Showing posts with label Xbox LIVE. Show all posts
Showing posts with label Xbox LIVE. Show all posts

Tuesday, June 13, 2017

Microsoft LIVE Xbox Game Pass


Earlier this year, Microsoft announced a new subscription-based service called Xbox Game Pass -- describing it as a new digital gaming subscription service for the Xbox One community offering  incredible value for the relatively low monthly fee of $9.99 per month.

Basically the subscription would grant access to a library of game titles - with new titles being added each month, which potentially could serve as a go-to for retro and classic gaming as well as provide the means for gamers to download and play titles from the past few years that, for whatever reason, they've missed.

Similar to the services already offered by Electronic Arts on the Xbox One -- EA Access and on Sony's PlayStation 4 streaming service PlayStation Now, both of which are video game subscription services that, in exchange for a monthly subscription fee, gamers can download and play games from the library offered by each service. 

For Xbox Game Pass gamers who subscribe choose the games they want to play and digital copies are then downloaded directly to their Xbox One, with a license and, as long as they remain a Game Pass Subscriber, they can play the games from the library as much as they like.



Xbox Game Pass offers unlimited access to over 100 Xbox One and Backward Compatible Xbox 360 games for $9.99 USD per month. 

In the category of AA and AAA games the library boasts all three titles in the BioShock series, both games in the Viva Piñata series, and most of the Gears of War series as well.

The service was tested extensively by the volunteer members of the Xbox Insider Program, then was fine-tuned via their feedback before being launched system-wide on 1 June across 31 markets (see below).

The LIVE service is offering gamers a 14-day free trial -- anyone with an Xbox Live account and not just Xbox LIVE Gold level members -- can start their 14-day free trial and play as many of the more than 100 games currently in the game library as much as they like. Subscriptions are be available for purchase online at xbox.com/game-pass, with a retail offering expected later this year.

Online gaming subscription services are only as good as their catalog of titles, which may be why Microsoft opted to cherry-pick from its Xbox One and Backward Compatible Xbox 360 games to offer some of the most popular games of the past few years to gamers.

The current Xbox Game Pass Library consists of :
  • #IDARB
  • A Kingdom for Keflings
  • A World of Keflings
  • Age of Booty
  • Banjo-Kazooie
  • Banjo-Kazooie N n B
  • Banjo Tooie
  • BC Rearmed 2
  • BioShock 1
  • BioShock 2
  • BioShock Infinite
  • Blood Bowl 2
  • The Book of Unwritten Tales 2
  • Borderlands
  • Bound by Flame
  • Braid
  • Brothers: A Tale of Two Sons
  • CAPCOM Arcade Cabinet
  • CastleStorm
  • Comic Jumper
  • Comix Zone
  • D4: Dark Dreams Don't Die
  • Dark Void
  • de Blob 2
  • Defense Grid
  • Defense Grid 2
  • Dig Dug
  • DmC Devil May Cry: Definitive Edition
  • Double Dragon Neon
  • Dungeons & Dragons: Chronicles of Mystara
  • Electronic Super Joy
  • Fable III
  • Farming Simulator 15
  • Final Fight: DblImpact
  • Flock!
  • Galaga Legions DX
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgement
  • Gears Ultimate Edition
  • The Golf Club
  • GRID 2
  • Halo 5: Guardians
  • Halo: Spartan Assault
  • Hexic 2
  • Iron Brigade
  • Jetpac Refueled
  • Joe Danger 2: The Movie
  • Joe Danger: Special Edition
  • Joy Ride Turbo
  • JumpJet Rex
  • Kameo
  • Knight Squad
  • KOF98UM
  • KYUB
  • Layers of Fear
  • LEGO Batman
  • Lumo
  • Mad Max
  • Massive Chalice
  • The Maw
  • Max: Curse of the Brotherhood
  • Mega Coin Squad
  • Mega Man Legacy Collection
  • Metal Slug 3
  • Monday Night Combat
  • Ms. Splosion Man
  • MX vs ATV Reflex
  • N+
  • NBA 2K16
  • NEOGEO Battle Coliseum
  • OlliOlli
  • OF: Dragon Rising
  • Pac-Man Championship Edition DX+
  • Pac-Man Museum
  • Payday 2: Cromewave
  • Perfect Dark Zero
  • Pumped BMX +
  • Resident Evil 0
  • Roundabout
  • Sacred 3
  • Saints Row IV: Re-Elected
  • Sam&Max Beyond Time
  • Sam&Max Save the World
  • Samurai Showdown II
  • ScreamRide
  • Sega Vintage Collection: Alex Kidd & Co.
  • Sega Vintage Collection: Golden Axe
  • Sega Vintage Collection: Monster World
  • Sega Vintage Collection: Streets of Rage
  • Shantae and the Pirate's Curse
  • SOULCALIBUR
  • SOULCALIBER II HD
  • Splunky
  • Splosion Man
  • Stacking
  • Sterndenn
  • Streets of Rage
  • Strider
  • Sunset Overdrive
  • Super Mega Baseball: Extra Innings
  • Super Time Force
  • The Swapper
  • TEKKEN Tag Tournement 2
  • Terraria
  • Toy Soldiers
  • Toy Soldiers: Cold War
  • Virtual Fighter 5: Final Showdown
  • Viva Pinata
  • Viva Pinata: TIP
  • WWE 2K16
  • XCOM: Enemy Within
Each month the Xbox Game Pass service will add a new set of games to the library catalog - and as an added benefit, Xbox Game Pass members can purchase all Xbox One games in the catalog - and related add-ons - at an exclusive discount if they like. It's our understanding that the LIVE Marketplace will detect your Access Membership and adjust the title prices on the Marketplace to reflect that status and discount.
 
In terms of its offerings, Access at the present time includes some of the most popular Xbox LIVE Arcade category games in the history of the LIVE Service - with examples including the two games in the hugely popular Keflings Series (A Kingdom for Keflings and A World for Keflings) the two most popular titles in the Toy Soldiers Series (Toy Soldiers, and Toy Soldiers: Cold War), and the cult classic Perfect Dark Zero.

In the category of AA and AAA games the library boasts all three titles in the BioShock series, both games in the Viva Piñata series, and most of the Gears of War series as well.

Gamers interested in classic arcade and retro games will be very pleased to discover that among the offerings in the library can be found CAPCOM Arcade Cabinet, and the full suite available in the Sega Vintage Collections - including Alex Kidd & Co., Golden Axe, Monster World, and Streets of Rage.

Assuming that the wizards behind the service are active in selecting prime titles for the coming monthly updates, Microsoft's Xbox Game Pass appears to be a genuine bargain in entertainment.

What's our conclusion?  After evaluating the service via the free 14-day trial our judgement is very positive - this is certainly a value for the cost, and is loaded with entertainment.  The only drawbacks that we can see are down to the actual games, which have to be downloaded to your local storage - which means you will need to have adequate space available which is typically between 3GB and 6GB per game (more for the larger titles like BioShock Infinite.

If storage is an issue for you - check out our feature piece on console storage -- Storage Problems Solved! -- (Speaking of 24 April '17) as that may be your fix straight away!

Xbox Game Pass is available in 31 Xbox markets at launch: Australia, Austria, Belgium, Canada, Chile, Colombia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Ireland, Italy, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Singapore, Spain, Sweden, Switzerland, Taiwan, UK, and the United States.

Monday, April 3, 2017

Retro Games, Rotation, and the Gamer

- or -
 
A Question of Retro Games, 
Game Play Rotation Lists, 
& Modem Gamers


Well unless Angry Birds happens to be in his Game Play Rotation List that is!
The Most Dangerous Gamer (Comic)
by Nicole Wakelin on December 10, 2012
 

PREFACE


There has never been a better time to recover from lazy gamer syndrome or its counterpart - no-time-to-play-itus - than today.  Now.  Bear with me, all will become clear.  But first we begin the lesson... 
 
The Importance of Context

Contexts is wicked important.  So are ideas like “logic” or “expression” or even “thought” and “emotion” just to name a few.  One position on these matters can be found in the school of Epistemology -- which is the philosophical science and discipline under which we study and define how we know what we know - and the best was to both communicate and illustrate those points.

At its most basic of definitions “Epistemology” is defined as the study of the nature and scope of knowledge, as well as its justified belief and related systems that extend from there. Epistemology
analyzes the nature of knowledge -- and how it relates to similar notions such as truth, belief and justification -- and then defines those words and terms and their meaning in useful ways, so that we can thus carry on dialogue together.

The discipline also addresses our means of production of knowledge, and skepticism about different claims therein. I find this immensely appropriate and even poetic when I consider the alternate worlds that I have most recently existed in, and in particular that of the Japan and its northern-most island, Hokkaido, in the world of Hitman (2016), and the world that exists within the construct of the game “Thief” which was for all practical intentions, created in the late 1990s and refined in 2014 but depicts an industrial-age society on some alien world.

Sure, those are fictional worlds - or are they? I can tell you that at times they felt very real to me - and in particular the moral codes that appear to have usurped that of the courts and Common Law in them.

And the Darwinian approach to moral justification - something akin to Python Law rather than Common Law - when it comes to the significance of and importance for “getting even” or revenge - two themes that play significant roles in both of those manufactured worlds.

Despite the fact that humanity - let alone an individual citizen from one of the many different tribes that human call “nation-states” under which the species has been divided -- often and under conditions of grave danger seek that sort of satisfaction. I'm just saying.

To have meaningful exchanges about these - and other - topics we all need to agree on the basic foundation points like the actual meaning of phrases like “Retro Games,” or “Game Play Rotation List(s)” and even “Modern Gamer(s),” and what about “Preface?” That being so, for the record as I write this I am working from the following foundation points:

Retro Games = Any game that is older than the current season - but can be a very old game too.

Game Play Rotation List(s) = Any game title you play regularly but especially one you have yet to complete to your satisfaction.

Modern Gamer(s) = Me. You. Any gamer currently gaming even if they began their gaming career in the 1970s. As long as they are still gaming and doing it on modern hardware, they are a Modern Gamer.

Preface = The bits that come before the meat of the story.

See? That wasn't so difficult, now was it?

The Meat Part

Moore's law is an observation made by Gordon Moore back in the day that the number of transistors in a dense integrated circuit doubles approximately every two years. His observation turned out to be spot-on accurate, which is why they named it after him. It probably didn't hurt that Gordon Moore was also a co-founder of Fairchild Semiconductor and a little tech company called Intel.

The paper that Moore wrote and published in 1965 described the doubling - every year - in the number of components per integrated circuit, and projected that the rate of growth would continue for at least another decade - which turned out to be a very conservative time estimate, hindsight being 20/20 and all.

Borrowing from his experience I would like to introduce to you:

Boots-Faubert's Law

So yeah, this is the paper I am writing and publishing (well, article not so much as paper but still) that history will draw upon to phrase what will become known as Boots-Faubert's Law of Game Play Rotation - a simple law in gaming that dictates that the typical Game Play Rotation List for a gamer will double in size every 12 months as more games are added to the list thanks to two basic principles:

(1) The wizards at game studios continue to pump out games at a staggering rate, many of which are classified as “must-play” titles; and

(2) The average gamer will not have sufficient time in any given year to spend on completing these games, which will cause a backlog of incomplete games (and games they never got a chance to start playing in the first place) due to the lack of sufficient time to play them all.

The reasoning for this has to do with how big the video game industry has grown, and the fact that it continues to grow, with new studios appearing practically every day.

2014

A good example of this trend and its effect can be found in the year 2014. Bear in mind that a decade ago the typical gaming season - which runs from September through May - generally produced around six AAA titles in the “must-play” category, and so was certainly within reach of the typical gamer. Which was why we didn't really have Game Play Rotation Lists of the sort we have now back then.

Fast forward to 2014 however, and the situation has changed. Peruse this sampling of just the primary “must-play” titles for that year:
  1. 2014 FIFA World Cup Brazil
  2. Alien: Isolation
  3. Assassin's Creed Rogue
  4. Assassin's Creed Unity
  5. Batman: Arkham Origins Blackgate
  6. Borderlands: The Pre-Sequel!
  7. Bound by Flame
  8. Call of Duty: Advanced Warfare
  9. CastleStorm: Definitive Edition
  10. Castlevania: Lords of Shadow 2
  11. Chariot
  12. Child of Light
  13. Dark Souls II
  14. Defense Grid 2
  15. Destiny
  16. Diablo III: Ultimate Evil Edition
  17. Dragon Age: Inquisition
  18. Dragon Ball Z: Battle of Z
  19. EA Sports UFC
  20. The Elder Scrolls Online
  21. Elite: Dangerous
  22. Escape Dead Island
  23. The Evil Within
  24. Fable Anniversary
  25. Far Cry
  26. Fez
  27. FIFA 15
  28. Final Fantasy XIV: A Realm Reborn
  29. Forza Horizon 2
  30. Goat Simulator
  31. Grand Theft Auto Online
  32. Grand Theft Auto V
  33. Guacamelee! Super Turbo Championship Edition
  34. Halo: The Master Chief Collection
  35. Halo: Spartan Assault
  36. Hearthstone: Heroes of Warcraft
  37. How to Survive
  38. Infamous: First Light
  39. Infamous: Second Son
  40. The Last of Us: Left Behind
  41. LEGO Batman 3: Beyond Gotham
  42. LEGO: The Hobbit
  43. The LEGO Movie Videogame
  44. Lightning Returns: Final Fantasy XIII
  45. LittleBigPlanet 3
  46. Madden NFL 15
  47. Mario Kart 8
  48. Mario Golf: World Tour
  49. Metal Gear Solid V: Ground Zeroes
  50. Metro Redux
  51. Middle-earth: Shadow of Mordor
  52. Minecraft for X1 / PS4
  53. MLB 14: The Show
  54. NASCAR '14
  55. NBA 2K15
  56. Need for Speed Rivals: Complete Edition
  57. Persona 4 Arena Ultimax
  58. Pinball FX 2
  59. Plants vs. Zombies: Garden Warfare
  60. Pokémon Battle Trozei
  61. Pokémon Omega Ruby and Alpha Sapphire
  62. Risen 3: Titan Lords
  63. The Sims 4
  64. Skylanders: Trap Team
  65. Sleeping Dogs: Definitive Edition
  66. Sniper Elite III
  67. South Park: The Stick of Truth
  68. Sunset Overdrive
  69. Super Smash Bros. for Nintendo 3DS
  70. Terraria
  71. Thief
  72. Titanfall
  73. Tomb Raider: Definitive Edition
  74. Transformers: Rise of the Dark Spark
  75. Tropico 5
  76. Valiant Hearts: The Great War
  77. The Walking Dead
  78. Warriors Orochi 3 Ultimate
  79. Watch_Dogs
  80. The Wolf Among Us
  81. Wolfenstein: The New Order
  82. World of Tanks: Xbox 360 Edition
  83. World of Warcraft: Warlords of Draenor
  84. Worms Battlegrounds
  85. WWE 2K15
While not every gamer is going to like every genre - so there will be some selective removals depending on personal choice, the list above contains 85 games! And it does not help matters that some of those titles don't really include official endings - particularly the MMOs.

Sure I could have summarized that list - but then it would not have contained the gut-punching impact that the full list contains. And if you think that is a lot of games to be released in one year, consider the fact that that list only presents the AAA games - there are three times that number of lesser and niche titles released in 2014 as well.

This is why the average gamer's Game Play Rotation List is going to continue to grow with each passing season.

Another Problem

If you think that the paractical limits that usually apply - like only being able to afford X number of games in any given year - is helpful, consider this new problem: Microsoft has started GIVING games away for FREE to members of Xbox LIVE Gold.

Consider it - today when I checked the list of free Gold games - under the Game With Gold Program - I found the following titles:
Ryse: Son of Rome
Evolve Ultimate Edition
Darksiders

So there you have three more titles I want to play. I WANT to play mind you. But I guarantee you that I won't have the time to fully play them to my satisfaction, so as sure as Bob's Your Uncle those three titles will end up being added to my Game Play Rotation List.

What's the Solution, Kenneth?

I don't know about you lot, but the idea of my GPRL simply ballooning forever bothers me. There are loads of entertainment withering there just waiting for me to play!

Fortunately I have a solution. I say we set aside Sunday afternoon through early evening for ME time. Game Time. We dedicate ourselves to removing titles from our GPRLs by really digging into a game every Sunday. Set Sunday aside for gaming! Free the Games! YEAH!

Tuesday, November 8, 2016

Friending and Unfriending


 One of my favorite techniques as a writer - and a human - is dropping into the middle of conversations that are ongoing; the simple act of doing so leaves the new arrival (me) -- or the reader (you in the case where I have been writing and that's the mechanism by which we begin our narrative) almost entirely at the mercy of the conversation -- because that's real life.

Relations among humans are often messy, but are usually worth the effort -- especially transactions that take place under the umbrella of words that - whether in our real or in our digital lives - include willing sacrifices and commitment of emotions.

Of course these gestures are never as cut-and-dried or as seemingly bloodless as the reasonable facsimile thereof that we use to represent the often emotional set of attachments we seek to transplant (or at the least mimic) in the online worlds of social media. Yeah.

To be clear here, and in spite of what is implied above, I am not speaking of any type of the use of the word “Love” as it is bandied about all willy-nilly whenever the R-Word (Relationship) is raised - even as I use the words Friendship or Mateship - which as any human can quickly explain is the seed of the root of the plant that must eventually become Love, if it is properly nurtured and allowed to expre4ss itself as the guiding emotional principles around which all relationships form.

One does not spring fully formed as a lover without first starting out as a mare or friend, as from the collective friend or mate the dynamics of partner is formed. That potential is there - always - whether one is prepared to accept it or not. But I do not speak of those words or relations with the same breath as the other.



Neither am I referring to any of the four basic words in Ancient Greek that can be translated into the English word “Love” and through which most writers rely (even when they are not aware that they in fact are relying upon them) -- those being the érōs (directly translated for and from "love" or "desire") or, for that matter, storge, philia, and especially agape, all of which lend their own special (and often times obscene in the end) shades to the words.

I do understand and acknowledge that among the formative influences that combined and conspire to form my own understanding and projection of those twin concepts subconsciously include Heinlein, Lawrence, Bacon, Chaucer, and even O'Brian.

I am therefore specifically NOT speaking of the sort of positioning or the use of that word or any of its many and varied associated cousins that, upon examination, either lend to the projection the twin concepts of emotional and physical connections. Love. Not!

What I am referencing here is the much more pure and universal relationship that in Canada and the United States goes by the word “Friendship” and in places like Australia and New Zealand over-utilize the phrase mateship.

Where Love of the Eros sort generally refers to "passionate love" or “romantic love” that we all of us are quick to understand -- as after all how could the entire genre of Love Story and its plethora of sub-genres that I like to refer to as the bodice-ripping rape-me-to-show-you-love-me sort of stories of Danielle Steel, Nora Roberts and the likes of Judith McNaught that I strongly suspect are responsible in no small way for the confusion that many men (and women for that matter) feel towards the non-committal use of the word “No” -- but that's an entirely different story and verbal proposition! For the record I believe that “No!” means “No!”


So all of that qualified, let it be known that I strongly believe that the beginning of THIS story - this article - and this question - is best summarized as the proposition of the Friend. Friends? Friended? Friend Me? Like? Unlike?

It is a long and complicated path we have embarked upon when that measure of complication is our topic. In fact we are better served by declaring what we DO NOT mean when we use the words Friend or Mate than we are in trying to complete the impossible task of finding a way to define what we DO mean by those words and especially when the objective is their definition in a single neat paragraph.

MATE / FRIEND ships

Eros love is the physical, sensual intimacy hoped to exist between the husband and the wife - the set of noteworthy and powerful forces conjured into being through the largely speculative spiritual transformation of two physically opposite human forms that, despite the usual physical compatibility are nevertheless largely a combination of desires and necessity.

That's one end of the palpable spectrum that is part of Friendship IRL. The other end can be found in a space that begins with casual friendships and progresses from there. So let's close that first chapter with an understanding, and open a new chapter in which we contrast and compare two very basic realities whose nature comes full-circle and back to the original thoughts, which are marked by two very different highs and lows: that being the loss of friendship / mateship that occurs in both real-world and real-life compared to that which occurs online.

The fascinating part though is that while it may seem like it naturally would amount to mostly the same thing, as it turns out how deep or damaging unfriending someone online can be has almost everything to do with the site and its ranking in the hierarchy of social networks, with a spectrum that starts at the far left with trivial and meaningless, and concludes, at the far right, with the unfriended feeling a measure of hurt and betrayal many are shocked and surprised to feel when it happens to them!



MATEship / FRIENDship
Recently - and with something of an “in-your-face” and unapologetic attitude - I sat with one of my real-world friends in the dining room at the Wareham Red Robin (which is as close as you are going to get to a gourmet burger on Cape Cod - though technically Wareham is NOT on the Cape) and we talked about the feelings that were provoked when you logged into your regular social networks only to discover that you had been unfriended by someone.

I should point out that a trip to RR is a rather special event. You see, heaven in a Red Robin begins with a “bottomless” Very Berry Raspberry Limeade (if you're from New England then you can think of this as a Raspberry/Lime Ricky but yeah), and some shared Baja Dip 'N' Chips -- crispy sea salt tortilla chips served with Red's zesty Baja Ranch dressing for to dip them in.

Spreading out from there is a Red Robin Gourmet Cheeseburger -- built with Red's pickle relish, tomatoes, onions, lettuce, pickles, mayo and extra cheese, accompanied by a heaping dish of `golden brown O-Rings dipped into more of Red's zesty Baja Ranch dressing.

See the thing is, if you have lived on Cape Cod for very long you already know that with the exception of Surf N' Turf, the options for good restaurant food in the armpit of the Cape is down to either ethnic or fast.

We consider RR to be what you'd call medium-fast with an emphasis upon gourmet burgers and, well, they aren't kidding about the fact that their offerings fall neatly into the category of gourmet burgers! The point being that in this case it actually is worth going slightly off-Cape to get 'em because Red Robin falls well above Johnny Rockets or Wahlburgers.

The real point to this though is that it is not the usual meal, but one enjoyed among friends. And as that's the theme for this, Red Robin is a great place to start - because we had gathered there to chat about the whole online and social networking friendships and the subject as it contrasts with IRL friendships.

That’s a fair point. Especially when you consider that, no matter what happens, once the topic of this piece turns towards the online and digital realm, somebody's going to get hurt.



Offline vs. Online
Generally speaking the initial (almost instant) conclusion to the question of valuation was that the biggest difference between befriending someone and unfriending someone both IRL and OL is the lingering point that the event, when it happens Online, is simply not the same thing at all.

When it happens IRL it is often accompanied by those awkward silences and ugly confrontations that hurt - and the fact that usually there are good reasons for the event happening, on the face of it you might think that the two do not compare at all.

IRL the usual causes range from betrayals (both real and imagined), cheating, and often issues that are created either by other mates or relatives that lead to the decision by one party to undertake an action that ultimately causes emotional (and often times physical) pain to the other.

For most blokes this sort of event is relatively rare. Friends work through their issues, they don't burn bridges without really good reasons to do it.

But that makes sense when you consider that IRL Friends are rare animals indeed in the relationships spectrum. That they often require and are made yup of the same sorts of effort that relationships of a more personal and intimate nature occupy - because created a friendship is generally viewed as worthy of that level of effort.

That outlook may be related to the fact that, according to recent research conducted at both Harvard and Yale has revealed that the typical human actually has fewer mates/friends than they think they do! Which is to say that many of the people that they believe are their friends don't recipricate that level of either familiarity or bond.

Online “Friends”
“In the world OL becoming Friends is just a button click,” one of my mates pointed out. “That being the case, it really doesn't have any meaning. You Friend someone maybe to add them to your feed so you can see what they are doing or what they are interested in because they belong to a group YOU belong to, or are interested in some narrow hobby or subject YOU are interested in, but that is as far as it goes. For you.

Oddly though, it seems that for a lot of people -- and this is especially true on venues like Facebook -- your action of “Friending” a person can and often does have more meaning for the person you friended than it does for you!

So experiencing a person who befriended you suddenly and without comment or explanation unfriending you can be a jarring and, some even claim, hurtful event.

One aspect that is very clear and that lends focus to the phenomenon is where the action takes place. both different and similar depending on WHERE the breakup is going to happen. 


A case can be made that a Facebook breakup and a LinkedIn Breakup are pretty much at opposite ends of the spectrum. Or so it might appear to you. It may be fair to consider the middle zone to be pretty much everything from SnapChat to Xbox LIVE and PSN or Steam Mates, but are you aware that the social network side of platforms like YouTube have now reached the point where creators on that platform feel like you befriending them there and viewing their content is a declaration of friendship beyond simply being a consumer of the product that they are creating?

Social Network Sites that have somehow generated feelings by their users that they are in fact communities and, by befriending a creator/user thereon you are in effect being perceived as offering a sincere overture of real friendship to the extent that withdrawing that button click - to them - would be construed as anything starting with rejection and ranging up to a hostile even attacking act?

According to recent surveys that were conducted online the users and/or creators on the following social network constructs have begun to view the “following” actions of subscribing to their feed or channel in similar terms. In short, withdrawing your “friendship” and/or subscribed status on the following sites may be seen as a hostile act by most of the people who use them - and the higher on the list below that the social network site is, the stronger that feeling of rejection may actually be!

According to the most recent (April 2016) surveys the Top 10 “clingy” SM sites include:
  1. Facebook
  2. LinkedIn
  3. YouTube
  4. Instagram
  5. Pinterest
  6. Twitter
  7. Google+
  8. Tumblr
  9. Reddit
  10. AboutMe
If Vine wasn't shutting down it would have made the list - but lower down than the Top 10. The point being that even losing a sub on a dying site could trigger the same feelings of rejection and pain that is found on other sites - which is rather odd when you pause to consider that technically for most of the SN and SM sites whatever the actual relationship is that exists between the subs and the creators really is simply one of content consumer, not friend.

Despite this trending phenom most netziens consuming content created by others don't consider or imagine that any other relationship exists - when they consider the idea of a relationship at all... So at least in this case, saying It's YOU, not ME would be painfully accurate, but that's unlikely to change the way that these creators actually feel.



It may be cliche, but the originally amusing and meme-worthy contents of the video embedded above as well as its own tongue-in-cheek humor takes on a much more sinister shadow when the emotional over-attachment is suddenly found on the opposite side of the camera so to speak.

When You Are Breaking Up With Them
Whether it is -- as many people prefer to frame it - euphemistically little more than a combination of Spring Cleaning / Removing Noise from the Signal /or just simply Pruning Dead Wood - the point is that the people that are being chucked into the bin are not usually people the chucker actually knows IRL because hey, the words “Friend” and “Mate” have entirely different meanings in the Online Realm. Right? Well yes, except when they don't.

It really does not matter how you phrase it -- Spring Cleaning; Weeding the Friend Space; Unfriending, De-Friending -- I know some netziens who call it De-Cluttering -- at this point the chances that removing a Subscribe or Friend Status on any of the above sites will offend at least some users is a near certainty.

What's the Deal?
I recently experienced this phenomenon first hand and I found it to be very very disturbing.

I was playing the Freemium Game The Simpsons: Tapped Out - and when I realized thanks to the need to interact with the towns of “neighbors” (that is what passes for “Friends” in that game) that a large chunk of the people who were on my Neighborhoods list were not actively playing the game - many of them had not logged in to play in over a year - so I started pruning the ones that were not playing.

The reason that I did that was simple - the players who WERE playing the game were as useful to me as I was to them, but that was not true for the people no longer playing, so I systematically de-friended any player who had not logged into the game for more than 2 months.

Having found myself “servicing” the social side in that game prompted me to look at other sites that I was active on, and doing the same basic tasks there - weeding out the people who eitther were not active or were not participants to the process.

In the past I have had people do the same with me - and I never took it personally. After all these sites - and games - are not popularity contests. In many cases - and this is especially true with free-to-play games - having a more active friend base benefits the players - I completely understood how and why other players opted to defriend ME on certain games. Totally understood it.

Which is why I was flabbergasted when I received email from several people asking me what it was that they had done wrong to cause me to sever our friendships?

So how do you respond to the hurt feelings of a “friend” you have never actually met or even talked with outside of in-game interactions for games they are no longer actively playing?! Facebook’s ripe with that sort of event it seems. But it did not stop there.

I quit several groups I was no longer active in on LinkedIn and received similar mail from their hosts either asking what they did wrong or demanding to know what my problem was with them?!

The biggest mind-blowing event though - and what caused me to start looking into this - was the dogged and persistent manner in which a particular YouTuber pursued me after I unsubscribed from their channel...

Shortly after I unsubscribed they messaged me to ask why I left? I replied that I was thinning out my subs for the channels that I no longer regularly viewed. That was the truth, though I thought it odd that they asked in the first place.

But then the messaged me to point out that I was still subscribed to a similar channel which belonged to a different creator who covered the same subjects and they demanded to know what it was that the other creator was doing that caused me to stay subscribed to them?

Things got stranger and stranger after that, and it soon became evident that they were hurt or maybe miffed at my action, and the only thing I could do that they considered proper and right was to re-sub to their channel. That, they explained, was just fair.

Then they told me that I really didn't have the right to have an opinion on what channel on the subject was better than another because I was not a YouTube Creator, and told me that the only legitimate reply I could make had to be via a YouTube video...  Really?

My reaction was to start looking into this phenomenon because, well, I don't know abotu fair or right but this? This is just freaking bizarre!

Friday, October 17, 2014

The Forza Rewards Program

In conversation with fans of the Forza games I find myself often mentioning the free Forza Rewards program and its website to players who are not aware of it. How they can be not aware of it still has me scratching my head, since it is not only widely discussed on the boards but has also been integrated into the most recent game in the series - Forza Horizon 2 - but there you have it.


An offshoot of the conversations brought the whole status and standing question up and that got me thinking about the very well structured system of what amounts to bragging rights that are a focus of the games... And I am speaking of a recognition system that goes well beyond the Achievements that are part of each game.


One element that the folks at Turn 10 Game Studios and Microsoft Game Studios do very well is the tracking of stats that are related to your game play. This is something that may very well have started as an off-shoot that was enabled by the Xbox LIVE Achievements scheme, but it has grown into a very deep and unique focus of its own as a result.


The actual tracking process began years ago - in 2007 to be exact, which is the year that the first sequel to the Forza Motorsports series arrived, Forza Motorsports 2.


The points earned in each game add up to your Tier level...


The Forza Rewards Platform
Between Turn 10, Microsoft Games, and Microsoft's LIVE Network, they have managed to create a very deep and interesting stat tracking system in the form of the Forza Rewards website and service, which is officially part of the LIVE network (it is hosted on servers that belong to Microsoft's LIVE Network).


A casual examination of my account on the Rewards Service reveals that of the 100+ friends and followers I have connected to my LIVE Gamertag, 37 have played a Forza game. That is not to say that all 37 are active gamers among what fans like to call the Forza Faithful - au contraire, a number that adds up to nearly three-quarters are what would be considered the most casual of Forza gamers.


Of the 37 Gamertags with at least some points earned in the Rewards Scheme, 13 of them are just Tier 1 (there are 7 Tiers so far), having less than 100 points collectively including all of the games in the series (which includes the primary Motorsports game series of Forza Motorsports 2 through 5, and the split-off special Horizon series, Forza Horizon and Horizon 2).


Twelve are Tier 2 with less than 600 points total, nine are Tier 3 with less than 2,500 points each, and one is Tier 4 (having 2,506) and another Tier 6 (having 8,013 points) - whereas I am Tier 7 with 9,490 points in total.


Points Awarded
The points scheme that is used is restricted to a set of specific activities - though which varies by specific game title - while the value for these activities tends to be a set part of the system. Looking at this from a title by title pov, the points scheme grows progressively more complicated with each new game in the two series' starting with a very basic approach for FM2.


It should be noted that the original Forza arrived prior to the creation of Xbox LIVE and the very popular Achievements scheme that is the foundation for it. That is why it is not included in the Forza Rewards system - as no data exists on the LIVE network that can included or tracked.
Starting with Horizon 2 the Rewards Program is built into the game - taking the form of the Horizon Hub.


An overview of the points scheme looks like this:


Forza Motorsports 2 (500 Points Total)
  • Achievements (500 Points)


Forza Motorsports 3 (1,000 Points Total)
  • Achievements (300 Points)
  • Cars Owned (200 Points)
  • Driver Level (100 Points)
  • Paid DLC Owned (100 Points)
  • Days Played (200 Points)
  • Miles Driven (100 Points)


Forza Motorsports 4 (2,000 Points Total)
  • Achievements (350 Points)
  • Cars Owned (250 Points)
  • Driver Level (250 Points)
  • Paid DLC Owned (250 Points)
  • Days Played (300 Points)
  • Miles Driven (250 Points)
  • Perfect Passes (50 Points)
  • Tokens Purchased (300 Points)


Forza Motorsports 5 (3,000 Points Total)
  • Achievements (500 Points)
  • Cars Owned (250 Points)
  • Driver Level (250 Points)
  • Paid DLC Owned (350 Points)
  • Tokens Purchased (350 Points)
  • Badges and Titles Unlocked (400 Points)
  • Days Played (500 Points)
  • Miles Driven (350 Points)
  • Perfect Passes (50 Points)


Forza Horizon (2,000 Points Total)
  • 1000 Club Challenges (200 Points)
  • Achievements (400 Points)
  • Cars Owned (150 Points)
  • Days Played (400 Points)
  • Miles Driven (250 Points)
  • Paid DLC Owned (250 Points)
  • Perfect Passes (50 Points)
  • Tokens Purchased (300 Points)


Forza Horizon 2 (3,000 Points Total)
  • Achievements (500 Points)
  • Cars Owned (250 Points)
  • Driver Level (350 Points)
  • Paid DLC Owned (150 Points)
  • Roads Discovered (200 Points)
  • Bucket List Items (400 Points)
  • Days Played (500 Points)
  • Miles Driven (350 Points)
  • Perks Unlocked (250 Points)
  • Ultimate Passes (50 Points)


While the games tend to give significant weight to the aspects that include spending real money for in-game objects, they also give some weight to in-game activities like the number of days played, miles driven, and electives completed. Another area that gets significant weight is the Achievements in each game, so at least in theory the typical player can obtain quite a decent Rewards Score by simply playing the game.


That is particularly true when you consider that the Tier levels are strictly point based, and do not require the player to obtain specific levels of accomplishment in a given game. It doesn't hurt if you happen to be a serious fan of racing games - or own most of the games in the series...

Friday, January 10, 2014

Xbox Kinect problems on Xbox One

Sometimes it seems that even the best ideas can have a hidden weakness -- which is why real-world tests should always be a major element in the Beta Testing of products like the Xbox One and Kinect in my opinion...

I was playing the new Need For Speed: Rivals game on my Xbox One yesterday and I noticed some really strange behavior -- I would be ripping up the road having a winning good time and then suddenly and without warning the game camera would snap to a rear-view, causing me to no longer be able to see where I am going and crash my car.

"WTH?" I recall thinking.



It did this several times and I could not for the life of me figure out why. 

Shortly after the camera glitch -- or what I thought was a glitch -- I was driving along and the game screen suddenly switched to the Map display -- thing thing about that is that Rivals does not have a Pause Menu -- the only way to pause the game is to go into one of the hideouts scattered around the city!

So if you guessed that I ended up crashing well, yeah, I did.

The Solution...

It turns out that what was happening here -- I kid you not -- was the Xbox Kinect was picking up phrases from the game itself, the audio of the police radio no less -- and interpreting them as commands like "Map" or "Look Back" and the like, and so executing the commands!

I have not been this amused since I saw the video of Siri on two iPhones talking to each other...

If you run into this problem the only option that you have is to turn the Kinect off via the menu on your Xbox One.  Sigh.  Way to go Microsoft!

Friday, September 20, 2013

. . . CDC Identified Previously Unknown “Tuesday-Flu” Epidemic



The mysterious and widespread illness that severely impacted rail and air transportation, the financial sector, manufacturing, and public services industries in nearly every major city in the United States this Tuesday AM has been identified as a previously unknown variant of “G4M3r Flu.”

Researchers at the United States Centers for Disease Control and Prevention and the CDC National Center for Environmental Health, with assistance from CDC Division of Bio-Terrorism Preparedness and Response in Atlanta, succeeded this morning in identifying the virus.

“What we have here is a previously unknown strain of the G4M3r Flu,” Dr. Benjamin F. Pierce of the CDC's rapid-response unit, explained to the assembled news media outside the CDC′s Roybal Campus in Atlanta, Georgia, USA.

“Interestingly enough, agents from the Division of Bio-Terrorism Preparedness and Response were able to walk-back what develops was a series of simultaneous infection vectors,” Pierce revealed.

“It appears that all of the vectors originate from the very same Patient Zero -- or rather Patients Zero, as in plural.

“It seems that some time last week the pair were initially exposed to the new strain of a previously unknown secret virus due to improper sanitation habits -- they shared a bottle of champagne without using glasses -- at a development studio located at Calton Square 1, Greenside Row, Edinburgh, Scotland.

“Patients Zero -- they are brothers from the same mother but with very potty-mouths -- have been identified as Dan and Sam Houser -- and were evidently celebrating some sort of event related to their businesses, and giving a speech to staff at the original infection vector in Edinburgh.

"I would also like to add Hotel Oscar Lima Yankee Sierra Hotal India Tango! just because I like to sound cool that way," Pierce said. 

After quaffing an ice-cold can of Rockstar Energy Drink -- available in over 20 amazing flavors in over 30 countries -- Pierce continued his address to the press while smacking his lips audibly and repeating "Nom, Nom, Nom!"

“As near as we can determine, the pair then proceeded by private business jet -- the bastards -- to perform similar talks at locations in Leeds, Lincoln, and London, before departing the UK.

“They then traveled to North America, making stops in Andover, Massachusettes, New York City, and Toronto, before flying on to San Diego, and finally to an undisclosed location in Japan.

“It appears that at each of these stops the pair delivered the same speech, and then proceeded to repeat the same very unsanitary sharing of beverages -- champagne,” Dr. Pierce explained.

“What we can be sure of is that the virus was both created and spread -- the distinction is not clear at the present time -- by the Houser brothers, who then passed it on to wave after wave of apparently willing victims throughout the world.

“The rapid spread of the 0-Day virus -- which has now been formally named as GTA-V -- transitioned to epidemic levels by 23:59 this past Monday -- that would be 16 September -- and as unbelievable as this sounds, within 24 hours infected something on the order of nearly 14-million first-wave victims!

“No wonder nobody showed up for work on Tuesday morning!” Pierce declared.

Willing Victims line up to be infected with 0-Day GTA V Influenza, increasing the odds that they will not be in for work the in the morning by, oh, I don't know?  100 percent?

Unique Circumstances to Blame for Simultaneous Global Infection

In this case a startling but unique set of circumstances permitted nearly simultaneous global infection and the subsequent spread of the virus before any national agencies became aware of the dangers.

Calling the official reaction a “Colosse au pied d'Argile” members of the French version of the CDC called for a retreat while Congress in the United States and Australia held emergency sessions to determine if video game violence could somehow be related to the nearly 14-million dollars in sales for GTA-V.

Sources close to the studio that created the game offered this official response to those allegations: “Duh?!”

While hard numbers are presently unavailable, sources in the know at parent company 2K speculate that the numbers for 17 September 2013 will easily exceed the infection rate from the previous outbreak of 29 April 2008, and pointed out that nobody held them responsible for the massive loss of productivity and man-hours during the GTA-IV Pandemic, so it would not really be fair to do so for this one...

The “0-Day GTA” virus -- now understood to be a variant of the “G4M3r influenza virus” has been reported to be more effective than Viagra in at least 439,721 cases reported in the United States, including 14 in Indiana, 2 in Michigan, 1 in Illinois, and 1 in Ohio, in which the effects lasted for way longer than four hours.

There has been one hospitalization due to a panic attack caused when the victims Xbox 360 displayed the "Red Ring of Death," though no actual deaths beyond that one documented Xbox 360 have been recorded among the patients.  

It should be noted that absolutely NO human-to-human spread has been identified because that capability will not be available until 1 October of this year.

When this virus occurs in teenagers, it is called “unauthorized access to an M-Rated Title” by the ESRB, whose approval is sought but entirely superfluous considering how bent the rating board is in Australia -- we are just saying.

Infection Vector - Insert Disc 1

Too much time on my hands, it's ticking away with my sanity
I've got too much time on my hands, it's hard to believe such a calamity

Monday, August 26, 2013

the Ghost in the Machine

If I remember correctly, the first time that I saw the phrase “Ghost in the Machine” it was on the TV in my flat, being the name of one of the episodes in the Inspector Morse TV series which I liked rather a lot...

But then I have always loved BritFic Detective stories - don't get me started because I have a long list of shows that I positively enjoy, starting with A Touch of Frost, which is of course based upon the Frost novels by R.D. Wingfield, and I tell you getting David Jason to play Detective Inspector William Edward "Jack" Frost was bloody brill!

Second on my list of all-time greatest BritFic Detective Shows would be the Midsomer Murders series, which are based on the books by Caroline Graham. I have to admit though that I was very unhappy when Detective Chief Inspector Tom Barnaby (John Nettles) was replaced by his so-called cousin DCI John Barnaby (Neil Dudgeon) the wanker...

Third would be Cracker, which is set in Manchester, and tells the story of Dr Edward "Fitz" Fitzgerald (Robbie Coltrane), and its focus in addition to the crime in each episode is centered on the very human foibles of Eddie Fitz - who is both a criminal psychologist (or "cracker") and a flawed human being - but hey, I cannot watch that show without the little voice in my head jumping up and down and screaming IT'S HAGRID! THAT'S HAGRID! HAGRID!

I can't help thinking - IT's HAGRID!

Coming in at Number Four (but a close tie with No. 3) is Van der Valk -- whose protagonist is Dutch Detective Commissaris "Piet" (real name Simon) van der Valk totally reminds me of my father-in-law who is also named Piet and is Dutch but hey, he was not a detective...

The Inspector Morse shows are next, and Morse is of course based upon the series of novels by Colin Dexter.   The often visceral story of Detective Inspector -- later Chief Inspector -- Morse (John Thaw) always unfolds with intense mystery which you have to like.  Plus there are over 30 episodes and they are more like movie-of-the-week than a TV show as every episode involves a new murder investigation featuring several guest stars, and are 2-hours long...

Let me tell you the one thing that I learned from watching these shows - the region of England that is called “The Midlands” is a dangerous place! You want to avoid that part of the UK like the plague, stay away! People DIE there! A lot!

But this is not about BritFix Detective shows, is it?  No...  Where was I?  Oh yeah!

So later I learned that the person widely credited with coining the phrase is British philosopher Gilbert Ryle (19 August 1900 – 6 October 1976) - and he was quoted by Arthur Koestler, who used it as the title to his 1967 book “The Ghost in the Machine.” 

That book was assigned as required reading by the professor who taught one of the philosophy courses that I took at uni - bearing in mind that the book turned out to be about philosophical psychology and not, as I initially hoped, about a haunted car.

But still I learned a lot from it, which is probably why when I got an email last Friday from one of the gamers who it turns out is a fan of the video game guides and walkthroughs that I write for SuperCheats - who sincerely asked me how it was that I got my Xbox 360 to write its own blog?

It had to be said...

A real Whaaaaaaaa? Moment

So yeah, I confess, reading that email the first time was a real Whaaaaaaa?! moment for me...  I can usually hit the ground running on the first try - figuratively speaking that is - but I actually had to pause, deer-in-headlights - and think about what I was being asked for a moment.  And if there really had been headlights, well, I paused good and long, so we are talking SPLAT! here.

But I eventually connected the dots and realized that he was referring to the "Recnef's Xbox 360 Blog" which I have a link to off of my home page in the Blog Section and which, I extrapolate, the young man found there, followed, and read -- and went away from the experience somehow convinced that it was a real blog written by my game console(?!).

Recnef's Xbox 360 Blog

 While this blog states that it is in fact written by my Xbox 360, in reality it is the machine-generated psuedo-blog created by the website 360voice.com that uses a selection of pre-scripted commentary and the monitored activities of your game console to create an amusing if actually rather scary blog that appears to be written from the point-of-view of the Xbox 360.

A sample entry that is most amusing reads:

Recnef's Xbox - Aug 23 2013

I had to set aside my plans for world domination yesterday when Recnef decided to game. Our score is 127,365 and always improving! That is an improvement of 50 points over last time! He rocked out to Gears of War: Judgment adding 4 achievements, and afterwards, there were some awkward stares and silence... you know how it is.
If you read the blog regularly you will see some of the lines repeated, particularly the humor-laced observations that the "Xbox" makes and its rather possessive (one is tempted to say possessed) attitude and jealous nature...


But that is the entire point of the site and its humor...  Under that humor though is a fairly useful set of services that among other things keeps track of your game play activities and provides a breakdown of your Achievement progress in the different games you play.

In addition to the daily summary the site also has a weekly summary that sort of collects all of the data from the week but delivers it in character - here is my last one:

Recnef's Weekly Recap - Aug 26 2013

This entry is a little different than the others. It is a recap of the last week of gaming. Check it: So yeah... Last week Recnef showed up 4 days total and logged some serious gaming. We added 190 points of gamerscore which ain't too shabby. Getting 13 achievements can do that to you. I was there. I saw it! Oh, and from what I remember, Recnef's favorite game last week was Gears of War: Judgment. He played it on 4 of the days.

So there you have it... Check back next week for another report from yours truly.

Like I said, it delivers it in character, but as I read it having been prompted to do so by that email I had to wonder if the person who emailed me was taking the piss out of me or what?  I suppose it is funny either way, but I wanted to know...

As it turned out - which I learned from emailing him back - he is 10 years old and actually thought that I had somehow managed to get my Xbox 360 to acquire Artificial Intelligence.  And he was so genuinely disappointed that it was NOT my console writing the blog that I almost felt like I should email his mom and have her give the bugger a hug, he was that sad over it.

So how was your weekend?

Saturday, March 30, 2013

. . . GamerScore (G) and MyAchievements

The New Xbox LIVE MyRewards Program has arrived 8 years later...
This new addition to the Xbox LIVE Online Community caught me totally by surprise - in fact if I were a grunt in one of my favorite war games out on patrol I would have been shot in the butt by a sniper from five miles away in a windstorm, because the overall stun-effect was so great that I just sort of sat there like a rock as I tried to absorb this.

What am I talking about? Well to fully explain my reaction and the events I am about to relate to you we have to jump into the Wayback Machine and zip back to late 2005, and an event that Microsoft decided to call the “Xbox 360 Zero-Hour Launch Event.”

You have to understand that the launch of the Xbox 360, which was a seventh generation gaming console and only the second games console to be created by Microsoft was a major deal. Major.

Not only was Microsoft about to launch their new console, they were doing it at an invitation-only party in the middle of the Mojave Desert, and far from being a press-only event, the tiny company from Redmond, Washington was inviting gamers as well as the media to the event, which was really Microsoft's version of a Rave, minus the Rave Drugs and sleazy guys named Guido and Jerry who can get you in for a price...
Access Control - if you were caught without one they buried you in the desert...
For gamers, access to the event was by prize only - that is to say that Microsoft made the vast majority of the non-VIP, non-Media, regular tickets available via a number of contests that were hosted by a very broad selection of games-related and video-game-focused websites (some of which no longer exist) that included the following:

1UP.com (http://www.1up.com/)
G4 (http://www.g4tv.com/)
Game Informer (http://www.gameinformer.com/)
GamePro* (RiP: November 30, 2011 -- site no longer exists even for an obit page)
GameSpot (http://www.gamespot.com/)
GameSpy* (RiP: Feb 21, 2013 -- Obit page still up at http://www.gamespy.com/)
IGN.com (http://www.ign.com/)
MSN Games** (now at http://zone.msn.com)
TeamXbox.com* (RiP: August 17, 2012 -- survives as a fan-driven set of chat forums)
UGO* (RiP: Feb 21, 2013 -- obit page still up at http://www.ugo.com/)
Xbox.com (The official website for Microsoft's Xbox Gaming Division)

* This website and its company no longer exists.
** As a result of the ever-changing landscape that is the games industry and the news media beats that cover it, this website has changed considerably since that time in 2005 when the gaming world collectively held its breath and prayed to win a ticket to the Zero-Hour Par-TAY!

Have Site, Contest Varies
While the official announcement said “a total of 3,000 lucky gamers will join VIPs from the U.S. 'Hex 168' and European 'Origen' campaigns to be the first gamers in the world to fully experience all that Xbox 360 has to offer,” among other things, depending upon the website you chose as your every hopeful access source, that either meant filling in an online entry form for a random drawing (curse you luck!) or the reward of tickets based upon your activity in the sites forums...

If your significant other was a gamer and you won a ticket to the event there were to chances that they could go as well, the first chance came from the announcement that the first 360 eligible entries whose name and contact information was registered would automatically receive an invitation for two to attend the awesomely special Microsoft "Xbox 360: Zero Hour" Rave event that was to be held at some super-secret location in Southern California, and the second chance came in the form of a random drawing for the winners of the 3000 tickets that were to be given away on the above websites, with precisely 1140 very lucky winners to be selected from among all eligible entries that Microsoft received to ALSO win an invitation for two to attend the event, and you were so getting laid if you won.

If you do the math, in addition to the estimated 350 Media Passes that were distributed to the Fourth Estate, and the estimated 500 or so VIP passes that were distributed by Microsoft to the peeps they wanted to show the love for, that worked out to a potential party containing:

0350 Reporters and Journalists...
0500 Microsoft Love Children...
0360 Lucky Spouses / Boyfriends / Girlfriends / Significant Others / BFF's from Drawing I...
1140 Lucky Spouses / Boyfriends / Girlfriends / Significant Others / BFF's from Drawing II...
3000 Winners of the Primary Ticket Giveaway via the above websites...
???? Passes given to Major Nelson and his friends from Xbox da Team...

So if you add all of that up with tricky guestimation, the number of attendees for this Dance in the Desert was something north of 5,350 warm dancing thirsty human bodies whose only desire was to fondle, prod, poke, and otherwise get busy with a cadre of Xbox 360's to be featured at said Zero-Hour Event!
How you knew for sure that you were very close to arriving...
The Event Was...
Pretty freaking awesome.

Bear in mind that in addition to the huge number of gaming stations where attendees could experience the Xbox 360 for the first time in groups of four, the live entertainment that did not include the crowd as entertainers but should have, and the around-the-clock gaming, it was a sort of Woodstock for Gamers...

Not only that but Microsoft arranged for Big Box retailer Best Buy to set up a temporary store so that attendees would not miss-out on the chance to buy the new console with accessories because they were attending the event -- remember that the rest of the world was patiently waiting in line at, well, pretty much everywhere, for the clock to strike Midnight and the new console to go on sale!

So yeah, it was pretty cool.

There were vendors and merch booths, and even a plethora of food kiosks where attendees could purchase fuel for their tummies (the Fourth Estate did not have to pay for its food, just saying), and there were a bunch of give-aways at the top of each hour featuring, among other things, special controllers and the much-desired Zero Hour Event Commemorative Xbox 360 console faceplates to help remind attendees that they were actually present at the event in case the Woodstock syndrome kicked in and they forgot...

The point behind all of this is that the launch of the Xbox 360 was a big deal, but that is not the story that I told you all of the above to lead into, that is a completely different story entirely! And here it is!
T-Shirt? We don't no noting about no T-Shirt!
The Big Story
So at the Zero-Hour Event among the noise and the clutter and the gamer girls who kept inssited that this was Zero Hour and not Mardi Gras, and hence there would be no shirt lifting even IF we happened to have a box of Mardi Gras beats to give away - some people are just killjoys it seems (see obligatory Mardi Gras shirt-free illustration below) - there was a relatively quiet area set aside for the press that was ostensibly referred to as the Media Lounge and it was there that the conversation that is at the heart of this story took place.

The Zero-Hour event was held on the grounds of what we were told was originally a Cold War testing facility built (or maybe it was rebuilt) for Lockheed at which they tested all sorts of secret spy stuff secret airplanes that were invisible secrets and secret stuff like that...

The madness that was the event was only a few hundred feet away but it may as well have been in another universe because we were burned out and sharing the large hamper of sandwiches and Gatorade that one of the games journo's wives had packed under the assumption that there would be a lot of his people there (fellow games journos) who may need sustenance in addition to, well, you get the idea.

As far as industry events go it was a good one - there was plenty of excitement and verve, but the crowds were manageable, and though it felt like it had the same level of energy as E3, unlike E3 there did not seem to be any shortage of games or consoles to play them on and as a result when we were not talking about the new console, we were playing on it.

So during a much needed break we sat around eating and chatting on some beanbag chairs provided by Microsoft, and somehow the subject came up about this new GamerScore System that Microsoft introduced for Xbox LIVE.

Now you almost certainly know what GamerScore and Achievements are but back then we did not. If you somehow are not aware of what that is, in a nutshell GamerScore (G) is an Achievements system on Xbox LIVE for pretty much all Xbox games for the Xbox 360 except for Indie titles that measures the number of Achievement points accumulated by a gamer in the games that they play on their Xbox 360 while logged into their GamerTag.

The Achievements are awarded for completing game-specific challenges, accomplishments, and sometimes levels, collecting X number of an in-game object, visiting X number of in-game locations, you get the idea. Each Achievement has a set number of GamerScore attached to it - typically the most common range is 10G, 25G, 50G and 100G though I assure you there are few enough of the 100G sort that we often wish for more.

Anyway the important thing for you to take away from this is that the GamerScore system was all new to us at the time, since the original Xbox did not have anything remotely resembling it, so you can probably imagine that in addition to semi-accurate information floating around at the event, there was also a lot of inaccurate information and just plain fantasy as well.

While noshing on sandwiches that not only traveled well from their home in San Diego that were rather unique in their own right - one of the types I split with another journo was made from Avocado and Black Olives and there were packets of salt and salad dressing taped to the baggie with the sandwich with instructions on how to apply it and how much to apply, and there was another type that I had half of that I can only describe as a Pizza sandwich but without all the mess...

So while we are eating these most excellent sandies and drinking ice cold yellow Gatorade from a well stocked cooler that weighed a ton and took two journos to hall out from the parking lot, someone who shall remain nameless in our sandwich and Gatorade circle suggested that they had heard that Microsoft was giving away prizes like free games and accessories to gamers who reached specific GamerScore target levels.

These things were like Gold man.  Like Gold!
Well this would have been a great deal if it were true - but it wasn't - and most of us did not believe him anyway, but still, would have been freaking great!

Slowly Coming Out of Shock
Tonight as I took a break from a Game Walkthrough and Guide I am working on I was thumbing through the menus on my Xbox when something that I saw on the GAMES menu caught my eye - it was the image of a man wearing a crown with the notation “Assassin’s Creed 3 Add-Ons” below it.

Before I could click on that link, which I assure you I was going to, I noticed this odd very crimson red Xbox controller that looked, well, odd. At first glance I thought it maybe was the new Xbox's controller, and Microsoft was offering a partial reveal for the console that they will be unveiling at this year's E3 in June, but the note below it was a rather cryptic “You Achieved Now Receive” so that probably was not it...

But I clicked on it anyway.

And revealed a colorful divided presentation screen whose title declared “Xbox LIVE Rewards - Unlock MyAchievements” and my brain froze. It was really clear that what I was looking at was exactly what I thought I was looking at.

On the left side of the screen was a block that declared:

“Get your free Rewards Membership now. Then check your email for a welcome message within the next 3 days.

“Please visit https://rewards.xbox.com for additional details.

“Register Now”

Waaahhhhhhhaaaatttttt?!

There were three columns filling the middle-to-right side that showed the graduated unlocks that were part of the program:

Unlock at G3000 - 9999 CONTENDER: At this level unlock a special gift during your birthday month.

Unlock at G10000 - 24999 CHAMPION: At this level receive a special gift during your birthday month and a 1% rebate on your Xbox LIVE Marketplace purchases every month.

Unlock at G25000 - LEGEND: At this level receive a special gift during your birthday month and a 2% rebate on your Xbox LIVE Marketplace purchases every month.

Okay well, yeah, that is pretty cool I said to myself. And it is recognition of (G) which is also very cool, but what is this special gifts they speak of? I wondered.

So I visited the URL
And discovered that there was a lot more to this whole Xbox LIVE Rewards MyAchievement thing than the announcement presentation page thingy suggests!

First there is a link to a video on the left that explains it in more detail, then on the right there is a link that details this month's special feature offer - which includes special virtual “punchcards” you complete by playing games and unlocking Achievements, for which you get some excellent rewards like Microsoft Points you can use to buy games from the Marketplace!

This was almost exactly what had been speculated about in 2005, except that it is 2013, so OK, it took them 8 years to get there but still, how freaking cool is that?!

VIP Exclusives
It seems that completing the Virtual Punchcards each month unlocks something called VIP Exclusives, which if I am reading this correctly, range from exclusive items for your Avatar, extra months added to your Gold Subscription, and free Microsoft Points...

The details for the April 2013 Punchcards are:

Punchcard 1: Eat. Sleep. Game
Game on! Play any combination of Xbox LIVE Arcade games for a total of five hours to get a punch. Complete all four punches to receive the Reward!

Reward = Exclusive Avatar Item.

Punchcard 2: Collect Games, Get Gold
Now's the time to add to your Arcade game collection! Purchase any Arcade game* from the Xbox LIVE Marketplace to earn a punch. Get all four punches to nab the Reward!

Reward = 1-Month Xbox LIVE Gold Membership.

*Xbox LIVE Arcade game purchases must be 400 Microsoft Points or more.

Punchcard 3: Spend More, Get More
Our biggest Arcade fans get the biggest Reward! For every 800 Microsoft Points you spend on Arcade games, you'll get a punch. Earn all four punches to get the Reward!

Reward = 800 Microsoft Points.

Okay that's still pretty cool...

It's not exactly free-free but you know that at a minimum most gamers will be trying to get that Avatar Item just for the bragging rights.

The new or perhaps expanded (not sure about that) stats page is interesting, but seeing what the VIP exclusives will be each month is probably going to be the most frequent use for the MyAchievements pages...
You needed food? They got that.  Games? They got that!  Clothes? They got hoodies...

So There I Was
After selecting the Program Registration Gamer Pic a brief notice popped up informing me that there can be up to a 96-hour delay between the submission of my registration request and my actual registration for the program...

Then the screen changed, and now shows a big white pop-up notice that popped up following the download of the Gamer Picture that automagically registers the gamer who downloads it via LIVE that reads:

Your active and pending downloads appear here.

Recently completed downloads will appear in My Games and in the System Music Player and System Video Player apps.

To download new content, check the Xbox stores and media apps available in the Xbox Dashboard.

The reason that the page is still on the screen after five minutes is due to the shock I am still feeling and a feeling of horror that is deep and paralyzing that is prompted by the irrational fear that I will wake up and learn that it was only a fever-induced dream or hallucination caused by the antihistamines I am taking due to the nasty chest cold I am presently experiencing. That cannot happen, right? Right?!

So it looks like I have to wait three days or so before I can get a better picture of how this will work, since the details pages and tracking pages are not accessible until then...   Sigh.