Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Tuesday, November 8, 2016

Friending and Unfriending


 One of my favorite techniques as a writer - and a human - is dropping into the middle of conversations that are ongoing; the simple act of doing so leaves the new arrival (me) -- or the reader (you in the case where I have been writing and that's the mechanism by which we begin our narrative) almost entirely at the mercy of the conversation -- because that's real life.

Relations among humans are often messy, but are usually worth the effort -- especially transactions that take place under the umbrella of words that - whether in our real or in our digital lives - include willing sacrifices and commitment of emotions.

Of course these gestures are never as cut-and-dried or as seemingly bloodless as the reasonable facsimile thereof that we use to represent the often emotional set of attachments we seek to transplant (or at the least mimic) in the online worlds of social media. Yeah.

To be clear here, and in spite of what is implied above, I am not speaking of any type of the use of the word “Love” as it is bandied about all willy-nilly whenever the R-Word (Relationship) is raised - even as I use the words Friendship or Mateship - which as any human can quickly explain is the seed of the root of the plant that must eventually become Love, if it is properly nurtured and allowed to expre4ss itself as the guiding emotional principles around which all relationships form.

One does not spring fully formed as a lover without first starting out as a mare or friend, as from the collective friend or mate the dynamics of partner is formed. That potential is there - always - whether one is prepared to accept it or not. But I do not speak of those words or relations with the same breath as the other.



Neither am I referring to any of the four basic words in Ancient Greek that can be translated into the English word “Love” and through which most writers rely (even when they are not aware that they in fact are relying upon them) -- those being the érōs (directly translated for and from "love" or "desire") or, for that matter, storge, philia, and especially agape, all of which lend their own special (and often times obscene in the end) shades to the words.

I do understand and acknowledge that among the formative influences that combined and conspire to form my own understanding and projection of those twin concepts subconsciously include Heinlein, Lawrence, Bacon, Chaucer, and even O'Brian.

I am therefore specifically NOT speaking of the sort of positioning or the use of that word or any of its many and varied associated cousins that, upon examination, either lend to the projection the twin concepts of emotional and physical connections. Love. Not!

What I am referencing here is the much more pure and universal relationship that in Canada and the United States goes by the word “Friendship” and in places like Australia and New Zealand over-utilize the phrase mateship.

Where Love of the Eros sort generally refers to "passionate love" or “romantic love” that we all of us are quick to understand -- as after all how could the entire genre of Love Story and its plethora of sub-genres that I like to refer to as the bodice-ripping rape-me-to-show-you-love-me sort of stories of Danielle Steel, Nora Roberts and the likes of Judith McNaught that I strongly suspect are responsible in no small way for the confusion that many men (and women for that matter) feel towards the non-committal use of the word “No” -- but that's an entirely different story and verbal proposition! For the record I believe that “No!” means “No!”


So all of that qualified, let it be known that I strongly believe that the beginning of THIS story - this article - and this question - is best summarized as the proposition of the Friend. Friends? Friended? Friend Me? Like? Unlike?

It is a long and complicated path we have embarked upon when that measure of complication is our topic. In fact we are better served by declaring what we DO NOT mean when we use the words Friend or Mate than we are in trying to complete the impossible task of finding a way to define what we DO mean by those words and especially when the objective is their definition in a single neat paragraph.

MATE / FRIEND ships

Eros love is the physical, sensual intimacy hoped to exist between the husband and the wife - the set of noteworthy and powerful forces conjured into being through the largely speculative spiritual transformation of two physically opposite human forms that, despite the usual physical compatibility are nevertheless largely a combination of desires and necessity.

That's one end of the palpable spectrum that is part of Friendship IRL. The other end can be found in a space that begins with casual friendships and progresses from there. So let's close that first chapter with an understanding, and open a new chapter in which we contrast and compare two very basic realities whose nature comes full-circle and back to the original thoughts, which are marked by two very different highs and lows: that being the loss of friendship / mateship that occurs in both real-world and real-life compared to that which occurs online.

The fascinating part though is that while it may seem like it naturally would amount to mostly the same thing, as it turns out how deep or damaging unfriending someone online can be has almost everything to do with the site and its ranking in the hierarchy of social networks, with a spectrum that starts at the far left with trivial and meaningless, and concludes, at the far right, with the unfriended feeling a measure of hurt and betrayal many are shocked and surprised to feel when it happens to them!



MATEship / FRIENDship
Recently - and with something of an “in-your-face” and unapologetic attitude - I sat with one of my real-world friends in the dining room at the Wareham Red Robin (which is as close as you are going to get to a gourmet burger on Cape Cod - though technically Wareham is NOT on the Cape) and we talked about the feelings that were provoked when you logged into your regular social networks only to discover that you had been unfriended by someone.

I should point out that a trip to RR is a rather special event. You see, heaven in a Red Robin begins with a “bottomless” Very Berry Raspberry Limeade (if you're from New England then you can think of this as a Raspberry/Lime Ricky but yeah), and some shared Baja Dip 'N' Chips -- crispy sea salt tortilla chips served with Red's zesty Baja Ranch dressing for to dip them in.

Spreading out from there is a Red Robin Gourmet Cheeseburger -- built with Red's pickle relish, tomatoes, onions, lettuce, pickles, mayo and extra cheese, accompanied by a heaping dish of `golden brown O-Rings dipped into more of Red's zesty Baja Ranch dressing.

See the thing is, if you have lived on Cape Cod for very long you already know that with the exception of Surf N' Turf, the options for good restaurant food in the armpit of the Cape is down to either ethnic or fast.

We consider RR to be what you'd call medium-fast with an emphasis upon gourmet burgers and, well, they aren't kidding about the fact that their offerings fall neatly into the category of gourmet burgers! The point being that in this case it actually is worth going slightly off-Cape to get 'em because Red Robin falls well above Johnny Rockets or Wahlburgers.

The real point to this though is that it is not the usual meal, but one enjoyed among friends. And as that's the theme for this, Red Robin is a great place to start - because we had gathered there to chat about the whole online and social networking friendships and the subject as it contrasts with IRL friendships.

That’s a fair point. Especially when you consider that, no matter what happens, once the topic of this piece turns towards the online and digital realm, somebody's going to get hurt.



Offline vs. Online
Generally speaking the initial (almost instant) conclusion to the question of valuation was that the biggest difference between befriending someone and unfriending someone both IRL and OL is the lingering point that the event, when it happens Online, is simply not the same thing at all.

When it happens IRL it is often accompanied by those awkward silences and ugly confrontations that hurt - and the fact that usually there are good reasons for the event happening, on the face of it you might think that the two do not compare at all.

IRL the usual causes range from betrayals (both real and imagined), cheating, and often issues that are created either by other mates or relatives that lead to the decision by one party to undertake an action that ultimately causes emotional (and often times physical) pain to the other.

For most blokes this sort of event is relatively rare. Friends work through their issues, they don't burn bridges without really good reasons to do it.

But that makes sense when you consider that IRL Friends are rare animals indeed in the relationships spectrum. That they often require and are made yup of the same sorts of effort that relationships of a more personal and intimate nature occupy - because created a friendship is generally viewed as worthy of that level of effort.

That outlook may be related to the fact that, according to recent research conducted at both Harvard and Yale has revealed that the typical human actually has fewer mates/friends than they think they do! Which is to say that many of the people that they believe are their friends don't recipricate that level of either familiarity or bond.

Online “Friends”
“In the world OL becoming Friends is just a button click,” one of my mates pointed out. “That being the case, it really doesn't have any meaning. You Friend someone maybe to add them to your feed so you can see what they are doing or what they are interested in because they belong to a group YOU belong to, or are interested in some narrow hobby or subject YOU are interested in, but that is as far as it goes. For you.

Oddly though, it seems that for a lot of people -- and this is especially true on venues like Facebook -- your action of “Friending” a person can and often does have more meaning for the person you friended than it does for you!

So experiencing a person who befriended you suddenly and without comment or explanation unfriending you can be a jarring and, some even claim, hurtful event.

One aspect that is very clear and that lends focus to the phenomenon is where the action takes place. both different and similar depending on WHERE the breakup is going to happen. 


A case can be made that a Facebook breakup and a LinkedIn Breakup are pretty much at opposite ends of the spectrum. Or so it might appear to you. It may be fair to consider the middle zone to be pretty much everything from SnapChat to Xbox LIVE and PSN or Steam Mates, but are you aware that the social network side of platforms like YouTube have now reached the point where creators on that platform feel like you befriending them there and viewing their content is a declaration of friendship beyond simply being a consumer of the product that they are creating?

Social Network Sites that have somehow generated feelings by their users that they are in fact communities and, by befriending a creator/user thereon you are in effect being perceived as offering a sincere overture of real friendship to the extent that withdrawing that button click - to them - would be construed as anything starting with rejection and ranging up to a hostile even attacking act?

According to recent surveys that were conducted online the users and/or creators on the following social network constructs have begun to view the “following” actions of subscribing to their feed or channel in similar terms. In short, withdrawing your “friendship” and/or subscribed status on the following sites may be seen as a hostile act by most of the people who use them - and the higher on the list below that the social network site is, the stronger that feeling of rejection may actually be!

According to the most recent (April 2016) surveys the Top 10 “clingy” SM sites include:
  1. Facebook
  2. LinkedIn
  3. YouTube
  4. Instagram
  5. Pinterest
  6. Twitter
  7. Google+
  8. Tumblr
  9. Reddit
  10. AboutMe
If Vine wasn't shutting down it would have made the list - but lower down than the Top 10. The point being that even losing a sub on a dying site could trigger the same feelings of rejection and pain that is found on other sites - which is rather odd when you pause to consider that technically for most of the SN and SM sites whatever the actual relationship is that exists between the subs and the creators really is simply one of content consumer, not friend.

Despite this trending phenom most netziens consuming content created by others don't consider or imagine that any other relationship exists - when they consider the idea of a relationship at all... So at least in this case, saying It's YOU, not ME would be painfully accurate, but that's unlikely to change the way that these creators actually feel.



It may be cliche, but the originally amusing and meme-worthy contents of the video embedded above as well as its own tongue-in-cheek humor takes on a much more sinister shadow when the emotional over-attachment is suddenly found on the opposite side of the camera so to speak.

When You Are Breaking Up With Them
Whether it is -- as many people prefer to frame it - euphemistically little more than a combination of Spring Cleaning / Removing Noise from the Signal /or just simply Pruning Dead Wood - the point is that the people that are being chucked into the bin are not usually people the chucker actually knows IRL because hey, the words “Friend” and “Mate” have entirely different meanings in the Online Realm. Right? Well yes, except when they don't.

It really does not matter how you phrase it -- Spring Cleaning; Weeding the Friend Space; Unfriending, De-Friending -- I know some netziens who call it De-Cluttering -- at this point the chances that removing a Subscribe or Friend Status on any of the above sites will offend at least some users is a near certainty.

What's the Deal?
I recently experienced this phenomenon first hand and I found it to be very very disturbing.

I was playing the Freemium Game The Simpsons: Tapped Out - and when I realized thanks to the need to interact with the towns of “neighbors” (that is what passes for “Friends” in that game) that a large chunk of the people who were on my Neighborhoods list were not actively playing the game - many of them had not logged in to play in over a year - so I started pruning the ones that were not playing.

The reason that I did that was simple - the players who WERE playing the game were as useful to me as I was to them, but that was not true for the people no longer playing, so I systematically de-friended any player who had not logged into the game for more than 2 months.

Having found myself “servicing” the social side in that game prompted me to look at other sites that I was active on, and doing the same basic tasks there - weeding out the people who eitther were not active or were not participants to the process.

In the past I have had people do the same with me - and I never took it personally. After all these sites - and games - are not popularity contests. In many cases - and this is especially true with free-to-play games - having a more active friend base benefits the players - I completely understood how and why other players opted to defriend ME on certain games. Totally understood it.

Which is why I was flabbergasted when I received email from several people asking me what it was that they had done wrong to cause me to sever our friendships?

So how do you respond to the hurt feelings of a “friend” you have never actually met or even talked with outside of in-game interactions for games they are no longer actively playing?! Facebook’s ripe with that sort of event it seems. But it did not stop there.

I quit several groups I was no longer active in on LinkedIn and received similar mail from their hosts either asking what they did wrong or demanding to know what my problem was with them?!

The biggest mind-blowing event though - and what caused me to start looking into this - was the dogged and persistent manner in which a particular YouTuber pursued me after I unsubscribed from their channel...

Shortly after I unsubscribed they messaged me to ask why I left? I replied that I was thinning out my subs for the channels that I no longer regularly viewed. That was the truth, though I thought it odd that they asked in the first place.

But then the messaged me to point out that I was still subscribed to a similar channel which belonged to a different creator who covered the same subjects and they demanded to know what it was that the other creator was doing that caused me to stay subscribed to them?

Things got stranger and stranger after that, and it soon became evident that they were hurt or maybe miffed at my action, and the only thing I could do that they considered proper and right was to re-sub to their channel. That, they explained, was just fair.

Then they told me that I really didn't have the right to have an opinion on what channel on the subject was better than another because I was not a YouTube Creator, and told me that the only legitimate reply I could make had to be via a YouTube video...  Really?

My reaction was to start looking into this phenomenon because, well, I don't know abotu fair or right but this? This is just freaking bizarre!

Tuesday, June 15, 2010

. . . Social Gaming

When you see a game identified as an MMO, that means it is a "Massive, Multi-Player, Online" game. If it is identified as an MMORPG that means that it is a "massive, Multi-Player, Online Role-Playing Game" with the latter being a very different gaming experience than the former by far. For one thing, any game that has some sort of multi-player element that is online is technically an MMO, whereas MMORPG's are almost always huge persistent worlds in which you not only play with other real people, but often play *against* them!

My history in online gaming and MMO's of all types has its roots in a game called Ultima Online (UO), which I began playing as part of its Beta release in 1996. The public release of UO in the Fall of 1997 naturally resulted in many late night gaming sessions, and the creation of a small group of friends who formed a guild and, no surprise here, played together regularly. In fact most of us played together daily!

UO was something different - it was a new concept in gaming, really, though in reality it did not create anything new, it just combined a large number of gaming aspects into one packag (for example online gaming was not invented with UO, it existed for over a decade prior to the game's release. Multi-Player gaming was also nothing new, the long and colorful history of the Net MUDs is evidence of that).

No, what UO did was create a new way of gaming that including a key and critical component to the process: social connectivity. And make no mistake, the social bonding that UO promoted was a major and important aspect of the whole experience. All of the people I was gaming with were people I knew in real life before we started playing UO, but most of them were people I had not seen in real life for years!

The group of people that became my gaming family were literally scattered all over the world, with some in New England, some in Australia, some in the Netherlands, and others scattered all over the USA. We had a member serving in the US Air Force and stationed in Japan, and another member who worked for Pitney Bowes in Alaska! It was an eclectic group who really only had three things in common - (1) we knew each other in real life, either from school, the SCA, or work; (2) we were all serious about gaming; and (3) we all embraced the Internet as both a communications tool and the primary source for our careers (in one way or another).

The Intangible

One of the most often heard criticisms of 'net gaming was that it required the devotion of lots of time and effort, and strictly from the casual view of a non-gaming observer, offered very little (if any) reward for that sacrifice.

At the time I was working a contract for a telecommunications company that took me away from home for weeks at a time. Every evening after work, and after eating dinner with the team that I was working with at our hotel, I retired to my room where I logged in to play UO for a few hours before hitting the sack. I was sharing that room with another engineer, and their take on the whole thing was not just skeptical but hostile!

"Look at that! You spend three hours every night playing a game in which you kill imaginary monsters, complete quests for pixel treasure, and then grudgingly sleep for 6 hours before going to work -- where your efforts actually result in you being paid real money for your 9 hours of work!

"Why can't you see the problem?!" he demanded.

This was not a single conversation -- it was an event that repeated itself every few days. My roommate simply could not wrap his mind around the idea that I enjoyed playing the game, and more to the point, that I enjoyed playing the game with my friends, with whom otherwise I would have a hard time maintaining a daily relationship beyond email and the occasional phone call.

"I like it," I invariably began my explanation - and failed miserably because no matter how many different ways I found to rephrase the same answers, the bottom line was this: I was giving that game hours of my life and, as far as he could see, not receiving anything tangible as a result.

Yes, he had a point... I was not receiving a paycheck for playing the game... But how do you put a value on friendship, and hanging out with your mates -- on victory in an epic struggle to defeat a powerful enemy, and ride off into the virtual sunset, your best mates by your side, and carry back a trophy of that accomplishment with which to decorate your virtual home?

I read this quote once -- I do not know who actually originally said it -- but it goes something like this: "For those who understand, no explanation is necessary - for those who do not understand, no explanation is possible."

That pretty much sums up the entire issue...

This New Thing

I was recently sucked in to a new game - well, a new game to me anyway - called FarmVille. I may have mentioned this before, and if you are one of my mates, well, you already know about it because you are playing it with me! I mention that so that what follows has some grounding...

Every day I exchange email with a lot of my mates - and there is a list serv we use to chat with each other in a general fashion (we have been using that list serv since February of 1994 when it was originally created). Lately one frequently mentioned topic on the list is FarmVille - which a lot of us are playing. One of my best mates, Jim, has been drowning in a complex project and had dropped out of sight for nearly 8 months, and was only recently coming up for air now that his project has completed the Beta phase and is ready to release.

One of the first things that he did was announce his return on the list, and then spend a few hours reading the digests for the list to catch up on what he had missed thanks to his employer and its unnatural need to make gobs of money off of the brain sweat of the engineers it employs. That being the case, I was not at all surprised to see a post from Jim, on the list, asking the question: "What is this FarmVille thing??"

The easy answer is that it is a cartoon-like simulation of small farming -- a game in which each player develops their farm, starting small, and by planting crops, raising farm animals, and upgrading the size and capacity of your farm, create a successful farming empire!

Along the way -- once you attain Level 20 -- you can join with other farmers and grow crops under a co-operative scheme, earning money and winning prizes, including limited edition and rare content. In addition to the above, you are able to customize your farm, adding character and flavor to it and stamping it with your personality and interests.

In the traditional sense of the word, FarmVille is not really a multi-player game, but considering that its home is perhaps the largest social networking site on the Internet, and the amount of communication - through IM and wall postings - makes it a social activity in its own right, it certainly qualifies.

Another aspect of the game is the near-instant gratification that if offers, keying into more than one powerful motivator, and providing bragging rights to the players. Having rare animals, or buildings, exclusive content, and even collections of special items that can only be obtained through luck, and what you have is a powerful draw for a game that is technically free to play. But is is really free?

According to recent news, FarmVille -- which is just one of many games that is hosted by Facebook and developed by an independent game company called Zynga -- actually had higher profits than Facebook! The revenue stream comes not from subscription fees, but from what amounts to voluntary content fees in the form of in-game money purchases, which can be used for obtaining rare and limited edition items in the game.

The concept of value-added content and pay-as-you-go transactions is the backbone of this type of game, which is growing in popularity in the past few years. LucasArts is preparing to launch a new free-to-play MMO based upon the Clone Wars part of the Star Wars stories, which should tell you that this model is more than viable.

What do You Gain?

Take a step back and replay the previous conversation and, once again, we are facing the same question - what do you gain from spending your time and effort playing these games? In this case though, there is the added question of rationalizing spending real world money to purchase in-game money, which you then use to purchase in-game content -- digital goods that you do not really own and cannot take home with you if you one day decide to stop playing the game.

Does it make sense to spend money on games like this? Well... No, not if the tangible is a critical component of your thought-process. On the other hand, there is great fun to be had in playing these games, and most of my friends - and myself - genuinely enjoy playing them -- so in that respect, yeah, they are worth playing.

Now if you will excuse me, I need to show Jim how to leverage his in-game coins to generate experience points -- he needs to get to Level 20 sooner rather than later, because he wants to start doing the Co-Op challenges with us!