Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Tuesday, June 13, 2017

Microsoft LIVE Xbox Game Pass


Earlier this year, Microsoft announced a new subscription-based service called Xbox Game Pass -- describing it as a new digital gaming subscription service for the Xbox One community offering  incredible value for the relatively low monthly fee of $9.99 per month.

Basically the subscription would grant access to a library of game titles - with new titles being added each month, which potentially could serve as a go-to for retro and classic gaming as well as provide the means for gamers to download and play titles from the past few years that, for whatever reason, they've missed.

Similar to the services already offered by Electronic Arts on the Xbox One -- EA Access and on Sony's PlayStation 4 streaming service PlayStation Now, both of which are video game subscription services that, in exchange for a monthly subscription fee, gamers can download and play games from the library offered by each service. 

For Xbox Game Pass gamers who subscribe choose the games they want to play and digital copies are then downloaded directly to their Xbox One, with a license and, as long as they remain a Game Pass Subscriber, they can play the games from the library as much as they like.



Xbox Game Pass offers unlimited access to over 100 Xbox One and Backward Compatible Xbox 360 games for $9.99 USD per month. 

In the category of AA and AAA games the library boasts all three titles in the BioShock series, both games in the Viva Piñata series, and most of the Gears of War series as well.

The service was tested extensively by the volunteer members of the Xbox Insider Program, then was fine-tuned via their feedback before being launched system-wide on 1 June across 31 markets (see below).

The LIVE service is offering gamers a 14-day free trial -- anyone with an Xbox Live account and not just Xbox LIVE Gold level members -- can start their 14-day free trial and play as many of the more than 100 games currently in the game library as much as they like. Subscriptions are be available for purchase online at xbox.com/game-pass, with a retail offering expected later this year.

Online gaming subscription services are only as good as their catalog of titles, which may be why Microsoft opted to cherry-pick from its Xbox One and Backward Compatible Xbox 360 games to offer some of the most popular games of the past few years to gamers.

The current Xbox Game Pass Library consists of :
  • #IDARB
  • A Kingdom for Keflings
  • A World of Keflings
  • Age of Booty
  • Banjo-Kazooie
  • Banjo-Kazooie N n B
  • Banjo Tooie
  • BC Rearmed 2
  • BioShock 1
  • BioShock 2
  • BioShock Infinite
  • Blood Bowl 2
  • The Book of Unwritten Tales 2
  • Borderlands
  • Bound by Flame
  • Braid
  • Brothers: A Tale of Two Sons
  • CAPCOM Arcade Cabinet
  • CastleStorm
  • Comic Jumper
  • Comix Zone
  • D4: Dark Dreams Don't Die
  • Dark Void
  • de Blob 2
  • Defense Grid
  • Defense Grid 2
  • Dig Dug
  • DmC Devil May Cry: Definitive Edition
  • Double Dragon Neon
  • Dungeons & Dragons: Chronicles of Mystara
  • Electronic Super Joy
  • Fable III
  • Farming Simulator 15
  • Final Fight: DblImpact
  • Flock!
  • Galaga Legions DX
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgement
  • Gears Ultimate Edition
  • The Golf Club
  • GRID 2
  • Halo 5: Guardians
  • Halo: Spartan Assault
  • Hexic 2
  • Iron Brigade
  • Jetpac Refueled
  • Joe Danger 2: The Movie
  • Joe Danger: Special Edition
  • Joy Ride Turbo
  • JumpJet Rex
  • Kameo
  • Knight Squad
  • KOF98UM
  • KYUB
  • Layers of Fear
  • LEGO Batman
  • Lumo
  • Mad Max
  • Massive Chalice
  • The Maw
  • Max: Curse of the Brotherhood
  • Mega Coin Squad
  • Mega Man Legacy Collection
  • Metal Slug 3
  • Monday Night Combat
  • Ms. Splosion Man
  • MX vs ATV Reflex
  • N+
  • NBA 2K16
  • NEOGEO Battle Coliseum
  • OlliOlli
  • OF: Dragon Rising
  • Pac-Man Championship Edition DX+
  • Pac-Man Museum
  • Payday 2: Cromewave
  • Perfect Dark Zero
  • Pumped BMX +
  • Resident Evil 0
  • Roundabout
  • Sacred 3
  • Saints Row IV: Re-Elected
  • Sam&Max Beyond Time
  • Sam&Max Save the World
  • Samurai Showdown II
  • ScreamRide
  • Sega Vintage Collection: Alex Kidd & Co.
  • Sega Vintage Collection: Golden Axe
  • Sega Vintage Collection: Monster World
  • Sega Vintage Collection: Streets of Rage
  • Shantae and the Pirate's Curse
  • SOULCALIBUR
  • SOULCALIBER II HD
  • Splunky
  • Splosion Man
  • Stacking
  • Sterndenn
  • Streets of Rage
  • Strider
  • Sunset Overdrive
  • Super Mega Baseball: Extra Innings
  • Super Time Force
  • The Swapper
  • TEKKEN Tag Tournement 2
  • Terraria
  • Toy Soldiers
  • Toy Soldiers: Cold War
  • Virtual Fighter 5: Final Showdown
  • Viva Pinata
  • Viva Pinata: TIP
  • WWE 2K16
  • XCOM: Enemy Within
Each month the Xbox Game Pass service will add a new set of games to the library catalog - and as an added benefit, Xbox Game Pass members can purchase all Xbox One games in the catalog - and related add-ons - at an exclusive discount if they like. It's our understanding that the LIVE Marketplace will detect your Access Membership and adjust the title prices on the Marketplace to reflect that status and discount.
 
In terms of its offerings, Access at the present time includes some of the most popular Xbox LIVE Arcade category games in the history of the LIVE Service - with examples including the two games in the hugely popular Keflings Series (A Kingdom for Keflings and A World for Keflings) the two most popular titles in the Toy Soldiers Series (Toy Soldiers, and Toy Soldiers: Cold War), and the cult classic Perfect Dark Zero.

In the category of AA and AAA games the library boasts all three titles in the BioShock series, both games in the Viva Piñata series, and most of the Gears of War series as well.

Gamers interested in classic arcade and retro games will be very pleased to discover that among the offerings in the library can be found CAPCOM Arcade Cabinet, and the full suite available in the Sega Vintage Collections - including Alex Kidd & Co., Golden Axe, Monster World, and Streets of Rage.

Assuming that the wizards behind the service are active in selecting prime titles for the coming monthly updates, Microsoft's Xbox Game Pass appears to be a genuine bargain in entertainment.

What's our conclusion?  After evaluating the service via the free 14-day trial our judgement is very positive - this is certainly a value for the cost, and is loaded with entertainment.  The only drawbacks that we can see are down to the actual games, which have to be downloaded to your local storage - which means you will need to have adequate space available which is typically between 3GB and 6GB per game (more for the larger titles like BioShock Infinite.

If storage is an issue for you - check out our feature piece on console storage -- Storage Problems Solved! -- (Speaking of 24 April '17) as that may be your fix straight away!

Xbox Game Pass is available in 31 Xbox markets at launch: Australia, Austria, Belgium, Canada, Chile, Colombia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Ireland, Italy, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Singapore, Spain, Sweden, Switzerland, Taiwan, UK, and the United States.

Wednesday, April 26, 2017

Storage Problems Solved!


Recently I discovered I was in a little trouble - my Xbox One started acting really funny and at times would slow down to a crawl.  That got my attention - and I took a look via System and discovered to my horror that the internal drive was down to 7% capacity - while my 2TB external (a Western Digital My Book) was down to 11% available capacity!?

I don't know how I let it get this bad - honestly.  I am usually pretty good about keeping an eye on that sort of thing - and yet it happened.

I moved what I could from the Internal drive to the External - it was not much - and then made the hard choice of deleting some of the games.

Deleting Games...

This is almost always the choice of last resort - because even if you pick smaller games you are usually going to take a hit in terms of re-installing and then patching them.  

Who could predict how nasty this situation could get?  The Xbox One came with 1TB of Internal storage (when my original X1 died I ended up replacing it with the 1TB Forza Edition X1) and as I had the 2TB external storage I was thinking - great!  I have 3TB of available storage - I will be just fine for-ever!  Cha!

So yeah, here I was with no more room and the lack of swap space on the Internal is slowing everything down.  There was really no choice to it - okay that isn't true - there were choices to make.  Should I just buy another My Book and  plug it in?  That'll give me however much the second device has as more storage.  Right.  OR should I outright replace the My Book with something bigger?

On the plus side, Peter needs a drive and, if I replaced the current one I could then pass it on to him.  But if I replaced the current one, how big should I go??

How Big to Go?

If someone else asked me for advice on what to do here, I would always say "get the most you can afford - bigger is better!" but, do I follow my own advice?  Huh.

Instead of just making a decision based on desires I ended up doing the educated thing, and looking up the stats and cost of a wide array of units - the idea being to find the fastest ones and then compare their prices and the cost per TB of these units.

Fast in terms of external storage is 7200RPM.  Cost per TB though - that varies and especially if you are getting the unit on sale.  But overall and narrowing it all down I decided that there were basically two choices: Seagate or Western Digital. 

Doing my due-diligence, and discovering that my local big-box had sent me a 20% off computer purchases - I ended up going with the 6TB Seagate unit.  It's fast, it's small, and with the coupon the per-TB price was not even close to being painful!  Just so you know, $28 per TB is the average cost.

The Verdict?

The Segate is installed - and it took a LOT less time than I thought it would to transfer the contents of the old drive to the new.  I am wicked pleased with the performance and the ease of installation for this device.

If you are looking for an external drive / storage for your Xbox One, I am happy to recommend  Seagate's 6TB Backup Blus Hub.  Good times were had.  Good times.

Updated Notes 

In the process of moving the contents from the Western Digital My Book to the new Seagate drive I have noticed an odd event - for games with less than say 20GB the transfer is wicked fast.  For games that were more than 21GB they were noticeably slower.

When I started looking around I discovered that the Internal Storage was actually down to just 6% available space.  I didn't think that could be it - after all it should be copying external drive to external drive, right?

Except when I freed up some space on the Internal Drive (I took it to 20% free by moving some of the games to the new Seagate Drive) that slowing down problem?  It went away.  So if you are in the same boat I am in I suggest you make a chunk of room available on your Internal Drive just in case.


Monday, April 3, 2017

Retro Games, Rotation, and the Gamer

- or -
 
A Question of Retro Games, 
Game Play Rotation Lists, 
& Modem Gamers


Well unless Angry Birds happens to be in his Game Play Rotation List that is!
The Most Dangerous Gamer (Comic)
by Nicole Wakelin on December 10, 2012
 

PREFACE


There has never been a better time to recover from lazy gamer syndrome or its counterpart - no-time-to-play-itus - than today.  Now.  Bear with me, all will become clear.  But first we begin the lesson... 
 
The Importance of Context

Contexts is wicked important.  So are ideas like “logic” or “expression” or even “thought” and “emotion” just to name a few.  One position on these matters can be found in the school of Epistemology -- which is the philosophical science and discipline under which we study and define how we know what we know - and the best was to both communicate and illustrate those points.

At its most basic of definitions “Epistemology” is defined as the study of the nature and scope of knowledge, as well as its justified belief and related systems that extend from there. Epistemology
analyzes the nature of knowledge -- and how it relates to similar notions such as truth, belief and justification -- and then defines those words and terms and their meaning in useful ways, so that we can thus carry on dialogue together.

The discipline also addresses our means of production of knowledge, and skepticism about different claims therein. I find this immensely appropriate and even poetic when I consider the alternate worlds that I have most recently existed in, and in particular that of the Japan and its northern-most island, Hokkaido, in the world of Hitman (2016), and the world that exists within the construct of the game “Thief” which was for all practical intentions, created in the late 1990s and refined in 2014 but depicts an industrial-age society on some alien world.

Sure, those are fictional worlds - or are they? I can tell you that at times they felt very real to me - and in particular the moral codes that appear to have usurped that of the courts and Common Law in them.

And the Darwinian approach to moral justification - something akin to Python Law rather than Common Law - when it comes to the significance of and importance for “getting even” or revenge - two themes that play significant roles in both of those manufactured worlds.

Despite the fact that humanity - let alone an individual citizen from one of the many different tribes that human call “nation-states” under which the species has been divided -- often and under conditions of grave danger seek that sort of satisfaction. I'm just saying.

To have meaningful exchanges about these - and other - topics we all need to agree on the basic foundation points like the actual meaning of phrases like “Retro Games,” or “Game Play Rotation List(s)” and even “Modern Gamer(s),” and what about “Preface?” That being so, for the record as I write this I am working from the following foundation points:

Retro Games = Any game that is older than the current season - but can be a very old game too.

Game Play Rotation List(s) = Any game title you play regularly but especially one you have yet to complete to your satisfaction.

Modern Gamer(s) = Me. You. Any gamer currently gaming even if they began their gaming career in the 1970s. As long as they are still gaming and doing it on modern hardware, they are a Modern Gamer.

Preface = The bits that come before the meat of the story.

See? That wasn't so difficult, now was it?

The Meat Part

Moore's law is an observation made by Gordon Moore back in the day that the number of transistors in a dense integrated circuit doubles approximately every two years. His observation turned out to be spot-on accurate, which is why they named it after him. It probably didn't hurt that Gordon Moore was also a co-founder of Fairchild Semiconductor and a little tech company called Intel.

The paper that Moore wrote and published in 1965 described the doubling - every year - in the number of components per integrated circuit, and projected that the rate of growth would continue for at least another decade - which turned out to be a very conservative time estimate, hindsight being 20/20 and all.

Borrowing from his experience I would like to introduce to you:

Boots-Faubert's Law

So yeah, this is the paper I am writing and publishing (well, article not so much as paper but still) that history will draw upon to phrase what will become known as Boots-Faubert's Law of Game Play Rotation - a simple law in gaming that dictates that the typical Game Play Rotation List for a gamer will double in size every 12 months as more games are added to the list thanks to two basic principles:

(1) The wizards at game studios continue to pump out games at a staggering rate, many of which are classified as “must-play” titles; and

(2) The average gamer will not have sufficient time in any given year to spend on completing these games, which will cause a backlog of incomplete games (and games they never got a chance to start playing in the first place) due to the lack of sufficient time to play them all.

The reasoning for this has to do with how big the video game industry has grown, and the fact that it continues to grow, with new studios appearing practically every day.

2014

A good example of this trend and its effect can be found in the year 2014. Bear in mind that a decade ago the typical gaming season - which runs from September through May - generally produced around six AAA titles in the “must-play” category, and so was certainly within reach of the typical gamer. Which was why we didn't really have Game Play Rotation Lists of the sort we have now back then.

Fast forward to 2014 however, and the situation has changed. Peruse this sampling of just the primary “must-play” titles for that year:
  1. 2014 FIFA World Cup Brazil
  2. Alien: Isolation
  3. Assassin's Creed Rogue
  4. Assassin's Creed Unity
  5. Batman: Arkham Origins Blackgate
  6. Borderlands: The Pre-Sequel!
  7. Bound by Flame
  8. Call of Duty: Advanced Warfare
  9. CastleStorm: Definitive Edition
  10. Castlevania: Lords of Shadow 2
  11. Chariot
  12. Child of Light
  13. Dark Souls II
  14. Defense Grid 2
  15. Destiny
  16. Diablo III: Ultimate Evil Edition
  17. Dragon Age: Inquisition
  18. Dragon Ball Z: Battle of Z
  19. EA Sports UFC
  20. The Elder Scrolls Online
  21. Elite: Dangerous
  22. Escape Dead Island
  23. The Evil Within
  24. Fable Anniversary
  25. Far Cry
  26. Fez
  27. FIFA 15
  28. Final Fantasy XIV: A Realm Reborn
  29. Forza Horizon 2
  30. Goat Simulator
  31. Grand Theft Auto Online
  32. Grand Theft Auto V
  33. Guacamelee! Super Turbo Championship Edition
  34. Halo: The Master Chief Collection
  35. Halo: Spartan Assault
  36. Hearthstone: Heroes of Warcraft
  37. How to Survive
  38. Infamous: First Light
  39. Infamous: Second Son
  40. The Last of Us: Left Behind
  41. LEGO Batman 3: Beyond Gotham
  42. LEGO: The Hobbit
  43. The LEGO Movie Videogame
  44. Lightning Returns: Final Fantasy XIII
  45. LittleBigPlanet 3
  46. Madden NFL 15
  47. Mario Kart 8
  48. Mario Golf: World Tour
  49. Metal Gear Solid V: Ground Zeroes
  50. Metro Redux
  51. Middle-earth: Shadow of Mordor
  52. Minecraft for X1 / PS4
  53. MLB 14: The Show
  54. NASCAR '14
  55. NBA 2K15
  56. Need for Speed Rivals: Complete Edition
  57. Persona 4 Arena Ultimax
  58. Pinball FX 2
  59. Plants vs. Zombies: Garden Warfare
  60. Pokémon Battle Trozei
  61. Pokémon Omega Ruby and Alpha Sapphire
  62. Risen 3: Titan Lords
  63. The Sims 4
  64. Skylanders: Trap Team
  65. Sleeping Dogs: Definitive Edition
  66. Sniper Elite III
  67. South Park: The Stick of Truth
  68. Sunset Overdrive
  69. Super Smash Bros. for Nintendo 3DS
  70. Terraria
  71. Thief
  72. Titanfall
  73. Tomb Raider: Definitive Edition
  74. Transformers: Rise of the Dark Spark
  75. Tropico 5
  76. Valiant Hearts: The Great War
  77. The Walking Dead
  78. Warriors Orochi 3 Ultimate
  79. Watch_Dogs
  80. The Wolf Among Us
  81. Wolfenstein: The New Order
  82. World of Tanks: Xbox 360 Edition
  83. World of Warcraft: Warlords of Draenor
  84. Worms Battlegrounds
  85. WWE 2K15
While not every gamer is going to like every genre - so there will be some selective removals depending on personal choice, the list above contains 85 games! And it does not help matters that some of those titles don't really include official endings - particularly the MMOs.

Sure I could have summarized that list - but then it would not have contained the gut-punching impact that the full list contains. And if you think that is a lot of games to be released in one year, consider the fact that that list only presents the AAA games - there are three times that number of lesser and niche titles released in 2014 as well.

This is why the average gamer's Game Play Rotation List is going to continue to grow with each passing season.

Another Problem

If you think that the paractical limits that usually apply - like only being able to afford X number of games in any given year - is helpful, consider this new problem: Microsoft has started GIVING games away for FREE to members of Xbox LIVE Gold.

Consider it - today when I checked the list of free Gold games - under the Game With Gold Program - I found the following titles:
Ryse: Son of Rome
Evolve Ultimate Edition
Darksiders

So there you have three more titles I want to play. I WANT to play mind you. But I guarantee you that I won't have the time to fully play them to my satisfaction, so as sure as Bob's Your Uncle those three titles will end up being added to my Game Play Rotation List.

What's the Solution, Kenneth?

I don't know about you lot, but the idea of my GPRL simply ballooning forever bothers me. There are loads of entertainment withering there just waiting for me to play!

Fortunately I have a solution. I say we set aside Sunday afternoon through early evening for ME time. Game Time. We dedicate ourselves to removing titles from our GPRLs by really digging into a game every Sunday. Set Sunday aside for gaming! Free the Games! YEAH!

Saturday, January 23, 2016

Ongoing Hardware Expenses for the Typical Console Gamer

Falmouth Harbor just after dawn - but NOT the Falmouth Harbor where I live and where, along the edges of its man made pleasantry bread was broken; during that regular and frequently repeated lunch a new conversation took place in which the merits of collecting Gamepads was discussed and at which we learned that Chris can almost always dish it out, but as far as taking it goes?  Struggles such as this are generally thought to be good when they are absorbed as a learning experience.  Right?
It never surprises me when money and costs are whinged about when the subject is video games, though more often than not the sub-narrative that prompts that sort of conversation tends to relate to the perceived high costs of purchase for the games or, less frequently, the games systems - not the costs that are associated with maintaining the game play process once you have purchased your console(s) and games.

But it was the costs of continued play that ended up dominating our lunch conversation -- wait a second...  I really should properly set this all up so that you are in on the circumstances and thus can be a bit more involved in the conversation...
The original Xbox Gamepad was originally nicknamed "The Duke" and, as Microsoft's freshman entry into the Games Console Wars approached launch, it was not all that surprising that the layout and design of The Duke appeared to parallel what was at that point one of the more solid and useful game controller layouts.  In fact it was a well-proven and well-established design despite being entirely brand new.
Alright, grab a cold beverage and a good snack, lean back in your chair and imagine you are sitting in the bench seats on the back of the booth at one of the best locals-only bar/pub/lunch places on the Cape.  

No, I am not going to share the name with you because (1) if I did, this being the Internet, there is a better than even chance that tourists will end up ruining what may very well be one of the last truly special hole-in-the-wall pubs for locals in the armpit of the universe; and (2) it's hard enough getting a lunch table on any given Friday already,  why would we want to make that process worse?

This lunch is a sort of semi-regular a couple-times-a-month thing with some friends from Boston who both grew up and still have family on Cape.  They are Mark and Lynda (who are in fact a couple) who both work at a newspaper in Boston, and Kate, who is in broadcast journalism.  When they come home to chill at their parents houses for the weekend, we do lunch.

It may seem now like the whole gamepad and game controller scene with the previous gen Xbox 360 was a mostly vanilla scene but, actually, there were some interesting examples offered up to the gamer public even then - as is demonstrated by this graphically-intense Xbox 360 gamepad that was part of Microsoft's Halo 3: Covenant launch and branding.
As I gnawed on a Club Sandy, dipping it in a bowl of freshly made Thousand Islands alternating with munching what I am assured are home-made pickles fresh from their kitchen - the conversation turned to the high costs of video games today with a bit of retrospective on how it used to be so much cheaper back in the day when being a gamer meant playing games on your PC.  Yeah, the assembled gamers are THAT old.

"Jane's rabbit got loose on our bed again - she was supposed to be keeping an eye on it - and it bit through the charging cable for my Xbox One - so I have to replace it.  Actually I needed to replace it anyway because the battery seems to have hit its charge limit as fully charged it lasts like twenty minutes.

"I did the math though and it is a lot like the whole printer thing, where it is cheaper to buy a new printer than it is to buy a new ink cartridge set?"

"Sheesh Mark, how many printers do you own now?" I asked.

"Six?  No, I lie - seven.  But seriously I can get a new printer for $49 that comes with a set of ink cartridges OR I can spend $69 on a new set of ink cartridges.  I don't know who did the math on that but clearly I am getting a better deal buying a new printer.  I am just saying..."

"So what is the same with the gamepad?"

"Ah," Mark grunted, sounding very sage and wisdomy.  

"Check this out - the cost of a new Xbox One Gamepad is $49.99 right?" to which I agreed, nodding and chewing.

 
I should explain - in the interest of full disclosure - that 9 times in 10 when I eat out I will - as I did for the lunch during which these conversations took place - order a Club Sandwich with a side of Freedom Fries and a bowl of Thousand Islands Dressing for to dip my sandwich in.  Man gotta have his Club Sandy to make-up for too many MRE lunches. I am just saying that while I would prefer in-flights to an MRE, a nice Club Sandy beats them all, toast-down!
"For that $49.99 what you get is an Xbox One Gamepad, and two AA batteries.  That's it.  But if you only have one Gamepad, you are going to want to buy another anyway for multiplayer local play.  

"Then there is the whole rechargeable battery thing where you want to have a minimum of two gamepads anyway, so that you can have one recharging while you play on the other one, you see?"

"I do indeed see," I admitted.

"So then there is the whole charging kit - that costs $20 and gets you the a micro-USB charge cable and a rechargeable battery pack."

"Okay," I agree.

"I can actually purchase a replacement cable - for $16 - but why do that when for a few more dollars you get a cable and rechargeable battery, you with me so far?"  he prompts.  I admitted that I was, yes.

"So here is the thing - I could simply buy the Charge and Play kit for $20, sure.  But check this out - Microsoft has created a new package deal called the Xbox One Wireless Controller and Play & Charge Kit that costs $74.99 retail but that you can get for less if you shop around.  For example you can get a new one via Amazon for like $60 or so.

"That package deal includes a brand spankin' new Xbox One branded wireless gamepad, a Micro-USB Charging Cable, the rechargeable battery, and a mic-plus-headset for voice chat.  

"If I bought them separately, I would be paying like $50 for the gamepad, $20 for the Charge and Play Kit, and $20 for the Chat Headset - that works out to ninety-bucks man!"

"I see your point," I admitted, having seen his point.

"So this way I get what I need AND I have another gamepad so I can play and charge rotate.  So yeah, cool that.

"But," I pause.

When you get so serious about your Gamepads that you opt to invest in a $159.99 Elite Controller,
it is seriously time for you to start thinking about investing in Gamepad Charging Stands.  I am just saying...
"But what?" he asks, fear appearing on the edge of his voice.

"But can you get matching gamepads in that deal or are they just the black one?"

"Just the black one," he admits, now broadcasting major fear and uncertainty.  "Why would that make a difference?  All of the gamepads are black for the Xbox One," he points out.

"Uh, no, where have you been?  Mine aren't,"  I point out.

"Well yeah, yours are blue because you got the Forza 6 Collectible Xbox One thingy," he says, voice dismissive and yet clearly relieved.  I can tell he was afraid I was going to make a legitimate point about the gamepads beyond the obvious.

"Um, no.  I am not talking about the wicked cool blue controller that came with my very awesome Forza 6 Xbox One that makes tyre burnout sounds when I turn it on and air-wrench sounds when I insert a disc dood.  I am talking about my OTHER gamepads," I explain.

"What other ones?  Aren't they black?" he asks, fear and uncertainty returning in force.

"Well no, of course not."

"What do you mean 'no, of course not'?!" he demands, clearly sensing trouble.

"Well that was why I asked where you have been living?" I allowed.

"Chris, don't mess with me.  What are you talking about?" he asks.

When you reach the stage where you seriously consider a limited edition games console as an "investment" you have stopped being a gamer are started being a hipster.  Walk away man.  Just walk away....  But if you bought a Limited Edition games console as your daily driver, well hey that is totally different!  You do that and we have to say "Welcome to the club mate - grab a seat!"
I take pity on him - the anxiety level is climbing because Mark now suspects that the pride he feels about his cutting edge gaming rigs and his best-of-the-best attitude when it comes to rechargeable batteries and all of that might just be... Not so much...

"Okay I can see how you not being in the industry," I begin.

"Um, Chris you are not in the games industry.  You write about the games industry, but that does not make you part of it," he points out.  Maybe with just a touch of frustration in his tone.

"Wow, did I deserve that?" I ask.

"Well yeah, sort of.  Maybe a little?" Lynda volunteers.  

"You can be pretty insufferable when you get a game two weeks before its street date and then refuse to tell us anything about the game because of that stupid non-disclosure thing you keep using as an excuse not to let us borrow the games," Kate points out.

"Kate, that 'stupid non-disclosure' agreement and the fact that I follow it to the letter and don't loan out games I get before their street date is why I continue to get games before their street date; and I need those games early or I cannot do my job," I point out.

"You know when you talk like that, I know you are saying things, but all I actually hear is 'blah-blah-blah-I-get-games-early-and-you-don't-blah' in place of what I think you think you are saying" Kate tells me.

"Yeah," Mark admits.  "The same thing happens to me."

"You know you guys could get games early if you started writing on the video game beat," I point out.

"Is he telling us we could get games early if we prostitute ourselves to the games industry yet?" Lynda asks.

"Yup - doesn't he sound just like the parents in a Peanuts cartoon?" Kate asks.

"I know, right?!" Lynda says, and then breaks out in giggles.  I do a slow ten-count.

"Wait, you are going to make him go off in a different direction.  We were talking about gamepads?" Mark interrupts.

"Yes.  What I wanted to know is, can I get gamepads in that deal that will match the ones I have in my gamepad collection?" I ask.  Mentally counting to five heartbeats before he says it.

"Whoa.  Wait.  Your what?!" Mark says.

"And the chum has taken the bait, the angler has set the hook, look at that thing fly into the air!" Kate cries, doing her best Martha's Vineyard Fishing Derby announcer's voice.

"Well yeah, I have a collection.  Now, I don't have ALL of the gamepad models mind you - and I don't have any of the new Xbox Elite gamepad - I am waiting to see if they version that.

"So yeah I think if I got that package I would want it to have a the Special Edition Lunar White gamepad - you know, the one with the golden D-Pad?  Or maybe the Special Edition Armed Forces one?  Camouflage is cool," I add.

"Okay you are lying," Mark decides.  Saying out loud what he is clearly thinking.

"Actually no, I am not.  Shall I run down the contents of my gamepad collection for you?"

"Oh please do!" Lynda sings.  "I've never seen him actually blow a blood vessel in his head, this could be fascinating!" she says, reaching out and caressing the side of her husband's head.

"Wow, that is cold blooded," Mark sighs.  

The Gamepad Collection
So I was not kidding about my having a gamepad collection - it started innoncent enough I suppose, but gamepads are a bit like crack cocaine.  You try just one and suddenly blammo!  You are hooked!

 At the present time my gamepad collection consists of the following:

x2 Standard Xbox One Livery Black on Black Gamepads ($59.99 msrp)
x1 Special Edition Armed Forces Gamepad ($64.99 msrp)
x1 Special Edition Lunar White Xbox One Gamepad ($64.99 msrp)
x1 Xbox One Limited Edition Halo 5: Guardians Gamepad ($69.99)
x1 Xbox One Limited Edition Halo 5: Guardians The Master Chief Gamepad ($69.99)
x1 Xbox One LE Call of Duty Advanced Warfare Gamepad ($69.99 msrp)
x1 Special Edition Xbox One Forza 6 Gamepad ($64.99 msrp)
x1 Special Edition Covert Forces Gamepad ($64.99 msrp)








In addition to the above which makes up my gamepad collection, there are the following that I really want to add to it:

Xbox One LE Titanfall Gamepad ($64.99 msrp)
Xbox One Special Edition Midnight Forces Gamepad ($64.99 msrp)
Xbox One Elite Gamepad ($149.99 msrp)
Mark's initial reaction to my collection was shock and a repeat of doubt - he felt initially that if I was not outright fabricating the contents of my collection, then I was at least exaggerating it.  So I pulled out the trusty iPad Air and showed him.  Thank you Xbox.  Thank you Microsoft Store.

For my part I don't really blame Mark the way that Mark blames Mark.  After all I am on the mailing lists so I get the official press release for each and every piece of games hardware - and game - that gets released.  So I should know all about it.  Mark gets press releases but he doesn't write on the game's beat at his paper - Garret does - so I told him he should talk to and at the very least make friends with Garret.  Right?  Right!

His next reaction was what I consider priceless...  He turned to his wife and said:

"Lynnie sweetheart, I need to amend my monthly games budget..."

"Whoa hold on there sport!" I quickly interrupted.  You are not thinking you can just go buy this stuff at GameStop are you?" I ask.

"Why not?" Mark replied.  Ah, so innocent.  So naive.  I love the perpetual newbs of the world.

"Because you can't.  And even if you could, I seriously doubt "Lynnie" here would agree to it," I began to explain.

"Okay first of all, HE only gets to call me that because I am married to him.  Second, why can't he go to GameStop and buy them?" Lynda asked me.

"Well, since you asked so nice Lynifer, I will explain...  When the Titanfall Gamepad first went on sale a couple years ago it had an msrp of like $65.  But did you notice that part of the description and name included the words 'Limited Edition' when I listed it?

"It was a Limited Edition Gamepad Lynellen.  That means they only made so many, and it was only sold for so long.  If Markus-in-Errorus here wants one NOW, he will have to pay something like $125 and that is IF he can find someone willing to sell it straight out.  Most of the collectors sell their extras in auctions because they make more that way.

"I have seen the Titanfall Gamepad go for more than $200 at auction," I add, twisting the knife.

"Jumping Jesus on a Pogo-Stick!" Lyn blurted.  "But it is just a gamepad!?" She added.

"No, it is just a Limited Edition Titanfall Xbox One Gamepad," I corrected her.  "And it will cost serious coin to buy it at this point."

Ah the joy of depression.  But the question seriosly got me to thinking about it so I did a little Google work to see what the current Gamepad Collector Market Report was, and was pretty shocked by what I discovered.

Here is a list of the more popular SE and LE Gamepads, their original msrp, and the current general market value.  Note that "msrp" stands for Manufacturer's Suggested Retail Price, while "aap" stands for Average Auction Price.
  • Armed Forces SE - Available @ Retail ($64.99 msrp / $N/A aap)
  • Call of Duty Advanced Warfare LE - Available @ Retail ($69.99 msrp / $79.99 aap)
  • Covert Forces SE - Available @ Retail ($64.99 msrp / $N/A aap)
  • Elite Gamepad - Available @ Retail ($149.99 msrp / $N/A aap)
  • Fallout 4 SE ($69.99 msrp / $250 aap)
  • Forza 6 SE - Available @ Retail ($64.99 msrp / $N/A aap)
  • Halo 5: Guardians LE - Available @ Retail ($69.99 msrp / $N/A aap)
  • Halo 5: Guardians Master Chief LE - Available @ Retail ($69.99 msrp / $N/A aap)
  • Lunar White SE - Available @ Retail ($64.99 msrp / $N/A aap)
  • Midnight Forces SE - Available @ Retail ($64.99 msrp / $N/A aap)
  • Titanfall LE ($69.99 msrp / $125 to $200 aap)
  • Xbox One Wireless Gamepad - Available @ Retail ($59.99 msrp / $N/A aap)
There are other examples but they are third-party issues that do not have the right to sport the official Microsoft Xbox One badge...  So a lot of gamers (myself included) do not consider them to be either official or really legitimate in terms of collectibles.

 The Limited / Special Edition Gamepad Scene

You can't really blame Mark wither for his reaction or his feelings on the matter - sorry about that mare - because really even for the folks who are close enough to the inside to be given notice about this sort of thing, it caught a lot of us by surprise as well.

One reason it was so surprising is down to the manner in which the custom controller issue was addressed in the past.  Specifically with the previous gen hardware.  For the Xbox 360 that sort of thing largely applied specifically to the consoles not the gamepads, and it was next to impossible to obtain in quantity any specially branded or livery based gamepads exclusive of the consoles themselves.

When we think about it, today the modern games console is largely out-of-sight in the standard entertainment center, so objects like the Gamepad really do represent the livery for the console more today than ever before.

That being the case, making and marketing SE and LE gamepads makes total sense, and we can see how Microsoft - or for that matter Sony too - will do whatever it takes to help in marketing those.

Our experience has been mixed - because while the different edition controllers are not supposed to FEEL different to the player, some of them do.  Specifically every SE or LE gamepad we have used has turned out to be better feeling, and perhaps a bit more tactile in its response - than the bog standard black-on-black stock gamepad that comes with the X1.

Now having admitted that, I should also add that the Elite Gamepad actually had the opposite impact on us!  It felt LESS solid and LESS secure to us than the bog-standard gamepad.  How about that?

If you plan on getting in on the whole gamepad collecting bug that is growing popular NOW is a really great time to do that.  Considering that only a few of the gamepads are presently NOT for sale via retail, waiting will only make it more difficult.

So hey - collect - play - enjoy!

Sunday, October 25, 2015

Xbox One's "Black Screen of Death"


In recent months a problem has appeared with Microsoft's Xbox One games console that takes the form of a new potentially killing bug that has widely been nicknamed the "Black Screen of Death" (or BSoD) among the Xbox One community.

The issue is starkly similar to a serious flaw that effected the previous generation of games console from Microsoft -- its Xbox 360 -- when at the height of its popularity, what would eventually be ID'd as a quality in manufacturing issue cropped up that spelled the kiss of death for the owner of any Xbox 360 that experienced it.

The error was eventually revealed as a manufacturing issue at the factory in Asia where the main boards for the consoles were built; an error that effectively turned each Xbox 360 into a ticking time bomb.

That manufacturing flaw created a catastrophic hardware failure condition that came to be nicknamed the "Red Ring of Death" (or "RRoD") among the Xbox community, but not before a tremendous amount of energy, money, and effort was put into denying the problem existed.

The dreaded "Red Ring of Death" declared your Xbox 360 games console as kaput!
The design and manufacturing flaw was estimated to effect from 25% to 52% of every Xbox 360 in consumer hands.  Bearing in mind that the industry accepted failure rates for hardware of this type fell in the 3% to 5% line, this was a very serious issue indeed.

After literally years of either covering up the matter, dodging it with aggressive RMA policy, or flat-out denying that the problem existed, the ultimate cause for the majority of the cases of RRoD failures was finally traced to a decision to change the type of solder that was used to manufacture the main boards.

Despite a series of denials, and what is suspected to have been a major cover-up, an internal audit at Microsoft eventually traced the issue to the decision on the part of the Xbox Engineering Team to substitute lead-free solder used in manufacturing the part of the main board where the Graphical Processing Unit (GPU chips) and cooling fans were installed. 

What happened was simple: each time that the Xbox 360 was turned on the board heated up, causing the solder to soften.  Eventually the softened solder began to migrate away from the attachment points until one or more of those points would silently separate.

When the user tried to reboot the system, they were confronted with a predictable result -- as each time the system is turned on it runs what is called a "POST" (Power-On Self Test) during which all of the subsystems are checked for functionality.  The GPU failure thus generated a "code" in the form of the dreaded Red Ring of Death to visually indicate that failure.

Early warning signs that an RRoD event was in the offing included system freeze-ups, graphical problems in the middle of game play (usually a checkerboard or pinstripe patterns on the screen), and sound errors.  

Once the issue was properly attributed to the error in the manufacturing process, Microsoft extended warranty coverage to include replacement for RRoD consoles beyond the initial warranty period.  

They tried to make it right, in other words, but only after more than a year of denials, during which many of the afflicted were made to pay for the repair on their console.

The Xbox One Black Screen of Death

The reason that I covered the history of the whole RRoD debacle is largely because some of the circumstances are repeating with the BSoD issue and those of us who have experienced the original RRoD issue and have now been impacted by the BSoD are feeling a bit uneasy.

That is NOT to say that there is a cover-up or that Microsoft is not owning this issue - there is not and they are totally owning it.

In my case, my day-one console was hit with the BSoD yesterday -- 10/24/15 -- and when I went on to the Xbox website to see what there was to be done, I was initially dismayed to discover that my Xbox One was no longer covered by warranty for repairs.  

Well, of course it was no longer covered!  I bought it on 22 November 2013, and I knew it came with one-year standard warranty coverage, but even so, dismayed I was.  So you can probably imagine how pleased and surprised I was when, after the issue was officially defined as the Black Screen of Death, the Warranty Repair mechanism designated it as a covered repair after all!

I don't know if the issue with the RRoD was truly enmeshed in conspiracy as many members of the community have claimed - and neither do you - but I do know that at least with respect to the Xbox One and the Black Screen of Death issue, Microsoft has its act together and is totally owning the issue and covering the repairs for $0 in repair fees.

And you bet I am happy about that, even if it means that my Xbox One will be in repair limbo for anywhere from 6 to 10 weeks.  

It is, as I write this, in the capable hands of FedEx, and on its way to the Xbox Repair Center in McAllen, Texas, where I am absolutely certain (because I have been assured of this point) that a well-trained crew of Xbox Fairies, backed by highly-skilled Gnome and Dwarven Engineers, will examine it, identify the problem, and either repair it or replace it with a refurbished replacement console (that will itself be covered under a new warranty!).

So speaking for myself, I am pretty darn happy with the way this has worked out.  Well, no, I would be pretty darn happy if my Xhox had not experienced the BSoD at all - as after all we are talking about a console that is just shy of celebrating its second birthday.  

That said though - the fact that it is on its way to the legendary Castle of Repair where Elves, Fairies, Gnomes, and other mythical forces will Make It Right - well, on that score I feel that it is safe to say that I am as happy as I can be under those circumstances.

You know, I hear that their Shipping and Receiving Department is staffed almost entirely by Unicorns...


How to Tell if You May About to be BSoD'd

Based upon my personal experience - and that of other gamers who have written about the issue - I can offer you the following tips towards identifying if you may be facing an impending BSoD...

Early issues that you will quickly notice include the following symptoms:
  • Very slow dashboard performance
  • Dashboard freezes requiring hard or soft reboot to correct
  • Suddenly get "Insert Game Disc" for digital games that do not require a disc
  • Games that do not usually freeze start to freeze a lot when you are playing them

BSoD - What Support Says to Do

If you experience the BSoD Xbox Support will recommend the following corrective procedures:
  • Power cycle your Xbox One console.
  • Try a different HDMI cable
  • Try a different HDMI port in your TV
  • Try steps within the blank TV screen troubleshooter
  • Refresh your display settings.
  • If there’s a disc in the Xbox One console, eject it.
  • On the console, press and hold the Xbox button for five seconds to turn off the console.
  • Press and hold the Xbox button and the Eject button until you hear a beep to turn on the console.
  • Press and hold the Xbox button on the Xbox One until it turns off.  Unplug the power brick. Let it sit for 30 minutes.  Plug the brick back in and turn on.
When you get the BSoD - and you will have no trouble recognizing this - what happens is simple: you power on your Xbox One and you get the standard green starting screen with logo, then it simply switches to a Black Screen and stays there.  Forever.  

If that happens, then you have the BSoD and none of the fixes that Support will suggest above will work.  It is time to go to the Service Center webpage where you registered your console and request a repair.

Bottom Line: There is a small chance that the cause of the BSoD is a corrupted update.  There is a much greater chance that the cause is a bad hard drive, or hard drive controller in your Xbox.  Either way, your best solution is to send it in for repair. 

Here is a picture of a cute dog - this should help reduce your stress at experiencing a BSoD.  Keep Calm, Cute Dog!


Register Your Xbox One


With that in mind, and even if you are not experiencing any warning signs, you should at the very least be sure to take the following steps:
  • Log into your Xbox One and hit the Start Button to open the nav menu and select SETTINGS
  • Select the SYSTEM box and hit 'A'
  • Serlect the CONSOLE INFO tab and hit 'A'
  • Write down the SERIAL NUMBER for your Xbox One displayed on that page.
  • Load the Xbox Online Service Center Web Page from this link
  • Log into your Live Account then when the page opens click on the DEVICES tab
  • Check to see if your console is already registered.  If it is NOT, click the HOME tab
  • Click the REGISTER A DEVICE box
  • Complete that form and register your console
Now if you have any issues you can quickly and easily obtain warranty service - or depending on the issue paid service - with very little hoo-hoo and no tears.

Friday, October 17, 2014

The Forza Rewards Program

In conversation with fans of the Forza games I find myself often mentioning the free Forza Rewards program and its website to players who are not aware of it. How they can be not aware of it still has me scratching my head, since it is not only widely discussed on the boards but has also been integrated into the most recent game in the series - Forza Horizon 2 - but there you have it.


An offshoot of the conversations brought the whole status and standing question up and that got me thinking about the very well structured system of what amounts to bragging rights that are a focus of the games... And I am speaking of a recognition system that goes well beyond the Achievements that are part of each game.


One element that the folks at Turn 10 Game Studios and Microsoft Game Studios do very well is the tracking of stats that are related to your game play. This is something that may very well have started as an off-shoot that was enabled by the Xbox LIVE Achievements scheme, but it has grown into a very deep and unique focus of its own as a result.


The actual tracking process began years ago - in 2007 to be exact, which is the year that the first sequel to the Forza Motorsports series arrived, Forza Motorsports 2.


The points earned in each game add up to your Tier level...


The Forza Rewards Platform
Between Turn 10, Microsoft Games, and Microsoft's LIVE Network, they have managed to create a very deep and interesting stat tracking system in the form of the Forza Rewards website and service, which is officially part of the LIVE network (it is hosted on servers that belong to Microsoft's LIVE Network).


A casual examination of my account on the Rewards Service reveals that of the 100+ friends and followers I have connected to my LIVE Gamertag, 37 have played a Forza game. That is not to say that all 37 are active gamers among what fans like to call the Forza Faithful - au contraire, a number that adds up to nearly three-quarters are what would be considered the most casual of Forza gamers.


Of the 37 Gamertags with at least some points earned in the Rewards Scheme, 13 of them are just Tier 1 (there are 7 Tiers so far), having less than 100 points collectively including all of the games in the series (which includes the primary Motorsports game series of Forza Motorsports 2 through 5, and the split-off special Horizon series, Forza Horizon and Horizon 2).


Twelve are Tier 2 with less than 600 points total, nine are Tier 3 with less than 2,500 points each, and one is Tier 4 (having 2,506) and another Tier 6 (having 8,013 points) - whereas I am Tier 7 with 9,490 points in total.


Points Awarded
The points scheme that is used is restricted to a set of specific activities - though which varies by specific game title - while the value for these activities tends to be a set part of the system. Looking at this from a title by title pov, the points scheme grows progressively more complicated with each new game in the two series' starting with a very basic approach for FM2.


It should be noted that the original Forza arrived prior to the creation of Xbox LIVE and the very popular Achievements scheme that is the foundation for it. That is why it is not included in the Forza Rewards system - as no data exists on the LIVE network that can included or tracked.
Starting with Horizon 2 the Rewards Program is built into the game - taking the form of the Horizon Hub.


An overview of the points scheme looks like this:


Forza Motorsports 2 (500 Points Total)
  • Achievements (500 Points)


Forza Motorsports 3 (1,000 Points Total)
  • Achievements (300 Points)
  • Cars Owned (200 Points)
  • Driver Level (100 Points)
  • Paid DLC Owned (100 Points)
  • Days Played (200 Points)
  • Miles Driven (100 Points)


Forza Motorsports 4 (2,000 Points Total)
  • Achievements (350 Points)
  • Cars Owned (250 Points)
  • Driver Level (250 Points)
  • Paid DLC Owned (250 Points)
  • Days Played (300 Points)
  • Miles Driven (250 Points)
  • Perfect Passes (50 Points)
  • Tokens Purchased (300 Points)


Forza Motorsports 5 (3,000 Points Total)
  • Achievements (500 Points)
  • Cars Owned (250 Points)
  • Driver Level (250 Points)
  • Paid DLC Owned (350 Points)
  • Tokens Purchased (350 Points)
  • Badges and Titles Unlocked (400 Points)
  • Days Played (500 Points)
  • Miles Driven (350 Points)
  • Perfect Passes (50 Points)


Forza Horizon (2,000 Points Total)
  • 1000 Club Challenges (200 Points)
  • Achievements (400 Points)
  • Cars Owned (150 Points)
  • Days Played (400 Points)
  • Miles Driven (250 Points)
  • Paid DLC Owned (250 Points)
  • Perfect Passes (50 Points)
  • Tokens Purchased (300 Points)


Forza Horizon 2 (3,000 Points Total)
  • Achievements (500 Points)
  • Cars Owned (250 Points)
  • Driver Level (350 Points)
  • Paid DLC Owned (150 Points)
  • Roads Discovered (200 Points)
  • Bucket List Items (400 Points)
  • Days Played (500 Points)
  • Miles Driven (350 Points)
  • Perks Unlocked (250 Points)
  • Ultimate Passes (50 Points)


While the games tend to give significant weight to the aspects that include spending real money for in-game objects, they also give some weight to in-game activities like the number of days played, miles driven, and electives completed. Another area that gets significant weight is the Achievements in each game, so at least in theory the typical player can obtain quite a decent Rewards Score by simply playing the game.


That is particularly true when you consider that the Tier levels are strictly point based, and do not require the player to obtain specific levels of accomplishment in a given game. It doesn't hurt if you happen to be a serious fan of racing games - or own most of the games in the series...

Monday, January 20, 2014

. . . My Personal Angry Birds Star Wars Saga

Released in November 2012 for pretty much every game platform that you can think of at prices ranging from just a few dollars to serious money, Angry Birds: Star Wars offers the fusion of two of the most popular IP offerings in history -- Angry Birds, and Star Wars!

 “Familiarity breeds contempt - and children.”
Mark Twain

Regular readers of my column, Digital Grind, which appears every other Tuesday in the Cape Cod Times, will know that I have an extensive list of literary favorites (some of which I am not at all shy about using the world "hero" to describe).

I often quote them when it is appropriate to do so.  Not so much lately, but when I am writing a commentary piece in Digital Grind I commonly do.

I bring this to your attention largely due to the manner in which I opened this post -- with a Twain quote -- because it is on-target and helps to set the tone.

The reason for that specific Twain quote has to do with my dear and wonderful wife Yvonne -- who features prominently in this post thanks in no small part to her entering my game play lab where she found me taking a break and playing Angry Birds: Star Wars on my newest gaming console, my Xbox One, whose network name is Calliope.

Those are some Angry Birds...
If I may digress for a moment, the network naming convention for devices on my home network is a theme-based system: devices that are on the gaming virtual network are named from a list of characters found in mythology.

Devices that are transient to the network automatically get assigned the last three digits of the IP address they draw from the pool available from our DHCP server, and all of the other devices - PCs, laptops, tablets, and the like, sport a wide variety of names in that the individual owners are allowed to pick whatever they like as the name.

So I was happily (more or less) engaged on Calliope playing Angry Birds: Star Wars when my dear wife came into the lab and began to give it her usual ten-second-tidy, collecting the odd tea cup, and the plastic beverage bottles on the floor that did not make it into the recycle container at which they were thrown because - and this will not surprise most people who know me - my basketball skills are weak.

While she goes about doing those things she does, out of the corner of her eye she is observing me play the same level, over and over again.

Now it should be obvious to her that what I am doing is trying to obtain 3-Stars for that level.  Each level in the game has three potentially unlock-able stars, each of which is unlocked for completing a different set of actions - the secret of which I do not know.

Because I do not know what, specifically, the game is looking for me to do in order to unlock all three stars -- and it is NOT simply obtaining a specific score -- which I know for fact!

I know this because I have replayed levels in which I only scored two-stars with an ending score of, for example, 80,000 and then replayed the level with an ending score of just 60,000 but for some reason I cannot fathom I unlock the third-star.

Clearly I did something in the level new, that I had not done before, as otherwise how does one explain unlocking that elusive third star?  I am just saying...

Levels are solved easily enough, but unlocking 3-Stars?  Not so easily managed.
 Keen Observation

So my dearest Yvonne is watching me as I basically do the very same thing over and over again.

The level that I am trying to complete with three-stars is one that as nearly as I can figure must be completed in a specific way, targeting the birds in a narrow aiming point, the idea being to take out all of the pigs as a sort of predictable splash-damage effect.

"You know," my wife observes... "You know," she repeats.

"Yes?" I ask.

"A common definition of insanity is doing the same thing, over and over again, while you expect to achieve a different result?"

The look that I give my dearly loved wife has been known, in past use, to melt glass.  To cause small children to take flight.  To motivate broken cars to fix themselves.  To cause Pit Bulls to cower in fear.  It is, I must say, and with great pride, a very expressive glare.

"I'm just saying," she adds, completely unaffected by The Look.