Showing posts with label Retro Gaming. Show all posts
Showing posts with label Retro Gaming. Show all posts

Monday, April 3, 2017

Retro Games, Rotation, and the Gamer

- or -
 
A Question of Retro Games, 
Game Play Rotation Lists, 
& Modem Gamers


Well unless Angry Birds happens to be in his Game Play Rotation List that is!
The Most Dangerous Gamer (Comic)
by Nicole Wakelin on December 10, 2012
 

PREFACE


There has never been a better time to recover from lazy gamer syndrome or its counterpart - no-time-to-play-itus - than today.  Now.  Bear with me, all will become clear.  But first we begin the lesson... 
 
The Importance of Context

Contexts is wicked important.  So are ideas like “logic” or “expression” or even “thought” and “emotion” just to name a few.  One position on these matters can be found in the school of Epistemology -- which is the philosophical science and discipline under which we study and define how we know what we know - and the best was to both communicate and illustrate those points.

At its most basic of definitions “Epistemology” is defined as the study of the nature and scope of knowledge, as well as its justified belief and related systems that extend from there. Epistemology
analyzes the nature of knowledge -- and how it relates to similar notions such as truth, belief and justification -- and then defines those words and terms and their meaning in useful ways, so that we can thus carry on dialogue together.

The discipline also addresses our means of production of knowledge, and skepticism about different claims therein. I find this immensely appropriate and even poetic when I consider the alternate worlds that I have most recently existed in, and in particular that of the Japan and its northern-most island, Hokkaido, in the world of Hitman (2016), and the world that exists within the construct of the game “Thief” which was for all practical intentions, created in the late 1990s and refined in 2014 but depicts an industrial-age society on some alien world.

Sure, those are fictional worlds - or are they? I can tell you that at times they felt very real to me - and in particular the moral codes that appear to have usurped that of the courts and Common Law in them.

And the Darwinian approach to moral justification - something akin to Python Law rather than Common Law - when it comes to the significance of and importance for “getting even” or revenge - two themes that play significant roles in both of those manufactured worlds.

Despite the fact that humanity - let alone an individual citizen from one of the many different tribes that human call “nation-states” under which the species has been divided -- often and under conditions of grave danger seek that sort of satisfaction. I'm just saying.

To have meaningful exchanges about these - and other - topics we all need to agree on the basic foundation points like the actual meaning of phrases like “Retro Games,” or “Game Play Rotation List(s)” and even “Modern Gamer(s),” and what about “Preface?” That being so, for the record as I write this I am working from the following foundation points:

Retro Games = Any game that is older than the current season - but can be a very old game too.

Game Play Rotation List(s) = Any game title you play regularly but especially one you have yet to complete to your satisfaction.

Modern Gamer(s) = Me. You. Any gamer currently gaming even if they began their gaming career in the 1970s. As long as they are still gaming and doing it on modern hardware, they are a Modern Gamer.

Preface = The bits that come before the meat of the story.

See? That wasn't so difficult, now was it?

The Meat Part

Moore's law is an observation made by Gordon Moore back in the day that the number of transistors in a dense integrated circuit doubles approximately every two years. His observation turned out to be spot-on accurate, which is why they named it after him. It probably didn't hurt that Gordon Moore was also a co-founder of Fairchild Semiconductor and a little tech company called Intel.

The paper that Moore wrote and published in 1965 described the doubling - every year - in the number of components per integrated circuit, and projected that the rate of growth would continue for at least another decade - which turned out to be a very conservative time estimate, hindsight being 20/20 and all.

Borrowing from his experience I would like to introduce to you:

Boots-Faubert's Law

So yeah, this is the paper I am writing and publishing (well, article not so much as paper but still) that history will draw upon to phrase what will become known as Boots-Faubert's Law of Game Play Rotation - a simple law in gaming that dictates that the typical Game Play Rotation List for a gamer will double in size every 12 months as more games are added to the list thanks to two basic principles:

(1) The wizards at game studios continue to pump out games at a staggering rate, many of which are classified as “must-play” titles; and

(2) The average gamer will not have sufficient time in any given year to spend on completing these games, which will cause a backlog of incomplete games (and games they never got a chance to start playing in the first place) due to the lack of sufficient time to play them all.

The reasoning for this has to do with how big the video game industry has grown, and the fact that it continues to grow, with new studios appearing practically every day.

2014

A good example of this trend and its effect can be found in the year 2014. Bear in mind that a decade ago the typical gaming season - which runs from September through May - generally produced around six AAA titles in the “must-play” category, and so was certainly within reach of the typical gamer. Which was why we didn't really have Game Play Rotation Lists of the sort we have now back then.

Fast forward to 2014 however, and the situation has changed. Peruse this sampling of just the primary “must-play” titles for that year:
  1. 2014 FIFA World Cup Brazil
  2. Alien: Isolation
  3. Assassin's Creed Rogue
  4. Assassin's Creed Unity
  5. Batman: Arkham Origins Blackgate
  6. Borderlands: The Pre-Sequel!
  7. Bound by Flame
  8. Call of Duty: Advanced Warfare
  9. CastleStorm: Definitive Edition
  10. Castlevania: Lords of Shadow 2
  11. Chariot
  12. Child of Light
  13. Dark Souls II
  14. Defense Grid 2
  15. Destiny
  16. Diablo III: Ultimate Evil Edition
  17. Dragon Age: Inquisition
  18. Dragon Ball Z: Battle of Z
  19. EA Sports UFC
  20. The Elder Scrolls Online
  21. Elite: Dangerous
  22. Escape Dead Island
  23. The Evil Within
  24. Fable Anniversary
  25. Far Cry
  26. Fez
  27. FIFA 15
  28. Final Fantasy XIV: A Realm Reborn
  29. Forza Horizon 2
  30. Goat Simulator
  31. Grand Theft Auto Online
  32. Grand Theft Auto V
  33. Guacamelee! Super Turbo Championship Edition
  34. Halo: The Master Chief Collection
  35. Halo: Spartan Assault
  36. Hearthstone: Heroes of Warcraft
  37. How to Survive
  38. Infamous: First Light
  39. Infamous: Second Son
  40. The Last of Us: Left Behind
  41. LEGO Batman 3: Beyond Gotham
  42. LEGO: The Hobbit
  43. The LEGO Movie Videogame
  44. Lightning Returns: Final Fantasy XIII
  45. LittleBigPlanet 3
  46. Madden NFL 15
  47. Mario Kart 8
  48. Mario Golf: World Tour
  49. Metal Gear Solid V: Ground Zeroes
  50. Metro Redux
  51. Middle-earth: Shadow of Mordor
  52. Minecraft for X1 / PS4
  53. MLB 14: The Show
  54. NASCAR '14
  55. NBA 2K15
  56. Need for Speed Rivals: Complete Edition
  57. Persona 4 Arena Ultimax
  58. Pinball FX 2
  59. Plants vs. Zombies: Garden Warfare
  60. Pokémon Battle Trozei
  61. Pokémon Omega Ruby and Alpha Sapphire
  62. Risen 3: Titan Lords
  63. The Sims 4
  64. Skylanders: Trap Team
  65. Sleeping Dogs: Definitive Edition
  66. Sniper Elite III
  67. South Park: The Stick of Truth
  68. Sunset Overdrive
  69. Super Smash Bros. for Nintendo 3DS
  70. Terraria
  71. Thief
  72. Titanfall
  73. Tomb Raider: Definitive Edition
  74. Transformers: Rise of the Dark Spark
  75. Tropico 5
  76. Valiant Hearts: The Great War
  77. The Walking Dead
  78. Warriors Orochi 3 Ultimate
  79. Watch_Dogs
  80. The Wolf Among Us
  81. Wolfenstein: The New Order
  82. World of Tanks: Xbox 360 Edition
  83. World of Warcraft: Warlords of Draenor
  84. Worms Battlegrounds
  85. WWE 2K15
While not every gamer is going to like every genre - so there will be some selective removals depending on personal choice, the list above contains 85 games! And it does not help matters that some of those titles don't really include official endings - particularly the MMOs.

Sure I could have summarized that list - but then it would not have contained the gut-punching impact that the full list contains. And if you think that is a lot of games to be released in one year, consider the fact that that list only presents the AAA games - there are three times that number of lesser and niche titles released in 2014 as well.

This is why the average gamer's Game Play Rotation List is going to continue to grow with each passing season.

Another Problem

If you think that the paractical limits that usually apply - like only being able to afford X number of games in any given year - is helpful, consider this new problem: Microsoft has started GIVING games away for FREE to members of Xbox LIVE Gold.

Consider it - today when I checked the list of free Gold games - under the Game With Gold Program - I found the following titles:
Ryse: Son of Rome
Evolve Ultimate Edition
Darksiders

So there you have three more titles I want to play. I WANT to play mind you. But I guarantee you that I won't have the time to fully play them to my satisfaction, so as sure as Bob's Your Uncle those three titles will end up being added to my Game Play Rotation List.

What's the Solution, Kenneth?

I don't know about you lot, but the idea of my GPRL simply ballooning forever bothers me. There are loads of entertainment withering there just waiting for me to play!

Fortunately I have a solution. I say we set aside Sunday afternoon through early evening for ME time. Game Time. We dedicate ourselves to removing titles from our GPRLs by really digging into a game every Sunday. Set Sunday aside for gaming! Free the Games! YEAH!

Wednesday, January 1, 2014

. . . Secrets Inside of Secrets

This post was discovered hiding in the "Drafts" bin, having been started on 25 March 2013 and then never edited let alone finished since.  The long gap in time means I get to update this, so in place of the 2013 charity calender we get the 2014 calender...

There is a story behind this: Each New Year part of my New Year chores are to hang the new Ryan Air Charity Calender and then do a bit of New Year cleaning on my computers, Network-Accessible Storage systems, and the drawers of my desk.

The idea here is to start things off with as clean a slate as I can manage...

The annual charity calendar raises money for kid-centric causes!
By the way if the hanging of that calendar rubs you the wrong way, try to remember that the calendar is a project that is made with the enthusiastic participation of both the airline and the in-flight crews, specifically to benefit charity in the form of UK Teenage Cancer Trust.

The charity is the only licensed UK charity dedicated to improving the quality of life and survival chances for young people (aged 13 to 24) battling cancer.  Considering the dismal dole and post-hospital medical care system in the UK, those kids can really use the help.  

Last year's (2013) calendar benefited the TVN Foundation of Warsaw, Poland, who help children suffering from cystic fibrosis.  The 2014 calendar is limited to just 10K copies, and raises €100,000 which is used for precisely what they say it is used for - supporting young people battling cancer. It's all good in other words, so you should see if you can buy one today!

So with that in mind, and after dusting this one off and discovering it is worthy of completion (basically there are only two choices here - if the article is worthy of being completed and posted that is what happens, otherwise it is put out of its misery with mercy) here is the first revived posting from the Draft bin for 2014!

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The first Easter Egg for a home video console game is in 1978's Video Whizball for Fairchild's Channel F

Draft Bin Article:  Secrets Inside of Secrets

The hidden objects found in video games are called "Easter Eggs" but the reason -- the origins -- of this label and practice are  surprisingly something of a mystery despite the relatively young age of the practice.

One version of the origins has the practice stemming from a contest called The Easter Egg Hunt -- because they are small and concealed -- the idea being that they are similar to the Easter Eggs from the traditional Easter Egg Hunt.

These hunts are festival-like events usually held out-of-doors, to celebrate the Easter holiday,  wherein adults hide brightly colored chicken eggs for children to find.  Usually the kid who finds the most eggs wins a prize.

Another version has it that the concept of the Easter Egg in video games reflects the elaborate jeweled eggs created by Russian jeweler Carl Fabergé for the rulers of Russia -- Tsars Alexander III and Nicholas II -- as Easter gifts for their wives and mothers.

In a spot near Bedford Point, Staunton Island, in GTA III,  just past the area where it is very obvious you are not supposed to be able to reach, when you are persistent (and you use a taller vehicle-type) in order to jump over the blocked area, you can in fact reach -- and read -- the sign above, for this GTA-traditional Easter Egg.

Crafted from gems, jewels, and precious metals, the "eggs" usually contained, hidden within, a scene or other artistic secret -- with some being cleverly crafted puzzle-like eggs that you had to know the secret of in order to open them!  

It is estimated that just 52 of these special eggs were ever made, and as there are very detailed records for each that include the materials that went into them, when they were made, and as they are after all pieces of high art, the names that were given to each  as well as who their current owners and their locations are -- with the exception of eight of the eggs which have gone missing!  

The eight missing eggs are:
  • Hen with Sapphire Pendant -- gifted by Alexander III to Maria Feodorovna, Easter 1886.
  • Cherub with Chariot -- gifted by Alexander III to Maria Feodorovna, Easter 1888.
  • Nécessaire -- gifted by Alexander III to Maria Feodorovna, Easter 1889.
  • Alexander III Portraits -- gifted by Nicholas II to his mother, Empress Maria Feodorovna, Easter 1896.
  • Mauve -- gifted by Nicholas II to his mother, Empress Maria Feodorovna, Easter 1897
  • Empire Nephrite -- gifted by Nicholas II to his mother, Empress Maria Feodorovna, Easter 1902.
  • Royal Danish -- gifted by Nicholas II to his mother, Empress Maria Feodorovna, Easter 1903.
  • Alexander III Commemorative -- gifted by Nicholas II to his mother, Empress Maria Feodorovna, Easter 1909.
Interestingly enough there are actually two theories about these eggs and how they connect to the origins of the Easter Egg in video games...  

The first hypothesis is that it is the hidden treasure inside each Fabergé Egg is the reason for its use to describe the hidden objects or messages inside video games.  

The Memory of Azov Egg -- made in 1891 for Tsar Alexander III of Russia. The surprise contained within is a miniature replica of the Imperial Russian Navy cruiser Pamiat Azova (Memory of Azov), executed in red and yellow gold and platinum with small diamonds for windows, set on a piece of aquamarine representing the water.

There may be some traction for this one because, in fact, each of the eggs created by Fabergé actually did have a hidden treasure inside of them!  We will take the hidden treasures inside the missing eight eggs for our example here:
  • Hen with Sapphire Pendant -- a clockwork hen laying an emerald egg inside.
  • Cherub with Chariot -- a jeweled and working clock is contained inside the egg.
  • Nécessaire -- 13-piece diamond-encrusted gold woman's manicure set inside the egg.
  • Alexander III Portraits -- six miniatures of Emperor Alexander III on an ivory background inside.
  • Mauve -- a heart shaped photo frame that opened as a three-leaf clover with each leaf containing three miniature portraits of Nicholas II, his wife, the Empress Alexandra Fyodorovna, and their first child, Grand Duchess Olga Nikolaevna. It was made of rose-cut diamonds, strawberry red, green and white enamel, pearls and watercolour on ivory inside the egg.
  • Empire Nephrite -- a miniature gold bust of Alexander III inside the egg.
  • Royal Danish -- miniature portraits of Christian IX of Denmark and his wife, Louise of Hesse-Kassel (the parents of the Dowager Empress Maria Feodorovna) inside the egg.
  • Alexander III Commemorative -- a miniature gold bust of Alexander III inside the egg.
The second hypothesis is the eggs themselves being treasures, but that seems a bit weak to me.

As far as I am concerned, the first hypothesis combined with the fact that back in the day when these were actually being made for the Tsars they were not called Fabergé Eggs -- a label that is relatively recent being more descriptive than identifying.

These artistic treasures were in fact commonly known both inside the Romanov family, by the Fabergé company, by its artists, and with all of the references to them found in correspondence about and relating to them, as "Easter Eggs" -- it simply makes a lot more sense.

Every now and then a developing studio will get so clever with an Easter Egg -- and in this case an Easter Egg that they actually wanted the players to find -- that none of the players actually manages to find it on their own, even when they already know it is there to be found! This was the case with the Warden's Secret Room in Batman: Arkham Asylum - which the stdio ended up having to explain to the players how to reach it!
The Easter Eggs in Your Game

It seems that the game publishers have wised up to the nefarious tricks of the code-monkeys who make their games for them -- in fact they appear to be more aware of the practice today than they were in years past.

That new awareness has, in some ways, altered the way that they do business.  

Specifically it has caused not just publishers but game development studios to add Easter Egg clauses into employment contracts for software engineers and coders that, while not really outright forbidding the insertion of Easter Egg content in the games that these code-slingers work on, definitely influences the type of Easter Eggs they toy with.

Most code-monkeys will tell you that it is a hell of a lot easier to ask forgiveness than it is to ask permission -- which may be why, in recent years, Easter Eggs follow the much safer path of either honoring other video games, or paying homage to real-world people.

It is fair to say, in other words, that we are a lot more likely to see officially sanctioned Easter Eggs like Conan O'Brien's cameo in Halo 4 -- and a lot less likely to see secret levels like the Hot Coffee level that caused major controversy in the ability of publisher 2K Games to obtain the rating levels they were seeking for Grand Theft Auto IV...



The Original Easter Egg as a Symbol of Creator Credit...

The first officially recognized Easter Egg is widely held to be the secret signature hidden in Atari's 1979 video game Adventure by its chief programmer, Warren Robinett, whose insertion of his signature into the game was nothing short of a rather brilliant hack.

Bearing in mind that in 1979 the home video game industry was in its pre-infancy stage, and the video game studio phase that is today as a strong element of the structure of video game production.

Because of this, and because games were created as what is today known as "work product" -- which is to say that the artists and code-slingers who actually created the games both did not own a piece of the game, or share in its profits.

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Sometimes it is the very obvious that can trip you up when it comes to the discovery of Easter Eggs in video games - particularly when the Easter Egg is an object that you already know is there (or that it should be there) you just don't remember it! Such is the case with Jack's aeroplane in BioShock 2 (remember? The plane that he used to get to the city in the middle of the ocean from the first game?) Well here it is!

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What is more surprising is the fact that programmers were rarely ever officially acknowledged either in the advertising, the packaging, or even in the game itself, which did not include a credits screen as we are used to today.

Because of that and, it seems, out of a desire to sign his work much like an artist would sign their painting, Robinett created an interesting hack that lead to a secret room that the player could only really encounter if they already knew that it existed.

This had the effect of allowing the player to witness the words “Created by Warren Robinett” inside of the castle as an unofficial credits screen.  In effect Robinett had done something that he was contractually forbidden to do: he had signed his work.

If you have an interest in historical accuracy you may be surprised to learn that while Robinett's hack of Atari's Adventure, though it is widely thought (and said) to be the first Easter Egg in video games, was not actually the first such Easter Egg; it was simply the first Easter Egg that became common knowledge.

For whatever reason -- but probably because they wanted to keep their job -- the story behind the video game programmer who created the actual first Easter Egg was not revealed until some time in 2004, when it was widely outed in mainstream media, including an article in Forbes Magazine.



The first Easter Egg for Home Video Game Console gaming...

Video Whizball -- a game for the Fairchild Channel F home video game console, was engineered and manufactured by technology company Fairchild Semiconductor.

The Fairchild Channel F -- a console from the second generation of home video game consoles which include Atari's 2600, Magnevox's Odyssey, and Mattel's Intellivision, has a number of “firsts” associated with it.

It was the first programmable ROM cartridge-based video game console, the first console to use a microprocessor, and now it is the first home video game console to have a game with an Easter Egg thrown into the mix.

There are some other little-known firsts that also apply to the Channel F, which was originally launched as the Fairchild Video Entertainment System, or VCS (the name was changed to Channel F just a year after it was launched due to Atari using the same name, Video Entertainment System, to describe its 2600 line and later 5200 line) as it was the first modern cartridge-based home video game console to break the $200 price tag.

The VCS/Channel F sold for just $169.95 compared to the $200 for Atari's 2600 and Magnevox's Odyssey, $270 for the Atari 5200, and $299 for Mattel's Intellivision. To put that in more meaningful terms, that $200 from 1978 is worth $740 in 2014 dollars -- $300 in 1978 dollars is worth over $1,100 in today's money, so those consoles were NOT cheap!

The video game called Video Whizball was the game for Cartridge 20 of the Fairchild Channel F console's game library, and the software engineer who was responsible for creating Video Whizball, programmer Bradley Reid-Selth.

Thanks to investigative reporting by a number of sources we now know that code-slinger Bradley Reid-Selth is the first author of a video game Easter Egg -- fully a year before Warren Robinett slid his graffiti-like gesture of defiance past Atari's quality control stormtroopers -- having placed his surname into Video Whizball.

In GTA: San Andreas at the very top and highest point on the Gant Bridge -- which is the very obvious large red suspension bridge connecting Juniper Hollow and Palisades in San Fierro to Tierra Robada and Bayside the sign above can be found as what has become a sort of traditional Easter Egg in the GTA series.
Actually seeing that first Easter Egg requires a rather convoluted set of steps:

First the player must play against the computer, and win or lose kill the computer's opponent and then get killed themselves. Once that basic per-requistie is met, the player then must wait until both players are off the screen and then start a new game.

At that stage the player needs to select “GAME 43” and then “SCORE 67” and pull UP to start, at which point the non-existent program 43/67 loads, and the player sees “REID-SELTH” appear in the center of the screen.

And there you have it -- the first Easter Egg for home video game console play!

The Video Game Easter Egg...

It appears that the placement of secret Easter Eggs inside video games has been something of a tradition in the industry going way back -- but that really makes sense considering the nature of human beings and their rather unique (as far as we know) sense of humor...  

But then again what if that noise that dolphins make is not a language in which they are attempting to communicate with us, but is in reality the dolphins...  Laughing... At us?  I mean for all we know they see us as being just these hilarious thingies!

Anyway when you stop to consider that almost every game has a handful Easter Eggs -- and that handful in each game are just the ones we actually know about mind you -- it seems like there could be far more than we are aware of.

While funny or even meaningful messages in games as Easter Eggs tend to stand out in the memory of the gaming community, what about Easter Eggs that have a practical value?  Need an example?  how about the secret rooms in the relatively recent reboot of the Castle Wolfenstein game series: Wolfenstein 3D (for Xbox LIVE Arcade) -- which take the form of hidden rooms.  



A lot of hidden rooms.

Inside these hidden rooms can be found resources, special weapons, extra life tokens, full-healing-potions, or even simply a very large amount of ammunition conveniently placed near the site of a boss battle.  Some gamers would not consider those an Easter Egg at all, but rather a hidden element of game play resources...  But we are not "some gamers" and we do consider them to be Easter Eggs ni that they are certainly unexpected!  

Making Easter Eggs out of a room crucial to the success in a battle strikes us as an excellent use of the whole Easter Egg concept -- when a player knows it exists that is -- we're just saying...

Conan and Andy appear as union-card-carrying guards in the Shutdown Mission of Halo 4...
They Call Him CoCo

Then there are Easter Eggs that pay homage to real people...

The cameo-type Easter Egg appearance of late night Talk Show Host and Ginger Gamer Conan O'Brien (and his best mate and colleague Andy Richter) as a pair of dedicated and professional space marine guards in the instant classic and Must Have Game Halo 4...  

How much would you care to bet that the invitation to Conan by 343 Industries was equal shares of someone on the development team wanting to meet and interact with Conan, and part a nod towards the fact that Conan happens to be a major Halo fan?

Before we get to the meat and potatoes of his Halo Cameo, some gamer-like background is in order here, with our first logical question being did you know that Conan is a gamer?

We'll forgive you if you had the impression that, far from not being a gamer of any skill, Conan is what is known in impolite circles as a Newb?  Or is he?

It is very easy to get that impression when you judge him by what appears to be the public (if sincere) face of his gaming -- thanks in no small part to the large number of game reviews he has "written" and published via the official website for his television talk show.  We refer specifically to its section called "Clueless Gamer" with Conan O'Brien...

Actually the segment is created with Conan playing the funny man, and his long-time web producer and video games consultant-stuntman Aaron Bleyaert as his straight man. It should be noted that Bleyaert was actually part of Conan's team back when Conan was the host of the Tonight Show, which in dog years is like freaking for-ev-er.

(L34RL'/ (0|\|4|\|  has a bit more skill than he is trying to conceal.

The setup for his role as a clueless gamer really doesn't work if the viewer pays too close attention to what is actually happening in the games being "reviewed" but, nevertheless,  the joke-within-a-joke manages to succeed thanks in part to its name -- Clueless Gamer -- and the posturing set up for the show segment.



It is therefore very easy at first to dismiss him and his game reviews,  particularly if you fail to see through the humor present like his review of Grand Theft Auto V in the video embedded above.

Conan is naturally going for the laugh and like the other "reviews" in the Clueless Gamer section of his show's website he gets the laughs...

The fact that these are not really game reviews at all is easy to forget because Conan is actually a very funny man -- but even when he is trying to be funny without meaning to do so he reveals his familiarity with the games and their controls in instances like his jacking a car and ending up in a fistfight, and the skillful manner in which he "wrecks" his car.

But in reality Conan is actually not only a skilled gamer, but an often serious gamer.  Unlike the vast majority of his peers in Hollywood, in place of a "media room" and in-home movie theater, Conan has a very large screen display hooked up to which is a collection of video game consoles (pretty much one of everything) that is complimented by a very large collection of games.

Which brings us to Conan's Cameo Easter Egg appearance in the Must Have Game Halo 4...

If you still need proof that Conan is a gamer and much better at it than he suggests in the Clueless Gamer bits consider the over-all attention that her gives gaming both elsewhere in his show and, perhaps more to the point, in his real life...
  • Conan routinely includes video games as fodder for his monologue.
  •  Entertainment gossip show TMZ is rumored to have a team of cyberstalkers tracking down Conan's characters in World of Warcraft -- they are just looking for any character with red hair who actually uses punctuation and a Brookline accent...  According to TMZ MC Harvey Levin that criteria would positively ID the late night talk show host...
  • Investigative Reporter Arianna Stassinopoulou-Huffington, reveals in her August 9, 2013 article for high quality Internet newspaper The Huffington Post that O'Brien not only knows which of the Atari 2600's buttons turn the device on and off, but which buttons on the retro games console are used to reset the game, as well as where game cartridges are actually inserted...
  • Conan admits to CNN's Anderson Cooper that his motivation behind extending the Clueless Gamer feature beyond its original three-episodes to a regular feature on his show after he learned that video game publishers would send him free copies of their newest games for him to review.  Conan's reaction to the game publisher's offer is reported to be: "Free games?  I'm in!"
  • Conan routinely attends real-world gaming events because he is a gamer #1 -- Blizzcon '13.
  • Conan routinely attends real-world gaming events because he is a gamer #2 -- E3 2013.
  • Conan O'Brien moonlighted as video game characters including starring role in the Vatican's  Gabriel Knight: Sins of the Father in December 1993 (see screenshot below-left).

“The online version of Grand Theft Auto launched yesterday. That's right; the fictional, crime-ridden government of Los Santos is now functioning better than America's real government.”

2 October 2013 - Conan

How Important are Easter Eggs?

In terms of you average video game, the Easter Eggs that are found within them are not so much important as they are fun.  Fun to find, fun to share, just plain fun...  But sometimes in other classes of program they can be critically important -- particularly when the Easter Egg is actually a game!

To leave you with some warm and fuzzy feelings about the topic of Easter Eggs -- and to make it even more worth your while to have read through what turned out to be a very very long post even though it was heavily edited and lots of the stuff between "This post was discovered..." and "How Important are..." I thought I would dish you some of the more useful Google Easter Eggs while thanking you for taking the time and making the effort to read this post!

Important Google Easter Eggs
That's right, the search engine Google has some important Easter Eggs you need to be aware of!  And here they are, in no apparent order (note that all that you need to do is type the following into the Google Search Box unless otherwise noted):
  • Play the classic old-school video game Atari Breakout! 
    Load your browser, open the Google Page, then select "Images" from the top-right-menu and type "Atari Breakout" in the search box without the quotes.  If you are at work, be sure to mute the speakers on your computer, because if you don't everyone in the office will know you are playing Breakout.  Fair warning!
  • You Bet Your Life!
    Open Google and enter "Conway's Game of Life" into the Search Box (without the quotes) and Google will begin displaying Conway's version of the game Life!  Just sit back and watch it all happen - or not!
  • You Want Bacon with That?
    Open Google and type in "Conan O'Brien Bacon Number" (without the quotes) to see where our favorite gaming ginger late night host stands in his distance from Kevin Bacon!  Note that you can do that with pretty much anyone in the IMDB - or at least that has been our experience!  Not only will it tell you their Bacon Number (as in how many degrees they are from Kevin Bacon) it will also illustrate the number in terms of the steps!
  • Care to have an Anagram of Anagram?
    Open Google and type the following into the Search Box: "Anagram" (without the quotes) and you will get an Anagram of Anagram in the "Did You Mean?" Offer Line!  If you find that amusing, go to one of the bazillion Anagram Servers on the Interwebs and type in your name to see what you get for Anagrams!  Chris Boots-Faubert gets a very nice selection but my favorite is "A Boob Stitch Surfer"
  • A Quick Anti-Boredom Barrel Roll Shot in the Arm
    Open Google and, in the Search Box, type in "Do a barrel roll" (without the quotes) and you will find something to be amused about!  Take that, boredom!
  • Did You Order a Festivus Pole?
    Searching for "Festivus" (without the quotes) places a Festivus pole in the left side of the window.
  • The Answer is...
    Load Google and type in "the answer to life, the universe, and everything" (without the quotes) into the Search Box and you get the answer.
  • Time Travel from your Computer
    Open Google and, in the Search Box type in "Google in 1998" (without the quotes).  You will instantly be teleported to the year 1998, as suddenly you will be searching the web via that year's Google!
  • Zerg Rush Destruction Game
    Did you know that in video games a "Zerg Rush" is defined as an overwhelming attack by a large number of enemy forces?  Well, it is!  And if you open Google and type in the words "Zerg Rush" into the Search Box (minus the quotes) the display for that search term will be attacked by an overwhelming number of enemy Google O's!  You must defend your search results by rapidly clicking the left-mouse-button on the foes, defeating them!  How well did you do?  You can compare your score with the world!

Enjoy your Google Easter Eggs - what the heck, enjoy all Easter Eggs, everywhere, including Easter Easter Eggs!

Ciao!

C

Saturday, June 1, 2013

Elite: Dangerous

In 1984 Firebird released a game for the Acorn called Elite.  It was quickly ported to other platforms, including the Commodore C=64, and it just as quickly secured it rightful place in the history books as one of the best computer games, well, ever.  I am not just saying that because I read it somewhere - I can distinctly recall entire weekends that were spent crouched in front of my C=64 playing it.

Why was it so good?  It sure as heck was not its game graphics, which were polygonal lines, ray-tracing, and text.  Part of the answer to that question has to do with the fact that it took a completely different and even new approach to game design.  Another part is the proven theme of immediate and long-term gratification.

What Elite was in simple terms is a space-trading game in which the player starts out with practically nothing, and through hard work and shrewd trading, begins building wealth, expanding their ship's capabilities, and eventually trading up into a new ship.  That is a simple description, sure, but there is a bit more to it.

The new approach to gaming that Elite took was to force the player to sink or swim.  That in an era during which the basic approach to gaming mechanics was to make things as easy on the player as possible.  Can't dock your ship at the space station?  Most games would do it for you.  Not Elite!

Docking involved developing a bit of skill as well as a basic understanding of physics.  You approached the space station then flew past it towards the nearby planet, then when you got between the station and the planet, you spin the ship around and head back towards the station, matching your ship rotation to the stations, and matching locks to dock.  Sounds simple enough, but it wasn't.

Fail to dock at the least you would damage your ship - at the most you would destroy it.  Succeed and you were safely docked at the station and ready to repair or upgrade your ship, sell and buy cargo, and otherwise better your lot in life.

After a while of docking manually you could purchase a docking computer to do it for you, but by then that is a blessing since you wanted to point your attention towards combat skills and finding really good trade routes.

The game was more than cool - it was addictive as hell, and serious fun. Sadly the sequels to it somehow lost the direction of the original, and the noise that they created drown out something pure and good.

Well it seems that the fan base that Elite held never really went away, and what is more, that a dev team wants to resurrect that most excellent game and its mechanics, but in a modernized and updated interface.  Well, wanted to, but could never quite get the details to mesh to the point that a game studio would fund the project.  So instead, after a decade of delays, they ended up crowdfunding the project, and surprise!  It quickly hit the funding target and then surpassed it!

Elite: Dangerous

The bad news is that it is not going to release until some time in 2014, the good news is that it is going to release sometime in 2014.

Here are some links for you to check out:

http://elite.frontier.co.uk/
http://en.wikipedia.org/wiki/Elite:_Dangerous
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

Check it out.





Sunday, February 3, 2013

. . . Agent 47

Regular readers of the gaming side of my writing will be aware that I recently completed the Unofficial Walkthrough / Guide for game play in the title Hitman: Absolution, which is the much anticipated and long overdue next game in the Hitman video game series, but is also oh so much more than just that.

I say "oh so much more" for very good reason, because when you read between the lines and if you are even just a little familiar with that game series you will be aware that Absolution is not only the 5th game in the main series, but also presents the wrapping up of basically all of the plot, story, and sub-plot elements for the previous four titles in the series, being intended to provide a measure of closure for series fans as well as serve a more practical function: providing the tabula rasa that is required when a studio is about to embark upon a new and previously un-hinted-at massive change of focus.

In a nutshell, the Hitman series began with a pair of games that revealed in violent detail the origins of the character after which the series is named -- The Hitman who is a legend in both the underground organized crime community and the world-wide law enforcement communities, being widely considered to be if not an outright myth, then very likely a catch-all character who has been given false credit for the perfectly executed actions, contracts, and hits of a dozen or more different men, with the end result being what most experts in both communities consider to be a fraudulent and undeserved reputation for a man who probably does not exist at best, or the outright theft of many of the most spectacular hits of the past decade being wrapped like a mantle of reputation by a third-rate mechanic with no right to that glory at worse.

The truth of the matter is not the middle-ground rationalization that is often the case in such creations, because the truth is that every one of the legitimate stories is just that -- and most of the widely embellished stories based upon unsubstantiated rumor are also true and factually laid at the feet of the man who was responsible: the ghost figure known far and wide as The Hitman, and more intimately by the shadowy entity that serves as the broker for his special talents, The International Contract Agency (ICA) as Agent 47, the true identity for that ghost.


The Tragedy of Agent 47

With all good stories there is often a bit of tragedy and poetic origins behind the story, that foundation often being lost in the noise of the events or, more likely, never being known or shared precisely because the man who it is about chooses not to share it.  Such is the case with Agent 47, who has no real name; the product of genetic engineering in a secret lab in eastern Europe, 47 lacks even the comfort of some certainty that somewhere, somewhen, there was a man and a woman whose love or relationship spawned him.  Obviously not, since the only thing that 47 can legitimately write on a Mother's day card is "My Mother was a Test Tube" and on a Father's Day card, "My Father was a scalpel."

Starting with that lack of biological bonding, the legend that is Agent 47 cannot even lay claim to the origins of many a fictional and historical hero, since he was not born in a dark corner of the world and then raised in an orphanage, but rather was born in a well-lit lab having been created by the selective culling of organic material from a single female who provided an egg that was initially stripped of all of its genetic details, intended to serve exclusively as the foundation of organics that is required to create a human being, but as a neutral foundation, offering that human no traits or other biological links with the donor.

All of the traits, and in particular what was considered to be the important traits, such as physical capabilities, mental acuity, a lack of moral compass, and a willingness to use violence as a tool to attain the ends that he is programed to attain -- the entire exercise in leveraging the bleeding edge of genetic science was oriented towards a single goal: create the perfect killing machine in the form of a chameleon of a man whose entire focus was the art of the hit.

All of this was accomplished by a defrocked physician and scientist named Ort-Meyer, who it should be noted, used his own genetic materials as the underlying focus for the mental portions of the design for Agent 47.  In the end, while there were literally hundreds of failed efforts, the success with Agent 47 -- who is if you have missed the point that I have been hammering home all along a clone -- was not simply a lucky stroke, nor was his ending up in the employ of the ICA, but all of it, including the rather bloody exit by which he parted company with Ort-Meyer, was the results of carefully engineered and executed plans created by Ort-Meyer.  

Oh, there were a few bumps in the road, and it is pretty clear that Ort-Meyer was not expecting his creation to systematically assassinate every one of the men who contributed to his genetics -- including Ort-Meyer -- but that is material for another article, for another time.


You now have a pretty clear grasp of who Agent 47 was at the start of his career as the ICA's star hitman and special field operator.  It goes without saying that the first almost 30 years of his life were spent in a densely packed series of special training, and his perfect record of contract assassinations for the ICA speak to the success of those efforts, but there is on additional factoid that you need to know about Agent 47: much of the underlying cause for his success as a hitman is thought to be the result of the fact that he was intentionally created with an extra (47th) chromosome.

The 47th Chromosome

If it seems that I am writing about Agent 47 as if he were an old friend, the reason for that is really because in a way that is precisely what he is.  Well, if not an old friend than by all means a lengthy acquaintance with whom a great many adventures have been shared.  In fact that is the point of this piece, because I have just embarked upon the replaying of many of those early adventures in the form of the just-released new game compilation that has been called the Hitman HD Collection (a trilogy consisting of Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money).

I will very soon be reviewing each game in the collection over at The Cape Cod Time's Game On review section, where I recently reviewed both Hitman: Absolution, and the new and related mini-game called Hitman: Sniper Challenge that was created as partly a promotional vehicle for Absolution, and those reviews have fomented the to-be-expected sense of nostalgia that one tends to reserve for events of a personal nature that while not really shared with others, still tend to have had a rather formative impact on you.

In the case of Agent 47 that impact was to instill in the gamer in me a decided respect for the stealth approach that can be used when playing shooter titles (whether they are intended to be stealth-based or not) and the result has been an interesting effect on my game play style.  It would be fair to say that the experience of playing as Agent 47 has had a lasting and interesting impact upon my general outlook and attitude when it comes to combat shooters in general, and the civilian mob/OC shooter in particular.

When a medical type speaks of the 47th Chromosome (normally humans have just 46) there is a very good chance that the conversation is about the disease known as Down's Syndrome -- largely due to the fact that the existence of that extra chromosome is thought to be the cause.  What you may not hear -- it is pretty unlikely -- is that the presence of a 47th chromosome does not necessarily always result in retardation or Down's Syndrome.  In fact there have been a very few isolated cases in which the extra chromosome actually served to enhance the human who possessed it rather than damage them.  Sadly that enhancement tended to be accompanied by some other undesirable side-effect, like the person lacking any moral sense or being inclined towards a career as a serial killer...

Of course those negatives did not prevent certain countries with strong military feelings to underwrite experimentation in the area of genetic science, with an eye towards creating super-soldiers by installing that extra chromosome.  The idea was, obviously, that they would experiment with it until they caught a breakthrough that allowed for a better understanding of how it does what it does, and how to get it to do desirable things.

Forget for the moment that to do this it was necessary to experiment on human beings, and forget for the moment that there are international treaties whose basic function is to prevent that sort of thing....  It happened anyway.  Hell, so does cloning, but nobody talks about that, do they?

It is rumored that the US has completed a long series of cloning experiments, and may be the second most knowledgeable nation when it comes to understanding how the process of cloning works.  You did note that I said "second" right?  The first would be Russia, or more accurately the former Soviet Union, who it is reliably reported had tremendous successes with developing a reliable system for cloning to the point that they could not only clone desirable organs with an eye towards transplants to extend life for individuals who were judged worthy of the great expenses involved, but the former Red State could also just as easily clone entire humans.  

It is even rumored that the ex-Soviet cloning programs uncovered interesting data about genetic memory, a subject that previously was spoken of in only the most basic and speculative of terms.  Today it seems that there is a wider acceptance that in addition to passing on trait-based data that is used as part of the blueprint for making a new human during the normal reproductive process, the mother also passes on a large amount of what is called foundation memory -- why hot is dangerous, the large collection of instinctual reactions to biological and animal threats, and a bunch of other low-level emotion-based reactionary types of information.

Basically the memory that is being passed on is not really memory as such, but skills, or perhaps more accurately reaction-based data, but also -- and this is where it gets interesting -- muscle memory.

It has long been thought that when one or both parents are gifted with expert skill in something like playing a musical instrument, any children that they have might also enjoy an easier process for the acquisition of similar skills.  While the Russians have not fully mapped out the genetic areas that are involved in this process, this exchange of mother-memory if you will, they were able to succeed in isolating and passing on the music part of it.  There is a rumor that they also have successfully mapped out some of the physical skills areas, including the sorts that are of interest to athletes who desire to compete at the Olympic level...

Can you imagine a generation of clones of Alexander Popov,  Anna Kournikova, or even Evgeny Plushenko?  I bet the Russians can...

While I am not sure that the folks over at IO were completely unaware of those programs, it does make for interesting speculation and an amusing notion that they were more than just a little aware of them.

Either way, when I get to the point of writing the game reviews for the new HD Trilogy you should consider yourself invited and encouraged not only to read them, but to play the games.  While they are not fully remastered (that is to say they have not been redone, but rather have been converted to run on the new platforms and in HD quality) they do offer you a chance to step back in time and experience these games in much the same way that we did a decade ago, and that is certainly worth the cost of admission...

I have to go now, there are contracts to be completed...

Sunday, May 20, 2012

. . . How Dragon's Lair arrived on XBLA


On a Tuesday morning in a time-place-coordinate in which there was no such thing as a Tuesday or a morning, the sun slowly climbed above the horizon and cast its light upon a wide and very deep glacial structure through a thick almost impenetrable haze in the thin atmosphere that was composed of a mixture of water vapor and very fine ash powder ejected from the earth into the sky by the massive volcanic eruptions that plagued the area.

This blanket of thick and amazingly hard glacial ice that covered the world for as far as the nonexistent eye could see had yet to exchange the energy that was stored within it for the inevitable alterations to the landscape that would create that naturally deep-water bay and the rivers that were destined to connect it to the interior of a land mass that would one day be called Australia, thus transforming this particular spot on the third rock from the sun into a highly desirable location for the establishment of a settlement called Byron Bay, situated along the shoreline of a Bay called Byron Bay, that would eventually consist of a political creation called Byron Shire.

Before all of this takes place this location and its massive glacial cap would very soon -- soon being a relative term -- present an almost ideal set of circumstances to attract the attention of a group of naturalists and scientists intent upon the study and classification of the flora and fauna of the area -- but we really are getting ahead of ourselves here.

The well-known writer and sometimes philosopher Susan Sontag may or may not have observed that “Time exists in order that everything doesn’t happen all at once…and space exists so that it doesn’t all happen to you,” while drinking a glass of freshly squeezed orange juice in the breakfast nook in her home; miles and years away in a different time and place a very smart bloke named Albert Einstein may or may not have observed that "The only reason for time is so that everything doesn't happen at once," while drinking a hot cup of tea in his garden in New Jersey.

What we do know is that regardless of the many other reasons that are certain to exist for its creation, we owe an awesome debt to time because if it did not exist everything would happen at once and it would be impossible to discuss it in logical terms because we already didn't do that...

 It's About Time


At some point in that time-space-coordinate a significant amount of radiant energy was transferred through the hazy soup of atmosphere to the glacial structure from the sun, which if you are not aware happens to be an almost perfectly spherical ball of hot plasma that is interwoven with magnetic fields and sports a diameter of approximately 1,392,000 km -- or about 109 times the diameter of the Earth -- though in the interest of complete transparency I should probably inform you that I am pretty much guessing about those measurements, since I did not get out of the van and personally measure them with the measuring tape I bought at Home Depot last month... But if I had I assure you that the figures above are pretty much spot-on, give or take a thousand kilometers either way.

The point to all this is that over the course of a few million years sufficient energy was transferred and stored within the glacial body to cause it to begin to shift and recede, and when that happened its motions --which are estimated to be something like a few centimeters a year at first but quickly grew to a wicked fast three to four inches a year -- presents an almost perfect example of how to express the incredible forces of mass and pressure and... 

Well, nobody was actually there to witness it, but all of the computer simulations agree that it was impressive so you will just have to take my word for it -- and besides the point to this is that as the glacial mass moved away from the land toward the poles (in this case the south pole because the north pole would have been one hell of a long trip and the equator would have insisted upon offering its opinion about the wisdom of taking that route, as I am sure you are aware) -- the point being stuff happened.

Among the stuff that happened was the formation of a large and naturally deep bay as well as a number of rivers and smaller threads of moving water of varying levels of salinity formed thanks to the glacial construct leaving its mark upon the area, and figuratively becoming the first tagger to hit the vicinity in a major way.

The Establishment of Byron Bay


Fast forward (really fast) around twenty-million-years or so, give or take a few thousand, and the aforementioned Bunjalong people arrived on the scene and named the naturally deep-water bay Cavvanba, while shortly before that or maybe after -- nobody is actually sure on that account -- the Minjangbal people settled in the Tweed Valley -- which was a green paradise resting in the shadow of the majestic Wollumbin though at the time it wasn't actually called the Tweed Valley -- and around that same time the Arakwal Bumberlin people settled in the area that would one day be known as Byron Shire after a bunch of white men turned up in wooden boats and decided that they did not like the names that were being used by the indigenous people for the area (but that is a completely different story)...

Now fast-forward really-really-fast another ten-thousand-years  or so (give or take a few hundred years either way) and pop over to the other side of the world, on the other end of the world (seriously if you look at a globe you will find that England is on the other side, and in the upper half not the lower half which is where Oz is, but I digress) and you will notice a great deal of furious action as a young and ambitious Royal Navy Lieutenant named James Cook got ready for a big journey.

You knew that he was a Lieutenant and not a Captain because of the number and size of the buttons on his blue frock coat (it wasn't until around 1795 that the Royal Navy adopted the standardized symbols of rank that included epaulettes, so the layman might easily be forgiven for not being able to tell the difference between, say, a Lieutenant and a Commander let alone a Captain, though even without the standardized rank symbols you couldn't mistake an Admiral for anything other than an Admiral).

Lieutenant Cook was frantically working with the officers under him -- who addressed him as Captain even though he was not actually a Captain by rank, because it was the invariable custom of the service to address the officer in command of a vessel as Captain no matter what their actual rank was...  So though he was a Lieutenant he also happened to be the ranking officer and in command of the ship, thus the courtesy title of Captain was pretty much a given -- to get his new ship ready for an epic journey, adventure, and expedition.

The vessel in this instance was the former civilian merchant collier Earl of Pembroke, and was originally launched in June of 1764 from the coal and whaling port of Whitby, in North Yorkshire. Having recently been bought into the service expressly to serve as the vessel for this joint expedition being undertaken by the Royal Navy and the Royal Society (whose proper and actual name was "The Royal Society of London for Improving Natural Knowledge," but was more commonly known as "The Royal Society" because let's face it, that other name was a mouthful) to seek evidence of the postulated Terra Australis Incognita or "unknown southern land" as well as to observe the 1769 transit of Venus across the Sun, which was set to take place between the 3rd and the 4th of June of that year.

Renamed HMS Endeavour, she was ship-rigged and sturdily built with a broad, flat bow, a square stern and a long box-like body with a deep hold well-suited for sailing in shallow waters and able to be safely and conveniently beached for loading and unloading of cargo and for basic repairs without requiring a dry dock, which later turned out to be a good thing, but again that is another story...

With a length of just 106 feet (32 m), and a beam (width) of only 29 feet 3 inches (8.92 m), you have to admit that this was not a lot of room for the 94-people who made up her compliment -- a count that breaks down to 71 official ship's company, 12 Royal Marines, and 11 civilians (the latter being the scientists who were absolutely necessary to the expedition) both the crew, the Marines, and the civilian scientists seemed to get along OK...  That was not always the case mind you, but it seems that they were very fortunate in that there were no significant personality conflicts to be found on board.

A Little Naval Wisdom

At that time in the history of the Royal Navy ships were still powered by sail, and armed with cannons, and carried compliments of Royal Marines to serve as security officers whenever the vessel was in port, doubling as fighting troops when it was under attack or going about the process of attacking another ship or shore installation.  

While combat with another vessel is generally thought to represent the greatest danger to the crew by most readers today, the reality was that illnesses -- and in particular a combination of "The Pox" and the scourge of the well-feared illness called scurvy (it was not known then that scurvy was caused by a lack of Vitamin C in the diet of sailors, but most progressive officers and ship's surgeons of the era recognized that there was some relationship between the diet of the crew and the appearance of that illness... 

By all accounts Lieutenant James Cook was a very progressive and intelligent officer with his own notions of how to best combat both The Pox and scurvy -- what was called The Pox at the time was really a collection of venereal diseases, most of which were not treatable, and Cook's solution to limiting the risks associated with them on that voyage -- since there was no entirely reliable prophylactic available -- was to limit as much as possible the crew's access to the shore, and thus to houses of ill-repute and the more common variety of prostitute  by restricting the men to the ship and allowing visitation by what were called "bum boats" ordering the ship's surgeon and his mates to

His Majesty's Bark the Endeavour departed Plymouth Roads in August of 1768, rounded Cape Horn and made Tahiti in time to observe the 1769 transit of Venus across the Sun and take on fresh water and supplies prior to continuing on to Australia, arriving in April of 1770, where Cook first went ashore at what is now known as Botany Bay and the fellows of The Royal Society began their incredibly successful efforts at documenting the natural sciences there as well as carefully charting out the shore and waters in that general vicinity -- though not so well that they could prevent the barky from running onto one of the previously uncharted fingers of the Great Barrier Reef (though one may safely assume that AFTER they ran into the reef it got charted).

Remember when I mentioned that it was a good thing that the ship could be beached for repairs? Yeah, well, it was a good thing indeed, because after "charting" that particular reef it was necessary to beach the Endeavour on the mainland for seven weeks to permit rudimentary repairs to her hull. But that was OK because lots of science stuff got done by TRS fellows Joseph Banks, Herman Spöring and Daniel Solander, who made their first major collections of Australian flora in the interim, and then Lieutenant Cook sighted and named Cape Byron (named for Vice Admiral The Hon. John Byron, RN and not the poet like a lot of tourists assume) as the easternmost point of land on the continent of Australia (which it is).

Cook named Cape Byron on the 15th of May, the same day that he named the Solitary Isles -- which could have been named Booby Island but he saved that honor for one of the last islands that they discovered later in the voyage, I am just saying...

Video Game Dragon's Lair?


You are probably confused by the heading above, but seriously, Cook's discovery and naming of Cape Byron indirectly lead to the discovery of the video game Dragon's Lair! Well, to MY discovery of it -- bear with me a little while longer and this will all make sense... Sort of.

After Cook nearly ran into Cape Byron and gave it its name, the Royal Society blokes charted what was thereafter named Byron Bay, along with some rivers, and noted that this would be a very nice place to put a settlement if the natives could be persuaded that doing so was a good idea... As it turned out if you point guns at natives they can be persuaded of practically anything, and Cook saw that it was good!

And so Byron Shire and the town of Byron Bay were declared, named as mentioned above, after Admiral John Byron, who was in fact the grandfather of Lord Byron -- yes, THAT Lord Byron -- and because Byron Bay was both a safe harbor (safe in the sense that the vessels of the era could safely enter and anchor inside of its protection without the risk of striking the bottom) although later when they discovered that every now and then the wind cutting across the bay could (and often did) flow in a very unsafe direction, making it a mostly-but-not-quite-always-safe-harbor, they ended up finding some other harbors up and down the coast that were a bit safer... But that did not prevent them from continuing to use Byron Bay, or in its Shire and town becoming important places for the area, as it being situated 780 miles north of Sydney, and instantly determined by The Royal Society to be a most excellent place to establish a beach resort, tourist attractions, light industry, farming, and a great place for actor and all-around dinkum Aussie Paul Hogan to settle down at, history, as they say, was made.

To make it easier to locate the nude beaches from the ocean, the town fathers of Byron Bay built a lighthouse in 1901, and shortly thereafter the first commercial brewery was established (but that is another story), I merely point that out because everyone knows about the close association between lighthouses and breweries since you cannot really have a thriving surfing or skydiving venue without them, and besides some of the best hang gliding to be found anywhere includes lighthouses and breweries, which is a proven fact considering that there is a lighthouse and brewery there and you always find half a dozen hang gliders in the vicinity.

The Discovery of Dragon's Lair


Thanks to Lieutenant Cook, fellow Joesph Banks, and HMS Endeavour Cape Byron was discovered and named, Byron Shire was established, then the village of Byron Bay became the town of Byron Bay and the very wise residents and town leaders quickly established the meat, dairy, farming, and light manufacturing industries there, as well as a number of different tourist industries and attractions...

The abundance of the bountiful crops and wondrous cheeses forced the government to establish over sixty different wine regions in Australia so that Aussies would have wine to drink while eating their Byron Bay cheese and crackers made from the most excellent wheat grown in Byron Shire, and soon the overabundance of cheese, crackers, hang gliders, parachutes, and bicycles forced the government to develop a ready market where Byron Shire and Byron Bay could sell its goods, so an area roughly 165 kilometres (103 mi) to the north of Byron Bay (because Sydney was too far away) that they ended up calling "Brisbane" as the result of a contest that was held in one of the Byron Shire pubs that involved a cow, three Irish milking maids, and a bet on how much beer you could pour into a wellie (there was more to it but I cannot remember all the details just now) but the point is that is how Brisbane got founded.

Fortunately for everyone concerned, in the 1960's a young lad was born in Byron Bay who would later go on to discover, in 1983, the video game Dragon's Lair, which was created by the famous artist Don Bluth and game designer Rick Dyer, with that now-classic arcade game Dragon's Lair being born and, if not for all of that history, you would not be reading this now! God you are so lucky I was born!

Anyway, the title of that most cheesy of epic games -- Dragon's Lair -- follows the exploits of bumbling would-be hero Dirk the Daring, who is on a quest to rescue Daphne the Princess, who is being held prisoner by the evil Dragon Singe... By the standards of the time it really wasn't so much a videogame as it was a an interactive cartoon, but there you have it!

Dragon's Lair 25th Anniversary


Now fast-forward to June 6, 2008 and we find that Dirk the Daring, hero to an entire generation of gamers, has turned 25 and should seriously consider moving out of his parents basement... Sadly the celebration of the 25th birthday of Dragon's Lair went largely unnoticed outside of gamer circles, until last month, when someone found the memo that had fallen between the desk and the wall in the game studio back in 2008 and remembered that they had actually made a new celebratory version of Dragon's Lair for the Xbox 360 via XBLA, and not only that but it somehow had Kinect support built into it before the Kinect was invented, and how cool is that?!

According to Microsoft's Play XBLA blog, the new Dragon's Lair will also be the first game on the XBLA platform to support both Kinect and controller-based inputs, a concept we here have thought should have been a given all along...

And so we come full-circle, and thanks to Lieutenant James Cook of the Royal Navy, an expedition by the Royal Society, and significant efforts on the part of Lieutenant Cook to ensure that his crew ate a diet that included a wide variety of greens and other food stuff, nobody got scurvy, everyone gets Dragon's Lair, so hey, win-win!