Showing posts with label Cape Cod Times. Show all posts
Showing posts with label Cape Cod Times. Show all posts

Sunday, February 3, 2013

. . . Agent 47

Regular readers of the gaming side of my writing will be aware that I recently completed the Unofficial Walkthrough / Guide for game play in the title Hitman: Absolution, which is the much anticipated and long overdue next game in the Hitman video game series, but is also oh so much more than just that.

I say "oh so much more" for very good reason, because when you read between the lines and if you are even just a little familiar with that game series you will be aware that Absolution is not only the 5th game in the main series, but also presents the wrapping up of basically all of the plot, story, and sub-plot elements for the previous four titles in the series, being intended to provide a measure of closure for series fans as well as serve a more practical function: providing the tabula rasa that is required when a studio is about to embark upon a new and previously un-hinted-at massive change of focus.

In a nutshell, the Hitman series began with a pair of games that revealed in violent detail the origins of the character after which the series is named -- The Hitman who is a legend in both the underground organized crime community and the world-wide law enforcement communities, being widely considered to be if not an outright myth, then very likely a catch-all character who has been given false credit for the perfectly executed actions, contracts, and hits of a dozen or more different men, with the end result being what most experts in both communities consider to be a fraudulent and undeserved reputation for a man who probably does not exist at best, or the outright theft of many of the most spectacular hits of the past decade being wrapped like a mantle of reputation by a third-rate mechanic with no right to that glory at worse.

The truth of the matter is not the middle-ground rationalization that is often the case in such creations, because the truth is that every one of the legitimate stories is just that -- and most of the widely embellished stories based upon unsubstantiated rumor are also true and factually laid at the feet of the man who was responsible: the ghost figure known far and wide as The Hitman, and more intimately by the shadowy entity that serves as the broker for his special talents, The International Contract Agency (ICA) as Agent 47, the true identity for that ghost.


The Tragedy of Agent 47

With all good stories there is often a bit of tragedy and poetic origins behind the story, that foundation often being lost in the noise of the events or, more likely, never being known or shared precisely because the man who it is about chooses not to share it.  Such is the case with Agent 47, who has no real name; the product of genetic engineering in a secret lab in eastern Europe, 47 lacks even the comfort of some certainty that somewhere, somewhen, there was a man and a woman whose love or relationship spawned him.  Obviously not, since the only thing that 47 can legitimately write on a Mother's day card is "My Mother was a Test Tube" and on a Father's Day card, "My Father was a scalpel."

Starting with that lack of biological bonding, the legend that is Agent 47 cannot even lay claim to the origins of many a fictional and historical hero, since he was not born in a dark corner of the world and then raised in an orphanage, but rather was born in a well-lit lab having been created by the selective culling of organic material from a single female who provided an egg that was initially stripped of all of its genetic details, intended to serve exclusively as the foundation of organics that is required to create a human being, but as a neutral foundation, offering that human no traits or other biological links with the donor.

All of the traits, and in particular what was considered to be the important traits, such as physical capabilities, mental acuity, a lack of moral compass, and a willingness to use violence as a tool to attain the ends that he is programed to attain -- the entire exercise in leveraging the bleeding edge of genetic science was oriented towards a single goal: create the perfect killing machine in the form of a chameleon of a man whose entire focus was the art of the hit.

All of this was accomplished by a defrocked physician and scientist named Ort-Meyer, who it should be noted, used his own genetic materials as the underlying focus for the mental portions of the design for Agent 47.  In the end, while there were literally hundreds of failed efforts, the success with Agent 47 -- who is if you have missed the point that I have been hammering home all along a clone -- was not simply a lucky stroke, nor was his ending up in the employ of the ICA, but all of it, including the rather bloody exit by which he parted company with Ort-Meyer, was the results of carefully engineered and executed plans created by Ort-Meyer.  

Oh, there were a few bumps in the road, and it is pretty clear that Ort-Meyer was not expecting his creation to systematically assassinate every one of the men who contributed to his genetics -- including Ort-Meyer -- but that is material for another article, for another time.


You now have a pretty clear grasp of who Agent 47 was at the start of his career as the ICA's star hitman and special field operator.  It goes without saying that the first almost 30 years of his life were spent in a densely packed series of special training, and his perfect record of contract assassinations for the ICA speak to the success of those efforts, but there is on additional factoid that you need to know about Agent 47: much of the underlying cause for his success as a hitman is thought to be the result of the fact that he was intentionally created with an extra (47th) chromosome.

The 47th Chromosome

If it seems that I am writing about Agent 47 as if he were an old friend, the reason for that is really because in a way that is precisely what he is.  Well, if not an old friend than by all means a lengthy acquaintance with whom a great many adventures have been shared.  In fact that is the point of this piece, because I have just embarked upon the replaying of many of those early adventures in the form of the just-released new game compilation that has been called the Hitman HD Collection (a trilogy consisting of Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money).

I will very soon be reviewing each game in the collection over at The Cape Cod Time's Game On review section, where I recently reviewed both Hitman: Absolution, and the new and related mini-game called Hitman: Sniper Challenge that was created as partly a promotional vehicle for Absolution, and those reviews have fomented the to-be-expected sense of nostalgia that one tends to reserve for events of a personal nature that while not really shared with others, still tend to have had a rather formative impact on you.

In the case of Agent 47 that impact was to instill in the gamer in me a decided respect for the stealth approach that can be used when playing shooter titles (whether they are intended to be stealth-based or not) and the result has been an interesting effect on my game play style.  It would be fair to say that the experience of playing as Agent 47 has had a lasting and interesting impact upon my general outlook and attitude when it comes to combat shooters in general, and the civilian mob/OC shooter in particular.

When a medical type speaks of the 47th Chromosome (normally humans have just 46) there is a very good chance that the conversation is about the disease known as Down's Syndrome -- largely due to the fact that the existence of that extra chromosome is thought to be the cause.  What you may not hear -- it is pretty unlikely -- is that the presence of a 47th chromosome does not necessarily always result in retardation or Down's Syndrome.  In fact there have been a very few isolated cases in which the extra chromosome actually served to enhance the human who possessed it rather than damage them.  Sadly that enhancement tended to be accompanied by some other undesirable side-effect, like the person lacking any moral sense or being inclined towards a career as a serial killer...

Of course those negatives did not prevent certain countries with strong military feelings to underwrite experimentation in the area of genetic science, with an eye towards creating super-soldiers by installing that extra chromosome.  The idea was, obviously, that they would experiment with it until they caught a breakthrough that allowed for a better understanding of how it does what it does, and how to get it to do desirable things.

Forget for the moment that to do this it was necessary to experiment on human beings, and forget for the moment that there are international treaties whose basic function is to prevent that sort of thing....  It happened anyway.  Hell, so does cloning, but nobody talks about that, do they?

It is rumored that the US has completed a long series of cloning experiments, and may be the second most knowledgeable nation when it comes to understanding how the process of cloning works.  You did note that I said "second" right?  The first would be Russia, or more accurately the former Soviet Union, who it is reliably reported had tremendous successes with developing a reliable system for cloning to the point that they could not only clone desirable organs with an eye towards transplants to extend life for individuals who were judged worthy of the great expenses involved, but the former Red State could also just as easily clone entire humans.  

It is even rumored that the ex-Soviet cloning programs uncovered interesting data about genetic memory, a subject that previously was spoken of in only the most basic and speculative of terms.  Today it seems that there is a wider acceptance that in addition to passing on trait-based data that is used as part of the blueprint for making a new human during the normal reproductive process, the mother also passes on a large amount of what is called foundation memory -- why hot is dangerous, the large collection of instinctual reactions to biological and animal threats, and a bunch of other low-level emotion-based reactionary types of information.

Basically the memory that is being passed on is not really memory as such, but skills, or perhaps more accurately reaction-based data, but also -- and this is where it gets interesting -- muscle memory.

It has long been thought that when one or both parents are gifted with expert skill in something like playing a musical instrument, any children that they have might also enjoy an easier process for the acquisition of similar skills.  While the Russians have not fully mapped out the genetic areas that are involved in this process, this exchange of mother-memory if you will, they were able to succeed in isolating and passing on the music part of it.  There is a rumor that they also have successfully mapped out some of the physical skills areas, including the sorts that are of interest to athletes who desire to compete at the Olympic level...

Can you imagine a generation of clones of Alexander Popov,  Anna Kournikova, or even Evgeny Plushenko?  I bet the Russians can...

While I am not sure that the folks over at IO were completely unaware of those programs, it does make for interesting speculation and an amusing notion that they were more than just a little aware of them.

Either way, when I get to the point of writing the game reviews for the new HD Trilogy you should consider yourself invited and encouraged not only to read them, but to play the games.  While they are not fully remastered (that is to say they have not been redone, but rather have been converted to run on the new platforms and in HD quality) they do offer you a chance to step back in time and experience these games in much the same way that we did a decade ago, and that is certainly worth the cost of admission...

I have to go now, there are contracts to be completed...

Wednesday, August 15, 2012

. . . Xbox LIVE Arcade Gamer Points, Skateboards, and the end of the Summer Doldrums

It came a little earlier this year than it has in past years, but as far as I know, nobody who is not clinically insane has complained...  I am talking about the Summer Doldrums of course -- that dry period of roughly two-and-a-half-months during which no new games are released.  I did not actually grow up calling it the Summer Doldrums - having lived in Australia for all of the formative years of my life the "Summer Doldrums" arrived in the middle of the Winter -- and we had our own name for it - the Winter Freeze.

Whether you call it the Summer Doldrums or the Winter Freeze, what it is in simple terms is a drought of no games, which forces gamers to either replay their old games or mine through the games of previous years for titles that they never had the chance to play and so are new to them even though they are old to the rest of the planet.  Personally that was how I always preferred to do it since there were, often enough, some really great games that I did not get to play.

-- The Summer Doldrums 2012 --

 This year was different.  The same period over the course of the past few years was filled with non-gaming activities, so it was not like I was actually bored, but still...  The Summer was filled with taking the kids to the beach, slowly rolling through antique shops and tag sales looking for bargains, and then there was the week we spent as Boy Scout Camp, with my Son as the Scout and my wife and I sharing the week as adult supervision.  I would not want my son to know this, but I suspect that the adults actually had more fun than the kids in many respects, as Summer Camp was a chance for us to -- for the most part -- get away from literally everything.

No Summer Camp this year -- my son needed to make up a class that he had too many tardy marks in, so it was Summer School for him and that meant no Summer Camp.  Sigh.  There is also the point that I had to work since we did not take off the week of Summer Camp for holiday but that is besides the point...  The games that I chose to fill in for the lack of new titles were as follows and in no particular order:
  • Gears of War (The original)
  • G.R.A.W. (A disappointment but more on that in a bit)
  • Assassin's Creed (Revisiting the original)
  • Mafia II (Revisting)
  • Dead Island (Revisiting)
  • Madagascar 3 (Shock!  A new game release!)
  • Toy Soldiers: Cold War (Revisited)
  • The Elder Scrolls V: Skyrim Dawnguard (Work Game - I wrote the guide)
  • Doom (Revisited)
  • Minecraft for Xbox 360 (Revisited)
  • Modern Warfare 3 (New to Me!)
  • Scrap Metal (Revisited)
  • Battlefield 3 (New to Me!)
  • Need for Speed: Shift 2 Unleashed (New to Me!)
  • Age of Booty (Revisited)
  • Call of Duty Classic (Revisited)
  • Crackdown 2 (Revisited)
  • Hasbro Family Game Night: Sorry (New to Me!)
  • Kung Fu Strike (New LIVE Arcade Title - for work)
  • Puzzle Quest (Revisited)
  • Wolfenstein 3D (New to Me!)
  • Damage Inc. Pacific Squadron WWII (New - for Work)
  • Jane's Advanced Strike Fighter (New to Me!)
  • Risen 2: Dark Waters (New release for work)
  • Zuma (LIVE Arcade Revisited)
  • Tony Hawk's Pro Skater HD (New LIVE Arcade Title for work)
  • Final Fantasy XI (MMO, Revisited, it turns out you CAN go home again)
You may have noticed that I ended up playing a LOT of different games...  Well, the ones that are marked Revisited I actually owned already so that is not such a big deal...  There are a handful of new titles for work, but hey, that is for work, it does not count...

Tom Clancy's GRAW was a major disappointment and even more so because I was really looking forward to playing it -- but it turns out that after the second mission it is so badly bugged that it is not playable -- hence the disappointment.  I think if it had not been bugged I might have spent a few weeks on that game alone -- as I like that series and genre.

Crackdown 2 was a good revisit -- and a great game though you have to pace yourself and not get too much time in at any one session because it is a tense sort of play...  The Achievements for it are really brutal too -- I have owned my copy for something like two years, and I have only unlocked 12 of the 70 Achievements!

-- The End of the Doldrums --

Yesterday was my birthday and no fewer than five new games were released -- the two most notable being Sleeping Dogs and Darksiders II, both of which will factor as important games in the first half of the new gaming season I am convinced.  A glance at the release calendar shows that from here on out things only get better, so yeah, the Doldrums ended early this year, and that is reason to be happy!

I am going to go be happy now...  If you are a gamer on Cape Cod and a regular reader of the paper's game review section and blog, NOW is the time to start emailing your review requests -- so you know, go do that?






 

Tuesday, November 9, 2010

. . . Subscription Fees

In the past 24 hours I have received -- at last count -- 43 email messages from readers who are concerned with the new pay-access plan that is now in place at the Cape Cod Times. I understand the concern that this is causing, but it is not as bad as it may seem.

First, it is not completely restricted to pay-for-access -- there are actually three levels of access:

(1) Unregistered Access -- visitors who have not registered an account at the paper are allowed to access up to 3 articles a month for free, based upon the computer that they access the paper from. So if you access the paper's site from your work system, you get three articles, and then if you access it from home, you have three more.

(2) Registered Access -- Visitors who have registered an account at the paper's site have access to 10 articles every month. Registering for an account is free, but requires you to provide a valid, working email account from which you can verify the registration.

(3) Subscriber Access -- Visitors who have registered a free account and then chosen to subscribe (pay) have unrestricted access to the online version of the paper each month.

That basically sums up the situation. The subscription service only applies to the newspaper content on the site -- the articles and content that are from the print version of the paper -- and not the regular online content, like the Blogs, and the chat section.

It may feel like this is a hassle, but the reality is simply that charging for access to the content on the site is a necessary evil -- in this economy there are more people accessing the online version of the newspaper than there are people who subscribe to the print version, that is a reality. The Cape Cod Times resisted moving to a pay-for-access format for a long time -- much longer than most papers in our region.

On the flip-side of the coin is the fact that a paid subscription base also means that they will be able to expand the content that is published in the online version to be more in parity to the print version, so in that respect, this is a good thing.

Change is often a disturbing element of life, and like a lot of people, I am not a big fan of abrupt change -- and this move felt to me like it was abrupt despite the fact that I knew it was coming a month ago. Still, I am hoping that it turns out to be a good thing! Anything that improves the economic health of the paper is a good thing in my eyes, and honestly, I can see the day coming when most newspapers are not newspapers, but websites.

With the increasing popularity of digital electronic publishing, hand-held book and newspaper readers, and the inevitable expansion and refinement of that technology, it really is only a matter of time before the printed newspaper disappears from the American landscape. I will be sad to see that day come, and I do believe that this change is the first harbinger of that change, but as a wise man once said, you cannot stop progress.

Friday, July 2, 2010

. . . Modular PC Upgrading -- Introduction

Modular PC Upgrade Series Part 1
(from the Cape Cod Times Digital Grind Column)

A Brief Foreword on this Series

This post is part of a multi-part series on the subject of Modular PC Ownership.

The system of Modular PC Ownership espoused in this series follows a green conservation approach to technology that is intended to reduce your individual carbon footprint, save you money, improve your computing satisfaction, and increase the value in many respects that you receive from your personal computer. Each posting on this blog has been created to support and enhance a related column published in the newspaper.

Today's posting begins the blog-based complimentary support for the series that will appear in the Cape Cod Times Digital Grind Column.

- - - - - - - - - - - - - - - - - - - - - - - - -

Table of Contents

Part 1: Speaking of MPCU -- Introduction
01: Preface
02: Introduction
03: The Economics of Modular Upgrading
04: Introduction Conclusion

Part 2: Speaking of MPCU - Keyboards
05: Introduction
06: Connectivity Options
07: Keyboards Conclusion

Part 3: Speaking of MPCU - Controllers & Sound
08: Introduction
09: Controllers
10: PC Sound
11: Controllers & Sound Conclusions

Part 4: Speaking of MPCU - Computer Cases
12: Introduction
13: What a Case Should Do
14: How to Begin Building your Foundation

Part 5: Speaking of MPCU - Power Supply Units (PSU's)
15: Introduction
16: Selecting a Power Supply
17: Quality vs. Cost

- - - - - - - - - - - - - - - - - - - - - - - - -

Introduction

01. Preface

This article is intended to compliment the PC Upgrade Series that is running now in rotation on my column, Digital Grind, in the Cape Cod Times. You have been provided this link in addition to the information in my reply to your email in order to supplement the information published in the paper. As always, if you have questions -- or there is information that you need that has not been addressed either in the column or these complimentary postings -- please feel invited to email me. Send your email to chris@boots-faubert.com with the topic indicating that your mail is about the Upgrade Series.


02. Introduction

Part I of the Modular PC Upgrade Series appeared in the 13 April 2010 edition of the Cape Cod Times, in the Business and Technology Section, as a regular part of the Digital Grind Column. With the publication of the first piece in the series, I will be rotating each new piece with the regular columns to add some variety to the column, which will allow the series to run through the Summer and into the Fall, when most people start to think about upgrading or replacing their PC, so regular readers should be very well equipped to tackle that issue when the time comes!

This series is a multi-part examination of the practice of adopting a "modular approach" to upgrading your personal computer. What does that mean? Sit back and relax and I will try to explain that in simple and easy to understand terms, because as complex as the personal computer can be, this part of the equation is actually pretty simple!

The upgrade path for most PC owners usually consists of replacement of a peripheral -- a new monitor, the addition of an external storage device, or adding RAM or a hard drive internally. Generally speaking, upgrades of this sort are made when the PC user is seeking to lengthen the usable lifespan of their computer, and are often the last step in the life of a personal computer before it is replaced.

With the troubled economy today, a much larger percentage of PC owners are choosing to "make do" with what they have, or look for ways to lengthen the useful lifespan of their computer by adding capacity, or new components. Generally this is a temporary approach, as they have the intention of replacing the computer eventually, with a new computer.

Roughly 70% of PC owners (7 out of every 10) choose this approach, and when the speed or performance level of their present PC finally reaches the point at which they are no longer willing to tolerate its performance, end up fully replacing it. The average cost for a new general use computer, when it is not bought on sale, runs between $700 and $2000 depending upon the various options they choose. For a dedicated Gaming PC that top end can easily surpass $3,000.

Conversely, 3 out of every 10 owners take a different approach to their PC -- what is called the "Modular Upgrade Path." Rather than completely replace their computer every year or two, they simply upgrade the parts that are causing them problems, either installing -- or paying an expert to install -- these components, and in so doing not only increase the effective use and lifespan of their computer, but save a lot of money in the process.

A modular approach to PC ownership has many benefits, including:
  • Better control of the quality of the components;
  • Doubling the average lifespan for a PC; and
  • Saving as much as 60% of the cost of a new PC
I want to underscore that last bullet-point: adopting a modular approach to PC ownership can save you as much as 60% of the cost of a new PC without sacrificing anything! In fact, by hand-selecting the components that go into your PC, you not only save money, but end up with a better PC in the process!


03. The Economics of Modular Upgrading

A new name-brand PC is built by the manufacturer in a fixed and standard pattern. Once the type of CPU and motherboard are chosen, the maker then either purchases a mass-produced case or, more often, has their in-house engineers design the case for the new model, often for the purposes of making it distinct in its appearance, and to appeal to the potential customer. Case design is actually something of a science in the PC industry -- a subject that we will examine in-depth later in this series -- but for now, the important thing to understand is that what goes inside that new model of PC may not get there, or be, what you think it is.

Once the external appearance of the computer is finalized, the name-brand computer company uses an open-bid process to find the manufacturers for the components that will go inside the computer. As a general rule they work with a set list of companies, or a consortium, so who ends up being chosen and how they end up being chosen may not completely conform to the whole open-bid process, but either way, the lowest bidder ends up making the parts.

That usually surprises most PC owners, because there is an assumption that since the brand name is stamped on the outside, what is inside is also made by that company, but this is rarely the case. In reality the company whose name is on the outside of the case only assembles the PC, they don't manufacture it.

Almost every component inside the case, from the motherboard to the power supply, are purchased based on the lowest bid, which means whatever component manufacturer bid the lowest is who ends up winning the contract. In the real world that is not always a good thing, but in the computer world, it is the normal approach to controlling the costs -- and therefore the profits -- associated with a new PC.

To make this easier to understand, let's use a hypothetical example... Let's say that you want to purchase a new computer, and you like the computers made by the Really Big Computer Company (RBC) because they have been around a long time, they have a reputation for making good computers, and you have even owned one of their computers in the past, and liked it. You use them at work, and think highly of them because they have really great advertising campaigns that use famous actors, and besides, they are a standard in the PC industry!

The model you are thinking about buying is their Supergreat PC XL, and it comes with 2GB of RAM, a 3.0GHz dual-core CPU made by Intel, and has a 1TB hard drive in it. It comes with a DVD/RW optical drive, a keyboard, mouse, and set of speakers. It has USB 2.0 ports on it, and an external eSATA port in the back. The slimline case is very nifty looking, and it seems to have plenty of available slots for expanding it later if you want to add something like a BluRay drive or an extra video card. It has built-in video, built-in sound, and a built-in Ethernet port, so it fully meets all of your needs.

The cost of the Supergreat PC XL is just $999.00 after the rebate, if you buy it from the RBC website. If you buy it in a bricks-and-mortar store, you would end up paying $1,299 for it, but then you would have a local warranty and you could get it the same day. Either way you choose to buy it, the system comes with a 90 day complete warranty, and some of the parts are covered for longer -- and besides, RBC is a reliable company, so why worry about that?

There are different options you could choose, but you go with the standard ones, because a larger hard drive or a BluRay player would significantly increase the cost of the system. It comes with Windows 7, but for an extra $50 you can downgrade that to Windows XP if you like -- but you go with Windows 7 because it is newer and, really, makes more sense. The computer is plenty fast enough to run it, and it has 2GB of RAM, which should be plenty, right?

After shipping and taxes, your order off of the RBC website totals just over $1,100 which is almost $200 less than you would have spent if you bought it at a local store, so hey, you saved some bucks! That is always something to be happy about!

Your younger brother Tim wants a new computer, and you tell him all about your new one and perhaps show it to him, demonstrating all of the cool things that it can do. It is fast, it is cool looking, and you like it! Tim likes it too, but he is a bit more tech-savvy when it comes to computers than you are, and he decides that rather than buy one like yours, he will build it himself.

You might scoff at the notion. You have heard that it can cost a lot to do that, and besides you will never end up with the same computer in the end, you explain to Tim. Yours was made by RBC - they practically invented the computer!

  • Tim's Computer

As he sets out to build his new PC, Tim sets a budget of $1,100 or about what you spent. He wants to get a comparable computer to what you have, because he likes the speed and abilities he saw, but since he is into gaming, he wants a bit more expansion capacity and needs a higher level of system cooling than you do.

After carefully evaluating the market, Tim decides to buy the following:
  • Coolermaster CM 690 Case (Newegg.com $69.99)
  • Coolermaster Silent Pro M 600Watt Power Supply (case-mod.com $86.99)
  • Thermaltake Frio CPU Cooling System (Thermaltake $59.99)
  • Intel Core i5-650 3.2 GHz Dual-Core CPU (Newegg $179.99)
  • ASRock P55 Motherboard (Newegg $134.99)
  • 4GB Kingston DDR3 Memory Kit (Newegg $111.99)
  • 2TB SATA 3.0GB Hitachi Hard Drive (Newegg $129.99)
  • Plextor 24x CDRW/DVDRW w/Lightscribe (Newegg $39.99)
  • GEForce 9800 GT 1GB Video Card (Newegg $109.99)
  • Logitech 920 illuminated keyboard (Newegg $59.99)
  • Logitech MX18 Gaming Mouse (Newegg $42.99)
  • Creative Inspire T3130 Speaker System (Newegg $49.99)
Total cost $1,039 after shipping $1,094.95

Like you, your brother Tim used his old monitor. Unlike you the system that Tim ended up with is slightly better than yours -- the main differences are:
  • Twice as much memory
  • Twice as much hard drive storage capacity
  • 4x the video RAM
  • A slightly faster CPU
  • Better keyboard
  • Better mouse
  • Better speakers
The one drawback is that Tim had to purchase a copy of Windows 7 because it did not come with his computer, and his old system runs Vista.

  • Quality is never an Accident

Above you note the obvious differences in the two systems. You might be thinking that since Tim spent nearly as much as you did, even if he got twice as much RAM and Hard Drive, and a slightly faster CPU as well as better video card, he still had to buy the OS so you came out ahead, right? Well, no. Not so much...

A few months down the road, both of your systems got nailed by the same virus and you both are forced to re-install the OS and apps! Tim has his set of installation discs because he bought his copy of Windows 7. You don't -- your PC came with the OS installed but no discs -- in order to get a set of discs you have to pay an extra $99.99 to RBC. You go ahead and pay that in order to get a set of discs, but you have to wait while they send them to you, whereas Tim was able to get his system back up in less than a day...

A few weeks later a new game, World of Warfighting Monkey Goats, was released, and it is a game that both you and Tim really like. According to the specifications, both of your systems are capable of running it, and in fact Tim installs the game on his PC and is playing, while you are having a small problem.

It seems that World of Warfighting Monkey Goats has a minimum requirement of 512MB of dedicated video RAM. Tim's system has 1GB so he is all set, but your system has a built-in video card that actually borrows its memory from the system RAM. It was set at 256MB but you go ahead and increase it to 512MB so that the game will run, but when you try to run the game, it will not run now for a different reason!

After carefully reading the error message, you realize that the minimum system RAM requirements for the game is 2GB -- well that is okay! You have 2GB! Ah, but you don't, because you "borrowed" 512MB of the system RAM for the video card, which means you only actually have 1.5GB of RAM available. The OS used almost 1 full GB itself, so that half a gig that is left over is simply not adequate for the game to run...

You have to make a choice -- upgrade the memory, or add a new video card with its own RAM. That means spending more money on your PC!

You decide to add RAM to the system, so you go to Best Buy and purchase 2 GB of DDR3 RAM. You call Tim to come over and add the RAM to your system for you, but when he opens the case up, you discover that all of the RAM slots are already filled! Instead of using 2 1GB memory sticks in your computer, the manufacturer used 4 512MB sticks, filling up all 4 memory slots, because those cost the manufacturer less than the 1GB sticks would have.

Okay, you shrug. Pull two of the 512MB sticks and put in the two 1GB sticks -- that should give you 3GB of RAM, more than enough to run the game! Tim does as you ask, but when you turn your computer on, you get an error and it will not boot. It turns you that you cannot mix memory sizes! All the chips have to be the same size!

Frustrated, you go back to the store and purchase two more 1GB memory sticks, return home, and Tim installs them for you. You boot the system and it runs fine - no errors! Excellent! Of course you now have 2GB of memory in your hand that you paid for when you bought the PC, and that you cannot use anymore. You throw them into your desk drawer and decide to just forget about them.

You can now load the game, and you do, but when you run it, it is painfully slow and frustrating to play because of that. You cannot figure it out! Why does the game run and look great on Tim's PC but looks horrible and runs slow on YOURS?!

After a few days of frustrating web surfing, you discover that the reason that it runs so poorly on your system is because of the built-in video card in your PC. The version of the card is similar to the one Tim bought, but it is an older chipset, and does not have as robust a GPU or processor. In addition to that, the lack of dedicated RAM is also slowing the video down because it has to access the system RAM instead of using its own dedicated RAM.

You have already spent almost $250.00 on RAM, now you need to buy a video card!

Based on Tim's happiness with the card he has, you buy one of those from Newegg for 109.99 and he installs it in your PC. You run the game and it is as good as Tim's PC! Excellent! You are very happy. But then you think about something...

You originally paid $1,100 for your PC, but after the upgrades that you had to pay for, the adjusted cost for the system is now $1,459.99! That is more than Tim paid for his system even with the cost of the OS! And Tim did not have to pay an extra $99 to get the OS discs -- oh! You forgot to add that to the cost! That makes your system cost $1,558.99! Wow, that turned out to be an expensive computer!

Now fast-forward two years, and two generations of CPU. Both your PC's are now a little too slow to run the current games and software, so it is time upgrade. Tim ends up spending $300 on a new motherboard and CPU he bought as a package deal, with 4GB of RAM, and you both replaced your video cards the year before so you don't factor that cost.

But when you go to check out the package deal that Tim bought, you discover that your computer uses a special motherboard that is not the standard size, and worse, a standard sized motherboard will not fit in your case! Even if it would fit, the plugs for the power supply in your case are not the standard type, so you would need a new power supply.

You start to think that maybe you should just buy a whole new computer -- that would have to be cheaper... Right?

This is why a modular approach to PC ownership can be beneficial. This doesn't matter as much if all that you use your PC for is surfing the web and word processing, but when you start using games or programs that are resource dependent it becomes a real issue.


04. Introduction Conclusion

In the example above I highlight the most common issues associated with the two approaches. In the long run, Tim ends up saving money, not because he spent less, but because he got more for the money he spent. When it comes time to replace the components you are left with no choice but to buy a new system, or build one, where Tim already has the infrastructure in place to simply upgrade the components that need to be upgraded, without having to spend money to replace the bits that do not.

When you choose the modular approach over the packaged approach, it is often smarter to spend a little more on the various parts in order to obtain better options and features. For instance a standard mid-tower case can be had, off the shelf, for as little as $49.99 at any large computer store. That case will have a power supply, and it will accept the standard hardware. It will serve your basic computing needs, but it is constructed of sheet metal and plastic, and has an inexpensive power supply in it that usually maxes out at around 450 watts.

If you were instead to purchase a better case, from a company like Thermaltake or Coolermaster, you end up spending more money, but you get more for that money. The cheap case comes with one cooling fan, whereas the better cases from those two makers come with three to five fans, and have slots available to add additional fans if you need to.

These cases do not come with power supplies -- you purchase those separately. Instead of a cheap 450w PSU, you pay a bit more and you get a much higher quality 700w PSU that has an actual warranty and is expected to last 5 or more years without needing to be replaced. The same is not true about the cheaper PSU's that come with the standard cases. Those have no warranty associated with them, and are not expected to last much longer than the 2 year average lifespan of a computer.

By spending a little more, you end up saving money, because when it comes time to replace your motherboard and CPU, you only have to replace those and not the case and PSU! The same basic logic and economics apply to the other components in your computer, and selecting the components yourself allows you to control the quality and performance level of each.

As this series continues, we are going to examine the different components that go into the modern PC, and explore options and choices, in order to build a high-quality PC. While we are going to follow a budget, and in the end we may spend almost as much as it would cost to purchase a packaged PC from a name brand manufacturer, like Tim in the story above, we will end up getting a lot more value for each dollar that we spend than we would buying a package deal.

As each part in the series comes out I will be adding a post here to discuss the various options in some detail, so check back here regularly to follow along with the series. If you are contemplating building a new PC, or upgrading your existing one, I hope that you will consider a modular approach, because economically it makes a lot more sense.


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CM Boots-Faubert is a freelance writer, author, and columnist. He writes the Digital Grind Column for the Cape Cod Times, and the Game On: Cape Cod Gaming Blog at the paper. He writes extensively on video games and gaming, both as a freelance journalist and as a walkthrough writer, reviewer, and previewer. His books include the soon to be published title Games Journalism 101, that discusses how to establish a career writing on video games, and his title in the Hand's On Series, Hand's On: Home Networking which is a complete guide targeted at the average PC user on how to design and build a home computer Ethernet network.

Sunday, November 1, 2009

. . . Ideas for My Column

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G'day!

This weekend my email inbox contained the usual stuff - ads for little blue pills, offers from Taiwan, Hong Kong, Africa and Holland to let me help some honest criminals move money out of the country for a variety of plausible reasons - assuming that (A) I am larceny hearted, and (B) I am so stupid as to believe that they "found" my email address because they were looking for an honest person to help them rip off... Well you see where I am going with that, right? Unless there really is a list of honest people and their email addresses online - and I consider myself a mostly honest person really - I always have to pass.

Suggestions for Digital Grind

Among the mail there were about a dozen nice letters from folks with ideas for my column - and I want to say right now that I think that it is cool that you all like Digital Grind enough to actually send me suggestions.

I always reply to these email suggestions with a polite thank you, but for the most part I cannot use the suggestions that I receive - not that I am saying do not send them in! No, the problem is not you, it is the reality of the newspaper industry...

I only get around 1,400 words every other week to use - sometimes I get more, sometimes I get less - it all depends on how much space is available and of course, the news cycle for that week. I mention this to illustrate that I do not even have enough space to write about everything I want to write about - so while your suggestions are both welcome and appreciated, I hope you will all understand that unless it is a breaking topic or has significant local relevance, the chances are not good.

Video Game / MMO Requests

Another sort of suggestion that I get a lot is invitations to play video games...

I really do appreciate these invites - and there is a very good chance that I will take you up on the friending offer and invite to a game - but there are a few things you should know.

At the moment I only have the following platforms:

(1) PC
(2) XBox 360
(3) Nintendo Wii

And I am only active on the following MMO's:

(1) FFXI
(2) EQ2
(3) SWG

So keep that in mind when you are looking for a game partner d'accord?

Note - I do not play WoW - I will not play WoW - even if it was free.

A New Blog is in the Works

The folks at the paper are in the process of setting up a new blog for me to write - a Video Game News and Reviews based blog, that will be hosted at the paper's site and linked to from the section I write for.

The idea is to expand the paper's coverage of things like gaming and the game industry, and as there are significant space limits in the paper, a blog is the natural choice!

I have to say I am actually excited about this. The first time the subject was raised I had given an instant "not interested" as my answer because, and I blush to admit this, I know what my track record is with blogging! I am good about making entries for a while and then - poof - I disappear. Well, I am going to try really hard to not let that happen this time.

Halloween

I hope that you all had a really great holiday and got loads of loot (candy). I still cannot believe that Summer is over - where did it go??

Ciao!

CMBF