Showing posts with label CES. Show all posts
Showing posts with label CES. Show all posts

Friday, January 4, 2013

. . . Judging Games Journos Harshly?

This morning I received an email from one of my mates who asked me if I planned on covering PAX East this year, and if so would I mind sharing a hotel room with them?  Their idea was that this is a win-win situation because that way it would only cost half as much, and besides they pointed out, we have not really seen each other or hung out since E3 last June, and wouldn't it be cool to be able to hang out and do things after the show each day, or rather after filing copy after the show each evening?

I ended up firing up Skype and giving them a call to discuss that idea because this sort of thing requires lots of argument and posturing, naturally.  Ignoring for the moment that Boston in the winter is really nothing at all like LA in the summer, which is to say there is not really all that much to do after the sun goes down, pointing that out served no true purpose other than for him to vow "That's OK we will find things to do!"

As we discussed what those things might be, the conversation naturally turned to the events at last year's E3 and what stood out in our minds.  One of the things that easily stood out was the huge (strike that, replace it with "Incredibly Huge") percentage of people in attendance who were ostensibly news media or at least media of some sort, with the word "Press" being used creatively...

What were we talking about?

They used to call it "New Media" but these days there is really nothing dirty in the title of Blogger...  I know more than a few writers who blog for a living -- who are paid to write what amounts to gaming blogs, game review and preview blogs, and feature articles that appear as blog posts.  They are legitimate games journos and they earn their wages by doing the same basic work that they might otherwise do for a print or a traditional gaming website.  The point is that clearly that part of the "New Media" crowd not only have earned their chops, but belong at events like E3.  They are not the problem because they are, save for that one minor distinction in their actual job titles, legitimate working press.

The thing is you could really and easily tell the difference between the "bloggers" and the working press.  And yes, I mean that in a disparaging way.  There were plenty of examples for this and I am happy to share a representative sampling with you in order to put this all into a more rational perspective for you.

Perhaps the least offensive tactic that we experienced from this group took the form of what amounts to a sort of bull-in-a-china-shop approach to brute-force breaking the queue for gaining access to the private and semi-private game briefings that exist, for the most part, for working press to obtain the sort of information and often hands-on experience with upcoming titles long before a playable demo is available to the public...

While we were standing at the Square Enix check-in desk for Hitman: Absolution a large sweating and smelly person wearing a green cred holder and a T-Shirt that they clearly obtained at E3 the day before (which meant that they were theoretically press but I should probably explain that and the matter of the T-Shirt so please bear with me for a moment OK? I want to finish explaining this first observed event...

So we are patiently standing in the queue when up charges this bloke who, well, smelled. I mean he had a stink on him that suggested that he had not bathed for days... Dressed in a ratty pair of camouflage cargo pants and wearing a T-Shirt for one of the games that was being demo'd at E3, he broke the queue as if it did not exist and there were not more than a dozen polite, patient, legitimate games journos forming it, all of whom had previously arranged appointments and who were simply in the queue to check in and let the hostess know that they were present for their appointment to be given the semi-private press briefing for what was thought to be a serious contender for GotY -- Hitman: Absolution.



Now granted, E3 last year was not the first E3 that Absolution had been featured at - and it was a pretty safe bet that in addition to having seen the demo at 2011's E3 the bulk of the journos in the queue had very likely experienced briefings at one of the PAX's or another event, or one of the private PR briefings, as based on the conversations that we were having while patiently waiting in the queue we had all more than indulged in the copies of the Hitman: Sniper Challenge for which Square had sent us all codes that past April, well before the general public had the opportunity to obtain them as part of the unique pre-order bonuses that Square had set up.

None of that was the real point here -- the real point was that we had all politely and relatively quietly queued up to check in as we were all games journos, not barbarians or game store clerks -- I say relatively because really with all of the ambient noises, explosions, bleeps, blurps, bangs, and other sound effects from the demo stations for other games nearby, we kinda sorta had to talk loudly in order to hear each other...

Despite that we were all putting in lots of effort to be polite, so this bloke basically pushing his way past all of us to walk directly up to the counter as if, well, though he was clearly oblivious to it, there was a lot of veiled "stink-eye" being sent his way from the people in the queue he had just broken; but as I say he was oblivious.

The hostess on our side of the counter was in the process of verifying information from the  journo who was having their turn at the counter -- when this bloke basically pushes the guy at the counter out of his way and tells the hostess that he needs her to fit him in.

"I tried to make an appointment last week but nobody at your company could be bothered to reply to my email!" he accused.

It was a cheap and empty claim, and it was clear to everybody present that he probably had never sent a single email to the contacts at Square about a demo appointment; to her credit the young lady at the counter who was our hostess for that shift bent over backwards to be polite, to be helpful, and to accommodate his unreasonable demands.  In short she managed to find him a seat in one of the upcoming demo's (though not a seat for the semi-private briefing to which we, having actually taken the time and effort to make appointments weeks ago and in advance of the show opening were thereto able to partake of.

The attitude and the sense of entitlement that this bloke projected combined with the comments that he made and the way that he held out the Media badge almost as if it were by itself his license to be an asshat, clearly suggested that he really believed his possession of that badge granted him privileges and justified his total asshatness.

The amusing bit - at least from my PoV - was the smug look on his face when he walked away from the counter with the little sticker on his badge holder that they put on to admit you to the theater that was constructed on the far side of the exhibit space.  Clearly he believed that he had put one over, that he had scored...  The irony is that the lines for that public presentation moved pretty fast and he probably would have gotten in after a minimal wait anyway if he had simply gone and stood in the line.  But that was all that the sticker he "scored" allowed him to do - he seemed completely unaware that there was another layer of access being granted right in front of him.  Well, you know what they say about karma... 

E3 Credentials

When you obtain your credentials at E3 they are not considered complete or acceptable to security unless they are inserted into the properly color-coded credentials holder-- and in this case that translated to a plastic sleeve along the bottom of which was a green stripe that, when your ID was inserted into it, caused the word "MEDIA" to be highlighted in green.

In addition to the all-important word "MEDIA" in the center of the bottom of the ID and the even more critical Green Stripe on the badge holder (which was meant to be hung around your neck via the advertising focused strap that supported the aforementioned pair of objects plus the cardboard insert of a cartoonish game character which was itself an advertising bit -- the ID also contained your name, the outlet you were on assignment for, a special watermark that was revealed by the special lights that security had plus a hologram and barcode, and an ID number. There might have been other security features built into these ID's -- the point to all that was to prevent them from being copied -- which to be frank I would not be all that surprised to see attempted.

In an informal survey -- basically we decided to look at and read the ID's we saw that had green stripes like ours mostly due to curiosity and as a result of speculative conversations that took place in the media lounge on day 1 as we were eating lunch -- we noticed that only roughly one out of every ten ID's we looked at was from a traditional games publication (and when we say that we mean a recognized game-focused website or a print publication).

Only roughly one out of every one-hundred ID's (if that) we noted were from newspapers or magazines, and even fewer were from over-the-air or satellite broadcast outlets (though there were TONS of ID's around the necks of people either carrying camcorders or carrying the wireless mic for a camcorder), and closer examination (we jotted down the names on the creds to Google them later) via Google revealed that the vast majority of these broadcast journalists were in fact shooting video either for their VLog or their Blog.

Interestingly only one of the Blogs actually hosted their own video as far as we could tell. We actually checked 34 different sites and all but one were posting their video to YouTube and then embedding it on their Blog/Vlog/Site.

Before you point your finger accusingly and declare that I am slamming Bloggers or being an elitist fraternity scumbag, the thing is not only did the "New Media" types outnumber us something like 100-to-1 the worse behavior that we witnessed at E3 was perpetrated by these New Media types...


This webcomic created by Whiteheart (@ChristopherPac) and superskullz (@superskullz1) was intended to illustrate the reaction of the stereotypical "fanboy" at E3 2012 and, taken by itself, is a rather amusing perspective along those lines...  Unfortunately the image above could easily and accurately be used to represent the bulk of the members of what is still being called "New Media" who were present at the event armed with legitimate press credentials.

Some of the examples of bad behavior that we witnessed -- witnessed mind you, actually saw and heard with our own eyes and ears -- include  the following few brief examples (but we saw many variations of the same):

While we were standing at the Media check-in desk for Ubisoft to check in for our appointment for Far Cry 3 a pair of Bloggers ignored the line of about a dozen people who also sported Media ID and were there to check in for their appointments, stepped up to the desk, interrupted the nice young lady who was checking us in, and loudly demanded swag.

"What do ya got?  Ya got T-Shirts?  Ya got anything good?  What Swag ya got?" they demanded.

They Call it Swag

While the chances of you not knowing what they meant by the word "Swag" are slim-to-none, on the off-chance that you really do not know what that means, here is a detailed definition along with a list of the different items of Swag that were literally handed out to every person who attended a demo for the related game at E3.  Note though that while there was all this free stuff -- or Swag -- there were also formal rules about who could actually obtain it and why.

The point to giving the Swag away was not to hand out game-related (and invariably game-branded) objects, toys, clothing, and even the games themselves, rather it was, specifically, intended to be a sort of reward for the people who were there to do business, whether that meant learning about the games because you were in the business of selling them (like the hundreds of GameStop, EB, and Walmart Managers who were at E3) or because you worked for a media outlet whose function it is to share with the readers as much information as you can manage about these new and upcoming games, like Jack said to Hurley, there is a method to this madness.

The unwritten rules are very simple: at each booth there was Swag, whether that was T-Shirts or a cool metal lunchbox, a CD/DVD, or whatever, the rule was simple in that you only received the item(s) after you sat through the demo and Q&A because the whole point here was to offer a not-so-subtle form of encouragement to at least ensure that you remembered their title if not wrote about it.  

So having these people simply walk up and demand that they be given Swag -- and worse, demand that the hosts read off the different Swag item(s) as if it were a menu that it was their right to do so...  Well, you should be able to easily see how that is not only rude and a faux pas but it is also contrary to the whole point of the stuff!

Now factor in the idea that most legitimate (that is to say traditional outlets) have rules about Swag at events like E3 that limit your ability to accept it from the hosts, usually based on a small number of hard and fast rules that relate to the value of the items being offered and whether or not there is an implied exchange of value-for-value (in other words, a sense that the writer is now obligated to not only write about the game but be kind to it).  There is also the matter of appropriateness -- does the Swag you are being offered help your ability to cover the game?  Does it offer you resources or information you will find useful -- or is it a straight-up bribe?

At CES a few years ago there was a PR that organized a private after-party for one of the Chinese game peripheral manufacturers who -- I kid you not -- handed out boxed bottles of 25-year-old Scotch with their business card taped to the box as their "gift" to us.  We cannot accept that sort of thing, and yet I saw a lot of writers walking out of that suite with a box under their arm...

In the bad old days before the games journalism community began to develop and embrace the voluntary system of ethics that now pretty much dominates it, the PR's and some games studios were seen -- upon occasion -- to go way overboard when it came to their attempts at influencing the games journo communities.  I am not just talking about the all-expenses paid junkets to Hawaii, Southern California, and Baja in the middle of the winter, though those happened...  There was even a junket to France (but it was spring-almost-summer and not mid-winter for that one)...

Examples of this overboard approach go beyond trips -- the funny thing is that a lot of the old-timers thought of those junkets (and the "gifts") as one of the perks of the job!  You never see that sort of thing happening openly today -- most editors will not just sack a writer for accepting that sort of thing but will spread the word among their peers about it. 

You might think that this being the case it would pretty much put an end to efforts on the part of certain types of PR and studio to try that sort of thing, but if you thought that you would be mistaken.  While the overt stuff like the junkets rarely ever happen anymore, one thing that is still pretty common is the staged and calculated "gifts" that you see being handed out in what are called "Goody Bags" today -- handed out mostly at private invitation-only demo events and by specific studios,  each bag has been filled with identical contents but those contents are often still quite a stretch when it comes to "legitimate" PR materials.

There are some legendary stories though...


The Infamous Gulfstream IV Junket
There is a story - many journos consider it to be a legend and doubt that it ever happened at all - but a journo who swears that they were one of the lucky dozen to make the trip claims it is absolutely true --  anyway there is a story about a particular press trip that was laid on by a major game studio that involved flying a dozen games journos from the east coast out to the California home of the studio for a luxurious weekend game demo and briefing that started with a meal on board a luxury business jet and concluded two days later with Goody Bags that included brand new top-of-the-line notebook computers pre-loaded with the press kit and a review copy of the game on them.

The Gulfstream IV in addition to comfortably seating over a dozen passengers in considerable comfort also maintains sufficient space and facilities for cabin service for dinner and drinks, which that flight included.  The word is it beats the pants off of flying commercial even if you are flying commercial in First Class...
We will not name the studio or the game, but this event was pretty notorious and it will not take you much digging via Google to learn the identity -- but back at the turn of the century a studio had their PR's set up a special, invitation-only demo event for which the games journos were invited to visit the studio in California -- the journos who were east of the Mississippi River were invited to appear at the General Aviation Terminal at New York's John F. Kennedy International Airport, where eleven games journos were invited to board a Gulfstream IV business jet for a quick trip to Los Angeles International Airport on a Friday afternoon.

The story is that there was a dinner service on that infamous flight that included an assortment of appetizers and the choice of Coquilles St.-Jacques or a whole lobster as the “Surf” component, and for the “Turf” component the journos were served Sirloin Strip Steaks. Desert was something called Berry Pandowdy, and the hand-printed menus that were provided to each diner on the flight listed in beautiful calligraphy on parchment an offering of “incidentals” that included Kona Coffee, brandy, cognac, and cigars(?!). 



Back at E3

While we were inside the booth area for an MMO later in the day, being given the basic introduction by our host who had provided us with refreshments from their open bar and snack counter (they, like most of the booths offering food, had trays full of sandwich wraps which I am pretty sure were bought from the company that does all the catering for the LACC - we did not actually eat any of the food mind you, but if we had been covering the event on a strict budget...  And we did not have a mixed drink from their bartender, though they assured us that he could make us any cocktail we desired -- they had top shelf booze on that bar -- what we had was bottled water because we were there to work, not drink or eat.

While we were being given the intro our host handed us each a leather-bound book of blank pages -- it was basically a diary-like book but the leather binding was hand-tooled with the logo of the game on the front and an iconic image on the back of a scene from the game and some of the characters.  It was a classy piece of swag, and while it was not something I would necessarily use I did end up giving it to my daughter, and she really likes it a lot.  But that is not the point I am making...

The point I am making is that while we were getting the intro and sipping our water, several different New Media types showed up -- without appointments -- waved their Media creds and demanded that they be given the demo.  Once inside they helped themselves to sandwiches (and when I say "helped themselves" I mean took three or four of them off of the tray, wrapped them in napkins then put them into cups and then put the cups in their bags.  THEN they took a sandwich to actually eat, and had the bartender make them cocktails.

I distinctly recall one of them ordering a Courvoisier-and-Coke while I think the other two asked for a Jack-and-Coke and a Vodka Tonic. OK, call me a snob, but judging by the look on the bartender's face, he too thought that the idea of adding Coke to Courvoisier was a travesty, and at a minimum, a faux pas.

Courvoisier was officially established by French distiller Felix Courvoisier in 1835, and the unverifiable rumor is that the cognac he created was a favorite of Napoleon (there is no hard proof of that), but the underlying issues here are not that it may have been one of Napoleon's fav's but rather that it is generally accepted to be a prestige class of cognac and therefore is not – by any stretch of the imagination – a cheap or low-quality cognac; mixing it with anything else let alone Coca Cola is about on par with having a bartender fix you a Mimosa using a bottle of the 1997 Salon Blanc de Blancs Le Mesnil; you simply would not do that!

The bottle that was on the bar was a Courvoisier XO ImpĂ©rial Cognac – which if you don't know it, is aged for 30 years before it is sold so it was probably between 30 and 40 years old on that day when the bottle's seal was broken to mix that yahoo a cocktail... That bottle probably cost around $175 and while cost alone is really not an accurate or reliable indicator of quality or taste, in this case the cognac being used was way too fine in both characteristics to be used as a mixer with Coca-Cola!

Normally cognac is served either in a tulip-shaped glass or the more recognizable balloon-shaped snifter that is also used for serving brandies – but either way the reason that it is served in those special stemware is because they are engineered and designed to provide the maximum surface area for the liquid within to be distributed in order to direct the full force of the bouquet upwards towards the nose, and thus to provide maximum bouquet and flavour to the person experiencing them. That is really the point here – that these types of libations are meant to be an experience rather than simply consumed.

They actually had the proper stemware on the bar to serve it and generally speaking there is a ritual that is invariably observed in the process, which is slow, considered, and meant to present as an aspect of the joie de vivre with which one approaches that sort of event. It is meant to be sipped and savored in other words, but as we stood there observing, the cretin slammed it back in one long gulp and then banged the glass on the counter and said “Do that again!” I mean Jesus Christ that cognac is distilled from fine vintage Champagne!

Two of the sweetest and most friendly booth hosts at E3 - the uniform they wore was tied to the theme of the game and not their choice - so having strange half-wasted men touch them in ways and in places that they did not want seemed to be a perfect example of a need for a visitor orientation class or at least a video instructing visitors why you don't abuse these wonderful people...


Another pattern of behavior that we witnessed was the unapologetic pawing and groping of the girls who host at the booths (AKA Booth Babes) and in particular a pair of really sweet and friendly girls at one booth who were dressed in blue bikinis and a cloth wrap, and whose job it is to greet the booth visitors and tell them a little about the game.  Another part of their job is to pose for photos with the visitors -- but that is as far as that is supposed to go.  Having strange and inebriated sweaty men paw them and put their hands in places that require a measure of familiarity that clearly did not equate to that place, time, and people?

I am not saying that it was only bloggers who were doing this - but it was bloggers we saw taking those liberties.  The point really has more to do with the attitudes we saw being broadcast by these people -- they were not there to work, that was obvious, as they took no notes, asked no pointed questions, and seemed more concerned with adding whatever swag was being given out to their already bulging bags than they were in learning about the games being demonstrated.  There was a sense of entitlement being displayed, and a sense that this was excusable because it seems that they believed that at least part of the point to E3 was to party...



The distinctive main entrance to the Los Angeles Convention Center (designed by architect Charles Luckman 1971) is transformed, each June, into the official gateway to Gamer Nirvana --  as for one week each summer in place of the usual boring trade shows and official events for almost every type of media and industry from the Los Angeles Art Show to the official North American K-Pop Awards Ceremony (K-Pop stands for Korean Pop and if that does not ring any bells click on this LINK) the LACC becomes the official home for the annual Electronic Entertainment Expo, at which the newest crop of video games for every major console and platform is introduced to a mixture of industry, traditional news media, and an increasingly larger and larger number of writers from what is still being called "New Media" whose sworn and sacred duty it is to inform the gaming public about what is coming, and why it is a good (or bad) thing...   


T-Shirts and other Swag

Each year as E3 is launched we are treated to a massive celebration of the games that are soon to land on store shelves or arrive in the digital distribution channels with an interesting variety of of stories and approaches that is matched in many ways by the variety of Swag that appears in the booths at the show.

There are certain items that you can pretty much count upon turning up - starting with USB thumb-drives of various shapes, sizes, and capacities -- sometimes the thumb-drive itself is the Swag -- at E3 2012 one of the special items was a  a set of Oswald Ears from Epic Mickey (think Mickey Mouse Ears but longer and not so goofy looking)...  And a bright orange Champion Cape to celebrate the NYKO Freedom Fighter game controller.

Among the odds and ends that were on offer was a variety of lanyards that could be used to replace the stock lanyard from which your creds hang -- branded water bottles, collapsible cardboard computer speakers from Square Enix --  patches, posters, watch caps, a selection of cloth bags that double as containers to hold your Swag -- several different pin sets made up of collectible pins that can be attached to your hat, bag, or perhaps to your limited-edition collectible Aliens: Colonial Marines do-rag?

Clothing Swag is a particularly popular and well-collected area  -- with hoodies, hats, and T-Shirts being an popular subset.  The variety of shirts handed out range from Borderlands 2Family Guy: Online, Gears of War: Judgment, Gree, Halo 4, a black Hawken shirt, Neverwinter, Parappa, Spec Ops: The Line, a bright yellow Persona 4: Arena shirt, Wreck-It Ralph, a nifty World of Tanks model and and a distinctive blue shirt marking the Unreal 4 engine.  To wrap it all up there were bright orange shirts from Injustice: God's Among us that easily could double as hunting safety gear during the New England deer season!

The thing about E3 Swag though is that there are unwritten protocol that are to be followed at all costs, among the top and most important of which is, while you are free to wear anything you score at the event when you are back at your hotel or out-and-about in LA, as long as you do not wear said Swag AT E3 that is!  While wearing Swag obtained from previous years is perfectly acceptable, wearing anything acquired during the current "Swag Season" is considered bad form and costs massive cool points -- with the exception of the NYKO Cape but only if it was put on immediately so as to be able to dance with the NYKO girls in the halls of E3.

Socialization of Writers at E3 in the 21st Century

The phrase "On Assignment" used to mean something completely different only century ago compared to what it means today...  OK that will be the final 20th/21st Century smack...  Returning to the original point to all of this, the question of whether or not PAX East was to be covered, and thusly whether or not a reunion of E3 Veterans was to be held in a hotel not too far from the event site is still the question of the day.  

The question causes such emotional conflict that in the end there was really no choice but to consult a higher authority, so I pointed my trusty Firefox at The Magic 8-Ball Page and what do you know, it very rapidly returned the answer "Absolutely!"
When an expert opinion is called for, you call for an expert opinion...  Just saying.



Wednesday, January 12, 2011

. . . Vegas Stories

If you spend any time at all watching prime time TV you have seen one of the series of commercials paid for by the Las Vegas Convention and Visitors Authority that feature the tag-line "What happens in Vegas stays in Vegas" at least several times.

One of the commercials features what appears to be a wealthy man who abuses his chauffeur, having him tattooed, frozen in an ice bar, and thrown from a mechanical bull, only to see that half-way through the evening the pair trade places, implying that here is one more facet of the oddness that comes over us when we visit Las Vegas.

The series presents a typical cross-section of society, and the implication is clear: come to Vegas, get your freak on, and do not worry because nobody at home will ever know about what you did.

The implication is clear, and actually plays into another much older and broader series of tourism advertisements from the 1980's that give an impression of Las Vegas as a place where anything can happen -- that of the "Vegas Story" that everyone who visits is destined to experience.

Some odd or memorable event will take place while you are there, something profound with a unique but colorful impact that will, we are assured, give us a story to tell for the rest of our lives.

A story that we will want to tell.

2011 CES Stories

Yesterday I returned home from Las Vegas, where I was sent to cover the 2011 Consumer Electronics Show (CES). Often called Geek Mecca, the show is arguably the largest and most important trade show for Consumer Electronics in the world. At CES we get to see the devices and products -- the technology if you will -- that is destined to be in the hands of consumers over the course of the next 12 months.

It was not my first trip to Vegas, and being a Vegas Veteran I fully expected to have some sort of experience there that would qualify as my Vegas Story for this trip -- but the first three days of the show quickly passed in a blur, with nothing even remotely resembling a Vegas Story taking place.

On the 4th and final day of the show I had a brief encounter with a woman who was obviously a man in the elevator at the hotel, but as that consisted only of the man/woman commenting on the crowd of CES attendees making it difficult to get a seat in a popular restaurant, it hardly qualifies as a Vegas Story.

My traveling companion and colleague on this trip was a long-time friend who is like a brother to me -- hey Geofry! -- and between the two of us we have probably been to Vegas two dozen times in the past 20 years, so there are stories to tell, but it seemed that this time, for the first time, we were going to have a trip to Vegas that did not include anything odd at all. Nothing memorable. No story to tell. The clock, you see, was ticking.

Monday morning arrived, we took our bags downstairs -- we stayed at the Sahara for this trip, one of the original nine hotel/casinos on the Strip -- checked out, and stood outside in a relatively balmy 55 degrees waiting for our shuttle bus transports (we somehow ended up taking two different services from the airport so we were not riding back together).

"There is still a chance for something to happen," Geof allows, but then the Bell Tran bus arrives for me and I am loaded up and take off to the airport.

I have time to check in at the counter inside -- I flew Southwest Air this trip -- and I have my bags checked and my boarding pass printed out before Geof even arrives at the rather busy airport. Geof arrives, gets his bags checked, and we then head to the TSA security checkpoint, a common barrier that we all must negotiate in order to fly these days.

"Maybe we will get strip-searched?" I suggest, glancing at the attractive female blond TSA Agent at the checkpoint. Geof follows the direction of my gaze and then laughs out loud.

"Yeah, you wish!" he observes.

We joke about having T-Shirts made that say "I got to Second Base with TSA" but we readily admit that we would not have the guts to actually wear them in the airport. As we are joking about this we reach the head of the line, and for the first time ever we literally breeze through the checkpoint, being given only a cursory examination that largely consisted of a few basic questions. No Vegas Story here.

Inside the secure area where the gates are located we arrive at the hub between the two main wings -- Geof is departing from a gate in the C-Section, while I will leave from a gate in the B-Section, and we intentionally arrived in time to have a leisurely lunch together before boarding our separate flights -- me to head back east to Cape Cod, Geof west to Oregon.

We eat at Chilies Too, and the food is great (but expensive), nothing exciting happens. We do not see or sit next to anyone famous, there are no brawls, no army of transvestites appears, and Wayne Newton does not dance singing down the wide corridor outside.

I go with Geof to his gate, as his plane departs an hour before mine, we say goodbye, and I head towards my gate.

What Happens in Vegas...

I reach the gate with nothing to report other than a crowded corridor and a near-collision when a melon-headed tourist cuts in front of my power wheelchair. At the gate I check in to be sure that they will have someone to come and take my chair below, where it will be loaded into the belly of the plane, but they are already ahead of me on that, having been tipped-off by the counter when I checked in two hours ago.

Knowing that Southwest has no food service on board I had saved some of my lunch, wrapped in tinfoil and tucked into my carry-on bag, to be eaten later. I have a book to read on the flight -- a gift from Geof called Whiskey and Philosophy -- but I need to grab water and gum so I head to the Hudson News Stand in the concourse.

Having made my purchase, and with just 10 minutes to go before they call me to board, I roll towards the bathroom back up the corridor, safe and secure in the certainty that there is no longer any time or opportunity for there to be a Vegas Story this trip, and maybe just a little disappointed at the prospect of returning home without a story to tell.

As I approach the bathroom I see that someone has left a mechanical wheelchair partially blocking the entrance, and to get around it I have to cut in sharply around the corner. As I roll around the corner a half-seen body lunges at me, kicking out at my chair...

The heavy smell of alcohol assails my nose as the control display on my power chair begins bleating its alarm -- someone has disengaged the motor on the left side, which causes it to warn me that the automatic braking mechanism is no longer engaged. The man who attacked my chair must have kicked the yellow lever on the left-side motor I realize.

He backs away at this point, and someone with him starts to apologize to me...

"Sorry man, he thought you were trying to hit him with your chair. It's okay -- you aren't hurt are you? Andy, come on!" they say.

"Something is wrong with my chair," I note, leaning down on the left side to reset the lock-out lever on the left motor.

Before I can do that, the drunk makes an unpredictable high-speed approach.

"Lemme help!" he slurs, and then loses control and falls on top of me, then begins to flail around as his sober companion tries to get him off of me. With the assistance of another man who is entering the bathroom they get this drunk off of me, and I finally get a good enough look at him to recognize him. I don't know him personally, but I know who he is.

"Sorry, really sorry man, Andy is a little drunk. Come on Andy!"

I forgive You Andy

The story of my encounter with comedienne Andy Dick did not end here, and in the earlier version of this post I gave the blow-by-blow of the events... But later I realized that the events that took place, though they are my Vegas Story, are also the blueprint for a personal tragedy of a sort that I just cannot wrap my mind around.

I was never a Police Beat reporter, and I never covered the Family Courts. I have not worked for the Social Page and I have never covered the celebrity beat -- my specialty is Business and Technology folks, and the only drunks you encounter on that beat are the reasonable ones who can handle a three-Martini lunch.

There is never loss of control; there is never inebriation to the extreme. There is absolutely never the sort of personal humiliation that this man was subjecting himself to in so public a forum.

Drunk on my beat is really just a warm and pleasant buzz, a fact that leaves me ill-equipped to understand... To comprehend... The enormity of whatever it is that has caused this man to allow his life to run off the rails, and folks it has, clearly it has.

After I arrived in Providence and then home, I spent a few days decompressing from the trip, in fact I spent most of the time either writing, filing copy, or asleep. There was no time to think about anything other than the assignments that I was working on -- but once I managed to catch a breath, once the more pressing deadlines had been met, I had time to actually think about what happened in that bathroom.

My journalistic inclination took over, and I began to dig out the details and to reconstruct the previous 72 hours of the life of Andy Dick -- to obtain a snapshot of that brief moment in his life in order to try to make sense of what happened in that bathroom -- and I did not like what I saw.

In the course of the previous three days -- a weekend in the life of Andy Dick -- he was thrown out of CES, the Adult Video Awards, and two different clubs on the Vegas Strip for being drunk and obnoxious.

He had propositioned a porn star and a transvestite, if reports are accurate, and he may have made a more than indecent proposal to a waitress in a casino, but that report was more official than gossip, and it appears that Mr. Dick will not be welcome back in that casino any time soon.

Perhaps it is true that what happens in Vegas stays in Vegas when it happens to mortal man, but not when you are a Hollywood star -- or perhaps more accurately not when you have once been a star and are now fading into the distance, which is an accurate description of Dick.

Andy if you are reading this, you need to find the people in your life that actually care about you and surround yourself with them so that you do not find yourself vulnerable to the temptation of drinking and then venturing out in public. I am not going to tell you to get help, because I know from my research on you that you have tried -- and failed -- repeatedly.

At this point your best hope is to manage your problem mate, and that means putting the sort of people around you that care enough about you to prevent you from making this sort of mistake.

I do not grok LA -- I do not know if you even have that sort of support network where you live. Where I come from your neighbors are your friends, and there are a lot of people I know I could count on to help me if I showed so serious a lapse in judgment. You need to find those people in your life and get them to help you, mate.

Like Fate, Vegas will collect what it is owed; nobody gets to leave without a Vegas Story, it seems, and if you try delay it, or God forbid if you try to avoid it, when Vegas notices -- finally notices -- that feckless gesture it delivers a story in spades. Or Dicks, depending upon how you look at it... That is the sum total of my Vegas Story.