Showing posts with label Opinion. Show all posts
Showing posts with label Opinion. Show all posts

Monday, March 25, 2013

. . . when the law goes too far.

We live in a world in which placing the blame is often more important than fixing the problem, and based upon the events that are unfolding in Western Pennsylvania and its border state, Ohio, over the past week, the case of Butler County v. Punxsutawney Phil Sowerby may end up being a classic example of how the powers of law are often abused by small-minded officers of the court bent on personal revenge.

That is one way to look at the situation, but if claims made by the Sowersby family are found to merit closer examination, what this may actually be is another case of Corporate Greed and the abuse of the law by underhanded Corporate Stooges seeking to possess information that clearly does not belong to them, which is just the sort of activities that the Occupy Movement has been trying to warn the world about since its founding in September, 2011.

Punxsutawney Phil facing possible Capital Punishment

According to Butler County (Ohio) Prosecuting Attorney Michael T. Gmoser, he awoke on the morning of 22 March 2013 to a cold and blustery day and, not content to embrace the suck and live through another cold day in Ohio, resolved to make a difference and do something about it. 

Reasoning that he was put in charge of the Butler County Prosecutor's Office specifically to look out for and protect not just the interests of the citizens of that county but, if we stretch the point, the rest of Ohio, and also to protect them from the knowing actions of criminal scammers and scams of all types and sizes. 
Prosecuting Attorney Gmoser has been accused of abusing the law.

That realization sparked a series of thoughts in his mind as he awoke and went through the process of completing his morning ablutions.  According to a highly placed and very reliable source who wishes to remain nameless, the decision on whether or not to indict and charge a defendant is often made either in bed, in the shower, on the toilet, or during long lunches.

Gmoser is portrayed as a family man with a hands-on approach to every aspect of life, from raising children to prosecuting the bad guys in court, and likes to use anecdotes drawn from his everyday life as he addresses the Jury in closing arguments.  

The Anatomy of an Indictment

Gmoser is rumored to be in the process of creating three new motions and a discovery document to file with the court in the case of Butler County v. Sowerby, with sources claiming that he will be filing a request for funds to pay three expert witnesses to support a possible added charge of Interfering with Air Traffic Controllers, which while it is a stretch, could force the defendant to hire at least three new attorneys in order to defend the charge.

That is not an unusual tactic for Prosecutors today; adding additional charges often forces a defendant to seek a plea agreement due to the added expenses of defending themselves in multiple jurisdictions and courts.

His decision to begin the long and involved process of bringing charges against Sowerby was no different than the same decision on other cases, according to a source in his office.  "You have to have resolve and pretty good legal skills," the source advised.  "Plus being really pissed off at the defendant helps.

The charges that Gmoser intends to file include fraud and deception, and though such charges rarely include application of the death penalty, Gmoser has made it crystal clear that he intends to seek the death penalty in this case, reasoning that the circumstances of Sowerby's ongoing criminal enterprise warrants that level of punishment.

"Punxsutawney Phil did purposely, and with prior calculation and design, cause people to believe that Spring would come early," the indictment reads.  

Phil exercising his 1st Amendment Rights to Predict Weather
Concerned about the broad-reaching consequences the alleged fraud may have, from the financial risks that are posed to businesses and investors who rely upon the predictions made with respect to the arrival and the nature of Spring for investing, for the process of determining when to begin construction projects, and a host of other large value projects, Gmoser points out that the scammer he is going after in this indictment poses an ongoing and serious risk to society.

"He's already serving a life sentence behind bars, as you know," Gmoser told reporters from television station WXIX. Convinced that he intentionally misled the nation, Gmoser feels that the only right action is to apply the most extreme punishment allowed by law.

"I woke up this morning and the wind was blowing, the snow was flying, the temperatures were falling, and I said 'Punxsutawney, you let us down,' " the prosecutor told WXIX.

Who is this Criminal Meteorologist?
 
Punxsutawney Phil Sowerby, of 301 East Mahoning St., Punxsutawney PA, is by all accounts a quiet law-abiding family man and resident of Punxsutawney, a borough in Jefferson County, Pennsylvania, in the United States. 

He has no criminal record, and other than his hobby as an amateur meteorologist, holds no professional licenses, bonds, or permits according to our inquiry with the Pennsylvania Secretary of State's Office.  

According to a statement made by his wife, Phyllis Sowerby, who declined to be interviewed by the press, Phil is being targeted by Cincinnati-based Fortune 500 mega-corporation Procter & Gamble, who she is convinced is using Gmoser as a legal stooge in its efforts to put pressure on Sowerby to reveal the source for the “elixir of life” that is allegedly behind his unusually long life -- the amateur meteorologist is rumored to be celebrating his 125th birthday this year.

“Proctor & Gamble want the formula and they will stop at nothing to get it,” Phyllis Sowerby is rumored to have said in an interpreted statement to local police.

The police in Punxsutawney appear to be taking the claims seriously, and have relocated Sowerby and his family to a more secure safehouse located adjacent to the Punxsutawney Police Station at 301 E. Mahoning St., Punxsutawney, PA. 

The safehouse is wired for both sound and video, with a number of closed-circuit security cameras that feed monitors at the Police Station that are now being manned around the clock  out of concern for Phil's safety. 

‘‘Right next to where Phil stays is the police station,’’ Bill Deeley, president of the Punxsutawney club that organizes Groundhog Day event warned. ‘‘They've been notified, and they said they will keep watching their monitors.’’

Deeley was not the only member of the community that was quick to jump to Phil's defense: "If you remember two weeks ago on a Sunday, it was probably 60, 65 degrees," handler John Griffiths told WXIX in Phil's defense. "So, I mean, that basically counts as an early spring."

The question of whether there is a Corporate conspiracy involved here is not as important as the other questions and concerns held by the community, who in addition to professing love for their amateur meteorologist also feel that his occasional mistakes should be accepted as the cost of being an amateur; besides which they have a lot invested in his ongoing hobby, which is crucial to the local economy.

According to the Pennsylvania Department of Tourism, Punxsutawney Phil is the biggest tourism draw in the state, followed by the Little League World Series.  In addition to the official forecast which takes place in the morning at Gobbler's Knob, there are a large number of sanctioned and unsanctioned events, including the annual Groundhog Ball, Phil Phest, and six different musical events.

The World is taking the Indictment Seriously

Phil is reportedly unconcerned about the charges, and in a private address to the members of the community and the clubs that help host his annual events, went so far as to suggest that should the Ohio Prosecutor somehow manage to obtain an extradition order, he would rely upon Jury Nullification as his ace-in-the-hole.

While Phil appears to consider the matter something of a joke, the rest of the world is taking it very seriously indeed, and grass roots Free Phil Movements are cropping up on every continent out of a very real concern that Prosecutor Gmoser may intend to carry out the sentence himself.  

To better understand the world's reaction, all that you need do is read the headlines from newspapers that are carrying the story and following Phil's plight:
  • Groundhog ‘Indicted:’ Punxsutawney Phil Charged With Fraud (One News)
  • Groundhog ‘Indicted:’ Punxsutawney Phil Charged With Fraud (Epoch Times)
  • Groundhog indicted: Punxsutawney Phil charged for bad forecast (KTRK)
  • Groundhog Phil a furry felon over false forecast (Toledo News)
  • Groundhog Phil a furry felon over false forecast (Lebanon Daily News)
  • Groundhog Phil 'indicted,' accused of lying (KITV)
  • Groundhog Phil 'indicted,' accused of lying (WMTW)
  • Punxsutawney Phil Indicted For ‘Misrepresentation Of Early Spring’ (CBS2 New York)
  • Punxsutawney Phil charged with fraud for early spring forecast (Yahoo)
  • Punxsutawney Phil 'indicted' in chilly Ohio (USA Today)
  • Punxsutawney Phil's 2013 Forecast: Groundhog Receives 'Indictment' Over Inaccurate Prediction (Huffington Post)
  • Weather groundhog Phil 'indicted,' accused of lying as winter continues (CNN)

Just to be sure that we are all on the same page, this is humor in the same vein as the original indictment...

Saturday, September 1, 2012

. . . Constructive Criticism

Flying through Battleship Row at Pearl Harbor in an Army Air Corps P-40N Warhawk
All newspapers are not created equal.  
What I mean by that is that some are better than others, and not just because they have better writers (though that really does help a lot) but because they have a strong editorial staff with a clear vision of the community that they serve, and as a result of that vision have established a sound editorial policy, employing a firm but fair hand, offer their writers the support of oversight while demanding at least a minimum level of both quality and competency from them (whether that be Staff Writers or Freelance Writers), and they have embraced a philosophy of ethical journalism that precludes the use of tactics like hacking voicemail boxes and, well, you get the idea.

The paper that I write for is a good paper in my opinion.  It fulfills all of the above requirements and more, the editorial staff are seasoned veterans and while it may not really like the idea, it is cheerfully heading into this second decade of the new century having embraced the idea that newspapers have to have an online digital element to them, and as a result the paper is adding more and more features to its award-winning website.  How cool is that?

The reason that I began this post with that subject is that I want to now segue into expressing my opinion that The Guardian is also a very fine newspaper -- in fact if we reduce the pool for purposes of comparison to just newspapers in the United Kingdom, well then The Guardian is an amazingly fine newspaper with sterling character, very high quality editing, and an editorial policy that is spot-on amazing.  It is not that I don't think much of newspapers in the UK, more that I don't think much of newspapers in the UK, but when I do think about newspapers in the UK, I think about The Guardian. 

I read newspapers online -- I have been doing so for about as long as newspapers have been publishing online versions of their print version, and I do this to supplement my offline newspaper reading -- which consists of The Cape Cod Times every day (naturally) and The Boston Globe every few days.  Add to that diet online newspaper reading that includes The Sydney Morning Herald (Australia), The Guardian (UK), and Noordhollands Dagblad (Netherlands).  

The story behind those choices is actually pretty simple: I read the Cape Cod Times because in addition to writing for it I also happen to live on Cape Cod, and it is the best source for news in my region, well, period.  I read the Boston Globe mostly to keep tabs on what bands are appearing where, what the upcoming events are, and because I have friends who write for it and I like to keep an eye on what they are writing about because that's how I roll.  Literally.  Roll I mean..  If you knew me you would be laughing right now.

I read the SMH because I like to keep track of happenings in Oz, and although I did not grow up in or anywhere near Sydney, I was at Uni there, and besides it is better than the papers from Byron Bay, which is where I grew up (I should probably admit that I sometimes read the Byron Shire News online as well since we are shooting for complete transparency here).  

Team Alkmaar (j/k)
I read Noordhollands Dagblad because we have family there (in addition to serving as the regional newspaper for North Holland it is also the local paper for Alkmaar, which is the OTHER cheese city of Holland) and in addition to being happy to read about important events in Alkmaar the paper also gives me the scores for football -- I am not a fan of Manchester United which is what most expat Aussies will say they are when the subject is European football, in fact I freely admit that when I cheer on a team it is usually AZ (Alkmaar Zaanstreek) and Ajax (Amsterdamsche Football Club Ajax) specifically in that order.  I don't have a favorite Aussie football team.

I read The Guardian to keep track of what is happening in the UK as it has pretty decent coverage of the two areas of news that I am interested in: Technology and Culture.  The Tech Section there has really good coverage for one thing, and it is also a pretty accurate measuring stick as to what tech (and video games) people in the UK are interested in.  The Culture section also have great coverage and offers insight into important social movements like Dr. Who, and what books and movies are rising in popularity.  Really.

The Guardian is one of the older newspapers in the UK -- it was originally founded in 1821 as the Manchester Guardian -- and it is generally considered to be a British National Newspaper of the same caliber as the modern day London Times (while The Times was founded in 1785 its sister paper, The London Sunday Times, was also founded in 1821).  I could probably get the same level of coverage information-wise from The Times but as I know a few people who write for The Guardian, like The Globe I am slaying two dragons with one newspaper in multi-tasking; getting the news and keeping tabs on what my mates are writing...
Howitt found the graphics to be substandard - I thought they were just fine...
And Now We Get to the Point...
All of that stuff above, though intended to be pleasant, brings us to the reason I was reading The Guardian and happened upon a review of the freshman video game title from Mad Catz Interactive (yes, the PC peripheral and gaming controller company) -- Damage Inc. Pacific Squadron WWII -- which was released on the 28th of August for Xbox 360, PS3, and Windows PC. 

The review in question is simply called "Damage Inc Pacific Squadron WWII -- review" and it was written on Friday, 31 August 2012, for The Guardian by freelance writer Grant Howitt and published in the online edition of The Guardian in the News > Technology > Games section -- and for all I know it was also published in the meatspace version of the paper as well.  Howitt defines himself in his official writer's profile on the site as being passionate for writing about games, declares that he is "on a quest to discover the perfect sandwich" and confesses that he drinks too much coffee.  I am not being snarky when I add that I am unsure why that information would be helpful for the reader in the process of assessing the potential value of the words that any writer creates, but there you have it.

There are several reasons that Howitt's review of the game caught my attention: (1) it was one of the games that I previewed and attended the press briefing on at this year's E3; (2) it is one of the games I am presently playing -- the other is Risen 2: Dark Waters; (3) it is my current game review candidate; and (4) the blurb for the game review starts out with "An otherwise disappointing aerial shooter..."

It was number four that caused me to click on the review, and as I read through it I confess to being first irritated, then disappointed, and finally irritated again.  The reasons? 

I could easily say "too numerous to list" but that would be a lie and the only reason to tell that lie would be to save the feelings of the freelance writer who wrote that review.  If they were someone I know (he is not) I might actually have simply chalked it off to the vagaries of opinion and let it go.  In fact I might have done that anyway, except that as I finished reading that game review I realized that the person who wrote it had not actually played the game.  That really irritated me.

Grant Howitt
The Guardian is not a bush-league community weekly; being hired to write a game review for it is actually something that any freelance writer should feel proud of, because it is not simply recognition of their talent as a writer, but it is an opportunity to speak directly to the readers of that newspaper; an opportunity to begin building your own following.  

All that a writer would need to do -- once they managed to get past that first massive brick wall of access (being asked to write the review in other words) -- is a good job.  A proper and sincere job.  The job that they were commissioned to do, and to do the best they could do and then polish that.

Even if the reviewer is sticking to minimal efforts, well then at a minimum they would need to play the game from the start to the finish; they would need to explore its nooks and crannies, look for the ways that it shines, and look for the elements that need improving.  They would accurately identify any bugs that existed and write about them, because that is information that is not only useful to the reader, but a major reason why they read game reviews in the first place!  Even if the writer was only making the minimal effort they would still want to find a hook to hang the review upon; and after they put that entire package together, they would want to treat the readers with the respect that they deserve.

It may help you in understanding my reaction if you understand the sense of the duty and obligation that I believe the reviewer owes to their audience before we continue...  

A game review is not just an article in which you tell the readers whether or not you liked a game, it is an examination of the game in which the writer explores what the game has to offer the players -- both as entertainment and from the point of view of value -- because the vast majority of that audience routinely uses game reviews as part of the process of deciding what games they will buy and play.  It is a formal expression of the experiences that the writer had in playing the game as preparation for the review process, and when it is done correctly can be an amazing demonstration of the abilities and the gift that the writer has for the craft.

I mention above the debt that we, as writers, owe to our readers.  I was not kidding, I genuinely believe that such a debt exists.  And not simply because without the demand that the readers create for this sort of content, editors would not hire us to write it, but also because they are the audience!  

The readers are the true source and the force responsible for a large part of the job that we do -- and being paid to play video games really is work -- because it is the need to serve that audience that is the source of the demand that causes editors to assign game reviews in the first place, and because of that natural relationship we owe them, at the bare minimum, an honest and ethical truthful review. 

Just after I returned home from E3 I wrote another blog entry that touches upon the subject of game reviews and games journalism (Speaking of . . . When Writers Attack), and in that blog entry I observed:

"The games beat is a great beat, full of interesting stories and dedicated people, but more important than that, it is a beat that serves an audience who wants to read what we have to say -- something that is not true about every beat in journalism -- and that relies upon us to tell them the truth; to keep them informed about subjects that are important to them. 

"They trust us to refrain from allowing our personal feelings (or lack of them) for a title to shade or influence what we say about it, and to speak to them (not at them) every time.  The trust that they place in us is an earned thing, not to be taken lightly, and never sacrificed for petty reasons.  It is a trust that extends beyond the by-line, and often invests itself in the publication that we write for -- and vice-versa.

"When you are writing on this beat is important not to get it wrong; it is critical that when we write about a game we write from a position of informed knowledge and personal experience because we were there, and we put into it the proper effort.  It is critical that we employ an ethical approach to the stories we write, and that we meet the standards set for us not just by our publications, but by the community we serve -- and that we never forget, not even for a moment, that the privilege that we enjoy as members of the games journalism community is drawn from the gaming community.  Our readers.

"There are different levels of betrayal that we can commit -- and at the very top of the list there is one form of betrayal that the readers will not tolerate, and that is the act of faking it."

When I wrote those words above they were all true.  They still are.  Writing on this beat -- being paid to write on this beat -- for many writers is the mountaintop.  It not only provides an opportunity -- and if you are very lucky a regular opportunity -- to share your opinions with your audience, it allows you to get paid to do the two activities that we love the most in this world: writing, and playing video games.  In that order.

When you write on this beat the obligation to tell the truth is not simply one you owe to the publication that has trusted you with speaking for it -- and it is not simply an obligation that you owe to your readers and yourself -- it is a moral imperative, because like a butterfly that moves from flower to flower, and tree to tree, the words that you write often have consequences far distant and often devastating.  

Your words and ideas will have an impact beyond the review that you write, because once that review is published and your audience reads it, they will share the opinion they have formed -- the opinion that you assisted them in forming --  with others.  And like the proverbial stone dropped into a glassy-smooth pond, the ripples will spread and spread the further away from your review they go.  Further down in the blog post I quoted above I cautioned the reader:

Understand something -- offering an opinion about a game is not the same thing as judging it and finding it wanting -- and when as a games journalist you do harshly judge a game, you had damn well better be right.  And able to explain the reasons and reasoning behind that opinion.  Because when you pass judgement on a title and that judgement is negative, there is an assumption that you know what you are talking about.  Especially if you are the only one saying the bad things you are saying.
The wide selection of historically accurate planes were a blast to fly, and the game earned high marks for delivering just what it promised to deliver -- an addictive romp through history in a combat flight sim.
When It Isn't What It Is
I knew that this was going to be bad from the first paragraph of the review, because Howitt starts out comparing the real-world event of the Japanese attack on the US Naval Base in Pearl Harbor, Hawaii, with the imaginary character in the game, upon whom Howitt lays the blame for all of America's failures in the war.   While we should not take that sort of thing too seriously -- literary license and all -- it is Howitt's willingness to offend by marginalizing the deaths of  2008 sailors, 218 soldiers, 109 Marines, and 68 civilians in order to score a zinger in contrasting the images that will easily offend. 

After making that baseless comparison Howitt goes on to state that the protagonist of the game, a Naval Aviator named Bobby, cannot fly, and "crashed explosively into nearby buildings at every opportunity."  Howitt explains that Bobby has a "propensity for crashing into the ground whenever he tries to shoot at anything below his level and his inability to take off without wobbling the plane around like a trolley with a broken wheel."  

Howitt then proceeds to criticize the games controls, singling out the Reflex Mode (which has the effect of slowing time down and zooming the player's POV in) implying that the bulk of the game will likely be played using the Reflex Mode since it made combat easier for him, summing it up by allowing that "dogfights are often nothing more than a race to the enemy planes before hitting the magical slow-motion button and calmly blowing them away."

Howitt then takes a cheap shot at actor Ben Affleck,  complains that the amount of planes that the player can shoot down completely violates "Damage Inc's (SIC) promises of realism" and then complains that the game looks to him "of being made on a shoestring in an attempt to flog joysticks" and takes it to task for cheesy dialogue that he complains is both under-acted and over-acted. 

After several more paragraphs of words that had nothing of substance to offer the reader about the game other than how much Howitt was disappointed with it or did not like it, how he couldn't get the Flight Stick to work properly, and how he was bothered by the decals that came with the game that depicted "either sharks or flames or busty pin-up ladies" -- and that following his use of an allusion to a penis as the section header for his reflections on the flight stick, which save for the dedicated throttle control was evidently a major disappointment for him.

After whinging about the flight stick Howitt sums up his review with his conclusions, which are that its name -- Damage Inc. -- in his opinion promises more than it can possibly deliver, he finally concludes that gamers should go out and purchase a much better combat flight simulator for their PC -- but Howitt cannot be bothered to actually suggest a title.  Gah.

What is Wrong?
Familiarization with the controls in Damage Inc. takes an average of around 20 minutes for the traditional console Gamepad, and about the same amount of time for the AV8R Flight Stick that comes with the CE version of the game.  Far from making the game harder to control, the Flight Stick actually adds a much higher level of finesse to the flying experience, but it seems that Howitt never discovered that -- and I suspect that the reason for his failing to discover it stems from his not actually playing the game beyond the first few minutes before he reviewed it.  I have reasons for believing that...

Before we get to those though, I want to address Howitt's slam against the game and the controls.  He opens his review with the observation that the protagonist lacks basic flying and combat skills.  What he fails to mention is that it was not the character or the game at fault, it was Howitt himself.  The game does not fly the plane for you, it does not shoot the guns for you, and it does not take off (or land) for you.  The player does all of that.  So when Howitt complains about all of that what he is actually doing is illustrating for us that (A) he does not know how to play combat flight simulator games, (B) he did not continue to play the game long enough to acclimate to the controls and LEARN how to play, and (C) he is demonstrably unaware of the genre and sub-genre that this game was created for and what that naturally implies it will contain.

Howitt accuses the folks at Mad Catz of simply making a game in order to promote the sale of their AV8R Flight Stick controller.  The problem with that accusation is that Mad Catz admitted that from the start and never pretended -- or said -- that it was doing anything other than that.  

"Damage Inc. is part of our strategy of publishing key software titles which complement our hardware business," said Darren Richardson, President and CEO of Mad Catz. "We believe that when partnered with the AV8R FlightStick, Damage Inc., presents a unique gaming experience that will resonate with passionate gamers."

The quote above is from the press release the company issued to announce the release of the game on August 28th, but it is not new information -- variations of that information were presented in many of the releases that were issued about the game.

With respect to Howitt's contention that the game promised to be realistic and the fact that you can shoot down many more planes than is realistic set aside, what the company promised -- and delivered -- was a historically realistic game.   The selection of airplanes (both US and Japanese) that the players are treated to and are able to fly represent spot-on historically correct representations of the planes, which was what Mad Catz promised to deliver -- and as far the name "Damage Inc." containing unspoken, unwritten, and apparently save for Howitt, undecipherable promises?

What irritated me was that Howitt's review was not a game review, it was an article on why Howitt was disappointed with a game he did not actually play.   He got assigned to review a game for a newspaper that deserved to get a proper review, which intended to present a proper review to its readers, and what they got was advice to buy a combat flight sim for their PC.

Frankly I was shocked that the editor at The Guardian published that "review" -- but I am not blaming them. 

Howitt examined the game and found it wholly wanting.  I have played it now for a little over 30 hours and found it to be a fun romp through history with some hidden gems that make up the optional side-quests that are not part of the briefings -- like my protecting JFK's PT Boat during one of the missions.   In another undocumented gem, during an airfield attack mission in which the P-38 Lightning was the plane being used, a transport tried to escape by flying over the hills after the field was attacked and the game took only slight notice of it, announcing that it was trying to escape and must be carrying someone important...  After shooting down the plane the circumstances clicked and I realized in a small epiphany that I had just shot down the transport carrying Japanese Admiral Isoroku Yamamoto!  Damage Inc. not a historic play?  Pshaw!

Violating my own rule about not replying to things I see online that I don't like for a full 24-hours delay -- a policy that for the most part keeps me from replying at all because a day later the disgust, disappointment, or whatever emotional reaction that I had experienced the day before had mostly worn off, allowing me to conclude that there was nothing to be accomplished in writing a post on the subject -- I wrote a comment below the review on The Guardian's site.

Based upon Howitt's reply in his comment to my comment you cannot tell what his actual reaction was (other than sarcasm), but read his reaction via his Twitter account and it becomes much clearer.   

When you offer unsolicited and free advice to people -- especially writers -- you have to be prepared for the idea that they either do not want your advice, do not value your advice, or will react badly to being provided constructive criticism.  Howitt thoughtfully explained to me that based upon his impressions of my website I have nothing to teach him -- which is fine with me as I did not have the heart to tell him that he misunderstood the whole point of my comment to his review, which was not intended to teach him anything at all, it was intended to function as a voice in which I could express my disappointment and disgust -- if he learned something from that, well hey, that is a bonus for him as I got what I wanted from the experience; and all things being equal I feel like Howitt got more than what he paid for my pearls of wisdom, but I am not going to let it go at that :)

I was stuck for the theme for the chapter of the book I am writing on how to break into the games beat, and now I have found it.  Silver linings, they pop up everywhere.

Wednesday, August 15, 2012

. . . Xbox LIVE Arcade Gamer Points, Skateboards, and the end of the Summer Doldrums

It came a little earlier this year than it has in past years, but as far as I know, nobody who is not clinically insane has complained...  I am talking about the Summer Doldrums of course -- that dry period of roughly two-and-a-half-months during which no new games are released.  I did not actually grow up calling it the Summer Doldrums - having lived in Australia for all of the formative years of my life the "Summer Doldrums" arrived in the middle of the Winter -- and we had our own name for it - the Winter Freeze.

Whether you call it the Summer Doldrums or the Winter Freeze, what it is in simple terms is a drought of no games, which forces gamers to either replay their old games or mine through the games of previous years for titles that they never had the chance to play and so are new to them even though they are old to the rest of the planet.  Personally that was how I always preferred to do it since there were, often enough, some really great games that I did not get to play.

-- The Summer Doldrums 2012 --

 This year was different.  The same period over the course of the past few years was filled with non-gaming activities, so it was not like I was actually bored, but still...  The Summer was filled with taking the kids to the beach, slowly rolling through antique shops and tag sales looking for bargains, and then there was the week we spent as Boy Scout Camp, with my Son as the Scout and my wife and I sharing the week as adult supervision.  I would not want my son to know this, but I suspect that the adults actually had more fun than the kids in many respects, as Summer Camp was a chance for us to -- for the most part -- get away from literally everything.

No Summer Camp this year -- my son needed to make up a class that he had too many tardy marks in, so it was Summer School for him and that meant no Summer Camp.  Sigh.  There is also the point that I had to work since we did not take off the week of Summer Camp for holiday but that is besides the point...  The games that I chose to fill in for the lack of new titles were as follows and in no particular order:
  • Gears of War (The original)
  • G.R.A.W. (A disappointment but more on that in a bit)
  • Assassin's Creed (Revisiting the original)
  • Mafia II (Revisting)
  • Dead Island (Revisiting)
  • Madagascar 3 (Shock!  A new game release!)
  • Toy Soldiers: Cold War (Revisited)
  • The Elder Scrolls V: Skyrim Dawnguard (Work Game - I wrote the guide)
  • Doom (Revisited)
  • Minecraft for Xbox 360 (Revisited)
  • Modern Warfare 3 (New to Me!)
  • Scrap Metal (Revisited)
  • Battlefield 3 (New to Me!)
  • Need for Speed: Shift 2 Unleashed (New to Me!)
  • Age of Booty (Revisited)
  • Call of Duty Classic (Revisited)
  • Crackdown 2 (Revisited)
  • Hasbro Family Game Night: Sorry (New to Me!)
  • Kung Fu Strike (New LIVE Arcade Title - for work)
  • Puzzle Quest (Revisited)
  • Wolfenstein 3D (New to Me!)
  • Damage Inc. Pacific Squadron WWII (New - for Work)
  • Jane's Advanced Strike Fighter (New to Me!)
  • Risen 2: Dark Waters (New release for work)
  • Zuma (LIVE Arcade Revisited)
  • Tony Hawk's Pro Skater HD (New LIVE Arcade Title for work)
  • Final Fantasy XI (MMO, Revisited, it turns out you CAN go home again)
You may have noticed that I ended up playing a LOT of different games...  Well, the ones that are marked Revisited I actually owned already so that is not such a big deal...  There are a handful of new titles for work, but hey, that is for work, it does not count...

Tom Clancy's GRAW was a major disappointment and even more so because I was really looking forward to playing it -- but it turns out that after the second mission it is so badly bugged that it is not playable -- hence the disappointment.  I think if it had not been bugged I might have spent a few weeks on that game alone -- as I like that series and genre.

Crackdown 2 was a good revisit -- and a great game though you have to pace yourself and not get too much time in at any one session because it is a tense sort of play...  The Achievements for it are really brutal too -- I have owned my copy for something like two years, and I have only unlocked 12 of the 70 Achievements!

-- The End of the Doldrums --

Yesterday was my birthday and no fewer than five new games were released -- the two most notable being Sleeping Dogs and Darksiders II, both of which will factor as important games in the first half of the new gaming season I am convinced.  A glance at the release calendar shows that from here on out things only get better, so yeah, the Doldrums ended early this year, and that is reason to be happy!

I am going to go be happy now...  If you are a gamer on Cape Cod and a regular reader of the paper's game review section and blog, NOW is the time to start emailing your review requests -- so you know, go do that?






 

Friday, July 2, 2010

. . . Games Journo

- Observations from the Front Lines -


I am up late. It is 06:45 and I have not been asleep since I awoke at 08:00 yesterday morning. The reason that I am up late has to do with two deadlines -- my column for next week, which had to be filed this morning due to the 4th of July holiday, and a piece for a game site that had to be filed today due to the 4th of July holiday. By all rights I should now be sleeping, since I filed my column at 04:30 and the game piece an hour ago. But I am not asleep, I am laying here reading the blog of a self-proclaimed "Game Journo" because... Well... That is a long story.

Go grab a cup of tea/soda/coffee/your preferred beverage and a snack and then come back and sit down to read.

Back? Hey, that looks good, I wish I had thought of that. Now I am hungry for it.

Now for the long story, which I will make a very serious effort to make shorter by using economy of words, though to be honest I am not all that great at making things shorter. I mean seriously, my editor gives me 1,400 words as my target for my column when most columnists only get between 800 and 900, because it usually takes me 1,400 or so (who am I kidding, I would take 2,000 or more every time if they let me) words to say what I think needs saying. Gah, sidetracked again.

In the midst of writing my column I got an IM -- which I ignored -- then an email -- ignored that too -- and finally a text on my cell. All from the same person. All on the same subject. After I finished the final edit of my column, I turned to these messages to see what they were about, thinking I could get that out of the way quickly. Well, pretty much not.

The messages were about a post that the sender thought I needed to read -- a post on the blog 'Game Journalists are Incompetent Fuckwits' with the title "Leigh Alexander is an Incompetent Fuckwit" and, no shocker here, I was rather surprised that they felt that I needed to read that post. After all, I told myself, that particular blog is usually more rant than substance... But I went ahead and loaded the page, and I read the post.

My next move was to load the blog of the target of that post -- one Leigh Alexander -- a somewhat plain looking if typical 20-something who fancies herself a "game journo" and who writes for the sites Gamasutra and Kotaku, ostensibly on the subject of gaming but often not.

In her blog profile she proclaims: "I think people should be able to be into games and still have a cool life."

Naturally this implies that people who are into games do not have cool lives. She does not explain why people who are into games do not have cool lives, but then the whole notion of establishing what is and is not a "cool life" is rather subjective, and probably would not be the same if you and I were both defining it.

For instance, my mate Mark has a Coke machine in his basement from the 1970's only instead of dispensing cans of sweet sticky soda, it dispenses cans of beer. I think that is cool, and since Mark is into games and gaming, I reckon that his Coke-Beer machine would factor into any evaluation of the coolness of his life, but you might disagree with that.

Perhaps you would think that the fact that he has a pet skunk would be more of a coolness in life factor than a Coke machine that dispenses ice cold cans of beer? Of course that would cause me to start pondering why you think skunks are cooler than beer, and then it would just devolve into a massive fight over which is cooler and which has more impact on life, and therefore is more of a marker for judging the coolness of the same, and so... Well... Let's just not go there, okay?

Sometimes Silence Really is Golden

As I read Ms. Alexander's blog, I kept hearing over and over in my head the words of Proverbs 17:28: "Even a fool, when he holdeth his peace, is counted wise; and he that shutteth his lips is esteemed a man of understanding." And then I hear Proverbs 29:11: "A fool uttereth all his mind; but a wise man keepeth it in till afterward."

So what was it that this Alexander did that incurred the wrath of the GJAIF author? It appears that she actually did several things, but the most prominent of them was to decry the popularity of violent war-based shooter video games. Or maybe it would be more accurate to say that she made the mistake of associating these games with the events and experience of real war?

I read her article "Who Cheers for War?" on Kotaku, and after I read it, I re-read it, then read it again, just to be certain and sure. Okay, yes, she really did go there. On the one hand, it is an opinion piece -- in fact it almost certainly qualifies as an Op/Ed, so what is the real harm here? Clearly she has strong feelings about the subject of war, and video games. Everyone has a right to an opinion, right?

Wait...

Well...

Yeah, they do; but then again, when you write for a site whose basic revenue stream originates through its coverage of -- as near as I can figure -- video games, men with freakishly long beards, T-Shirts, and animated cartoon women with large breasts, well, perhaps that is not the most appropriate place to publish that opinion? Ah, but it gets worse...

As I read Ms. Alexanders manifesto -- and the supporting comments that she made both in other posts on her personal blog ( which has the unfortunate title of "Sexy Videogameland" ) and via Twitter, in which she attempts to prop-up her opinion with convoluted but somehow circular self-justification, I am left with the inescapable conclusion that she was writing about something she knows absolutely nothing about save for the abstract and very general opinion that is formed by taking in what society, "news" and, perhaps worse, TV and the movies, can offer for instruction...

Let me be blunt. She offered what she considers to be very well-thought-out and reasoned opinions on war, war in video games, and how the latter tends to glorify the former in the eyes of the gaming public. Which she aggressively claims to be part of, even if she does not actually play these games. Hmm...

(Refrain) Proverbs 17:28, 29:11

A few years ago a close family friend asked me to come to Boston with their religious studies group to help protest the use of public funds to pay for abortions for women who are on public assistance. The gist of her position was that abortion is murder, it is wrong, and therefore any good Catholic should protest against it.

"You think abortion is wrong, right?" she demanded when my silence grew uncomfortably long.

"Well," I hesitated.

"You must think it is wrong. It is wrong!" she cried.

"The thing is," I say, pausing again.

"Go on!" she demanded.

"Well, the thing is, I am not capable of being pregnant. Therefore I will never have an abortion. Logic dictates then that I will never have to face the mental and emotional struggle that I imagine must come with the making of such a decision," I pointed out.

"A struggle that I cannot claim to understand or grasp with any honesty, because a subjective opinion of that nature is about as worthless as tits on a hog," I add, trying to be helpful.

"What are you saying?" she demanded.

"What I am saying in simple terms is, I don't have an opinion about abortion because it doesn't apply to me. I am not capable of understanding the underlying issues that go into the process of making such a decision, and any opinion I express about the act would be disingenuous and patently fraudulent.

"If anyone is to decide the issue of abortion, it should be women. Leave me out of this," I add.

That, it seems, was not what she wanted to hear.

I am not going to bash Ms. Alexander for her opinion on video game war -- other than to repeat that having no experience with war, her opinion is disingenuous and patently fraudulent. Of course I will defend her right to express that opinion with my most vocal and persuasive voice because I believe she has that right.

And then I will insist - with the same vocal and persuasive voice - that she accept the shitstorm headed her way for expressing that opinion, because that is the price one pays for opening your mouth and speaking an opinion like that.

You see, Ms. Alexander, you can shout fire in a movie theater, as long as you are willing to accept the responsibility for doing it. If you are not willing to accept that responsibility, you are better off remaining silent. Or even better off reading Proverbs 17:28 and 29:11. I'm just saying...