Showing posts with label Hitman Blood Money. Show all posts
Showing posts with label Hitman Blood Money. Show all posts

Sunday, February 3, 2013

. . . Agent 47

Regular readers of the gaming side of my writing will be aware that I recently completed the Unofficial Walkthrough / Guide for game play in the title Hitman: Absolution, which is the much anticipated and long overdue next game in the Hitman video game series, but is also oh so much more than just that.

I say "oh so much more" for very good reason, because when you read between the lines and if you are even just a little familiar with that game series you will be aware that Absolution is not only the 5th game in the main series, but also presents the wrapping up of basically all of the plot, story, and sub-plot elements for the previous four titles in the series, being intended to provide a measure of closure for series fans as well as serve a more practical function: providing the tabula rasa that is required when a studio is about to embark upon a new and previously un-hinted-at massive change of focus.

In a nutshell, the Hitman series began with a pair of games that revealed in violent detail the origins of the character after which the series is named -- The Hitman who is a legend in both the underground organized crime community and the world-wide law enforcement communities, being widely considered to be if not an outright myth, then very likely a catch-all character who has been given false credit for the perfectly executed actions, contracts, and hits of a dozen or more different men, with the end result being what most experts in both communities consider to be a fraudulent and undeserved reputation for a man who probably does not exist at best, or the outright theft of many of the most spectacular hits of the past decade being wrapped like a mantle of reputation by a third-rate mechanic with no right to that glory at worse.

The truth of the matter is not the middle-ground rationalization that is often the case in such creations, because the truth is that every one of the legitimate stories is just that -- and most of the widely embellished stories based upon unsubstantiated rumor are also true and factually laid at the feet of the man who was responsible: the ghost figure known far and wide as The Hitman, and more intimately by the shadowy entity that serves as the broker for his special talents, The International Contract Agency (ICA) as Agent 47, the true identity for that ghost.


The Tragedy of Agent 47

With all good stories there is often a bit of tragedy and poetic origins behind the story, that foundation often being lost in the noise of the events or, more likely, never being known or shared precisely because the man who it is about chooses not to share it.  Such is the case with Agent 47, who has no real name; the product of genetic engineering in a secret lab in eastern Europe, 47 lacks even the comfort of some certainty that somewhere, somewhen, there was a man and a woman whose love or relationship spawned him.  Obviously not, since the only thing that 47 can legitimately write on a Mother's day card is "My Mother was a Test Tube" and on a Father's Day card, "My Father was a scalpel."

Starting with that lack of biological bonding, the legend that is Agent 47 cannot even lay claim to the origins of many a fictional and historical hero, since he was not born in a dark corner of the world and then raised in an orphanage, but rather was born in a well-lit lab having been created by the selective culling of organic material from a single female who provided an egg that was initially stripped of all of its genetic details, intended to serve exclusively as the foundation of organics that is required to create a human being, but as a neutral foundation, offering that human no traits or other biological links with the donor.

All of the traits, and in particular what was considered to be the important traits, such as physical capabilities, mental acuity, a lack of moral compass, and a willingness to use violence as a tool to attain the ends that he is programed to attain -- the entire exercise in leveraging the bleeding edge of genetic science was oriented towards a single goal: create the perfect killing machine in the form of a chameleon of a man whose entire focus was the art of the hit.

All of this was accomplished by a defrocked physician and scientist named Ort-Meyer, who it should be noted, used his own genetic materials as the underlying focus for the mental portions of the design for Agent 47.  In the end, while there were literally hundreds of failed efforts, the success with Agent 47 -- who is if you have missed the point that I have been hammering home all along a clone -- was not simply a lucky stroke, nor was his ending up in the employ of the ICA, but all of it, including the rather bloody exit by which he parted company with Ort-Meyer, was the results of carefully engineered and executed plans created by Ort-Meyer.  

Oh, there were a few bumps in the road, and it is pretty clear that Ort-Meyer was not expecting his creation to systematically assassinate every one of the men who contributed to his genetics -- including Ort-Meyer -- but that is material for another article, for another time.


You now have a pretty clear grasp of who Agent 47 was at the start of his career as the ICA's star hitman and special field operator.  It goes without saying that the first almost 30 years of his life were spent in a densely packed series of special training, and his perfect record of contract assassinations for the ICA speak to the success of those efforts, but there is on additional factoid that you need to know about Agent 47: much of the underlying cause for his success as a hitman is thought to be the result of the fact that he was intentionally created with an extra (47th) chromosome.

The 47th Chromosome

If it seems that I am writing about Agent 47 as if he were an old friend, the reason for that is really because in a way that is precisely what he is.  Well, if not an old friend than by all means a lengthy acquaintance with whom a great many adventures have been shared.  In fact that is the point of this piece, because I have just embarked upon the replaying of many of those early adventures in the form of the just-released new game compilation that has been called the Hitman HD Collection (a trilogy consisting of Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money).

I will very soon be reviewing each game in the collection over at The Cape Cod Time's Game On review section, where I recently reviewed both Hitman: Absolution, and the new and related mini-game called Hitman: Sniper Challenge that was created as partly a promotional vehicle for Absolution, and those reviews have fomented the to-be-expected sense of nostalgia that one tends to reserve for events of a personal nature that while not really shared with others, still tend to have had a rather formative impact on you.

In the case of Agent 47 that impact was to instill in the gamer in me a decided respect for the stealth approach that can be used when playing shooter titles (whether they are intended to be stealth-based or not) and the result has been an interesting effect on my game play style.  It would be fair to say that the experience of playing as Agent 47 has had a lasting and interesting impact upon my general outlook and attitude when it comes to combat shooters in general, and the civilian mob/OC shooter in particular.

When a medical type speaks of the 47th Chromosome (normally humans have just 46) there is a very good chance that the conversation is about the disease known as Down's Syndrome -- largely due to the fact that the existence of that extra chromosome is thought to be the cause.  What you may not hear -- it is pretty unlikely -- is that the presence of a 47th chromosome does not necessarily always result in retardation or Down's Syndrome.  In fact there have been a very few isolated cases in which the extra chromosome actually served to enhance the human who possessed it rather than damage them.  Sadly that enhancement tended to be accompanied by some other undesirable side-effect, like the person lacking any moral sense or being inclined towards a career as a serial killer...

Of course those negatives did not prevent certain countries with strong military feelings to underwrite experimentation in the area of genetic science, with an eye towards creating super-soldiers by installing that extra chromosome.  The idea was, obviously, that they would experiment with it until they caught a breakthrough that allowed for a better understanding of how it does what it does, and how to get it to do desirable things.

Forget for the moment that to do this it was necessary to experiment on human beings, and forget for the moment that there are international treaties whose basic function is to prevent that sort of thing....  It happened anyway.  Hell, so does cloning, but nobody talks about that, do they?

It is rumored that the US has completed a long series of cloning experiments, and may be the second most knowledgeable nation when it comes to understanding how the process of cloning works.  You did note that I said "second" right?  The first would be Russia, or more accurately the former Soviet Union, who it is reliably reported had tremendous successes with developing a reliable system for cloning to the point that they could not only clone desirable organs with an eye towards transplants to extend life for individuals who were judged worthy of the great expenses involved, but the former Red State could also just as easily clone entire humans.  

It is even rumored that the ex-Soviet cloning programs uncovered interesting data about genetic memory, a subject that previously was spoken of in only the most basic and speculative of terms.  Today it seems that there is a wider acceptance that in addition to passing on trait-based data that is used as part of the blueprint for making a new human during the normal reproductive process, the mother also passes on a large amount of what is called foundation memory -- why hot is dangerous, the large collection of instinctual reactions to biological and animal threats, and a bunch of other low-level emotion-based reactionary types of information.

Basically the memory that is being passed on is not really memory as such, but skills, or perhaps more accurately reaction-based data, but also -- and this is where it gets interesting -- muscle memory.

It has long been thought that when one or both parents are gifted with expert skill in something like playing a musical instrument, any children that they have might also enjoy an easier process for the acquisition of similar skills.  While the Russians have not fully mapped out the genetic areas that are involved in this process, this exchange of mother-memory if you will, they were able to succeed in isolating and passing on the music part of it.  There is a rumor that they also have successfully mapped out some of the physical skills areas, including the sorts that are of interest to athletes who desire to compete at the Olympic level...

Can you imagine a generation of clones of Alexander Popov,  Anna Kournikova, or even Evgeny Plushenko?  I bet the Russians can...

While I am not sure that the folks over at IO were completely unaware of those programs, it does make for interesting speculation and an amusing notion that they were more than just a little aware of them.

Either way, when I get to the point of writing the game reviews for the new HD Trilogy you should consider yourself invited and encouraged not only to read them, but to play the games.  While they are not fully remastered (that is to say they have not been redone, but rather have been converted to run on the new platforms and in HD quality) they do offer you a chance to step back in time and experience these games in much the same way that we did a decade ago, and that is certainly worth the cost of admission...

I have to go now, there are contracts to be completed...

Sunday, March 6, 2011

. . . Video Game Retro Uberness

We were at the mall in Hyannis where we were visiting specifically to obtain cloth from the cloth store for Yvonne to make (A) Autumn's costume for Anime Boston in April, and (B) Peter's costume for PAX East (which is next Friday) I wandered into the GameStop both because it was there, and because I do not do craft stores as a general rule, including those that sell cloth, but that is another story for another time.

The point to this is that into GameStop I wandered.

I was not there specifically to pick up a game, because I will not actually need to do that until two days later on Sunday, March 6th, when the new Pokemon games launch. So I was not specifically there to purchase a game, but you know how it is...

While I thumbed through the bargain bin with an eye towards finding a game from the distant past that I had meant to play but, for whatever reason, never did, my thumbs stumbled upon an ancient copy of Hitman: Blood Money for the PS2, which if you are keeping track, was released in 2004...

The PS2 was originally what I played the game on -- and in theory I could have bought that copy and played it on my PS3 since it is rated for PS2 game play -- but the reality is that even though my PS3 is capable of playing PS2 games in native mode, they do not always play as flawlessly as Sony would have you believe.

I sighed and frowned because I would actually have enjoyed playing it again, and was struck by a thought. Once I had the attention of the bloke behind the counter, I inquired as to whether they had a copy for the XBox 360?

They did! One copy. One slightly scratched and beat-up, well-used copy that looked okay. It was by no means pristine, but the scratches did not look to be the sort that would cause the game to not play...

Besides that all GameStop games -- even the used ones -- have a 15 day no questions asked warranty, so I decided what the heck, it is only $19 and if it is bad I can take it to the GameStop in Mashpee and exchange it! Besides that I really wanted that game.

Elite Retro Uber Gaming

If you never had the fun of playing Hitman: Blood Money you are really missing out mate. Yes I am aware that it is a game from 2004 - but bear with me for a moment and I will explain -- It may be a game from 2004 but it was also the game of 2004 -- and if you were playing games back then it was a hard one to have missed!

You have to remember that 2004 was back when they still made games without the Hollywood FX of today. If there was nudity in a game it was generally non-sexual unless the game was explicitly a sex game. This was back when men were men and protagonists were really men!

I am holding Blood Money in my hand with the sure and certain knowledge that I have one day -- one day -- that is totally free and that I can play any game that I want to play without any concern, and that day is Sunday. Why?

Because I will have finished the long-overdue Pokemon Emerald Guide on Saturday evening and will be uploading the last videos for it along with the guide itself on Sunday morning, and I can not start Pokemon Black until Monday afternoon because that is the soonest I can get a copy since Nintendo (unlike pretty much all of the other studies) does not give freebies to any newspaper smaller than the New York Times.

I decided right then that revisiting Blood Money -- after an absence of almost exactly six years -- was not imply a good idea, it was a great one!

Those Hot and Humid Hitman Days

The Summer of 2004 was a hot and humid one, and it was back when my son Peter still thought sitting in the room and watching me play video games was cool. For three weeks that Summer we shared a fascination with Agent 47, and my son watched me play and helped me to develop strategies for obtaining perfect Silent Assassin Ratings in its dozen-odd missions.

We had our cooler full of iced down glass bottles of Coca Cola, bags of Andy Capp Hot Fires and Doritos, and an overpowering urge to figure the game out on our own, without the help of game guides.

At the time Blood Money was cutting edge -- or as near to it as you could get on a PS2... And it was that memory in my mind's eye that held sway as I awoke this morning and without even thinking about it, slotted my new copy of that old game and booted up.

As my 360 hummed to life and the so familiar notes of its start screen music filled the room it was almost like time travel. Almost.

A Little Age on It

As I watched the familiar CS unfolding and took my first steps in over half a decade as Agent 47 the first thought I had was that something was wrong -- though I could not immediately put my finger on what it was.

The games of today -- and sacrificially the FPS titles that are made to feel the same no matter what platform they are played on -- barely put a strain on the modern generation of console hardware that the PS3 and XBox 360 represent.

If we are being completely honest about it, the PS3 and XBox 360 are not exactly "modern" in most senses, as the newer generation of console that will replace both of these aging dynamos are way past the drawing board stage and are already in their respective beta test stage, leaving us to anticipate their release if not any month now than at least within the next 12 months . . .

When I say that modern FPS titles sacrificially exist, what I am referring to is the almost 'McDonalds' like feel to them that -- I am not exaggerating here -- gives them the cohesive sameness that the studios desire so that no matter what platform you are playing on, the experience is much the same.

The reason for that? Because modern games are platform independent when it comes to online play, so it is important for the shared experience of play to be much the same.

It only takes a brief glance at games like Heavy Rain and Alan Wake to get an idea of what the two consoles are genuinely capable of -- but the mainstream FPS titles do not even come close to that level of hardware-straining depth because the idea is to make games that are entertaining and fluid. The jaw-dropping impact of pushing the envelope is not part of that process.

It was not long though before it clicked.

Back to Blood Money . . . The graphics seemed so old and yet. And yet. Not.

Agent 47 moved like his spine was fused, and both the aiming and movement while crouched in sneak-mode felt somehow off. Reconciling the game mechanics I was now seeing with what I am used to seeing today -- comparing it to GTA IV and the leap forward from that to games like Mass Effect and Dragon Age made it seem somehow older than it was.

It took a few minutes for the control scheme to pop back into my head -- but once it did it was like the intervening years had never happened -- I was quickly back in the groove; Agent 47 did my bidding without complaint, and I suddenly was Agent 47 again, just like it was back in that bad old Summer of 2004.

A little more than an hour into the game and that awkward feeling that the stiff movement gave me at first also seemed to melt away, gulped down by a combination of excitement and palm-smacking as the often disastrous results from simple mistakes made themselves known.

Being spotted with a weapon in plain sight transformed the otherwise peaceful infiltration into a running gunfight of epic and bloody proportions, and half-remembered strategies made it almost feel like a new game due to the genuine feelings of not knowing precisely what to do next. All of this helped to reassert that awe and satisfaction of a gamers feeling for a game that is genuinely fun...

. . . to be continued