Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, June 13, 2017

Microsoft LIVE Xbox Game Pass


Earlier this year, Microsoft announced a new subscription-based service called Xbox Game Pass -- describing it as a new digital gaming subscription service for the Xbox One community offering  incredible value for the relatively low monthly fee of $9.99 per month.

Basically the subscription would grant access to a library of game titles - with new titles being added each month, which potentially could serve as a go-to for retro and classic gaming as well as provide the means for gamers to download and play titles from the past few years that, for whatever reason, they've missed.

Similar to the services already offered by Electronic Arts on the Xbox One -- EA Access and on Sony's PlayStation 4 streaming service PlayStation Now, both of which are video game subscription services that, in exchange for a monthly subscription fee, gamers can download and play games from the library offered by each service. 

For Xbox Game Pass gamers who subscribe choose the games they want to play and digital copies are then downloaded directly to their Xbox One, with a license and, as long as they remain a Game Pass Subscriber, they can play the games from the library as much as they like.



Xbox Game Pass offers unlimited access to over 100 Xbox One and Backward Compatible Xbox 360 games for $9.99 USD per month. 

In the category of AA and AAA games the library boasts all three titles in the BioShock series, both games in the Viva Piñata series, and most of the Gears of War series as well.

The service was tested extensively by the volunteer members of the Xbox Insider Program, then was fine-tuned via their feedback before being launched system-wide on 1 June across 31 markets (see below).

The LIVE service is offering gamers a 14-day free trial -- anyone with an Xbox Live account and not just Xbox LIVE Gold level members -- can start their 14-day free trial and play as many of the more than 100 games currently in the game library as much as they like. Subscriptions are be available for purchase online at xbox.com/game-pass, with a retail offering expected later this year.

Online gaming subscription services are only as good as their catalog of titles, which may be why Microsoft opted to cherry-pick from its Xbox One and Backward Compatible Xbox 360 games to offer some of the most popular games of the past few years to gamers.

The current Xbox Game Pass Library consists of :
  • #IDARB
  • A Kingdom for Keflings
  • A World of Keflings
  • Age of Booty
  • Banjo-Kazooie
  • Banjo-Kazooie N n B
  • Banjo Tooie
  • BC Rearmed 2
  • BioShock 1
  • BioShock 2
  • BioShock Infinite
  • Blood Bowl 2
  • The Book of Unwritten Tales 2
  • Borderlands
  • Bound by Flame
  • Braid
  • Brothers: A Tale of Two Sons
  • CAPCOM Arcade Cabinet
  • CastleStorm
  • Comic Jumper
  • Comix Zone
  • D4: Dark Dreams Don't Die
  • Dark Void
  • de Blob 2
  • Defense Grid
  • Defense Grid 2
  • Dig Dug
  • DmC Devil May Cry: Definitive Edition
  • Double Dragon Neon
  • Dungeons & Dragons: Chronicles of Mystara
  • Electronic Super Joy
  • Fable III
  • Farming Simulator 15
  • Final Fight: DblImpact
  • Flock!
  • Galaga Legions DX
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgement
  • Gears Ultimate Edition
  • The Golf Club
  • GRID 2
  • Halo 5: Guardians
  • Halo: Spartan Assault
  • Hexic 2
  • Iron Brigade
  • Jetpac Refueled
  • Joe Danger 2: The Movie
  • Joe Danger: Special Edition
  • Joy Ride Turbo
  • JumpJet Rex
  • Kameo
  • Knight Squad
  • KOF98UM
  • KYUB
  • Layers of Fear
  • LEGO Batman
  • Lumo
  • Mad Max
  • Massive Chalice
  • The Maw
  • Max: Curse of the Brotherhood
  • Mega Coin Squad
  • Mega Man Legacy Collection
  • Metal Slug 3
  • Monday Night Combat
  • Ms. Splosion Man
  • MX vs ATV Reflex
  • N+
  • NBA 2K16
  • NEOGEO Battle Coliseum
  • OlliOlli
  • OF: Dragon Rising
  • Pac-Man Championship Edition DX+
  • Pac-Man Museum
  • Payday 2: Cromewave
  • Perfect Dark Zero
  • Pumped BMX +
  • Resident Evil 0
  • Roundabout
  • Sacred 3
  • Saints Row IV: Re-Elected
  • Sam&Max Beyond Time
  • Sam&Max Save the World
  • Samurai Showdown II
  • ScreamRide
  • Sega Vintage Collection: Alex Kidd & Co.
  • Sega Vintage Collection: Golden Axe
  • Sega Vintage Collection: Monster World
  • Sega Vintage Collection: Streets of Rage
  • Shantae and the Pirate's Curse
  • SOULCALIBUR
  • SOULCALIBER II HD
  • Splunky
  • Splosion Man
  • Stacking
  • Sterndenn
  • Streets of Rage
  • Strider
  • Sunset Overdrive
  • Super Mega Baseball: Extra Innings
  • Super Time Force
  • The Swapper
  • TEKKEN Tag Tournement 2
  • Terraria
  • Toy Soldiers
  • Toy Soldiers: Cold War
  • Virtual Fighter 5: Final Showdown
  • Viva Pinata
  • Viva Pinata: TIP
  • WWE 2K16
  • XCOM: Enemy Within
Each month the Xbox Game Pass service will add a new set of games to the library catalog - and as an added benefit, Xbox Game Pass members can purchase all Xbox One games in the catalog - and related add-ons - at an exclusive discount if they like. It's our understanding that the LIVE Marketplace will detect your Access Membership and adjust the title prices on the Marketplace to reflect that status and discount.
 
In terms of its offerings, Access at the present time includes some of the most popular Xbox LIVE Arcade category games in the history of the LIVE Service - with examples including the two games in the hugely popular Keflings Series (A Kingdom for Keflings and A World for Keflings) the two most popular titles in the Toy Soldiers Series (Toy Soldiers, and Toy Soldiers: Cold War), and the cult classic Perfect Dark Zero.

In the category of AA and AAA games the library boasts all three titles in the BioShock series, both games in the Viva Piñata series, and most of the Gears of War series as well.

Gamers interested in classic arcade and retro games will be very pleased to discover that among the offerings in the library can be found CAPCOM Arcade Cabinet, and the full suite available in the Sega Vintage Collections - including Alex Kidd & Co., Golden Axe, Monster World, and Streets of Rage.

Assuming that the wizards behind the service are active in selecting prime titles for the coming monthly updates, Microsoft's Xbox Game Pass appears to be a genuine bargain in entertainment.

What's our conclusion?  After evaluating the service via the free 14-day trial our judgement is very positive - this is certainly a value for the cost, and is loaded with entertainment.  The only drawbacks that we can see are down to the actual games, which have to be downloaded to your local storage - which means you will need to have adequate space available which is typically between 3GB and 6GB per game (more for the larger titles like BioShock Infinite.

If storage is an issue for you - check out our feature piece on console storage -- Storage Problems Solved! -- (Speaking of 24 April '17) as that may be your fix straight away!

Xbox Game Pass is available in 31 Xbox markets at launch: Australia, Austria, Belgium, Canada, Chile, Colombia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Ireland, Italy, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Singapore, Spain, Sweden, Switzerland, Taiwan, UK, and the United States.

Wednesday, April 26, 2017

Storage Problems Solved!


Recently I discovered I was in a little trouble - my Xbox One started acting really funny and at times would slow down to a crawl.  That got my attention - and I took a look via System and discovered to my horror that the internal drive was down to 7% capacity - while my 2TB external (a Western Digital My Book) was down to 11% available capacity!?

I don't know how I let it get this bad - honestly.  I am usually pretty good about keeping an eye on that sort of thing - and yet it happened.

I moved what I could from the Internal drive to the External - it was not much - and then made the hard choice of deleting some of the games.

Deleting Games...

This is almost always the choice of last resort - because even if you pick smaller games you are usually going to take a hit in terms of re-installing and then patching them.  

Who could predict how nasty this situation could get?  The Xbox One came with 1TB of Internal storage (when my original X1 died I ended up replacing it with the 1TB Forza Edition X1) and as I had the 2TB external storage I was thinking - great!  I have 3TB of available storage - I will be just fine for-ever!  Cha!

So yeah, here I was with no more room and the lack of swap space on the Internal is slowing everything down.  There was really no choice to it - okay that isn't true - there were choices to make.  Should I just buy another My Book and  plug it in?  That'll give me however much the second device has as more storage.  Right.  OR should I outright replace the My Book with something bigger?

On the plus side, Peter needs a drive and, if I replaced the current one I could then pass it on to him.  But if I replaced the current one, how big should I go??

How Big to Go?

If someone else asked me for advice on what to do here, I would always say "get the most you can afford - bigger is better!" but, do I follow my own advice?  Huh.

Instead of just making a decision based on desires I ended up doing the educated thing, and looking up the stats and cost of a wide array of units - the idea being to find the fastest ones and then compare their prices and the cost per TB of these units.

Fast in terms of external storage is 7200RPM.  Cost per TB though - that varies and especially if you are getting the unit on sale.  But overall and narrowing it all down I decided that there were basically two choices: Seagate or Western Digital. 

Doing my due-diligence, and discovering that my local big-box had sent me a 20% off computer purchases - I ended up going with the 6TB Seagate unit.  It's fast, it's small, and with the coupon the per-TB price was not even close to being painful!  Just so you know, $28 per TB is the average cost.

The Verdict?

The Segate is installed - and it took a LOT less time than I thought it would to transfer the contents of the old drive to the new.  I am wicked pleased with the performance and the ease of installation for this device.

If you are looking for an external drive / storage for your Xbox One, I am happy to recommend  Seagate's 6TB Backup Blus Hub.  Good times were had.  Good times.

Updated Notes 

In the process of moving the contents from the Western Digital My Book to the new Seagate drive I have noticed an odd event - for games with less than say 20GB the transfer is wicked fast.  For games that were more than 21GB they were noticeably slower.

When I started looking around I discovered that the Internal Storage was actually down to just 6% available space.  I didn't think that could be it - after all it should be copying external drive to external drive, right?

Except when I freed up some space on the Internal Drive (I took it to 20% free by moving some of the games to the new Seagate Drive) that slowing down problem?  It went away.  So if you are in the same boat I am in I suggest you make a chunk of room available on your Internal Drive just in case.


Monday, April 3, 2017

Retro Games, Rotation, and the Gamer

- or -
 
A Question of Retro Games, 
Game Play Rotation Lists, 
& Modem Gamers


Well unless Angry Birds happens to be in his Game Play Rotation List that is!
The Most Dangerous Gamer (Comic)
by Nicole Wakelin on December 10, 2012
 

PREFACE


There has never been a better time to recover from lazy gamer syndrome or its counterpart - no-time-to-play-itus - than today.  Now.  Bear with me, all will become clear.  But first we begin the lesson... 
 
The Importance of Context

Contexts is wicked important.  So are ideas like “logic” or “expression” or even “thought” and “emotion” just to name a few.  One position on these matters can be found in the school of Epistemology -- which is the philosophical science and discipline under which we study and define how we know what we know - and the best was to both communicate and illustrate those points.

At its most basic of definitions “Epistemology” is defined as the study of the nature and scope of knowledge, as well as its justified belief and related systems that extend from there. Epistemology
analyzes the nature of knowledge -- and how it relates to similar notions such as truth, belief and justification -- and then defines those words and terms and their meaning in useful ways, so that we can thus carry on dialogue together.

The discipline also addresses our means of production of knowledge, and skepticism about different claims therein. I find this immensely appropriate and even poetic when I consider the alternate worlds that I have most recently existed in, and in particular that of the Japan and its northern-most island, Hokkaido, in the world of Hitman (2016), and the world that exists within the construct of the game “Thief” which was for all practical intentions, created in the late 1990s and refined in 2014 but depicts an industrial-age society on some alien world.

Sure, those are fictional worlds - or are they? I can tell you that at times they felt very real to me - and in particular the moral codes that appear to have usurped that of the courts and Common Law in them.

And the Darwinian approach to moral justification - something akin to Python Law rather than Common Law - when it comes to the significance of and importance for “getting even” or revenge - two themes that play significant roles in both of those manufactured worlds.

Despite the fact that humanity - let alone an individual citizen from one of the many different tribes that human call “nation-states” under which the species has been divided -- often and under conditions of grave danger seek that sort of satisfaction. I'm just saying.

To have meaningful exchanges about these - and other - topics we all need to agree on the basic foundation points like the actual meaning of phrases like “Retro Games,” or “Game Play Rotation List(s)” and even “Modern Gamer(s),” and what about “Preface?” That being so, for the record as I write this I am working from the following foundation points:

Retro Games = Any game that is older than the current season - but can be a very old game too.

Game Play Rotation List(s) = Any game title you play regularly but especially one you have yet to complete to your satisfaction.

Modern Gamer(s) = Me. You. Any gamer currently gaming even if they began their gaming career in the 1970s. As long as they are still gaming and doing it on modern hardware, they are a Modern Gamer.

Preface = The bits that come before the meat of the story.

See? That wasn't so difficult, now was it?

The Meat Part

Moore's law is an observation made by Gordon Moore back in the day that the number of transistors in a dense integrated circuit doubles approximately every two years. His observation turned out to be spot-on accurate, which is why they named it after him. It probably didn't hurt that Gordon Moore was also a co-founder of Fairchild Semiconductor and a little tech company called Intel.

The paper that Moore wrote and published in 1965 described the doubling - every year - in the number of components per integrated circuit, and projected that the rate of growth would continue for at least another decade - which turned out to be a very conservative time estimate, hindsight being 20/20 and all.

Borrowing from his experience I would like to introduce to you:

Boots-Faubert's Law

So yeah, this is the paper I am writing and publishing (well, article not so much as paper but still) that history will draw upon to phrase what will become known as Boots-Faubert's Law of Game Play Rotation - a simple law in gaming that dictates that the typical Game Play Rotation List for a gamer will double in size every 12 months as more games are added to the list thanks to two basic principles:

(1) The wizards at game studios continue to pump out games at a staggering rate, many of which are classified as “must-play” titles; and

(2) The average gamer will not have sufficient time in any given year to spend on completing these games, which will cause a backlog of incomplete games (and games they never got a chance to start playing in the first place) due to the lack of sufficient time to play them all.

The reasoning for this has to do with how big the video game industry has grown, and the fact that it continues to grow, with new studios appearing practically every day.

2014

A good example of this trend and its effect can be found in the year 2014. Bear in mind that a decade ago the typical gaming season - which runs from September through May - generally produced around six AAA titles in the “must-play” category, and so was certainly within reach of the typical gamer. Which was why we didn't really have Game Play Rotation Lists of the sort we have now back then.

Fast forward to 2014 however, and the situation has changed. Peruse this sampling of just the primary “must-play” titles for that year:
  1. 2014 FIFA World Cup Brazil
  2. Alien: Isolation
  3. Assassin's Creed Rogue
  4. Assassin's Creed Unity
  5. Batman: Arkham Origins Blackgate
  6. Borderlands: The Pre-Sequel!
  7. Bound by Flame
  8. Call of Duty: Advanced Warfare
  9. CastleStorm: Definitive Edition
  10. Castlevania: Lords of Shadow 2
  11. Chariot
  12. Child of Light
  13. Dark Souls II
  14. Defense Grid 2
  15. Destiny
  16. Diablo III: Ultimate Evil Edition
  17. Dragon Age: Inquisition
  18. Dragon Ball Z: Battle of Z
  19. EA Sports UFC
  20. The Elder Scrolls Online
  21. Elite: Dangerous
  22. Escape Dead Island
  23. The Evil Within
  24. Fable Anniversary
  25. Far Cry
  26. Fez
  27. FIFA 15
  28. Final Fantasy XIV: A Realm Reborn
  29. Forza Horizon 2
  30. Goat Simulator
  31. Grand Theft Auto Online
  32. Grand Theft Auto V
  33. Guacamelee! Super Turbo Championship Edition
  34. Halo: The Master Chief Collection
  35. Halo: Spartan Assault
  36. Hearthstone: Heroes of Warcraft
  37. How to Survive
  38. Infamous: First Light
  39. Infamous: Second Son
  40. The Last of Us: Left Behind
  41. LEGO Batman 3: Beyond Gotham
  42. LEGO: The Hobbit
  43. The LEGO Movie Videogame
  44. Lightning Returns: Final Fantasy XIII
  45. LittleBigPlanet 3
  46. Madden NFL 15
  47. Mario Kart 8
  48. Mario Golf: World Tour
  49. Metal Gear Solid V: Ground Zeroes
  50. Metro Redux
  51. Middle-earth: Shadow of Mordor
  52. Minecraft for X1 / PS4
  53. MLB 14: The Show
  54. NASCAR '14
  55. NBA 2K15
  56. Need for Speed Rivals: Complete Edition
  57. Persona 4 Arena Ultimax
  58. Pinball FX 2
  59. Plants vs. Zombies: Garden Warfare
  60. Pokémon Battle Trozei
  61. Pokémon Omega Ruby and Alpha Sapphire
  62. Risen 3: Titan Lords
  63. The Sims 4
  64. Skylanders: Trap Team
  65. Sleeping Dogs: Definitive Edition
  66. Sniper Elite III
  67. South Park: The Stick of Truth
  68. Sunset Overdrive
  69. Super Smash Bros. for Nintendo 3DS
  70. Terraria
  71. Thief
  72. Titanfall
  73. Tomb Raider: Definitive Edition
  74. Transformers: Rise of the Dark Spark
  75. Tropico 5
  76. Valiant Hearts: The Great War
  77. The Walking Dead
  78. Warriors Orochi 3 Ultimate
  79. Watch_Dogs
  80. The Wolf Among Us
  81. Wolfenstein: The New Order
  82. World of Tanks: Xbox 360 Edition
  83. World of Warcraft: Warlords of Draenor
  84. Worms Battlegrounds
  85. WWE 2K15
While not every gamer is going to like every genre - so there will be some selective removals depending on personal choice, the list above contains 85 games! And it does not help matters that some of those titles don't really include official endings - particularly the MMOs.

Sure I could have summarized that list - but then it would not have contained the gut-punching impact that the full list contains. And if you think that is a lot of games to be released in one year, consider the fact that that list only presents the AAA games - there are three times that number of lesser and niche titles released in 2014 as well.

This is why the average gamer's Game Play Rotation List is going to continue to grow with each passing season.

Another Problem

If you think that the paractical limits that usually apply - like only being able to afford X number of games in any given year - is helpful, consider this new problem: Microsoft has started GIVING games away for FREE to members of Xbox LIVE Gold.

Consider it - today when I checked the list of free Gold games - under the Game With Gold Program - I found the following titles:
Ryse: Son of Rome
Evolve Ultimate Edition
Darksiders

So there you have three more titles I want to play. I WANT to play mind you. But I guarantee you that I won't have the time to fully play them to my satisfaction, so as sure as Bob's Your Uncle those three titles will end up being added to my Game Play Rotation List.

What's the Solution, Kenneth?

I don't know about you lot, but the idea of my GPRL simply ballooning forever bothers me. There are loads of entertainment withering there just waiting for me to play!

Fortunately I have a solution. I say we set aside Sunday afternoon through early evening for ME time. Game Time. We dedicate ourselves to removing titles from our GPRLs by really digging into a game every Sunday. Set Sunday aside for gaming! Free the Games! YEAH!

Thursday, August 23, 2012

. . . GamrCred


Last week I received a press release noting the beta for a new service I had not heard of before called GamrCred that was, in simple terms, an aggregation site for gamer reputation.

What it does is it gathers together three distinct areas of gamer life and quantifies it into a color-coded belt system of rank.  Those three areas are:

Play: The hours and achievements you earn from the games you play on networks such as Xbox LIVE, Playstation Network and Steam are measured and given a rank from Newbie to Boss, the more you play the higher you go.

Say: The engagement you receive on social media and your favorite game communities about the games you play.

Respect: The amount of GamrCred Respect you earn from your friends on all your platforms and communities.

Sounds pretty cool, right?  The service is in closed beta at the moment, and as the email invited me to request a beta code I went ahead and did so, but was shocked to discover upon redeeming it that the company that runs the service actually expected me (and everyone else who wanted to sign up) to hand over my user credentials for all of the gaming services I am active upon!  Xbox LIVE, PSN, Steam...  Not only was there no way I was going to do that, I actually felt the need to write about it to them, in preparation for writing about it professionally because it was such a glaringly obvious security issue...

So I did write to them, and was amazed at their reply, which was to tell me that they had been discussing the issue today (it seems I was not the first member of the games press to call that into question) and that they had made the decision to remove that requirement -- which may sound like little more than lip service if you are jaded (like me) but then they put their words into action, and within an hour of the email exchange the requirement to provide security creds for the gaming services had indeed been removed!

I am not completely finished in evaluating the services offered -- and I am a little stunned that I only rated a Blue Belt on the service (and here I thought I was a serious gamer LOL) -- but I can say that so far I am impressed by their integrity and concern for the community that they are in the process of building, and I plan to recommend it to my mates and especially the mates I game with.

If you are a gamer you should check it out -- point your browser at https://www.gamrcred.com and after you sign up be sure to add me to your list of followed if not friends!

Not only do you get your prowess evaluated but they offer a number of visual badges for you to use to show off that status on the web, on chat boards, and I suppose even in email if you wanted to...  Here is the collection of badges that they currently offer:

Profile Badge
 
 
Large Standard Badge
 
 


Small Standard Badge
 
 

Large Vertical Banner
 
 

Small Vertical Banner
 
 

Large Banner
 
 

Small Banner




In addition to the above badges (the bottom pair allow you to insert your own custom message into the banner, which means you can not only show off your "Belt" color/level, but you can also express yourself adding anything from a mood statement to your personal philosophy...  I suspect that for most gamers that custom message spot will be used to show their gamer motto -- which for me is a simple but highly appropriate message that communicates my own personal philosophy on gaming, which is Pizza First, Then War!











Seriously though, as odd as this feels to be saying, after contemplating what the GamrCred service offers and its value to the gaming community in general, I cannot escape the gut feeling that it is really about time someone came up with something like this!

I am no stranger to the concept of gamer cred, reputation, and status -- in fact I have written about it in many forms as part of my duties as a writer, games journo, and columnist...  Check out the following pieces, articles, and observations to see what I mean:

That is just a brief selection of the pieces I have written about or relating to Achievements, Gamerscore, Trophies, and gamer reputation or creds, which I maintain is one of the most tended to elements of the identity of most gamers...  Considering that the score, count, reputation, and every other element or aspect to this is really only important to you and the handful of people you know on each of the gaming services you would not think it would be so important to most gamers, and yet it is!

I plan on keeping an eye on the GamrCred service and I will be writing about it as well, because I suspect it is going to carve out its own niche and end up being one of the most popular gamer rep services and sites in existence...  That and the unique approach that they have taken suggests to me that they have a very firm handle upon and, perhaps more important, a full understanding of the many different elements that go into establishing -- and defining -- a gamer's reputation.

Thursday, August 16, 2012

. . . the Life of a Modern Day Pokemon Master

Depending upon who you are speaking with, most adults who are not gamers do not think much of Pokemon if they think of them at all.   Although they know what Pokemon are and what a Pokemon Trainer is, more often than not they personally define the world in which Pokemon exist and the respective video games, animated television shows, and feature movies, as realms created exclusively for children in which adults do not belong.  

At least part of the reason for that rather harsh assessment may be due to the disconnection that exists for most adults between the person that they are now, and the person that they once were when they still understood the joys and vivid outlook that I believe is wasted upon children, who have it in such abundance that they can blithely ignore it.  I am not saying that kids do not deserve the gift of that almost magical point-of-view, I am just saying that adults could do with a bit of that themselves.

Recently I found myself in the position of having to explain to a disgruntled and suspicious security agent in the employ of the federal Transportation Security Administration (TSA) the presence of Pokemon video games, a vintage Pokemon electronic Pokedex, and a small notebook containing page-after-page of tiny hand-scribbled notes created by me that among other things included my observations on the locations in which I had encountered each Pokemon, and my assessment for the best tactics to be used in their capture.  In addition to that very useful information and notes of my observations was included a series of addendum that outlined what I thought was the best method for leveling and training each of a short list of core Pokemon whose type and natural abilities struck me as making them ideal members of a regular Pokemon tournament team.

This smiling and friendly TSA Agent was NOT the Agent who was inspecting me...
The occasion that brought the contents of my carry-on bag to the scrutiny and the attention of that TSA Agent was my annual trip to Los Angeles to cover the Electronic Entertainment Expo for the different publications that I write for.  I am sure that I do not have to tell you that E3 is perhaps the most important expo event in the industry and for most gamers, and while there is always plenty to see, think about, and write up, once your work day is over it helps a lot to have something unrelated to the job to use as a way to relax.  In my case these diversions took the form of a nice thick paperback mystery novel and my Nintendo DSi XL with a handful of Pokemon games and the aforementioned accessories and paraphernalia.

Approaching The Security Checkpoint at Boston Logan

One of the cool things about living in New England is that under normal circumstances the people who live there are a friendly and gregarious bunch who enjoy pleasing and being pleased by the strangers that they meet.  Well, normally that is the case, but it turns out that there is a small -- nay, tiny -- segment of the population that pretty much always feels angry and  suspicious towards the world: they call them Transportation Security Administration Agents.  

Imagine, if you can, approaching the security checkpoint between the public areas of the airport and the restricted area where the gates are located, and finding a vision straight out of Zombieland -- a long line of passengers being examined by a cadre of security agents, and to a person every single body occupying the security checkpoint have no emotional expression on their faces.  If there had been a few frowns or a smile or two to be had perhaps my impression of the situation would have been different -- but the total lack of emotion on all of the faces (including a few young children) was disturbing on a level that it is difficult to explain.

 These were not the planes that I flew to LA to cover E3 on...

When we approached the entrance to the checkpoint shoes came off, plastic bins were lined up, computers taken out of bags, and watchful eyes tracked the bin holding my day pack with my wallet and other valuables.  I found myself being directed to the side due to my power chair -- where I would be subjected to a hand-pat-down which I was not surprised by because I was expecting it -- but then something happened that I was not expecting: the TSA Agent picked up my day pack and then began to empty it, setting each item on the desktop.

When he got to my game case he opened that and thumbed through the games inside, glanced up at me and asked me why I had so many Pokemon games?  Like an idiot I made a joke out of it, and asked if that was part of the standard security screening -- and was informed that yes, it was.

He then asked me why I played kids games?  I thought about my answer -- how I could just as easily have replied that it was part of my job, that I had to review a lot of games, not just the ones that most people think of as appropriate for adults.  I could have said that they belonged to my son, who was traveling with me, and is perhaps young enough that he would have accepted that...   Instead I told him that I really liked the games.

His reaction to that declaration was to begin removing the games from the case and lining them up on the desktop.  Then he opened my Pokedex and turned it on, and asked what it was.  He did the same for the small notebook full of notes, asking a series of questions that were, as near as I could tell, was intended to be insulting. 

TSA Security moonlighting as the Head of Security for the Electric Company
I briefly flirted with the idea of offering him a cup of tea -- but clearly even the guards in Saffron City have nothing on this guy with respect to grimace -- and then it hit me...  

"I challenge you to a duel!" I screamed, slamming my Pokemon White cartridge down on the desk.

Just kidding...  What I did was smile and nod and refrain from saying what I really thought...  Celadon Mansion was clearly too far away from the security checkpoint, and I was not sure that tea from anywhere else would work as a bribe for security, and a fantasy involving his actually accepting the bribe flitted through my head, closely followed by one in which he pulled out his DS and he and I did battle -- I won of course -- and then I noticed he was putting everything back in my day pack.

"Have a pleasant trip" he said, and that was it.  I was through security and headed to the gate.

It's not easy being a Pokemon Trainer.

Wednesday, August 15, 2012

. . . Xbox LIVE Arcade Gamer Points, Skateboards, and the end of the Summer Doldrums

It came a little earlier this year than it has in past years, but as far as I know, nobody who is not clinically insane has complained...  I am talking about the Summer Doldrums of course -- that dry period of roughly two-and-a-half-months during which no new games are released.  I did not actually grow up calling it the Summer Doldrums - having lived in Australia for all of the formative years of my life the "Summer Doldrums" arrived in the middle of the Winter -- and we had our own name for it - the Winter Freeze.

Whether you call it the Summer Doldrums or the Winter Freeze, what it is in simple terms is a drought of no games, which forces gamers to either replay their old games or mine through the games of previous years for titles that they never had the chance to play and so are new to them even though they are old to the rest of the planet.  Personally that was how I always preferred to do it since there were, often enough, some really great games that I did not get to play.

-- The Summer Doldrums 2012 --

 This year was different.  The same period over the course of the past few years was filled with non-gaming activities, so it was not like I was actually bored, but still...  The Summer was filled with taking the kids to the beach, slowly rolling through antique shops and tag sales looking for bargains, and then there was the week we spent as Boy Scout Camp, with my Son as the Scout and my wife and I sharing the week as adult supervision.  I would not want my son to know this, but I suspect that the adults actually had more fun than the kids in many respects, as Summer Camp was a chance for us to -- for the most part -- get away from literally everything.

No Summer Camp this year -- my son needed to make up a class that he had too many tardy marks in, so it was Summer School for him and that meant no Summer Camp.  Sigh.  There is also the point that I had to work since we did not take off the week of Summer Camp for holiday but that is besides the point...  The games that I chose to fill in for the lack of new titles were as follows and in no particular order:
  • Gears of War (The original)
  • G.R.A.W. (A disappointment but more on that in a bit)
  • Assassin's Creed (Revisiting the original)
  • Mafia II (Revisting)
  • Dead Island (Revisiting)
  • Madagascar 3 (Shock!  A new game release!)
  • Toy Soldiers: Cold War (Revisited)
  • The Elder Scrolls V: Skyrim Dawnguard (Work Game - I wrote the guide)
  • Doom (Revisited)
  • Minecraft for Xbox 360 (Revisited)
  • Modern Warfare 3 (New to Me!)
  • Scrap Metal (Revisited)
  • Battlefield 3 (New to Me!)
  • Need for Speed: Shift 2 Unleashed (New to Me!)
  • Age of Booty (Revisited)
  • Call of Duty Classic (Revisited)
  • Crackdown 2 (Revisited)
  • Hasbro Family Game Night: Sorry (New to Me!)
  • Kung Fu Strike (New LIVE Arcade Title - for work)
  • Puzzle Quest (Revisited)
  • Wolfenstein 3D (New to Me!)
  • Damage Inc. Pacific Squadron WWII (New - for Work)
  • Jane's Advanced Strike Fighter (New to Me!)
  • Risen 2: Dark Waters (New release for work)
  • Zuma (LIVE Arcade Revisited)
  • Tony Hawk's Pro Skater HD (New LIVE Arcade Title for work)
  • Final Fantasy XI (MMO, Revisited, it turns out you CAN go home again)
You may have noticed that I ended up playing a LOT of different games...  Well, the ones that are marked Revisited I actually owned already so that is not such a big deal...  There are a handful of new titles for work, but hey, that is for work, it does not count...

Tom Clancy's GRAW was a major disappointment and even more so because I was really looking forward to playing it -- but it turns out that after the second mission it is so badly bugged that it is not playable -- hence the disappointment.  I think if it had not been bugged I might have spent a few weeks on that game alone -- as I like that series and genre.

Crackdown 2 was a good revisit -- and a great game though you have to pace yourself and not get too much time in at any one session because it is a tense sort of play...  The Achievements for it are really brutal too -- I have owned my copy for something like two years, and I have only unlocked 12 of the 70 Achievements!

-- The End of the Doldrums --

Yesterday was my birthday and no fewer than five new games were released -- the two most notable being Sleeping Dogs and Darksiders II, both of which will factor as important games in the first half of the new gaming season I am convinced.  A glance at the release calendar shows that from here on out things only get better, so yeah, the Doldrums ended early this year, and that is reason to be happy!

I am going to go be happy now...  If you are a gamer on Cape Cod and a regular reader of the paper's game review section and blog, NOW is the time to start emailing your review requests -- so you know, go do that?






 

Sunday, May 20, 2012

. . . How Dragon's Lair arrived on XBLA


On a Tuesday morning in a time-place-coordinate in which there was no such thing as a Tuesday or a morning, the sun slowly climbed above the horizon and cast its light upon a wide and very deep glacial structure through a thick almost impenetrable haze in the thin atmosphere that was composed of a mixture of water vapor and very fine ash powder ejected from the earth into the sky by the massive volcanic eruptions that plagued the area.

This blanket of thick and amazingly hard glacial ice that covered the world for as far as the nonexistent eye could see had yet to exchange the energy that was stored within it for the inevitable alterations to the landscape that would create that naturally deep-water bay and the rivers that were destined to connect it to the interior of a land mass that would one day be called Australia, thus transforming this particular spot on the third rock from the sun into a highly desirable location for the establishment of a settlement called Byron Bay, situated along the shoreline of a Bay called Byron Bay, that would eventually consist of a political creation called Byron Shire.

Before all of this takes place this location and its massive glacial cap would very soon -- soon being a relative term -- present an almost ideal set of circumstances to attract the attention of a group of naturalists and scientists intent upon the study and classification of the flora and fauna of the area -- but we really are getting ahead of ourselves here.

The well-known writer and sometimes philosopher Susan Sontag may or may not have observed that “Time exists in order that everything doesn’t happen all at once…and space exists so that it doesn’t all happen to you,” while drinking a glass of freshly squeezed orange juice in the breakfast nook in her home; miles and years away in a different time and place a very smart bloke named Albert Einstein may or may not have observed that "The only reason for time is so that everything doesn't happen at once," while drinking a hot cup of tea in his garden in New Jersey.

What we do know is that regardless of the many other reasons that are certain to exist for its creation, we owe an awesome debt to time because if it did not exist everything would happen at once and it would be impossible to discuss it in logical terms because we already didn't do that...

 It's About Time


At some point in that time-space-coordinate a significant amount of radiant energy was transferred through the hazy soup of atmosphere to the glacial structure from the sun, which if you are not aware happens to be an almost perfectly spherical ball of hot plasma that is interwoven with magnetic fields and sports a diameter of approximately 1,392,000 km -- or about 109 times the diameter of the Earth -- though in the interest of complete transparency I should probably inform you that I am pretty much guessing about those measurements, since I did not get out of the van and personally measure them with the measuring tape I bought at Home Depot last month... But if I had I assure you that the figures above are pretty much spot-on, give or take a thousand kilometers either way.

The point to all this is that over the course of a few million years sufficient energy was transferred and stored within the glacial body to cause it to begin to shift and recede, and when that happened its motions --which are estimated to be something like a few centimeters a year at first but quickly grew to a wicked fast three to four inches a year -- presents an almost perfect example of how to express the incredible forces of mass and pressure and... 

Well, nobody was actually there to witness it, but all of the computer simulations agree that it was impressive so you will just have to take my word for it -- and besides the point to this is that as the glacial mass moved away from the land toward the poles (in this case the south pole because the north pole would have been one hell of a long trip and the equator would have insisted upon offering its opinion about the wisdom of taking that route, as I am sure you are aware) -- the point being stuff happened.

Among the stuff that happened was the formation of a large and naturally deep bay as well as a number of rivers and smaller threads of moving water of varying levels of salinity formed thanks to the glacial construct leaving its mark upon the area, and figuratively becoming the first tagger to hit the vicinity in a major way.

The Establishment of Byron Bay


Fast forward (really fast) around twenty-million-years or so, give or take a few thousand, and the aforementioned Bunjalong people arrived on the scene and named the naturally deep-water bay Cavvanba, while shortly before that or maybe after -- nobody is actually sure on that account -- the Minjangbal people settled in the Tweed Valley -- which was a green paradise resting in the shadow of the majestic Wollumbin though at the time it wasn't actually called the Tweed Valley -- and around that same time the Arakwal Bumberlin people settled in the area that would one day be known as Byron Shire after a bunch of white men turned up in wooden boats and decided that they did not like the names that were being used by the indigenous people for the area (but that is a completely different story)...

Now fast-forward really-really-fast another ten-thousand-years  or so (give or take a few hundred years either way) and pop over to the other side of the world, on the other end of the world (seriously if you look at a globe you will find that England is on the other side, and in the upper half not the lower half which is where Oz is, but I digress) and you will notice a great deal of furious action as a young and ambitious Royal Navy Lieutenant named James Cook got ready for a big journey.

You knew that he was a Lieutenant and not a Captain because of the number and size of the buttons on his blue frock coat (it wasn't until around 1795 that the Royal Navy adopted the standardized symbols of rank that included epaulettes, so the layman might easily be forgiven for not being able to tell the difference between, say, a Lieutenant and a Commander let alone a Captain, though even without the standardized rank symbols you couldn't mistake an Admiral for anything other than an Admiral).

Lieutenant Cook was frantically working with the officers under him -- who addressed him as Captain even though he was not actually a Captain by rank, because it was the invariable custom of the service to address the officer in command of a vessel as Captain no matter what their actual rank was...  So though he was a Lieutenant he also happened to be the ranking officer and in command of the ship, thus the courtesy title of Captain was pretty much a given -- to get his new ship ready for an epic journey, adventure, and expedition.

The vessel in this instance was the former civilian merchant collier Earl of Pembroke, and was originally launched in June of 1764 from the coal and whaling port of Whitby, in North Yorkshire. Having recently been bought into the service expressly to serve as the vessel for this joint expedition being undertaken by the Royal Navy and the Royal Society (whose proper and actual name was "The Royal Society of London for Improving Natural Knowledge," but was more commonly known as "The Royal Society" because let's face it, that other name was a mouthful) to seek evidence of the postulated Terra Australis Incognita or "unknown southern land" as well as to observe the 1769 transit of Venus across the Sun, which was set to take place between the 3rd and the 4th of June of that year.

Renamed HMS Endeavour, she was ship-rigged and sturdily built with a broad, flat bow, a square stern and a long box-like body with a deep hold well-suited for sailing in shallow waters and able to be safely and conveniently beached for loading and unloading of cargo and for basic repairs without requiring a dry dock, which later turned out to be a good thing, but again that is another story...

With a length of just 106 feet (32 m), and a beam (width) of only 29 feet 3 inches (8.92 m), you have to admit that this was not a lot of room for the 94-people who made up her compliment -- a count that breaks down to 71 official ship's company, 12 Royal Marines, and 11 civilians (the latter being the scientists who were absolutely necessary to the expedition) both the crew, the Marines, and the civilian scientists seemed to get along OK...  That was not always the case mind you, but it seems that they were very fortunate in that there were no significant personality conflicts to be found on board.

A Little Naval Wisdom

At that time in the history of the Royal Navy ships were still powered by sail, and armed with cannons, and carried compliments of Royal Marines to serve as security officers whenever the vessel was in port, doubling as fighting troops when it was under attack or going about the process of attacking another ship or shore installation.  

While combat with another vessel is generally thought to represent the greatest danger to the crew by most readers today, the reality was that illnesses -- and in particular a combination of "The Pox" and the scourge of the well-feared illness called scurvy (it was not known then that scurvy was caused by a lack of Vitamin C in the diet of sailors, but most progressive officers and ship's surgeons of the era recognized that there was some relationship between the diet of the crew and the appearance of that illness... 

By all accounts Lieutenant James Cook was a very progressive and intelligent officer with his own notions of how to best combat both The Pox and scurvy -- what was called The Pox at the time was really a collection of venereal diseases, most of which were not treatable, and Cook's solution to limiting the risks associated with them on that voyage -- since there was no entirely reliable prophylactic available -- was to limit as much as possible the crew's access to the shore, and thus to houses of ill-repute and the more common variety of prostitute  by restricting the men to the ship and allowing visitation by what were called "bum boats" ordering the ship's surgeon and his mates to

His Majesty's Bark the Endeavour departed Plymouth Roads in August of 1768, rounded Cape Horn and made Tahiti in time to observe the 1769 transit of Venus across the Sun and take on fresh water and supplies prior to continuing on to Australia, arriving in April of 1770, where Cook first went ashore at what is now known as Botany Bay and the fellows of The Royal Society began their incredibly successful efforts at documenting the natural sciences there as well as carefully charting out the shore and waters in that general vicinity -- though not so well that they could prevent the barky from running onto one of the previously uncharted fingers of the Great Barrier Reef (though one may safely assume that AFTER they ran into the reef it got charted).

Remember when I mentioned that it was a good thing that the ship could be beached for repairs? Yeah, well, it was a good thing indeed, because after "charting" that particular reef it was necessary to beach the Endeavour on the mainland for seven weeks to permit rudimentary repairs to her hull. But that was OK because lots of science stuff got done by TRS fellows Joseph Banks, Herman Spöring and Daniel Solander, who made their first major collections of Australian flora in the interim, and then Lieutenant Cook sighted and named Cape Byron (named for Vice Admiral The Hon. John Byron, RN and not the poet like a lot of tourists assume) as the easternmost point of land on the continent of Australia (which it is).

Cook named Cape Byron on the 15th of May, the same day that he named the Solitary Isles -- which could have been named Booby Island but he saved that honor for one of the last islands that they discovered later in the voyage, I am just saying...

Video Game Dragon's Lair?


You are probably confused by the heading above, but seriously, Cook's discovery and naming of Cape Byron indirectly lead to the discovery of the video game Dragon's Lair! Well, to MY discovery of it -- bear with me a little while longer and this will all make sense... Sort of.

After Cook nearly ran into Cape Byron and gave it its name, the Royal Society blokes charted what was thereafter named Byron Bay, along with some rivers, and noted that this would be a very nice place to put a settlement if the natives could be persuaded that doing so was a good idea... As it turned out if you point guns at natives they can be persuaded of practically anything, and Cook saw that it was good!

And so Byron Shire and the town of Byron Bay were declared, named as mentioned above, after Admiral John Byron, who was in fact the grandfather of Lord Byron -- yes, THAT Lord Byron -- and because Byron Bay was both a safe harbor (safe in the sense that the vessels of the era could safely enter and anchor inside of its protection without the risk of striking the bottom) although later when they discovered that every now and then the wind cutting across the bay could (and often did) flow in a very unsafe direction, making it a mostly-but-not-quite-always-safe-harbor, they ended up finding some other harbors up and down the coast that were a bit safer... But that did not prevent them from continuing to use Byron Bay, or in its Shire and town becoming important places for the area, as it being situated 780 miles north of Sydney, and instantly determined by The Royal Society to be a most excellent place to establish a beach resort, tourist attractions, light industry, farming, and a great place for actor and all-around dinkum Aussie Paul Hogan to settle down at, history, as they say, was made.

To make it easier to locate the nude beaches from the ocean, the town fathers of Byron Bay built a lighthouse in 1901, and shortly thereafter the first commercial brewery was established (but that is another story), I merely point that out because everyone knows about the close association between lighthouses and breweries since you cannot really have a thriving surfing or skydiving venue without them, and besides some of the best hang gliding to be found anywhere includes lighthouses and breweries, which is a proven fact considering that there is a lighthouse and brewery there and you always find half a dozen hang gliders in the vicinity.

The Discovery of Dragon's Lair


Thanks to Lieutenant Cook, fellow Joesph Banks, and HMS Endeavour Cape Byron was discovered and named, Byron Shire was established, then the village of Byron Bay became the town of Byron Bay and the very wise residents and town leaders quickly established the meat, dairy, farming, and light manufacturing industries there, as well as a number of different tourist industries and attractions...

The abundance of the bountiful crops and wondrous cheeses forced the government to establish over sixty different wine regions in Australia so that Aussies would have wine to drink while eating their Byron Bay cheese and crackers made from the most excellent wheat grown in Byron Shire, and soon the overabundance of cheese, crackers, hang gliders, parachutes, and bicycles forced the government to develop a ready market where Byron Shire and Byron Bay could sell its goods, so an area roughly 165 kilometres (103 mi) to the north of Byron Bay (because Sydney was too far away) that they ended up calling "Brisbane" as the result of a contest that was held in one of the Byron Shire pubs that involved a cow, three Irish milking maids, and a bet on how much beer you could pour into a wellie (there was more to it but I cannot remember all the details just now) but the point is that is how Brisbane got founded.

Fortunately for everyone concerned, in the 1960's a young lad was born in Byron Bay who would later go on to discover, in 1983, the video game Dragon's Lair, which was created by the famous artist Don Bluth and game designer Rick Dyer, with that now-classic arcade game Dragon's Lair being born and, if not for all of that history, you would not be reading this now! God you are so lucky I was born!

Anyway, the title of that most cheesy of epic games -- Dragon's Lair -- follows the exploits of bumbling would-be hero Dirk the Daring, who is on a quest to rescue Daphne the Princess, who is being held prisoner by the evil Dragon Singe... By the standards of the time it really wasn't so much a videogame as it was a an interactive cartoon, but there you have it!

Dragon's Lair 25th Anniversary


Now fast-forward to June 6, 2008 and we find that Dirk the Daring, hero to an entire generation of gamers, has turned 25 and should seriously consider moving out of his parents basement... Sadly the celebration of the 25th birthday of Dragon's Lair went largely unnoticed outside of gamer circles, until last month, when someone found the memo that had fallen between the desk and the wall in the game studio back in 2008 and remembered that they had actually made a new celebratory version of Dragon's Lair for the Xbox 360 via XBLA, and not only that but it somehow had Kinect support built into it before the Kinect was invented, and how cool is that?!

According to Microsoft's Play XBLA blog, the new Dragon's Lair will also be the first game on the XBLA platform to support both Kinect and controller-based inputs, a concept we here have thought should have been a given all along...

And so we come full-circle, and thanks to Lieutenant James Cook of the Royal Navy, an expedition by the Royal Society, and significant efforts on the part of Lieutenant Cook to ensure that his crew ate a diet that included a wide variety of greens and other food stuff, nobody got scurvy, everyone gets Dragon's Lair, so hey, win-win!

Saturday, October 1, 2011

. . . Judging Video Games

Considering that part of what I do for a living is judge the relative merits and the "goodness" of video games, you would think that being asked exactly how I tell whether a game is any good or not would be a question that I should be able to instantly snap off a brief answer that is to the point and easy to understand, right? Well... Not so much, really.

This morning among the two-dozen new email messages that I usually get on a Saturday was one that asked me simply how I can tell when a game is any good? I should explain that I have a fairly complex set of filters and scripts on my email program so that the messages are sorted before I ever see them, with games related mail going in one folder, email from friends and relatives (and flagged as such) into another, with a cascading list of other folders sorted by the information in the subject line.

That filter system is why I always instruct the readers of my game guides to include the name of the game in the subject, since otherwise my email program is very likely to put their email into the "general > unsorted" folder, which is also where a lot of the span and unsolicited mail goes and which is the last folder I read each day, if I read it at all...

Back on the subject, the email was from a regular reader of my newspaper column, but they also read my game reviews and my articles on Gaming Update, and they mentioned that they liked my guides on SuperCheats and GameFaqs, so I either have a stalker or they really are simply following my writing...

As I sat and re-read the question I felt the urge to giggle in a very unmanly way. How do I tell if a game is good? How do I tell if a game is good?? To be fair that is an interesting question. It is also a difficult one to answer as I soon discovered.

If email was like writing on real paper, what you would have seen if you had come into my office this afternoon was me sitting at my desk surrounded by crumpled up balls of paper that represent the dozens of attempts that I made at trying to answer the question. Of course it is not like real paper, so there were no balled up torn-off sheets of paper surrounding me, but you get the idea.

How do I tell when a game is Good?

The easy answer to that question -- and a total cop-out -- would be to paraphrase United States Supreme Court Justice Potter Stewart in his answer to the question of how to describe his threshold test for obscenity, which he wrote in his summary of Jacobellis v. Ohio (1964): "I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the motion picture involved in this case is not that."

That explanation has become one of the most famous phrases in the entire history of the Supreme Court, and even distilled down to a bare quote of "I know it when I see it" leaves it easily identified as Justice Stewart's infamous words.

It would be so easy to say I know a good game when I see one and leave it at that, but doing so would not only be disingenuous but it would also be avoiding answering the question at all.

Judging a Games "Goodness"

While it is by no means an official road map to the determining if a game is good, the right place to start is always with evaluating the story, plots, and the sub-plots that make up the story portion of the game. A good, well-constructed main story line is always a plus, even for games whose story is not its strongest point. Characters and their development is next -- obviously we are not very likely to end up immersed in a game when there is nothing for us to care about in it, and liking the character that you play (the protagonist) is a great place to start.

The next obvious point is the challenge level of play. It should be interesting, it should be original, and it must not simply recycle the same basic play over and over because that is the fastest path to boredom that I can imagine.

Every game is not going to have the depth of Final Fantasy XIII or the immersion of Fallout: New Vegas, but that does not mean that it cannot find its own way towards those two goals. It is interesting to note that sometimes when a developer is making a game that they know will not be able to hold up any story or plot using the foundation of its characters, the most obvious alternative is to find a gimmick to rely upon.

Take Dead or Alive: Xtreme Beach Volleyball as an example (AKA DOAX) and you have a game that relies almost completely upon a gimmick (near-nudity) as its primary vehicle. That it is a complete and total departure from the games in the DoA series that proceeded it to the point that it is largely viewed with rampant speculation by gamers the world over as something of a scam, and who not surprisingly, are convinced that its release as part of the DoA series was really a bald attempt at capitalizing upon the previous successes of the series to take what would otherwise be a lackluster beach volleyball game whose only attraction when it is judged purely on its own is the very well-drawn umm... Scenery?Well, you see the point?

It should be noted that the DoA series is a game series solidly embedded in the Fighting genre, and its following was largely teenagers into fighting games. Viewed that way, it makes complete sense for Tecmo to take this sexually-focused beach volleyball and present it to the traditional audience for the Dead or Alive games! The fact that DOAX is the first game in the series to obtain a Mature rating from the ESRB pretty much tells the rest of that story.

For the record what little actual nudity there was in the game occurs very early in the opening scene and is not an interactive part of the game. The ability of the player to zoom in and out, and position the center focus of the screen where they like when combined with the characters of the game who, save for a few exceptions, all pretty much sport uniforms that consist of the skimpiest of bikini’s pretty much illustrates the prurient focus of the game.

So here we have a game that uses a gimmick -- sex and scantily clad young girls -- and whose focus is not what the previous games in the series focused upon. It has a story -- the player selects a character and plays them through the two weeks of the fake tournament that the focal character Zack has organized in order to surround himself with scantily clad women athletes, and whose plot largely comes in two parts -- the awkwardness of the situation that Zack engineered followed by surviving the eruption of the volcano on 'Zack Island' immediately following the end of the fake tournament.

Is this a good game?

Well, reviewers and players overwhelmingly thought that it was! I never had the opportunity to review it because our reviews are reader-driven, and the readers evidently did not see the need for it to be reviewed and so never requested it, but games journo Aaron Boulding writing for the website IGN gave it a rating of 9.2 out of 10 with the note "Amazing" while Gamespot gave it a less enamored 6.0 out of 10 with the comment that it was "Fair."

A quick and dirty review of the reviews that the game received that contributed to its Meta ranking as well as its cumulative ranking on the website GameRankings.com reveals that the title was one of those games that tended to get favorable reviews, with most of the reviewers agreeing that it was a pretty good beach volleyball game. Add in the nearly nude girls and the guns, and it is pretty obvious that the International Amateur Athletics Union that oversees the criteria used to judge the standards for games in the Olympics has clearly missed a sure thing. Yeah, that was rather sarcastic humor...

Still this is a good game to use to illustrate the question -- because it was a game that gamers (and critics) either really liked a lot, or despised. When you read the negative reviews that it received very few of them actually addressed the game play, simply because they could not get past the near-nudity and obvious objectification of women to see the game play.

The critics that were able to see past the obvious and offensive nature of the presentation of the characters agree that it is a pretty good beach volleyball game -- though of course this was in 2003. I played it recently and I can say without reservations that the stilted and very simplistic game engine would instantly get this game slammed by players and critics alike, and thanks to modern video games like the last few games in the Grand Theft Auto series, the last Duke Nukem game, and even the last few Tomb Raider games, the near-nudity of DOAX would simply not be enough even as a gimmick to save the game rating today.

. . . I Judge . . .

Since the end of the Summer Doldrums there have been some really good games hitting store shelves and gamer consoles, not the least of which are Deus Ex: Human Revolution, Driver: San Francisco, and Gears of War 3, and some notable DLC expansions like The Lonesome Road (for the established dashingly successful Fallout: New Vegas) and a few interesting expansions in the form of additional cases for the cult classic L.A. Noir.

With respect to the DLC, these were good game expansions laid on top of good games, though just because a base game is classified as a AAA title does not necessarily mean it is a good game or is going to be one.

One interesting system for determining whether a game is good or not is the system that is used by one of my good friends Jeremy Clark -- a veteran games journo who has been writing about and reviewing games for nearly 30 years. His personal system is very simple:

"If I have a hard time saving and quitting the game, then it is a good game. If I cannot bring myself to stop playing no matter how exhausted I am, it is a great game!""

Sadly that system and most of the one I use largely brings us full circle to the words of United States Supreme Court Justice Potter Stewart: I know it when I see it.

And there you have it. Now if you will excuse me I am going to get back to finishing up The Lonesome Road so I can write the review for this very good DLC Expansion to a Very Good Game!

Saturday, September 24, 2011

. . . Routines

Like most people I am a creature of habit and routine; each day I follow a set of patterns that begins with waking up and checking my email over a cuppa, answering the messages that require my attention immediately before breaking my fast, and then dealing with the rest of the email on an as-needed, as-deserved basis.

Along with those answered messages are invariably a few new messages that I must create to deal with the things that need to be dealt with, and this first pattern of habit begins both my personal and my working day.

What follows is a pattern of routines: I read and review the wire service reports, prioritize the press releases that I have received as email directly from the PR's, and compare those to the report that is maintained on a pair of industry websites before selecting the stories that will make up the morning video game news contents for Gaming Update.

In addition to the above activities, I also review and select the various news pieces that have been submitted by the other members of the site's growing staff of talented writers, selecting and approving the pieces that are destined to be included as the day's gaming news feed from the other writers, performing these tasks and making these decisions in my capacity as unofficial sub-editor.

With all of that managed, I then depart IRL for work, where I perform the work-like things that the physical space is reserved for at that place called work, and at some point in my day I have Skype conversations with the other staff writers/interns for GU, during which we will discuss the topics for their upcoming pieces / coverage, and participate in the social side of those relationships.

This can mean anything from simply gossiping and exchanging links to the websites/pages online that have most recently attracted our collective attention, to participating in organized social activities -- for example we have our own small group on the Facebook social game Farmville within which we often pursue group-oriented efforts such as growing specific crops for crafting and the like.

By mid-day the bulk of this set of routines is completed, not to be repeated until the following morning when it all begins again and anew!

Randomness that is Not Random
Following the completion of that small element of work-mixed-with-socialization I fall into the next regular set of routines; completing outstanding assignments for the other publications that I work for, taking care of research for upcoming columns and articles, and organizing my list of Things That Must Be Completed and Acted Upon™ and, once those are finished to my exacting standards, I break for lunch, eat it, and spend some time visiting the websites and pages that I normally visit at that time of day (and thus performing yet another of the many routine activities that collectively make up the varied but regular subroutines of an average day).

Friday, September 23rd, 2011 meant popping-open my bookmarks folders, navigating to the one whose title is "Blogs" and paying visits to:

(1)The Daily Girl Attack Panic Super HD Remix Blog, where I catch up on what Lauren has to say since my last visit. Lauren is, if you are not aware, an incredibly intelligent and observant girl gamer who, though temporarily seduced by the Dark Side (PR) is nevertheless in the foundations of her soul and, most important, in that moment before hitting the Start Button, a committed gamer and games journo. One of us, in other words.

In addition to being a genuine gamer, Lauren is also a freelance writer and her observations on the pink weapons skins for Gears 3, light musing on Dead Island, and her observations on immersion (or rather immersion-breaking aspects) in Deus Ex: Human Revolution (A) interest me, (B) cause me to agree, and (C) feel like she was somehow inside my head and thinking the same thoughts as I was on that subject.

(2) My weekly visit to Audra's Australian Adventures Blog where I quickly catch-up on the thoughts of an interesting young American woman (now technically Australian-American since she took the plunge and legally became an Aussie not too long ago), which is always worth the time spent visiting and reading the pages.

(3) WWdN: In Exile, my third blog-site stop of this particular subroutine of my routine is always where I am happy to see the advice that opens every visit: "Don't be a dick!"

This is of course the blog-slash-wisdom-and-observational-offerings of actor, author, and all-around interesting fellow Wil Wheaton, a man who has spent so much time in my bedroom on one screen or another that I almost feel as if we have some sort of relationship.... And interestingly enough of the three blogs that are part of this subroutine, Wil Wheaton is the only person/blogger involved who I have actually met and spoken with IRL...

While some of the dedicated Trekkies out there say that they dislike Wil's character in STTNG, I simply cannot see how they could possibly have reservations about or concerns over a writer who is also an actor and who IRL not only writes and acts, but also (A) brews his own beer/ale, (B) is a seriously dedicated gamer, (3) regularly speaks and/or/as well appears at PAX Prime, PAX East, This Con and That Con, and (D) would find my mixture of alpha-numeric points amusing. I am just saying...

GIGO: an Acronym that has Nothing to do with the TV show Weeds
One part of my daily routine that hardly ever varies is my need to discover factoids and stories, history, and other bits of largely useless and trivial information that somehow relates to my life -- or I can convince myself that they do -- often in very loose and hard to link ways :) Thoughts about some aspect of life in Chez BF is often the motivating factor, and of course the Internet and the Web are just about the perfect vehicle for that sort of hit-or-miss digital joyride. Often these trips begin while I am searching for information about a piece I am writing, but just as often they can be a subject casually related to games, gaming, or my dog.

In my home office resides my collection of video game consoles which lay about in various positions of attention, parade rest, and sprawl upon the broad and flat top of the oak armoire that is the one piece of furniture that Yvonne owned (along with an ancient but fully-functioning 1951 model RCA Victor 45 self-contained turntable) when we moved into our first flat together in New Haven -- the one that was just across the street from Saint Rafe's -- in the bad old days of the early 1990's when if we were not off at an SCA event, we spent our Saturday afternoons pwning Yale underclassmen from Psi Upsilon, KASY -- and the odd Spizzwink -- at our regular weekly AD&D game.

You may find this amazing (I know I do) but those Saturday AD&D games took place each Saturday afternoon (well yeah) starting at 15:00 GMT -5 and ending at 20:00 GMT -5 (or thereabouts) in the very dorm room that was once the home of Rear Admiral Grace Brewster Murray Hopper (December 9, 1906 -- January 1, 1992) but at the time of our gaming sessions, was the lawfully registered domicile of one Gregarious Root (not his real name but actually his genuine 'Nym) -- and yes, his last name does mean what you think it does and, together, the two names do mean what you fear that they do; as many a formerly chaste young lady from the nearby seat of higher education Albertus Magnus often discovered.

Now, in addition to rising to the rank of Rear Admiral, and having the United States Navy vessel U.S.S. Hopper (DDG-70) named for her (which BTW you can get a 1/350th scale plastic model kit for from Trumpeter Models), Admiral Hopper is famous for a number of reasons, including the fact that she is the person who coined the phrase "Computer Bug" when, in 1946, while serving as a research fellow atHarvard University's Computation Laboratory, she worked on the U.S. Navy's Mark IIand Mark III computers, inventing the term "computer bug" when sheremoved a dead moth from the switching contacts of the Mark II that was preventing the program run from completing properly.

We were playing our weekly game of Dungeons and Dragons in the rooms that the female version of Einstein basically conceived and drafted her doctoral dissertation: New Types ofIrreducibility Criteria, and where it is probably safe to assume she formulated many of the ideas that eventually lead to her theories on simple platform-independent computer programming languages and COBOL, and how cool is that?!