Tuesday, November 8, 2016

Friending and Unfriending


 One of my favorite techniques as a writer - and a human - is dropping into the middle of conversations that are ongoing; the simple act of doing so leaves the new arrival (me) -- or the reader (you in the case where I have been writing and that's the mechanism by which we begin our narrative) almost entirely at the mercy of the conversation -- because that's real life.

Relations among humans are often messy, but are usually worth the effort -- especially transactions that take place under the umbrella of words that - whether in our real or in our digital lives - include willing sacrifices and commitment of emotions.

Of course these gestures are never as cut-and-dried or as seemingly bloodless as the reasonable facsimile thereof that we use to represent the often emotional set of attachments we seek to transplant (or at the least mimic) in the online worlds of social media. Yeah.

To be clear here, and in spite of what is implied above, I am not speaking of any type of the use of the word “Love” as it is bandied about all willy-nilly whenever the R-Word (Relationship) is raised - even as I use the words Friendship or Mateship - which as any human can quickly explain is the seed of the root of the plant that must eventually become Love, if it is properly nurtured and allowed to expre4ss itself as the guiding emotional principles around which all relationships form.

One does not spring fully formed as a lover without first starting out as a mare or friend, as from the collective friend or mate the dynamics of partner is formed. That potential is there - always - whether one is prepared to accept it or not. But I do not speak of those words or relations with the same breath as the other.



Neither am I referring to any of the four basic words in Ancient Greek that can be translated into the English word “Love” and through which most writers rely (even when they are not aware that they in fact are relying upon them) -- those being the érōs (directly translated for and from "love" or "desire") or, for that matter, storge, philia, and especially agape, all of which lend their own special (and often times obscene in the end) shades to the words.

I do understand and acknowledge that among the formative influences that combined and conspire to form my own understanding and projection of those twin concepts subconsciously include Heinlein, Lawrence, Bacon, Chaucer, and even O'Brian.

I am therefore specifically NOT speaking of the sort of positioning or the use of that word or any of its many and varied associated cousins that, upon examination, either lend to the projection the twin concepts of emotional and physical connections. Love. Not!

What I am referencing here is the much more pure and universal relationship that in Canada and the United States goes by the word “Friendship” and in places like Australia and New Zealand over-utilize the phrase mateship.

Where Love of the Eros sort generally refers to "passionate love" or “romantic love” that we all of us are quick to understand -- as after all how could the entire genre of Love Story and its plethora of sub-genres that I like to refer to as the bodice-ripping rape-me-to-show-you-love-me sort of stories of Danielle Steel, Nora Roberts and the likes of Judith McNaught that I strongly suspect are responsible in no small way for the confusion that many men (and women for that matter) feel towards the non-committal use of the word “No” -- but that's an entirely different story and verbal proposition! For the record I believe that “No!” means “No!”


So all of that qualified, let it be known that I strongly believe that the beginning of THIS story - this article - and this question - is best summarized as the proposition of the Friend. Friends? Friended? Friend Me? Like? Unlike?

It is a long and complicated path we have embarked upon when that measure of complication is our topic. In fact we are better served by declaring what we DO NOT mean when we use the words Friend or Mate than we are in trying to complete the impossible task of finding a way to define what we DO mean by those words and especially when the objective is their definition in a single neat paragraph.

MATE / FRIEND ships

Eros love is the physical, sensual intimacy hoped to exist between the husband and the wife - the set of noteworthy and powerful forces conjured into being through the largely speculative spiritual transformation of two physically opposite human forms that, despite the usual physical compatibility are nevertheless largely a combination of desires and necessity.

That's one end of the palpable spectrum that is part of Friendship IRL. The other end can be found in a space that begins with casual friendships and progresses from there. So let's close that first chapter with an understanding, and open a new chapter in which we contrast and compare two very basic realities whose nature comes full-circle and back to the original thoughts, which are marked by two very different highs and lows: that being the loss of friendship / mateship that occurs in both real-world and real-life compared to that which occurs online.

The fascinating part though is that while it may seem like it naturally would amount to mostly the same thing, as it turns out how deep or damaging unfriending someone online can be has almost everything to do with the site and its ranking in the hierarchy of social networks, with a spectrum that starts at the far left with trivial and meaningless, and concludes, at the far right, with the unfriended feeling a measure of hurt and betrayal many are shocked and surprised to feel when it happens to them!



MATEship / FRIENDship
Recently - and with something of an “in-your-face” and unapologetic attitude - I sat with one of my real-world friends in the dining room at the Wareham Red Robin (which is as close as you are going to get to a gourmet burger on Cape Cod - though technically Wareham is NOT on the Cape) and we talked about the feelings that were provoked when you logged into your regular social networks only to discover that you had been unfriended by someone.

I should point out that a trip to RR is a rather special event. You see, heaven in a Red Robin begins with a “bottomless” Very Berry Raspberry Limeade (if you're from New England then you can think of this as a Raspberry/Lime Ricky but yeah), and some shared Baja Dip 'N' Chips -- crispy sea salt tortilla chips served with Red's zesty Baja Ranch dressing for to dip them in.

Spreading out from there is a Red Robin Gourmet Cheeseburger -- built with Red's pickle relish, tomatoes, onions, lettuce, pickles, mayo and extra cheese, accompanied by a heaping dish of `golden brown O-Rings dipped into more of Red's zesty Baja Ranch dressing.

See the thing is, if you have lived on Cape Cod for very long you already know that with the exception of Surf N' Turf, the options for good restaurant food in the armpit of the Cape is down to either ethnic or fast.

We consider RR to be what you'd call medium-fast with an emphasis upon gourmet burgers and, well, they aren't kidding about the fact that their offerings fall neatly into the category of gourmet burgers! The point being that in this case it actually is worth going slightly off-Cape to get 'em because Red Robin falls well above Johnny Rockets or Wahlburgers.

The real point to this though is that it is not the usual meal, but one enjoyed among friends. And as that's the theme for this, Red Robin is a great place to start - because we had gathered there to chat about the whole online and social networking friendships and the subject as it contrasts with IRL friendships.

That’s a fair point. Especially when you consider that, no matter what happens, once the topic of this piece turns towards the online and digital realm, somebody's going to get hurt.



Offline vs. Online
Generally speaking the initial (almost instant) conclusion to the question of valuation was that the biggest difference between befriending someone and unfriending someone both IRL and OL is the lingering point that the event, when it happens Online, is simply not the same thing at all.

When it happens IRL it is often accompanied by those awkward silences and ugly confrontations that hurt - and the fact that usually there are good reasons for the event happening, on the face of it you might think that the two do not compare at all.

IRL the usual causes range from betrayals (both real and imagined), cheating, and often issues that are created either by other mates or relatives that lead to the decision by one party to undertake an action that ultimately causes emotional (and often times physical) pain to the other.

For most blokes this sort of event is relatively rare. Friends work through their issues, they don't burn bridges without really good reasons to do it.

But that makes sense when you consider that IRL Friends are rare animals indeed in the relationships spectrum. That they often require and are made yup of the same sorts of effort that relationships of a more personal and intimate nature occupy - because created a friendship is generally viewed as worthy of that level of effort.

That outlook may be related to the fact that, according to recent research conducted at both Harvard and Yale has revealed that the typical human actually has fewer mates/friends than they think they do! Which is to say that many of the people that they believe are their friends don't recipricate that level of either familiarity or bond.

Online “Friends”
“In the world OL becoming Friends is just a button click,” one of my mates pointed out. “That being the case, it really doesn't have any meaning. You Friend someone maybe to add them to your feed so you can see what they are doing or what they are interested in because they belong to a group YOU belong to, or are interested in some narrow hobby or subject YOU are interested in, but that is as far as it goes. For you.

Oddly though, it seems that for a lot of people -- and this is especially true on venues like Facebook -- your action of “Friending” a person can and often does have more meaning for the person you friended than it does for you!

So experiencing a person who befriended you suddenly and without comment or explanation unfriending you can be a jarring and, some even claim, hurtful event.

One aspect that is very clear and that lends focus to the phenomenon is where the action takes place. both different and similar depending on WHERE the breakup is going to happen. 


A case can be made that a Facebook breakup and a LinkedIn Breakup are pretty much at opposite ends of the spectrum. Or so it might appear to you. It may be fair to consider the middle zone to be pretty much everything from SnapChat to Xbox LIVE and PSN or Steam Mates, but are you aware that the social network side of platforms like YouTube have now reached the point where creators on that platform feel like you befriending them there and viewing their content is a declaration of friendship beyond simply being a consumer of the product that they are creating?

Social Network Sites that have somehow generated feelings by their users that they are in fact communities and, by befriending a creator/user thereon you are in effect being perceived as offering a sincere overture of real friendship to the extent that withdrawing that button click - to them - would be construed as anything starting with rejection and ranging up to a hostile even attacking act?

According to recent surveys that were conducted online the users and/or creators on the following social network constructs have begun to view the “following” actions of subscribing to their feed or channel in similar terms. In short, withdrawing your “friendship” and/or subscribed status on the following sites may be seen as a hostile act by most of the people who use them - and the higher on the list below that the social network site is, the stronger that feeling of rejection may actually be!

According to the most recent (April 2016) surveys the Top 10 “clingy” SM sites include:
  1. Facebook
  2. LinkedIn
  3. YouTube
  4. Instagram
  5. Pinterest
  6. Twitter
  7. Google+
  8. Tumblr
  9. Reddit
  10. AboutMe
If Vine wasn't shutting down it would have made the list - but lower down than the Top 10. The point being that even losing a sub on a dying site could trigger the same feelings of rejection and pain that is found on other sites - which is rather odd when you pause to consider that technically for most of the SN and SM sites whatever the actual relationship is that exists between the subs and the creators really is simply one of content consumer, not friend.

Despite this trending phenom most netziens consuming content created by others don't consider or imagine that any other relationship exists - when they consider the idea of a relationship at all... So at least in this case, saying It's YOU, not ME would be painfully accurate, but that's unlikely to change the way that these creators actually feel.



It may be cliche, but the originally amusing and meme-worthy contents of the video embedded above as well as its own tongue-in-cheek humor takes on a much more sinister shadow when the emotional over-attachment is suddenly found on the opposite side of the camera so to speak.

When You Are Breaking Up With Them
Whether it is -- as many people prefer to frame it - euphemistically little more than a combination of Spring Cleaning / Removing Noise from the Signal /or just simply Pruning Dead Wood - the point is that the people that are being chucked into the bin are not usually people the chucker actually knows IRL because hey, the words “Friend” and “Mate” have entirely different meanings in the Online Realm. Right? Well yes, except when they don't.

It really does not matter how you phrase it -- Spring Cleaning; Weeding the Friend Space; Unfriending, De-Friending -- I know some netziens who call it De-Cluttering -- at this point the chances that removing a Subscribe or Friend Status on any of the above sites will offend at least some users is a near certainty.

What's the Deal?
I recently experienced this phenomenon first hand and I found it to be very very disturbing.

I was playing the Freemium Game The Simpsons: Tapped Out - and when I realized thanks to the need to interact with the towns of “neighbors” (that is what passes for “Friends” in that game) that a large chunk of the people who were on my Neighborhoods list were not actively playing the game - many of them had not logged in to play in over a year - so I started pruning the ones that were not playing.

The reason that I did that was simple - the players who WERE playing the game were as useful to me as I was to them, but that was not true for the people no longer playing, so I systematically de-friended any player who had not logged into the game for more than 2 months.

Having found myself “servicing” the social side in that game prompted me to look at other sites that I was active on, and doing the same basic tasks there - weeding out the people who eitther were not active or were not participants to the process.

In the past I have had people do the same with me - and I never took it personally. After all these sites - and games - are not popularity contests. In many cases - and this is especially true with free-to-play games - having a more active friend base benefits the players - I completely understood how and why other players opted to defriend ME on certain games. Totally understood it.

Which is why I was flabbergasted when I received email from several people asking me what it was that they had done wrong to cause me to sever our friendships?

So how do you respond to the hurt feelings of a “friend” you have never actually met or even talked with outside of in-game interactions for games they are no longer actively playing?! Facebook’s ripe with that sort of event it seems. But it did not stop there.

I quit several groups I was no longer active in on LinkedIn and received similar mail from their hosts either asking what they did wrong or demanding to know what my problem was with them?!

The biggest mind-blowing event though - and what caused me to start looking into this - was the dogged and persistent manner in which a particular YouTuber pursued me after I unsubscribed from their channel...

Shortly after I unsubscribed they messaged me to ask why I left? I replied that I was thinning out my subs for the channels that I no longer regularly viewed. That was the truth, though I thought it odd that they asked in the first place.

But then the messaged me to point out that I was still subscribed to a similar channel which belonged to a different creator who covered the same subjects and they demanded to know what it was that the other creator was doing that caused me to stay subscribed to them?

Things got stranger and stranger after that, and it soon became evident that they were hurt or maybe miffed at my action, and the only thing I could do that they considered proper and right was to re-sub to their channel. That, they explained, was just fair.

Then they told me that I really didn't have the right to have an opinion on what channel on the subject was better than another because I was not a YouTube Creator, and told me that the only legitimate reply I could make had to be via a YouTube video...  Really?

My reaction was to start looking into this phenomenon because, well, I don't know abotu fair or right but this? This is just freaking bizarre!

Sunday, August 21, 2016

When Patches Attack

Fallout games are not exactly known for not having issues - but this time around it is Fallout 4 having the issues and, oddly, only since the most recent patch to add in support for the upcoming Nuka World Expansion DLC...

I don't believe that I have ever been more frustrated with a game than I am presently with Fallout 4.

Ever since the pre-expansion patch arrived two days ago to install setups for the upcoming Nuka World Expansion for Fallout 4 the game has been crashing a LOT.  And there does not appear to be any predictable relationship to what is causing it to crash.

When I say crash I do not mean bug, or hiccough, I mean violently freeze, make horrible noises, and then crash to the console desktop!

Based upon what I am reading on the chat boards I am not alone here.  Xbox One players all over the world are reporting the sudden breakdown in reliability and excessive crashes of the game.  So that begs the question what in God's name did they DO?!

Ordinarily this would not be that big a deal.  I would simply stop playing the game until the next patch arrived - or in this case the Nuka World Update and Expansion - since that should at least in theory be when the problem gets fixed.

But I cannot do that.

Unfortunately through a combination of circumstances I am in what I can only call "Catch-Up Mode" due in no small part to the massive guide project that was DOOM 2016.

Well no, it is not entirely DOOM's fault.  See what happened was this: I accepted some guide projects without actually thinking about the fact that two of them were excessively scheduled for updates.  Those games are Fallout 4 and Hitman 2016.

Fallout 4 was set for a regular grouping of expansions that would arrive between a month and three months apart.  Now normally that would not be that big a deal, but you see the release scheme for Hitman changed to an Episodic Release that was set for monthly updates and expansions.

I knew that but I did not actually think through just what it would MEAN in practical terms.

Then several things happened that really complicated things.  First of all there was DOOM 2016 which I was committed to doing a guide for and it turned out to not just be about two times larger than expected, but it ALSO turned out to be about five times more complicated than expected and that was a problem.

In addition to all of the above I was also doing a guide project for Tom Clancy's The Division - but that was not a real problem because there is an understanding in place that I would be doing that guide project in-between the others.

But then the wizards behind Hitman announced that they would commence the Elusive Targets updates.  Elusive Targets are actually very special Time-Restricted contracts and so they represent rather important content releases that were ALSO happening on a semi-regular basis.

The problem with THAT problem was this: The Elusive Targets Contracts are progressively more difficult and each one pretty much eats up an ENTIRE DAY between game play, finding the best strategies, writing it up, and editing its videos.

The actual video upload process is pretty passive with the exception that once the videos actually get uploaded and processed at YouTube each one has to have its information data-entered, and then they have to be inserted into the guide pages.   Not a big deal but still, these little snippets of time add up.

Things get more complicated though when you stop to consider that I have a day job.  Not only that but it is the time of year when people at my day job are taking their annual paid Summer Holidays.  What THAT means is that the rest of us who are NOT on paid Summer Holiday have to pick up the slack for those that are since they are not available to do their work.

Now tack onto that the following personal disasters that have cropped up over the past four months:


1. Physical Health Issues.
I had a health issue that could not be ignored.  Think broken hones. Think "interfered with my ability to type."  Now I make my living typing.  In fact when my hands are in optimal condition I type at a rate that is over 110 words per minute error-free.  Once I get over 110 wpm errors tend to creep in but they are mostly subconscious ones - like typing "every" when I mean "ever" or "to" when I mean "too."

Unfortunately those sort of errors suck because if I don't catch them - and when I type I am looking at the screen not the keyboard so there is a better than decent chance that I will catch them - but when I don't it means that the only way to detect them is to read through the entire document.  Because a spell-checker is not going to find those.

But with cracked finger bones and crushed knuckles (please don't ask) my wpm has dropped to something like 20 if I am feeling good - and 20 with errors if I am not.

2. My Car.
Almost a month ago a young girl teenager monster drove her car into the back of my car.  Let me be clear about this - it was not an accident in the normal sense of the word, as there was no horror-filled seconds filled with fear and screeching brakes as the driver realizes they are about to rear-end a car stopped in front of them at a traffic light.

No, this was more like she did not know that she was going to hit me until AFTER she hit me.  Yes, she literally drove her car directly into the rear-end of my car.  She never touched her brakes.  She never looked up to see my car.  People could have been killed!

What made this worse was my horror-filled fears because my daughter Autumn and her boyfriend Charley were in the back seat of the car.  Here is the thing - I genuinely like Charley.  I very much love my daughter.   So the thought that either of them might be hurt sends my blood pressure and fear through the roof.  Now add to this that my wife was also in the car.

While nobody was killed - and nobody appeared to be seriously injured - with this sort and type of impact and injury there really is no reliable way to KNOW.

This is what happens when people play games like Pokemon GO while driving and then drive right into the rear-end of my car.  Sigh.  This used to be a 97 Honda HX with an EX power plant.  Now it's scrap metal.
Now add into this that Charley initially did not want to be seen at the A&E because Charley is a special kid who is very shy and really REALLY prefers not to be subjected to the attention of strange people who he does not know at all - even when they are doctors in the A&E who are there to help.

So I spent a very restless 24h worried about him until the urging of my wife and daughter and his mum finally got Charles to go to the A&E.

The butcher's bill at the other end of this appears to be nothing more serious than torn muscles.  I am praying daily that this does not change.

In the interim I now had no car (my van was in the shop getting a new starter and brake job) so for a week we had to go into disaster mode - because the only vehicle that Yvonne could borrow from work was a ute from the fleet, and I cannot easily get in or out of that.

Public transportation is more iffy on the Cape than not; instead of trying to use the bus (only 1 in 4 of the regular buses on the route that I would have to use to get from Hyannis to Falmouth) I ended up crashing on the couch of a workmate for a week while we waited for the van to come out of the shop.

That sucked (no I don't mean my mates couch sucked - I really appreciate him offering me that crash space).  I am very grateful that he extended that privilege to me.

Unfortunately for that week I could not do ANY guide work because I didn't have access to my console, the gamed, or my capture system.  And that meant that I was getting behind on the schedule I had worked out and that was bad because it basically forced me into a sort of perpetual catch-up mode because new content was released for all of the games I had under project in that week.

Things are better now - the van is fixed and we found another economical hooptie with comfortable seats, lots of leg room and a trunk is sufficiently large enough to hold my mechanical chair.  The new car is not new-new - it is a used car that is new to me - and is a 2001 Toyota Avalon.

 I keep telling myself - It could be worse...

Wednesday, July 20, 2016

Pokemon GO

If this were not the Speaking Of... Blog I would have used a flashy headline for this story - like "Pokemon GO Home" or something similar - but it's not.  The traditional structure of the headlines here are to address the subject being discussed, hence the headline for this piece, which is "Speaking of. . . Pokemon GO" which I have to admit is pretty basic.

News that is Not about Pokemon GO


As shocking as this may be to you, and in spite of the plethora of headlines that appears to indicate otherwise, over the course of the past two weeks there have been newsworthy events related to video games and gaming that did NOT involve Nintendo's Pokemon GO.

We totally understand how you might have formed the idea that all games news was Pokemon GO related news considering the wide range of headlines that suggest that over the past two weeks. To illustrate that point, check out this randomly selected list of headlines (and their sources) appearing in newspapers, on TV, in news magazines, and of course, on news websites:

Headline examples of the former include

In addition to those examples of what can only be thought of as “good” news, there were also a hell of a lot of headlines covering very obviously negative - or “bad” - stories offering a less-than-positive take on the Pokemon GO phenomenon, including:

While headline examples of the latter include

You may have noticed that we intentionally restricted our examples to seven - which is equal to the number of good examples above -- though you may be interested to learn that there were actually a LOT more examples of bad news than there were good respecting the game.

Real News that was NOT about Pokemon GO includes


While all of this was going on - and various news agencies and their reporters all over the country and world were covering what Pokemon GO brought to the world, a lot of OTHER newsworthy events were ALSO taking place.

Just for fits-and-shiggles I've put together a selection of headlines for other newsworthy events that do not relate to Pokemon GO that also took place during the same period in time - figuring that you might like to know what you missed while your preferred news reporting agency put its efforts into covering the Pokemon GO related events and stories.

So below, for your pleasure and in some cases entertainment, we offer you real news events and headlines that were NOT about Pokemon GO:
Now granted, most of the stories listed above could not possibly be of interest to more than a handful of readers/viewers, not like the massive importance of Pokemon GO...

Okay Jim, turn off the Sarcasm Generator, I think we've made our point.

The real question here is not "why did so many otherwise reputable news agencies devote so much time, energy, and money to reporting on the many Pokemon GO stories?" but what about serving the public interest?

Even when stories had to be creatively adjusted to provide proper circumstances for an amusing headline or ten, what's the deal here?

Pokemon GO may be a very important game - at least to investors and crew at Nintendo, The Pokemon Company, Game Freak, and Niantic Studios, that's beyond doubt.

I think that if we try hard enough, we can even make a case that the fresh shot - no the massive injection - of cash into Nintendo's bank accounts could even result in a trickle-down effect on the local economy in Redmond, Washington - home base for Nintendo of America...

Heck if we are really looking to stretch credulity, that same case might be made for the local economy in communities around Seattle's Northgate Mall, the Tacoma Mall in Tacoma, Washington, and even downtown New York City, since all of those locations happen to be Pokémon Centers!

If you aren't aware of it, Pokémon Centers are not just locations in games -- they are also real-world shops that double as tourism destinations for PokeFans that serve as combination Store and PokeShrine |where all things Pokémon are magnified 10,000%.
Wait... Technically I should remove New York City off of that list, as its Pokémon Center officially closed a few years ago, having been replaced by a Super PokéStore, but still, let me have that one, okay?

The point here is not how much money the game is generating, but rather that while Pokémon is a great game - heck I play it myself and I am very close to having a complete Pokédex including the Legendary 'Mons in Pokémon X.  But it is STILL just a game.

The real question in my mind is, why does it take something like Donald Trump being declared Republican Candidate for President to distract our attention from the antics of Pokémon GO?

It shouldn't.

Pokémon GO should have been like any other craze or phenomenon - it should have received its officially allotted 15 minutes of fame and then it should have nicely faded into the background.

The only reason I can see for that not having happened is because editors all over the world have been using it in the same way that private companies are jumping on the GO band wagon to capitalize on its name recognition - well that and using the idiotic behavior of its player base - as filler and even headline content because why? Because it is easy, that's why.

So here is my plea to editors all over the world:  Don't be easy.

-- 30 --