This blog is a fusion of personal, work, and professional subjects taking the form of conversations that we might have had -- hence the name -- on so wide a variety of topics that it defies description.
Thursday, November 3, 2011
. . . Farmville
OK not really, but one really important lesson that I did learn by playing Farmville is this: No matter how much time in a day that you think you have, allowing yourself to get sucked into any Facebook game that involves farming, a form of competition vs. your friends that is very subjective, and the ability to decorate a farm is a simple recipe for disaster that has a physics-defying capability for sucking away time like the center of a black hole... I am just saying...
The most recent time-sucking nastiness to appear in Farmville is the Halloween festivities, at the heart of which is the need to collect treats (candy), and the building components for Duckulas Castle -- which for the most part consist of Haunted Bricks, Knockers (of the door variety) and Buckets of Goo (glowing green goo at that).
Some free and very useful advice for you -- if you have not yet been seduced by the deceptively innocent appearing game called Farmville, save yourself! Run Away!
Wednesday, November 2, 2011
. . . Murphy's Law - Sword of the Stars II

Murphy's Law is an adage or epigram that is typically stated as: "Anything that can go wrong will go wrong."
Like a lot of gamers I was looking forward to the launch of the next game in the Sword of the Stars series, being something of a major fan of space combat and space trading games... Let me be clear here though, I am speaking as a gamer and fan right now, not as a game reviewer or games journo.
When the game released, and it did release, really -- The Sword of the Stars II released -- it launched -- they tell us that it is out -- but when it released on Steam the version that was uploaded was a Beta version rather than the completed game, and it made it into the distribution channel on Steam before anyone realized what had happened.
The version that was uploaded was the Beta client that was stable prior to the actual Beta test -- in other words with all of the bugs that were later identified by the testers and, presumably, fixed...
Once the mistake was recognized and the Beta version of the game on Steam was pulled, the correct version was supposed to have been what replaced it. But when that new version was examined by gamers who had already purchased the game, what was supposed to be the retail build turned out to be yet another Beta build...
A close examination of what is supposed to be the retail release is a game whose version number still contains the 'B' designator that is used to identify Beta clients suggests that it is not what was expected -- the 1.0 retail build -- but the bottom line is that only the developer can ultimately say -- and so far all that they are saying is this: It is what it is.
Add to that the fact that large sections of the game in what is supposed to be the retail build are not actually accessible and the only logical conclusion that can be drawn is that something is very wrong here but nobody can say what exactly that is...
The Options Menu on the build that is purported to be the correct retail build is grayed out; it cannot be accessed. Many of the sub-menu's are either non-functional or contain miss-identified labels. Still, I have seen videos of the game being played and it is beautiful -- but I do not have a copy myself to play because the PR's notified all of the games journos who requested review copies that they will be delayed until the end of this week -- minimum -- while the developer creates and applies fixes.
Martin Cirulis, the C.E.O. of the game's developing studio Kerberos Productions, posted what is essentially a mea culpa plea that exonerated Steam, publisher Paradox Interactive, and the team that worked on SotS2, essentially accepting all of the blame for the misfire that is its launch attempt, or as many pundits are saying, the Space Combat Game's Failure to Launch.
What Does It Mean?
That is kind of difficult to answer since what information that we do have is vague, but what I think it means is that we need to wait a week, give Kerberos Productions the benefit of the doubt, and not jump to conclusions.
Speaking as a gamer and fan of the genre that is what I am doing. Speaking as a games journo though, I have sent some emails and I am looking into this, so check back with me next week and I may have more to add -- but hopefully it will be an enthusiastic endorsement, since we all win when a game starts rocky but pulls out and shows you its shiny side!
I have already admitted that I am something of a fan of the whole Space Combat and Space Trading genre, and that is true... To put this in perspective for you, let me tell you about the very first space combat and trading game that I ever played and how addicted I was to what, when you see the screen captures from it, you will probably be shocked and surprised by... But I assure you that I was not alone in finding it to be an awesome and entertaining but very addictive play.
When we typed the name of our computer it was C=64, which was a shorthand text version of its logo. Let me first tell you about the Commodore 64, of whic h I owned two: one to play games and do my school work on and one that I operated as a Bulletin Board System (BBS) that was in its own right an amazing machine.
This was 1984 mind you, and at the time as near as I can remember only the IBM PC had hard disk drives as a normal accessory, and even those did not come stock, you paid extra for them. The C=64 was made by Commodore, and before I owned it, I originally owned the previous model, which was called the VIC-20, a computer that had a massive 5K of RAM and ran the Commodore BASIC 2.0 OS.
The C=64 did not have a hard drive, not even as an option, rather it had just the single-sided Model 1541 5.25" Floppy Drive -- which was something that did not come with the base model and you had to pay extra for! At the time most users had a cassette tape player/recorder that they used to save their programs on, if they had any mass storage at all!
When I decided to create a BBS with my C=64 I ended up buying a used 1541 floppy drive at a flea market to add to the new 1541 I already owned, and using one to hold the BBS software and chat boards, I used the other to hold games and programs that the visitors could download. When they wanted a program that was not on the data drive, they had to "crash" me system mail asking me to put the correct floppy into the drive, and yeah, that was cool.
What I ended up doing -- with the assistance of my Sisters then boyfriend, was scratch-building a hard drive controller that connected to the C=64 via its parallel port, to which I connected a 10MB MFM hard drive that my dad gave me after his office upgraded their PC's mass storage to 30MB drives!
It took us two weeks to get the controller built and debugged, and then get the hard drive to be recognized, but once it was let me tell you, I had the largest BBS New South Wales and Queensland combined! Of course it still only had one phone line coming into it, and the users were limited to 20 minutes a day, but man I had my ENTIRE file library online at the same time! Not only that, but it still left me over 9MB of free space on the drive, and I could not imagine EVERY needing more space than that massive 10MB hard drive could provide. I had not better need more space anyway because those things cost almost $3,000!
With my computer dedicated to being a BBS and not needing the second 1541 drive anymore but wanting to play games, I ended up buying a used C=64 at the flea market that I originally bought the floppy drive from -- there was a bloke whose thing was buying, selling, and trading computer parts, you see. So I bought a second C=64 and, when I did the bloke gave me a handful of games to go with it as part of his "service." At the time we did not think of this as game piracy - and if you had told us that what we were doing was illegal we probably would have thought you insane. It was just how it worked back then -- you shared games by making copies for our mates!
One of the games he game me was called Elite Privateer, and when I got home, got the system set up, and ran the game, I was hooked. I spent the next 24 hours playing it before falling into an exhausted state of coma...
To put this in perspective for you, in interviews the senior producers of CCP Games held out Elite as one of the main inspirations for their acclaimed MMORPG, EVE Online!
Here is what the game looked like:

What you are looking at above is the game's loading screen -- see that object in the center, the white object in the center? Yeah, that is your ship! The bottom center area is the radar sensor display, and the "gauges" on either side gave you lots of info about your ship...
When you started the game you initially controlled the character "Commander Jameson," and started the game at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III as they began the process of seeking out ports in order to purchase a cargo which they would then take to another distant port around a distant planet to sell, making a profit, and then do that again!
In the process they had to contend with pirates, hostile aliens, and things like navigational hazards, and docking with a space station to trade or upgrade your ship had to be accomplished by HAND, getting properly lined up with the docking port and then matching the spin and velocity of the station before you could dock, a maneuver that was not for the faint of heart!
Most of the ships that the player encountered in the game were named after snakes or other reptiles, and the odds were that the captain of that ship that was approaching yours was a pirate, and wanted you dead!
Trading was not the only way to obtain credits in the game -- credits could be accumulated through a number of means including piracy, trade, military missions, bounty hunting and asteroid mining, and if you had a fuel scoop you could even resupply your fuel by flying close to the sun and scooping up magma from around it!
The money that you earned by whatever of the methods you chose -- or a combination of them -- was used to upgrade your ship with better weapons, better shields, a larger cargo hold so you could carry more trade goods, and if you were a total wimp one of the first things you probably bought was an automated docking computer!
As I sit here thinking about those long ten-hour game sessions and the fun that we had playing this game I feel compelled to go search Ebay for a C=64 and a copy of the game... And you know, I must might!
Yeah, I can wait for Sword of the Stars... I am just not sure how long I can wait!
Saturday, October 29, 2011
. . . The Gaming Season
It should not be much of a surprise that the subject of video games and gaming -- as well as gamers -- has slowly ninja'd its way into the magazine as, after all, the world of games and gaming easily fits into that special interest publication thanks to it applying among several subject headings -- from investment (a lot of game studios and some of the major game publishers are publicly- held companies) to recreation.
In the Tech Section on the web-version of Forbes Magazine yesterday there is an article whose title is "Nike Says Video Games Like 2K Sports' NBA 2K12 Helps Sell Basketball Shoes" by games journo and contributing writer John Gaudiosi that, within the body, mentions the past performance in sales for the game and its expected sales, which have been severely impacted by the player strike in the NBA presently underway.
This is interesting largely because it demonstrates the relationship between what most people think of as regular seasons with the unique and completely unconnected Game Season, and specifically how the fiscal side of it relates to real-world events.
In the world of video games when a games journo references the 'season' they are not talking about the four divisions of the year (spring, summer, autumn, and winter) marked by particular weather patterns and daylight hours, or even the Financial Seasons that are typically defined as Financial Winters -- a period in which money is in low supply, Financial Springs -- a period in which there is money but its flow is reduced, Financial Summers -- a period in which the flow of money is increased, or Financial Falls -- a period during which cash flow and investments in a company tends to be increased.
The Gaming Season is defined as a standard 12-month period -- independent of the calendar year -- within which there are three distinct sub-seasons: The Holiday Season, Prime Season, and Summer Doldrums. Based upon their names you should be able to deduce with some accuracy the thematic score for this trio of sub-seasons, but to fully appreciate them it really is necessary to dedicate some effort in understanding -- and appreciating -- their unique natures.
The first thing you should accept is that the gaming season violate the calendar, which we can loosely define as a typical year which runs from January through December, contains 52 weeks and any number of holidays, and is a logical way to define time, dates, and within it, seasons. The Gaming Season does not begin in January, it begins in September, with all of the events that take place prior to the magic date of September 1st being part of the previous Game Season.
We are presently in the 2011/2012 Game Season -- that is how we identify them by the way, using the two regular years in which they take place in order to indicate the package that we call the Game Season and that contains the aforementioned trio of sub-seasons.
The Gaming Sub-Seasons consist of:
- The Holiday Gaming Season
- The Prime Gaming Season
- The Summer Doldrums
September 01 thru December 24
The second half of the Holiday Season is just what it sounds like: the period of time in which games that are being intentionally positioned for Christmas sales are released, and promoted.
A question of Time is what largely determined the designation of September as the kick-off point for the New Gaming Year. Several events occur in September of each year, starting with the wholly unofficial but still easily identified rebirth of the working year, the resumption of the education season (which incidentally shares a lot of common characteristics with the gaming seasons) and the cessation of the many elective activities that largely occupy the typical person's weekend leisure activities.
As the physical season winds down and Fall approaches, there is a perception that gamers have more time to play games, and that more than anything else is behind the designation of September as the star for the New Gaming Year.
Games that actually completed the development process in the first Quarter of the previous year have sat on the figurative shelves waiting for the new gaming year to begin so that they could make their way into the traditional starting point and, with luck and judgement of their merits, hopefully find there way into gamer hands, be the subject of much buzz, and claw their way through the cadre that makes up the short list for the competition for the title of Game of the Year.
Around mid-October the pre-release PR process begins for the games that have been held back for release with an eye on the Christmas shopping season emerge from their warm and safe cocoons, and the emphasis in presentation is largely geared towards appealing to the people who buy presents each Christmas (parents, grand parents, that sort of consumer) whose interest is largely limited towards comprehension of the potential value of a game as a gift -- and that translate roughly to convincing them that Junior or Sissy will really like this game!
Throughout this first sub-season there are sprinkled a handful of AAA titles that are cross-marketed to obtain the attention of the Xmas crowd (who we just discussed) and the gamers themselves, who naturally use a completely different criteria for judging the advisability of purchasing a game and, subsequently, receive a very different focus and pitch from the PR's.
That presents the basic picture for the first Sub-Season of the New Gaming Year and Season.
The Prime Gaming Season
January 01 thru May 31
This is the core of the gaming year -- and it is during this period that the major titles are released, as well as the games that the studios expect you to spend most of the Summer playing. Naturally the games that are targeted for release during the Prime Sub-Season tend to consist of the more complex and deeper (think large) games, and those that have a bigger-than-average online side to them.
The entire focus of PR efforts during this period is directed at gamers, not parents or grand parents, so there is a much more enthusiastic approach to the process.
These five months tend to be the period in which the major share of profits are obtained for the game studios and publishers, and it is during this period that most of the gamer poling takes place that will translate into DLC expansions in the next Game Year.
The Summer Doldrums
June 01 thru August 31
That unfortunate period in each year in which, typically, annual personal holidays take place and during which the majority of gamers have less time and pay less attention to gaming because there are a lot of other things that they do.
The less that is said about these three months the better.
Most gamers spend the Summer Doldrums catching up on the games that they own that they never finished for whatever reason.
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As we progress into the hot-phase of the Holiday Sub-Season, you will be happy to learn that the 2011/2012 Gaming Year is shaping up to be a good one!
Here is what you can enjoy now, and what you have to look forward to for the 2011 Holiday Sub-Season:
- Warhammer 40,000: Space Marines (6 Sept) PC /PS3 / Xbox 360
- Dead Island (9 Sept) PC /PS3 / Xbox 360
- NHL 12 (13 Sept) PS3 / Xbox 360
- Resident Evil 4 HD (20 Sept) PS3 / Xbox 360
- F1 (23 Sept) PC /PS3 / Xbox 360
- FIFA 12 (27 Sept) PC / PS2 / PS3 / PSP / Xbox 360 / Wii
- Resident Evil Code: Veronica X HD (27 Sept) PS3 / Xbox 360
- NBA 2K12 (04 Oct) PC / PS2 / PS3 / PSP / Xbox 360 / Wii
- RAGE (04 Oct) PC /PS3 / Xbox 360
- Dead Rising 2: Off the Record (11 Oct) PC /PS3 / Xbox 360
- PES 2012 (14 Oct) PC /PS3 / Xbox 360
- Spider Man: Edge of Time (14 Sept) PC /PS3 / Xbox 360
- X-Men Destiny (14 Sept) PC /PS3 / Xbox 360
- The Sims 3: Pets (18 Oct) PC /PS3 / Xbox 360
- Batman: Arkham City (Oct 20) PC /PS3 / Xbox 360
- Battlefield 3 (Oct) PC /PS3 / Xbox 360
- NCIS (Oct 31) PC /PS3 / Xbox 360
- Puss in Boots (01 Nov) PS3 / Xbox 360 / Wii
- Call of Duty: MW3 (08 Nov) PC /PS3 / Xbox 360
- The Elder Scrolls V: Skyrim (11 Nov) PC /PS3 / Xbox 360
- Assassins Creed: Revelations (15 Nov) PC /PS3 / Xbox 360
- Saints Row: The Third (15 Nov) PC /PS3 / Xbox 360
- LEGO Harry Potter: Years 5 - 7 (18 Nov) PC /PS3 / Xbox 360 / Wii
- Need for Speed: The Run (18 Nov) PC /PS3 / Xbox 360
- WWE '12 (22 Nov) PC /PS3 / Xbox 360
- The Lord of the Rings: War in the North (25 Nov) PC /PS3 / Xbox 360
