Showing posts with label travel. Show all posts
Showing posts with label travel. Show all posts

Saturday, March 30, 2013

. . . GamerScore (G) and MyAchievements

The New Xbox LIVE MyRewards Program has arrived 8 years later...
This new addition to the Xbox LIVE Online Community caught me totally by surprise - in fact if I were a grunt in one of my favorite war games out on patrol I would have been shot in the butt by a sniper from five miles away in a windstorm, because the overall stun-effect was so great that I just sort of sat there like a rock as I tried to absorb this.

What am I talking about? Well to fully explain my reaction and the events I am about to relate to you we have to jump into the Wayback Machine and zip back to late 2005, and an event that Microsoft decided to call the “Xbox 360 Zero-Hour Launch Event.”

You have to understand that the launch of the Xbox 360, which was a seventh generation gaming console and only the second games console to be created by Microsoft was a major deal. Major.

Not only was Microsoft about to launch their new console, they were doing it at an invitation-only party in the middle of the Mojave Desert, and far from being a press-only event, the tiny company from Redmond, Washington was inviting gamers as well as the media to the event, which was really Microsoft's version of a Rave, minus the Rave Drugs and sleazy guys named Guido and Jerry who can get you in for a price...
Access Control - if you were caught without one they buried you in the desert...
For gamers, access to the event was by prize only - that is to say that Microsoft made the vast majority of the non-VIP, non-Media, regular tickets available via a number of contests that were hosted by a very broad selection of games-related and video-game-focused websites (some of which no longer exist) that included the following:

1UP.com (http://www.1up.com/)
G4 (http://www.g4tv.com/)
Game Informer (http://www.gameinformer.com/)
GamePro* (RiP: November 30, 2011 -- site no longer exists even for an obit page)
GameSpot (http://www.gamespot.com/)
GameSpy* (RiP: Feb 21, 2013 -- Obit page still up at http://www.gamespy.com/)
IGN.com (http://www.ign.com/)
MSN Games** (now at http://zone.msn.com)
TeamXbox.com* (RiP: August 17, 2012 -- survives as a fan-driven set of chat forums)
UGO* (RiP: Feb 21, 2013 -- obit page still up at http://www.ugo.com/)
Xbox.com (The official website for Microsoft's Xbox Gaming Division)

* This website and its company no longer exists.
** As a result of the ever-changing landscape that is the games industry and the news media beats that cover it, this website has changed considerably since that time in 2005 when the gaming world collectively held its breath and prayed to win a ticket to the Zero-Hour Par-TAY!

Have Site, Contest Varies
While the official announcement said “a total of 3,000 lucky gamers will join VIPs from the U.S. 'Hex 168' and European 'Origen' campaigns to be the first gamers in the world to fully experience all that Xbox 360 has to offer,” among other things, depending upon the website you chose as your every hopeful access source, that either meant filling in an online entry form for a random drawing (curse you luck!) or the reward of tickets based upon your activity in the sites forums...

If your significant other was a gamer and you won a ticket to the event there were to chances that they could go as well, the first chance came from the announcement that the first 360 eligible entries whose name and contact information was registered would automatically receive an invitation for two to attend the awesomely special Microsoft "Xbox 360: Zero Hour" Rave event that was to be held at some super-secret location in Southern California, and the second chance came in the form of a random drawing for the winners of the 3000 tickets that were to be given away on the above websites, with precisely 1140 very lucky winners to be selected from among all eligible entries that Microsoft received to ALSO win an invitation for two to attend the event, and you were so getting laid if you won.

If you do the math, in addition to the estimated 350 Media Passes that were distributed to the Fourth Estate, and the estimated 500 or so VIP passes that were distributed by Microsoft to the peeps they wanted to show the love for, that worked out to a potential party containing:

0350 Reporters and Journalists...
0500 Microsoft Love Children...
0360 Lucky Spouses / Boyfriends / Girlfriends / Significant Others / BFF's from Drawing I...
1140 Lucky Spouses / Boyfriends / Girlfriends / Significant Others / BFF's from Drawing II...
3000 Winners of the Primary Ticket Giveaway via the above websites...
???? Passes given to Major Nelson and his friends from Xbox da Team...

So if you add all of that up with tricky guestimation, the number of attendees for this Dance in the Desert was something north of 5,350 warm dancing thirsty human bodies whose only desire was to fondle, prod, poke, and otherwise get busy with a cadre of Xbox 360's to be featured at said Zero-Hour Event!
How you knew for sure that you were very close to arriving...
The Event Was...
Pretty freaking awesome.

Bear in mind that in addition to the huge number of gaming stations where attendees could experience the Xbox 360 for the first time in groups of four, the live entertainment that did not include the crowd as entertainers but should have, and the around-the-clock gaming, it was a sort of Woodstock for Gamers...

Not only that but Microsoft arranged for Big Box retailer Best Buy to set up a temporary store so that attendees would not miss-out on the chance to buy the new console with accessories because they were attending the event -- remember that the rest of the world was patiently waiting in line at, well, pretty much everywhere, for the clock to strike Midnight and the new console to go on sale!

So yeah, it was pretty cool.

There were vendors and merch booths, and even a plethora of food kiosks where attendees could purchase fuel for their tummies (the Fourth Estate did not have to pay for its food, just saying), and there were a bunch of give-aways at the top of each hour featuring, among other things, special controllers and the much-desired Zero Hour Event Commemorative Xbox 360 console faceplates to help remind attendees that they were actually present at the event in case the Woodstock syndrome kicked in and they forgot...

The point behind all of this is that the launch of the Xbox 360 was a big deal, but that is not the story that I told you all of the above to lead into, that is a completely different story entirely! And here it is!
T-Shirt? We don't no noting about no T-Shirt!
The Big Story
So at the Zero-Hour Event among the noise and the clutter and the gamer girls who kept inssited that this was Zero Hour and not Mardi Gras, and hence there would be no shirt lifting even IF we happened to have a box of Mardi Gras beats to give away - some people are just killjoys it seems (see obligatory Mardi Gras shirt-free illustration below) - there was a relatively quiet area set aside for the press that was ostensibly referred to as the Media Lounge and it was there that the conversation that is at the heart of this story took place.

The Zero-Hour event was held on the grounds of what we were told was originally a Cold War testing facility built (or maybe it was rebuilt) for Lockheed at which they tested all sorts of secret spy stuff secret airplanes that were invisible secrets and secret stuff like that...

The madness that was the event was only a few hundred feet away but it may as well have been in another universe because we were burned out and sharing the large hamper of sandwiches and Gatorade that one of the games journo's wives had packed under the assumption that there would be a lot of his people there (fellow games journos) who may need sustenance in addition to, well, you get the idea.

As far as industry events go it was a good one - there was plenty of excitement and verve, but the crowds were manageable, and though it felt like it had the same level of energy as E3, unlike E3 there did not seem to be any shortage of games or consoles to play them on and as a result when we were not talking about the new console, we were playing on it.

So during a much needed break we sat around eating and chatting on some beanbag chairs provided by Microsoft, and somehow the subject came up about this new GamerScore System that Microsoft introduced for Xbox LIVE.

Now you almost certainly know what GamerScore and Achievements are but back then we did not. If you somehow are not aware of what that is, in a nutshell GamerScore (G) is an Achievements system on Xbox LIVE for pretty much all Xbox games for the Xbox 360 except for Indie titles that measures the number of Achievement points accumulated by a gamer in the games that they play on their Xbox 360 while logged into their GamerTag.

The Achievements are awarded for completing game-specific challenges, accomplishments, and sometimes levels, collecting X number of an in-game object, visiting X number of in-game locations, you get the idea. Each Achievement has a set number of GamerScore attached to it - typically the most common range is 10G, 25G, 50G and 100G though I assure you there are few enough of the 100G sort that we often wish for more.

Anyway the important thing for you to take away from this is that the GamerScore system was all new to us at the time, since the original Xbox did not have anything remotely resembling it, so you can probably imagine that in addition to semi-accurate information floating around at the event, there was also a lot of inaccurate information and just plain fantasy as well.

While noshing on sandwiches that not only traveled well from their home in San Diego that were rather unique in their own right - one of the types I split with another journo was made from Avocado and Black Olives and there were packets of salt and salad dressing taped to the baggie with the sandwich with instructions on how to apply it and how much to apply, and there was another type that I had half of that I can only describe as a Pizza sandwich but without all the mess...

So while we are eating these most excellent sandies and drinking ice cold yellow Gatorade from a well stocked cooler that weighed a ton and took two journos to hall out from the parking lot, someone who shall remain nameless in our sandwich and Gatorade circle suggested that they had heard that Microsoft was giving away prizes like free games and accessories to gamers who reached specific GamerScore target levels.

These things were like Gold man.  Like Gold!
Well this would have been a great deal if it were true - but it wasn't - and most of us did not believe him anyway, but still, would have been freaking great!

Slowly Coming Out of Shock
Tonight as I took a break from a Game Walkthrough and Guide I am working on I was thumbing through the menus on my Xbox when something that I saw on the GAMES menu caught my eye - it was the image of a man wearing a crown with the notation “Assassin’s Creed 3 Add-Ons” below it.

Before I could click on that link, which I assure you I was going to, I noticed this odd very crimson red Xbox controller that looked, well, odd. At first glance I thought it maybe was the new Xbox's controller, and Microsoft was offering a partial reveal for the console that they will be unveiling at this year's E3 in June, but the note below it was a rather cryptic “You Achieved Now Receive” so that probably was not it...

But I clicked on it anyway.

And revealed a colorful divided presentation screen whose title declared “Xbox LIVE Rewards - Unlock MyAchievements” and my brain froze. It was really clear that what I was looking at was exactly what I thought I was looking at.

On the left side of the screen was a block that declared:

“Get your free Rewards Membership now. Then check your email for a welcome message within the next 3 days.

“Please visit https://rewards.xbox.com for additional details.

“Register Now”

Waaahhhhhhhaaaatttttt?!

There were three columns filling the middle-to-right side that showed the graduated unlocks that were part of the program:

Unlock at G3000 - 9999 CONTENDER: At this level unlock a special gift during your birthday month.

Unlock at G10000 - 24999 CHAMPION: At this level receive a special gift during your birthday month and a 1% rebate on your Xbox LIVE Marketplace purchases every month.

Unlock at G25000 - LEGEND: At this level receive a special gift during your birthday month and a 2% rebate on your Xbox LIVE Marketplace purchases every month.

Okay well, yeah, that is pretty cool I said to myself. And it is recognition of (G) which is also very cool, but what is this special gifts they speak of? I wondered.

So I visited the URL
And discovered that there was a lot more to this whole Xbox LIVE Rewards MyAchievement thing than the announcement presentation page thingy suggests!

First there is a link to a video on the left that explains it in more detail, then on the right there is a link that details this month's special feature offer - which includes special virtual “punchcards” you complete by playing games and unlocking Achievements, for which you get some excellent rewards like Microsoft Points you can use to buy games from the Marketplace!

This was almost exactly what had been speculated about in 2005, except that it is 2013, so OK, it took them 8 years to get there but still, how freaking cool is that?!

VIP Exclusives
It seems that completing the Virtual Punchcards each month unlocks something called VIP Exclusives, which if I am reading this correctly, range from exclusive items for your Avatar, extra months added to your Gold Subscription, and free Microsoft Points...

The details for the April 2013 Punchcards are:

Punchcard 1: Eat. Sleep. Game
Game on! Play any combination of Xbox LIVE Arcade games for a total of five hours to get a punch. Complete all four punches to receive the Reward!

Reward = Exclusive Avatar Item.

Punchcard 2: Collect Games, Get Gold
Now's the time to add to your Arcade game collection! Purchase any Arcade game* from the Xbox LIVE Marketplace to earn a punch. Get all four punches to nab the Reward!

Reward = 1-Month Xbox LIVE Gold Membership.

*Xbox LIVE Arcade game purchases must be 400 Microsoft Points or more.

Punchcard 3: Spend More, Get More
Our biggest Arcade fans get the biggest Reward! For every 800 Microsoft Points you spend on Arcade games, you'll get a punch. Earn all four punches to get the Reward!

Reward = 800 Microsoft Points.

Okay that's still pretty cool...

It's not exactly free-free but you know that at a minimum most gamers will be trying to get that Avatar Item just for the bragging rights.

The new or perhaps expanded (not sure about that) stats page is interesting, but seeing what the VIP exclusives will be each month is probably going to be the most frequent use for the MyAchievements pages...
You needed food? They got that.  Games? They got that!  Clothes? They got hoodies...

So There I Was
After selecting the Program Registration Gamer Pic a brief notice popped up informing me that there can be up to a 96-hour delay between the submission of my registration request and my actual registration for the program...

Then the screen changed, and now shows a big white pop-up notice that popped up following the download of the Gamer Picture that automagically registers the gamer who downloads it via LIVE that reads:

Your active and pending downloads appear here.

Recently completed downloads will appear in My Games and in the System Music Player and System Video Player apps.

To download new content, check the Xbox stores and media apps available in the Xbox Dashboard.

The reason that the page is still on the screen after five minutes is due to the shock I am still feeling and a feeling of horror that is deep and paralyzing that is prompted by the irrational fear that I will wake up and learn that it was only a fever-induced dream or hallucination caused by the antihistamines I am taking due to the nasty chest cold I am presently experiencing. That cannot happen, right? Right?!

So it looks like I have to wait three days or so before I can get a better picture of how this will work, since the details pages and tracking pages are not accessible until then...   Sigh.

Thursday, August 16, 2012

. . . the Life of a Modern Day Pokemon Master

Depending upon who you are speaking with, most adults who are not gamers do not think much of Pokemon if they think of them at all.   Although they know what Pokemon are and what a Pokemon Trainer is, more often than not they personally define the world in which Pokemon exist and the respective video games, animated television shows, and feature movies, as realms created exclusively for children in which adults do not belong.  

At least part of the reason for that rather harsh assessment may be due to the disconnection that exists for most adults between the person that they are now, and the person that they once were when they still understood the joys and vivid outlook that I believe is wasted upon children, who have it in such abundance that they can blithely ignore it.  I am not saying that kids do not deserve the gift of that almost magical point-of-view, I am just saying that adults could do with a bit of that themselves.

Recently I found myself in the position of having to explain to a disgruntled and suspicious security agent in the employ of the federal Transportation Security Administration (TSA) the presence of Pokemon video games, a vintage Pokemon electronic Pokedex, and a small notebook containing page-after-page of tiny hand-scribbled notes created by me that among other things included my observations on the locations in which I had encountered each Pokemon, and my assessment for the best tactics to be used in their capture.  In addition to that very useful information and notes of my observations was included a series of addendum that outlined what I thought was the best method for leveling and training each of a short list of core Pokemon whose type and natural abilities struck me as making them ideal members of a regular Pokemon tournament team.

This smiling and friendly TSA Agent was NOT the Agent who was inspecting me...
The occasion that brought the contents of my carry-on bag to the scrutiny and the attention of that TSA Agent was my annual trip to Los Angeles to cover the Electronic Entertainment Expo for the different publications that I write for.  I am sure that I do not have to tell you that E3 is perhaps the most important expo event in the industry and for most gamers, and while there is always plenty to see, think about, and write up, once your work day is over it helps a lot to have something unrelated to the job to use as a way to relax.  In my case these diversions took the form of a nice thick paperback mystery novel and my Nintendo DSi XL with a handful of Pokemon games and the aforementioned accessories and paraphernalia.

Approaching The Security Checkpoint at Boston Logan

One of the cool things about living in New England is that under normal circumstances the people who live there are a friendly and gregarious bunch who enjoy pleasing and being pleased by the strangers that they meet.  Well, normally that is the case, but it turns out that there is a small -- nay, tiny -- segment of the population that pretty much always feels angry and  suspicious towards the world: they call them Transportation Security Administration Agents.  

Imagine, if you can, approaching the security checkpoint between the public areas of the airport and the restricted area where the gates are located, and finding a vision straight out of Zombieland -- a long line of passengers being examined by a cadre of security agents, and to a person every single body occupying the security checkpoint have no emotional expression on their faces.  If there had been a few frowns or a smile or two to be had perhaps my impression of the situation would have been different -- but the total lack of emotion on all of the faces (including a few young children) was disturbing on a level that it is difficult to explain.

 These were not the planes that I flew to LA to cover E3 on...

When we approached the entrance to the checkpoint shoes came off, plastic bins were lined up, computers taken out of bags, and watchful eyes tracked the bin holding my day pack with my wallet and other valuables.  I found myself being directed to the side due to my power chair -- where I would be subjected to a hand-pat-down which I was not surprised by because I was expecting it -- but then something happened that I was not expecting: the TSA Agent picked up my day pack and then began to empty it, setting each item on the desktop.

When he got to my game case he opened that and thumbed through the games inside, glanced up at me and asked me why I had so many Pokemon games?  Like an idiot I made a joke out of it, and asked if that was part of the standard security screening -- and was informed that yes, it was.

He then asked me why I played kids games?  I thought about my answer -- how I could just as easily have replied that it was part of my job, that I had to review a lot of games, not just the ones that most people think of as appropriate for adults.  I could have said that they belonged to my son, who was traveling with me, and is perhaps young enough that he would have accepted that...   Instead I told him that I really liked the games.

His reaction to that declaration was to begin removing the games from the case and lining them up on the desktop.  Then he opened my Pokedex and turned it on, and asked what it was.  He did the same for the small notebook full of notes, asking a series of questions that were, as near as I could tell, was intended to be insulting. 

TSA Security moonlighting as the Head of Security for the Electric Company
I briefly flirted with the idea of offering him a cup of tea -- but clearly even the guards in Saffron City have nothing on this guy with respect to grimace -- and then it hit me...  

"I challenge you to a duel!" I screamed, slamming my Pokemon White cartridge down on the desk.

Just kidding...  What I did was smile and nod and refrain from saying what I really thought...  Celadon Mansion was clearly too far away from the security checkpoint, and I was not sure that tea from anywhere else would work as a bribe for security, and a fantasy involving his actually accepting the bribe flitted through my head, closely followed by one in which he pulled out his DS and he and I did battle -- I won of course -- and then I noticed he was putting everything back in my day pack.

"Have a pleasant trip" he said, and that was it.  I was through security and headed to the gate.

It's not easy being a Pokemon Trainer.

Thursday, September 29, 2011

. . . in Flight WiFi Revenue

By way of explaining what may on the surface appear to you as a rather odd subject for this blog, I like to mention every now and then that . . .

This Blog --> Speaking Of . . . <-- This Blog

. . . you are reading what is both a blog in the most common sense and purpose of the title (it exists for the purpose of sharing my ideas, thoughts, and observations) and a place of great convenience where I am able to write about the things I stumble upon that either (A) I find interesting enough to want to think upon, mull over, and write about, that (B) nobody wants to pay me to write about or that (C) I choose not to write about for pay because I find it amusing to write about it simply out of the desire to write about it. Confused? Yeah, me too.

In-Flight Wi-Fi Revenues to Surpass $1.5 Billion in 2015, Says In-Stat

A recent article by In-Stat (the market intelligence unit of NPD Group that is often used by stock traders, investors, and those who evaluate events, businesses, and companies with an eye towards investing their own or other people's money... I read its output largely due to the fact that every now and then it examines a subject I am interested in -- say one in every 30 email articles or so being the average) that examines the revenue being earned by airlines and the technology companies who provide in-flight Internet access -- places the income from that small sector at something about to surpass $1.5 Billion with a 'B' dollars.

Initially the market for in-flight 'net access was a small one for a couple of reasons, not the least of which was that getting travelers to spend money on the service initially meant convincing them to alter several habits that are ingrained into travelers because it is how they have been traveling for the past 20 years or more.

Specifically you needed to get them to break their habit of carefully packing their computer bag into the overhead bin and convince them to put it under the seat instead. In addition to that, you also needed to break their habit of not using their computer in flight; but you have the airlines help with that to some degree in that on the newer airline hardware and specifically mostly everything Boeing 737 and above -- there are now power outlets installed into the bulkhead or each seat that conveniently allow users to use their personal computers in-flight...

Another major factor is the increase in truly portable computing devices and our willingness to make use of them as a form of entertainment while traveling -- and now I am specifically talking about the iPad, tablet computers, and basic book and text reading devices like the Kindle which also have basic net surfing capabilities built into them.

As these habits are changed we see profits rising for in-flight 'net access companies -- and the airlines -- and this is food for thought... Both industries undertook extensive research to get a better handle on understanding their customer base, and the results were more than a little bit of a surprise...

Some of the research findings include:
  • Take rates have increased significantly, moving from an average of 4% in 2010 up to 7% in 2011.
  • While in international markets in-flight broadband is just entering the competitive differentiator stage, In-Stat believes it will rapidly transition to a competitive requirement in these markets as it did in the US.
  • Combined, smartphones and tablets are now the predominant devices, in terms of percent of connects.
  • In-flight broadband providers are beginning to introduce new revenue opportunities, including additional passenger services (video and voice) and operational services.
The research pretty much verifies my own assumptions -- and it is always nice to have someone else spend their money verifying my own analysis of a situation.

The tech has caught up with the desire -- users are doing a lot more than simply checking their email or reading and replying to chat boards.... They are splitting their time between work activities and play, which I find fascinating...

The airlines learned that offering the service is no longer an optional thing -- customers expect it to be there and a growing percentage will actually avoid airlines who do not offer it on flights longer than 2 hours. Travelers in the forward classes (first certainly, business increasingly) not only expect the service to be present, they expect it to be free or at least included in the price of their tickets.

Many airlines are combining their Internet access capabilities with the onboard entertainment systems -- Virgin America is a good example of this trend -- not simply spreading the capability throughout the aircraft but making good use of it themselves as the heart of their news and entertainment systems in the send of payment systems more than anything else.

For example, when a passenger orders food through the video touchscreen built into seatback in front of them or installed in the arm of their seat, it used the Internet to accept and process the payment using a credit card that is "swiped" through the same card reader that is used to activate the airphone at each seat. It is not simply food that this system is used for, but movies, TV, and the skymall as well to the point that the cabin crew no longer accepts cash money.

This all bears further contemplation... And perhaps a closer look at Boeing's Connexion and why it failed to take off (yeah, bad pun), what GoGo did right, and why Southwest's satellite-based service had so many issues.... More thought indeed.