Showing posts with label Addictions. Show all posts
Showing posts with label Addictions. Show all posts

Monday, April 3, 2017

Retro Games, Rotation, and the Gamer

- or -
 
A Question of Retro Games, 
Game Play Rotation Lists, 
& Modem Gamers


Well unless Angry Birds happens to be in his Game Play Rotation List that is!
The Most Dangerous Gamer (Comic)
by Nicole Wakelin on December 10, 2012
 

PREFACE


There has never been a better time to recover from lazy gamer syndrome or its counterpart - no-time-to-play-itus - than today.  Now.  Bear with me, all will become clear.  But first we begin the lesson... 
 
The Importance of Context

Contexts is wicked important.  So are ideas like “logic” or “expression” or even “thought” and “emotion” just to name a few.  One position on these matters can be found in the school of Epistemology -- which is the philosophical science and discipline under which we study and define how we know what we know - and the best was to both communicate and illustrate those points.

At its most basic of definitions “Epistemology” is defined as the study of the nature and scope of knowledge, as well as its justified belief and related systems that extend from there. Epistemology
analyzes the nature of knowledge -- and how it relates to similar notions such as truth, belief and justification -- and then defines those words and terms and their meaning in useful ways, so that we can thus carry on dialogue together.

The discipline also addresses our means of production of knowledge, and skepticism about different claims therein. I find this immensely appropriate and even poetic when I consider the alternate worlds that I have most recently existed in, and in particular that of the Japan and its northern-most island, Hokkaido, in the world of Hitman (2016), and the world that exists within the construct of the game “Thief” which was for all practical intentions, created in the late 1990s and refined in 2014 but depicts an industrial-age society on some alien world.

Sure, those are fictional worlds - or are they? I can tell you that at times they felt very real to me - and in particular the moral codes that appear to have usurped that of the courts and Common Law in them.

And the Darwinian approach to moral justification - something akin to Python Law rather than Common Law - when it comes to the significance of and importance for “getting even” or revenge - two themes that play significant roles in both of those manufactured worlds.

Despite the fact that humanity - let alone an individual citizen from one of the many different tribes that human call “nation-states” under which the species has been divided -- often and under conditions of grave danger seek that sort of satisfaction. I'm just saying.

To have meaningful exchanges about these - and other - topics we all need to agree on the basic foundation points like the actual meaning of phrases like “Retro Games,” or “Game Play Rotation List(s)” and even “Modern Gamer(s),” and what about “Preface?” That being so, for the record as I write this I am working from the following foundation points:

Retro Games = Any game that is older than the current season - but can be a very old game too.

Game Play Rotation List(s) = Any game title you play regularly but especially one you have yet to complete to your satisfaction.

Modern Gamer(s) = Me. You. Any gamer currently gaming even if they began their gaming career in the 1970s. As long as they are still gaming and doing it on modern hardware, they are a Modern Gamer.

Preface = The bits that come before the meat of the story.

See? That wasn't so difficult, now was it?

The Meat Part

Moore's law is an observation made by Gordon Moore back in the day that the number of transistors in a dense integrated circuit doubles approximately every two years. His observation turned out to be spot-on accurate, which is why they named it after him. It probably didn't hurt that Gordon Moore was also a co-founder of Fairchild Semiconductor and a little tech company called Intel.

The paper that Moore wrote and published in 1965 described the doubling - every year - in the number of components per integrated circuit, and projected that the rate of growth would continue for at least another decade - which turned out to be a very conservative time estimate, hindsight being 20/20 and all.

Borrowing from his experience I would like to introduce to you:

Boots-Faubert's Law

So yeah, this is the paper I am writing and publishing (well, article not so much as paper but still) that history will draw upon to phrase what will become known as Boots-Faubert's Law of Game Play Rotation - a simple law in gaming that dictates that the typical Game Play Rotation List for a gamer will double in size every 12 months as more games are added to the list thanks to two basic principles:

(1) The wizards at game studios continue to pump out games at a staggering rate, many of which are classified as “must-play” titles; and

(2) The average gamer will not have sufficient time in any given year to spend on completing these games, which will cause a backlog of incomplete games (and games they never got a chance to start playing in the first place) due to the lack of sufficient time to play them all.

The reasoning for this has to do with how big the video game industry has grown, and the fact that it continues to grow, with new studios appearing practically every day.

2014

A good example of this trend and its effect can be found in the year 2014. Bear in mind that a decade ago the typical gaming season - which runs from September through May - generally produced around six AAA titles in the “must-play” category, and so was certainly within reach of the typical gamer. Which was why we didn't really have Game Play Rotation Lists of the sort we have now back then.

Fast forward to 2014 however, and the situation has changed. Peruse this sampling of just the primary “must-play” titles for that year:
  1. 2014 FIFA World Cup Brazil
  2. Alien: Isolation
  3. Assassin's Creed Rogue
  4. Assassin's Creed Unity
  5. Batman: Arkham Origins Blackgate
  6. Borderlands: The Pre-Sequel!
  7. Bound by Flame
  8. Call of Duty: Advanced Warfare
  9. CastleStorm: Definitive Edition
  10. Castlevania: Lords of Shadow 2
  11. Chariot
  12. Child of Light
  13. Dark Souls II
  14. Defense Grid 2
  15. Destiny
  16. Diablo III: Ultimate Evil Edition
  17. Dragon Age: Inquisition
  18. Dragon Ball Z: Battle of Z
  19. EA Sports UFC
  20. The Elder Scrolls Online
  21. Elite: Dangerous
  22. Escape Dead Island
  23. The Evil Within
  24. Fable Anniversary
  25. Far Cry
  26. Fez
  27. FIFA 15
  28. Final Fantasy XIV: A Realm Reborn
  29. Forza Horizon 2
  30. Goat Simulator
  31. Grand Theft Auto Online
  32. Grand Theft Auto V
  33. Guacamelee! Super Turbo Championship Edition
  34. Halo: The Master Chief Collection
  35. Halo: Spartan Assault
  36. Hearthstone: Heroes of Warcraft
  37. How to Survive
  38. Infamous: First Light
  39. Infamous: Second Son
  40. The Last of Us: Left Behind
  41. LEGO Batman 3: Beyond Gotham
  42. LEGO: The Hobbit
  43. The LEGO Movie Videogame
  44. Lightning Returns: Final Fantasy XIII
  45. LittleBigPlanet 3
  46. Madden NFL 15
  47. Mario Kart 8
  48. Mario Golf: World Tour
  49. Metal Gear Solid V: Ground Zeroes
  50. Metro Redux
  51. Middle-earth: Shadow of Mordor
  52. Minecraft for X1 / PS4
  53. MLB 14: The Show
  54. NASCAR '14
  55. NBA 2K15
  56. Need for Speed Rivals: Complete Edition
  57. Persona 4 Arena Ultimax
  58. Pinball FX 2
  59. Plants vs. Zombies: Garden Warfare
  60. Pokémon Battle Trozei
  61. Pokémon Omega Ruby and Alpha Sapphire
  62. Risen 3: Titan Lords
  63. The Sims 4
  64. Skylanders: Trap Team
  65. Sleeping Dogs: Definitive Edition
  66. Sniper Elite III
  67. South Park: The Stick of Truth
  68. Sunset Overdrive
  69. Super Smash Bros. for Nintendo 3DS
  70. Terraria
  71. Thief
  72. Titanfall
  73. Tomb Raider: Definitive Edition
  74. Transformers: Rise of the Dark Spark
  75. Tropico 5
  76. Valiant Hearts: The Great War
  77. The Walking Dead
  78. Warriors Orochi 3 Ultimate
  79. Watch_Dogs
  80. The Wolf Among Us
  81. Wolfenstein: The New Order
  82. World of Tanks: Xbox 360 Edition
  83. World of Warcraft: Warlords of Draenor
  84. Worms Battlegrounds
  85. WWE 2K15
While not every gamer is going to like every genre - so there will be some selective removals depending on personal choice, the list above contains 85 games! And it does not help matters that some of those titles don't really include official endings - particularly the MMOs.

Sure I could have summarized that list - but then it would not have contained the gut-punching impact that the full list contains. And if you think that is a lot of games to be released in one year, consider the fact that that list only presents the AAA games - there are three times that number of lesser and niche titles released in 2014 as well.

This is why the average gamer's Game Play Rotation List is going to continue to grow with each passing season.

Another Problem

If you think that the paractical limits that usually apply - like only being able to afford X number of games in any given year - is helpful, consider this new problem: Microsoft has started GIVING games away for FREE to members of Xbox LIVE Gold.

Consider it - today when I checked the list of free Gold games - under the Game With Gold Program - I found the following titles:
Ryse: Son of Rome
Evolve Ultimate Edition
Darksiders

So there you have three more titles I want to play. I WANT to play mind you. But I guarantee you that I won't have the time to fully play them to my satisfaction, so as sure as Bob's Your Uncle those three titles will end up being added to my Game Play Rotation List.

What's the Solution, Kenneth?

I don't know about you lot, but the idea of my GPRL simply ballooning forever bothers me. There are loads of entertainment withering there just waiting for me to play!

Fortunately I have a solution. I say we set aside Sunday afternoon through early evening for ME time. Game Time. We dedicate ourselves to removing titles from our GPRLs by really digging into a game every Sunday. Set Sunday aside for gaming! Free the Games! YEAH!

Saturday, March 30, 2013

. . . GamerScore (G) and MyAchievements

The New Xbox LIVE MyRewards Program has arrived 8 years later...
This new addition to the Xbox LIVE Online Community caught me totally by surprise - in fact if I were a grunt in one of my favorite war games out on patrol I would have been shot in the butt by a sniper from five miles away in a windstorm, because the overall stun-effect was so great that I just sort of sat there like a rock as I tried to absorb this.

What am I talking about? Well to fully explain my reaction and the events I am about to relate to you we have to jump into the Wayback Machine and zip back to late 2005, and an event that Microsoft decided to call the “Xbox 360 Zero-Hour Launch Event.”

You have to understand that the launch of the Xbox 360, which was a seventh generation gaming console and only the second games console to be created by Microsoft was a major deal. Major.

Not only was Microsoft about to launch their new console, they were doing it at an invitation-only party in the middle of the Mojave Desert, and far from being a press-only event, the tiny company from Redmond, Washington was inviting gamers as well as the media to the event, which was really Microsoft's version of a Rave, minus the Rave Drugs and sleazy guys named Guido and Jerry who can get you in for a price...
Access Control - if you were caught without one they buried you in the desert...
For gamers, access to the event was by prize only - that is to say that Microsoft made the vast majority of the non-VIP, non-Media, regular tickets available via a number of contests that were hosted by a very broad selection of games-related and video-game-focused websites (some of which no longer exist) that included the following:

1UP.com (http://www.1up.com/)
G4 (http://www.g4tv.com/)
Game Informer (http://www.gameinformer.com/)
GamePro* (RiP: November 30, 2011 -- site no longer exists even for an obit page)
GameSpot (http://www.gamespot.com/)
GameSpy* (RiP: Feb 21, 2013 -- Obit page still up at http://www.gamespy.com/)
IGN.com (http://www.ign.com/)
MSN Games** (now at http://zone.msn.com)
TeamXbox.com* (RiP: August 17, 2012 -- survives as a fan-driven set of chat forums)
UGO* (RiP: Feb 21, 2013 -- obit page still up at http://www.ugo.com/)
Xbox.com (The official website for Microsoft's Xbox Gaming Division)

* This website and its company no longer exists.
** As a result of the ever-changing landscape that is the games industry and the news media beats that cover it, this website has changed considerably since that time in 2005 when the gaming world collectively held its breath and prayed to win a ticket to the Zero-Hour Par-TAY!

Have Site, Contest Varies
While the official announcement said “a total of 3,000 lucky gamers will join VIPs from the U.S. 'Hex 168' and European 'Origen' campaigns to be the first gamers in the world to fully experience all that Xbox 360 has to offer,” among other things, depending upon the website you chose as your every hopeful access source, that either meant filling in an online entry form for a random drawing (curse you luck!) or the reward of tickets based upon your activity in the sites forums...

If your significant other was a gamer and you won a ticket to the event there were to chances that they could go as well, the first chance came from the announcement that the first 360 eligible entries whose name and contact information was registered would automatically receive an invitation for two to attend the awesomely special Microsoft "Xbox 360: Zero Hour" Rave event that was to be held at some super-secret location in Southern California, and the second chance came in the form of a random drawing for the winners of the 3000 tickets that were to be given away on the above websites, with precisely 1140 very lucky winners to be selected from among all eligible entries that Microsoft received to ALSO win an invitation for two to attend the event, and you were so getting laid if you won.

If you do the math, in addition to the estimated 350 Media Passes that were distributed to the Fourth Estate, and the estimated 500 or so VIP passes that were distributed by Microsoft to the peeps they wanted to show the love for, that worked out to a potential party containing:

0350 Reporters and Journalists...
0500 Microsoft Love Children...
0360 Lucky Spouses / Boyfriends / Girlfriends / Significant Others / BFF's from Drawing I...
1140 Lucky Spouses / Boyfriends / Girlfriends / Significant Others / BFF's from Drawing II...
3000 Winners of the Primary Ticket Giveaway via the above websites...
???? Passes given to Major Nelson and his friends from Xbox da Team...

So if you add all of that up with tricky guestimation, the number of attendees for this Dance in the Desert was something north of 5,350 warm dancing thirsty human bodies whose only desire was to fondle, prod, poke, and otherwise get busy with a cadre of Xbox 360's to be featured at said Zero-Hour Event!
How you knew for sure that you were very close to arriving...
The Event Was...
Pretty freaking awesome.

Bear in mind that in addition to the huge number of gaming stations where attendees could experience the Xbox 360 for the first time in groups of four, the live entertainment that did not include the crowd as entertainers but should have, and the around-the-clock gaming, it was a sort of Woodstock for Gamers...

Not only that but Microsoft arranged for Big Box retailer Best Buy to set up a temporary store so that attendees would not miss-out on the chance to buy the new console with accessories because they were attending the event -- remember that the rest of the world was patiently waiting in line at, well, pretty much everywhere, for the clock to strike Midnight and the new console to go on sale!

So yeah, it was pretty cool.

There were vendors and merch booths, and even a plethora of food kiosks where attendees could purchase fuel for their tummies (the Fourth Estate did not have to pay for its food, just saying), and there were a bunch of give-aways at the top of each hour featuring, among other things, special controllers and the much-desired Zero Hour Event Commemorative Xbox 360 console faceplates to help remind attendees that they were actually present at the event in case the Woodstock syndrome kicked in and they forgot...

The point behind all of this is that the launch of the Xbox 360 was a big deal, but that is not the story that I told you all of the above to lead into, that is a completely different story entirely! And here it is!
T-Shirt? We don't no noting about no T-Shirt!
The Big Story
So at the Zero-Hour Event among the noise and the clutter and the gamer girls who kept inssited that this was Zero Hour and not Mardi Gras, and hence there would be no shirt lifting even IF we happened to have a box of Mardi Gras beats to give away - some people are just killjoys it seems (see obligatory Mardi Gras shirt-free illustration below) - there was a relatively quiet area set aside for the press that was ostensibly referred to as the Media Lounge and it was there that the conversation that is at the heart of this story took place.

The Zero-Hour event was held on the grounds of what we were told was originally a Cold War testing facility built (or maybe it was rebuilt) for Lockheed at which they tested all sorts of secret spy stuff secret airplanes that were invisible secrets and secret stuff like that...

The madness that was the event was only a few hundred feet away but it may as well have been in another universe because we were burned out and sharing the large hamper of sandwiches and Gatorade that one of the games journo's wives had packed under the assumption that there would be a lot of his people there (fellow games journos) who may need sustenance in addition to, well, you get the idea.

As far as industry events go it was a good one - there was plenty of excitement and verve, but the crowds were manageable, and though it felt like it had the same level of energy as E3, unlike E3 there did not seem to be any shortage of games or consoles to play them on and as a result when we were not talking about the new console, we were playing on it.

So during a much needed break we sat around eating and chatting on some beanbag chairs provided by Microsoft, and somehow the subject came up about this new GamerScore System that Microsoft introduced for Xbox LIVE.

Now you almost certainly know what GamerScore and Achievements are but back then we did not. If you somehow are not aware of what that is, in a nutshell GamerScore (G) is an Achievements system on Xbox LIVE for pretty much all Xbox games for the Xbox 360 except for Indie titles that measures the number of Achievement points accumulated by a gamer in the games that they play on their Xbox 360 while logged into their GamerTag.

The Achievements are awarded for completing game-specific challenges, accomplishments, and sometimes levels, collecting X number of an in-game object, visiting X number of in-game locations, you get the idea. Each Achievement has a set number of GamerScore attached to it - typically the most common range is 10G, 25G, 50G and 100G though I assure you there are few enough of the 100G sort that we often wish for more.

Anyway the important thing for you to take away from this is that the GamerScore system was all new to us at the time, since the original Xbox did not have anything remotely resembling it, so you can probably imagine that in addition to semi-accurate information floating around at the event, there was also a lot of inaccurate information and just plain fantasy as well.

While noshing on sandwiches that not only traveled well from their home in San Diego that were rather unique in their own right - one of the types I split with another journo was made from Avocado and Black Olives and there were packets of salt and salad dressing taped to the baggie with the sandwich with instructions on how to apply it and how much to apply, and there was another type that I had half of that I can only describe as a Pizza sandwich but without all the mess...

So while we are eating these most excellent sandies and drinking ice cold yellow Gatorade from a well stocked cooler that weighed a ton and took two journos to hall out from the parking lot, someone who shall remain nameless in our sandwich and Gatorade circle suggested that they had heard that Microsoft was giving away prizes like free games and accessories to gamers who reached specific GamerScore target levels.

These things were like Gold man.  Like Gold!
Well this would have been a great deal if it were true - but it wasn't - and most of us did not believe him anyway, but still, would have been freaking great!

Slowly Coming Out of Shock
Tonight as I took a break from a Game Walkthrough and Guide I am working on I was thumbing through the menus on my Xbox when something that I saw on the GAMES menu caught my eye - it was the image of a man wearing a crown with the notation “Assassin’s Creed 3 Add-Ons” below it.

Before I could click on that link, which I assure you I was going to, I noticed this odd very crimson red Xbox controller that looked, well, odd. At first glance I thought it maybe was the new Xbox's controller, and Microsoft was offering a partial reveal for the console that they will be unveiling at this year's E3 in June, but the note below it was a rather cryptic “You Achieved Now Receive” so that probably was not it...

But I clicked on it anyway.

And revealed a colorful divided presentation screen whose title declared “Xbox LIVE Rewards - Unlock MyAchievements” and my brain froze. It was really clear that what I was looking at was exactly what I thought I was looking at.

On the left side of the screen was a block that declared:

“Get your free Rewards Membership now. Then check your email for a welcome message within the next 3 days.

“Please visit https://rewards.xbox.com for additional details.

“Register Now”

Waaahhhhhhhaaaatttttt?!

There were three columns filling the middle-to-right side that showed the graduated unlocks that were part of the program:

Unlock at G3000 - 9999 CONTENDER: At this level unlock a special gift during your birthday month.

Unlock at G10000 - 24999 CHAMPION: At this level receive a special gift during your birthday month and a 1% rebate on your Xbox LIVE Marketplace purchases every month.

Unlock at G25000 - LEGEND: At this level receive a special gift during your birthday month and a 2% rebate on your Xbox LIVE Marketplace purchases every month.

Okay well, yeah, that is pretty cool I said to myself. And it is recognition of (G) which is also very cool, but what is this special gifts they speak of? I wondered.

So I visited the URL
And discovered that there was a lot more to this whole Xbox LIVE Rewards MyAchievement thing than the announcement presentation page thingy suggests!

First there is a link to a video on the left that explains it in more detail, then on the right there is a link that details this month's special feature offer - which includes special virtual “punchcards” you complete by playing games and unlocking Achievements, for which you get some excellent rewards like Microsoft Points you can use to buy games from the Marketplace!

This was almost exactly what had been speculated about in 2005, except that it is 2013, so OK, it took them 8 years to get there but still, how freaking cool is that?!

VIP Exclusives
It seems that completing the Virtual Punchcards each month unlocks something called VIP Exclusives, which if I am reading this correctly, range from exclusive items for your Avatar, extra months added to your Gold Subscription, and free Microsoft Points...

The details for the April 2013 Punchcards are:

Punchcard 1: Eat. Sleep. Game
Game on! Play any combination of Xbox LIVE Arcade games for a total of five hours to get a punch. Complete all four punches to receive the Reward!

Reward = Exclusive Avatar Item.

Punchcard 2: Collect Games, Get Gold
Now's the time to add to your Arcade game collection! Purchase any Arcade game* from the Xbox LIVE Marketplace to earn a punch. Get all four punches to nab the Reward!

Reward = 1-Month Xbox LIVE Gold Membership.

*Xbox LIVE Arcade game purchases must be 400 Microsoft Points or more.

Punchcard 3: Spend More, Get More
Our biggest Arcade fans get the biggest Reward! For every 800 Microsoft Points you spend on Arcade games, you'll get a punch. Earn all four punches to get the Reward!

Reward = 800 Microsoft Points.

Okay that's still pretty cool...

It's not exactly free-free but you know that at a minimum most gamers will be trying to get that Avatar Item just for the bragging rights.

The new or perhaps expanded (not sure about that) stats page is interesting, but seeing what the VIP exclusives will be each month is probably going to be the most frequent use for the MyAchievements pages...
You needed food? They got that.  Games? They got that!  Clothes? They got hoodies...

So There I Was
After selecting the Program Registration Gamer Pic a brief notice popped up informing me that there can be up to a 96-hour delay between the submission of my registration request and my actual registration for the program...

Then the screen changed, and now shows a big white pop-up notice that popped up following the download of the Gamer Picture that automagically registers the gamer who downloads it via LIVE that reads:

Your active and pending downloads appear here.

Recently completed downloads will appear in My Games and in the System Music Player and System Video Player apps.

To download new content, check the Xbox stores and media apps available in the Xbox Dashboard.

The reason that the page is still on the screen after five minutes is due to the shock I am still feeling and a feeling of horror that is deep and paralyzing that is prompted by the irrational fear that I will wake up and learn that it was only a fever-induced dream or hallucination caused by the antihistamines I am taking due to the nasty chest cold I am presently experiencing. That cannot happen, right? Right?!

So it looks like I have to wait three days or so before I can get a better picture of how this will work, since the details pages and tracking pages are not accessible until then...   Sigh.

Thursday, November 3, 2011

. . . Farmville

Everything that I ever needed to learn about modern farming science I learned from playing Farmville...

OK not really, but one really important lesson that I did learn by playing Farmville is this: No matter how much time in a day that you think you have, allowing yourself to get sucked into any Facebook game that involves farming, a form of competition vs. your friends that is very subjective, and the ability to decorate a farm is a simple recipe for disaster that has a physics-defying capability for sucking away time like the center of a black hole... I am just saying...

The most recent time-sucking nastiness to appear in Farmville is the Halloween festivities, at the heart of which is the need to collect treats (candy), and the building components for Duckulas Castle -- which for the most part consist of Haunted Bricks, Knockers (of the door variety) and Buckets of Goo (glowing green goo at that).

Some free and very useful advice for you -- if you have not yet been seduced by the deceptively innocent appearing game called Farmville, save yourself! Run Away!